Forge marches forth praying for guidance with his hawk companion not far off.
Apium flies forth and tries to take advantage of the high ground. But alas, the shot goes wide. So, he flies down a ways back into cover as the spectral daggers whirl their way forward.
Fenkas again becomes the meaning of speed. Unfortunately, he spends so much time tokyo drifting around and through hedges in his approach, that whatever element of surprise he hoped to have on his side is undone by the time he reaches the archer's side.
Nedge mirrors its golem compatriot and curls up a bit, entering its auto-defense state.
Team(1) is up!
Imagery(Including Remodeled Ancients):
Ancient Construct - Model 2:
Reference Map:
Arena 5: Labyrinth (Round 2)
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(Passing through the hedges in any direction is difficult terrain costing an extra 5 feet of movement. The hedges heavily obscure anything beyond them. A creature may attack through the hedges, but this will grant the target a bonus of 2 to AC.)
(S/N: Dusk - The setting sun casts long rays of shadow across the arena. Checks relying on sight will suffer disadvantage without the use of Darkvision. Additionally, the Constructs will act at the end of their team's turn.)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(4/4) - Conc. on and Affected by Heroism. Grease Active (9 Rds) [Tooltip Not Found](t): HP (26/26)+THP(/) - Dodging.
Sylmyar feeling a little caged in moves to L1. A swirling black smoke envelopes her form as she vanishes and reappears at F1. She then scales the wall where she takes aim at Fenkas. Soon as the arrow leaves her bow she climbs down the doorway and moves to D2.
Merron & Tin rush deeper into the maze, bursting through hedges as necessary to eventually wind up by Apium, ready to strike or defend at a moment's notice.
Glacia turns into Glaipe before too racing further into enemy territory.
Sylmyar meanwhile employs a combination of fancy parkouring and Raven Queen's Daily Blessing to get out of dodge, only to fire upon the Fenkas brothers with great efficiency.
In sensing a foe finally in reach, Siggsturns in the direction of Fenkas and fires from its palm a small boulder in the true elfs direction. ('Throw' Rock - Attack: 21 Damage: 9 bludgeoning at Fenkas.)
(@Fenkas: Go ahead and roll a d20 for Mirror Image for Sylmyar's attack. The Tremorsenses of the golem bypasses Mirror Image. Though, you still have the benefits of hedge coverage)
Sylymar's arrow strikes one of Fenkas's mirrors and Fenkas lets out a small yelp of surprise as the arrow shreds the image. Meanwhile, a small boulder comes down from the sky attempting to crush him, and he barely ducks out of the way using the cover of the hedges.
Apium whispers a prayer to Hoar, then commands his Curved Daggers to attack Merron. After, he moves up 10 feet then flies to D10 and sends off another Bolt of light at Merron. Finally he flies to G11 and descends 10 feet down.
Bonus Action(First): Command Spiritual Weapon to move to E10, then attack Merron. Attack: 10 Damage: 7
Move Action: Up 10 feet then to D10. After Guiding Bolt, he flies to G11 and descends 10 feet down.
After narrowly avoiding two nearly lethal attacks, Fenkas quickly springs into action and climbs the doorway onto the tall wall sprinting along the wall to catch the fleeing full-blooded elf. Spinning out of the way, so that the large construct cannot reach Fenkas to slam him as he is sprinting across the wall, Fenkas is, again, unable to make an actual attack against Sylmyar so he dashes around the elf straight into a bush and runs a bit farther to get him out of range of the massive boulders that the construct is throwing. As he runs past the elf, he calls over his shoulder tauntingly, "So far you have hit my owl and my clone, but you haven't managed to land a single shot on me yet... Maybe you should get your eyes checked out. Aim is pretty important for an archer you know."
Move: Climb Wall - 18 (Acrobatics) - First 5 Feet Negated so 2-3 Feet Climb takes 5 feet of Movement
Action: Disengage - No Opportunity Attacks for Siggs
Forge uses his wand of web to cast WEB (DC 15) in a 20 ft block that should be able to hit both the GlApe and Merron, though I think the Steel Defender is out of range (let me know if it is). If it can't get both, then I want the web to hit Merron and his Steel Defender. Either way, Forge then moves to F10 and engages Merron and Tin in melee.
This post has potentially manipulated dice roll results.
Apium climbs into a higher position in the air above his foe. But again, neither the judgement of Hoar or his blades can find purchase before he's forced to retreat to cover in the north.
Fenkas plays a risky game in taking advantage of the high walls much the same as Sylmyar. But through combination of some confusing evasive maneuvers and magical speed, he reaches a point to taunt his foe.
Forge advances and breaks out a wand that lets it rain webbing down upon at least most of his foe, losing the focus to continue hearing the guidance of his god. Meanwhile, hawky had part way over flew the coop and took up residence in the northwest.
In sensing a foe finally in reach, Nedgeturns in the direction of Tin and fires from its palm a small boulder in the constructs direction.. and misses due to the various points of cover. ('Throw' Rock - Attack: 13 Damage: 12 bludgeoning at Tin.)
This post has potentially manipulated dice roll results.
Sylmyar feeling her Fighting Spirit coursing through her she aims at Fenkas and let's an arrow fly through the bush before she moves to D4 running straight through the bushes. She then moves to C5 and continues forward to B6 moving through the bush once again.
Glaciais able to dodge the webs, and with a bit of monkeying around, gets in pummeling range of the dwarf. Unfortunately, between the heavy defenses and hedge gumming up her view, not a blow lands.
Merron & Tin fair little better. With the former avoiding the web, but staying put to strike through the hedges unsuccessfully. And the latter finding purchase with enchanted fangs, only to receive a cold blast of ice.
Sylmyar channels her inner fighting spirit before firing in hopes of hitting at least something, before finding her way past hedges further to the north.
Siggreenters auto-defense state, seeing as Fenkas was just outside its reach.
(@Fenkas: Go ahead and roll a d20 for Mirror Image for Sylmyar's attack.)
This post has potentially manipulated dice roll results.
Mirror Image: 6
The arrow flies straight for Fenkas, but the quick half-elf manages to instinctively duck out of the way as the arrow whistles past his ear and he calls out to the full blooded elf that is fleeing, "Nice shot, but you'll have to do better than that!"
Fenkas sprints after Sylmyar sidestepping around the bushes to make his way immediately in front of her, before unleashing a furious assault on her mind. Touching the crystal hanging from his neck, Fenkas drives a spike of psychic energy into Sylmyar's mind before stepping up to her and whispering, "Why do you keep running away? Am I not enough fun for you?"
Action: Cast Mind Sliver on Sylmyar - (DC 14 Intelligence Save) On a failure, take 5 Psychic Damage and Subtract 1d4 from the next saving throw before the end of Fenkas's next turn.
End Position: A6
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Apium moves 15 feet up then casts command on Sylmyar, "DROP!" He then makes his curved blades attack Merron again. He then moves away and hides between the hedges again.
Forge marches forth praying for guidance with his hawk companion not far off.
Apium flies forth and tries to take advantage of the high ground. But alas, the shot goes wide. So, he flies down a ways back into cover as the spectral daggers whirl their way forward.
Fenkas again becomes the meaning of speed. Unfortunately, he spends so much time tokyo drifting around and through hedges in his approach, that whatever element of surprise he hoped to have on his side is undone by the time he reaches the archer's side.
Nedge mirrors its golem compatriot and curls up a bit, entering its auto-defense state.
Team(1) is up!
Imagery(Including Remodeled Ancients):
Ancient Construct - Model 2:
Reference Map:
Arena 5: Labyrinth (Round 2)
A B C D E F G H I J K L M N O P
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A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants, 'a' Spiritual Weapon, 'SS & NN' Side Objective Constructs, 'x' Spike Growth Edge, '?' Grease, '*' Web Hazard Edge
(Passing through the hedges in any direction is difficult terrain costing an extra 5 feet of movement. The hedges heavily obscure anything beyond them. A creature may attack through the hedges, but this will grant the target a bonus of 2 to AC.)
(S/N: Dusk - The setting sun casts long rays of shadow across the arena. Checks relying on sight will suffer disadvantage without the use of Darkvision. Additionally, the Constructs will act at the end of their team's turn.)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(4/4) - Conc. on and Affected by Heroism. Grease Active (9 Rds)
[Tooltip Not Found](t): HP (26/26)+THP(/) - Dodging.
Glacia(G): HP (31/31)+THP(/) - Affected by Darkvision, Conc. on Spike Growth.
Sylmyar(S): HP (36/36)+THP(/) -
Siggs(SS): HP (120/120)+THP(/) -
Team(2):
Apium(A): HP (27/27)+THP(/) - 15ft in air, [spell]Spiritual Weapon[/action] Active(10 Rds) - 10ft in air
Fenkas(E): HP (30/30)+THP(/) - Affected by Mage Armor, and Mirror Image(9 Rds)[3/3 remaining], Bladesong Activated (9 Rds) [1/2 remaining], Conc. on and Affected by Expeditious Retreat.
Syldorm(d): HP (0/1)+THP(/)-Forge(O): HP (32/32)+THP(5/5)+AW(9/9) - Affected by Armor of Agathys, Conc. on and Affected by Guidance.
Hawky(h) - (/) - On Shoulder
Nedge(NN): HP (120/120)+THP(/) - Auto Defense.
When you realize you're doing too much: Signature.
Merron and Tin will run across the arena, bursting through hedges along the way.
Action: Merron: dash to E10
BA: Tin: dash to E11
Reactions: Tin will use deflect attack on the first attack roll against Merron. If an attack hits Merron, he will cast shield
Glacia crouches and her form begins shifting into that of a white ape with blue eyes. She bound forward on all fours, stopping at C7.
Sylmyar feeling a little caged in moves to L1. A swirling black smoke envelopes her form as she vanishes and reappears at F1. She then scales the wall where she takes aim at Fenkas. Soon as the arrow leaves her bow she climbs down the doorway and moves to D2.
Acrobatics 14
Attack: 28 Damage: 19
Merron & Tin rush deeper into the maze, bursting through hedges as necessary to eventually wind up by Apium, ready to strike or defend at a moment's notice.
Glacia turns into Glaipe before too racing further into enemy territory.
Sylmyar meanwhile employs a combination of fancy parkouring and Raven Queen's Daily Blessing to get out of dodge, only to fire upon the Fenkas brothers with great efficiency.
In sensing a foe finally in reach, Siggs turns in the direction of Fenkas and fires from its palm a small boulder in the true elfs direction.
('Throw' Rock - Attack: 21 Damage: 9 bludgeoning at Fenkas.)
(@Fenkas: Go ahead and roll a d20 for Mirror Image for Sylmyar's attack. The Tremorsenses of the golem bypasses Mirror Image. Though, you still have the benefits of hedge coverage)
It is now Team(2)'s Turn. Map Updated Here.
Arena 5: Labyrinth (Round 2)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(4/4) - Conc. on and Affected by Heroism. Grease Active (8 Rds)
[Tooltip Not Found](t): HP (26/26)+THP(/) -
Glacia(G): HP (31/31)+THP(/)+WSHP(19/19) - Affected by Darkvision, Conc. on Spike Growth, Wild Shaped - Ape, Wild Shapes [1/2 Remaining]
Sylmyar(S): HP (36/36)+THP(/) -
Siggs(SS): HP (120/120)+THP(/) -
Team(2):
Apium(A): HP (27/27)+THP(/) - 5ft in air, [spell]Spiritual Weapon[/action] Active(9 Rds) - 10ft in air
Fenkas(E): HP (30/30)+THP(/) - Affected by Mage Armor, and Mirror Image(9 Rds)[3/3 remaining], Bladesong Activated (9 Rds) [1/2 remaining], Conc. on and Affected by Expeditious Retreat.
Syldorm(d): HP (0/1)+THP(/)-Forge(O): HP (32/32)+THP(5/5)+AW(9/9) - Affected by Armor of Agathys, Conc. on and Affected by Guidance.
Hawky(h) - (/) - On Shoulder
Nedge(NN): HP (120/120)+THP(/) - Auto Defense.
When you realize you're doing too much: Signature.
Mirror Image Roll: 13
Sylymar's arrow strikes one of Fenkas's mirrors and Fenkas lets out a small yelp of surprise as the arrow shreds the image. Meanwhile, a small boulder comes down from the sky attempting to crush him, and he barely ducks out of the way using the cover of the hedges.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Apium whispers a prayer to Hoar, then commands his Curved Daggers to attack Merron. After, he moves up 10 feet then flies to D10 and sends off another Bolt of light at Merron. Finally he flies to G11 and descends 10 feet down.
Bonus Action(First): Command Spiritual Weapon to move to E10, then attack Merron. Attack: 10 Damage: 7
Move Action: Up 10 feet then to D10. After Guiding Bolt, he flies to G11 and descends 10 feet down.
Action(Second): Guiding Boltat Merron. Attack: 6 Damage: 11.
When players get creative.
After narrowly avoiding two nearly lethal attacks, Fenkas quickly springs into action and climbs the doorway onto the tall wall sprinting along the wall to catch the fleeing full-blooded elf. Spinning out of the way, so that the large construct cannot reach Fenkas to slam him as he is sprinting across the wall, Fenkas is, again, unable to make an actual attack against Sylmyar so he dashes around the elf straight into a bush and runs a bit farther to get him out of range of the massive boulders that the construct is throwing. As he runs past the elf, he calls over his shoulder tauntingly, "So far you have hit my owl and my clone, but you haven't managed to land a single shot on me yet... Maybe you should get your eyes checked out. Aim is pretty important for an archer you know."
Move: Climb Wall - 18 (Acrobatics) - First 5 Feet Negated so 2-3 Feet Climb takes 5 feet of Movement
Action: Disengage - No Opportunity Attacks for Siggs
Bonus Action: Dash
Move: M2 --> L2 --> K1 --> Wall (K) --> Wall (J) --> Wall (I) --> Wall (H) --> Wall (G) --> Wall (F) --> E2 --> --> --> D3 --> C2 --> --> B2 --> A2 (16 Squares: 80 Feet Used Total)
Free Action: Talking
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Forge uses his wand of web to cast WEB (DC 15) in a 20 ft block that should be able to hit both the GlApe and Merron, though I think the Steel Defender is out of range (let me know if it is). If it can't get both, then I want the web to hit Merron and his Steel Defender. Either way, Forge then moves to F10 and engages Merron and Tin in melee.
Hawky will fly to ground level in A12 and dodge.
Forge - Arena Wizard Tank
Apium climbs into a higher position in the air above his foe. But again, neither the judgement of Hoar or his blades can find purchase before he's forced to retreat to cover in the north.
Fenkas plays a risky game in taking advantage of the high walls much the same as Sylmyar. But through combination of some confusing evasive maneuvers and magical speed, he reaches a point to taunt his foe.
Forge advances and breaks out a wand that lets it rain webbing down upon at least most of his foe, losing the focus to continue hearing the guidance of his god. Meanwhile, hawky had part way over flew the coop and took up residence in the northwest.
In sensing a foe finally in reach, Nedge turns in the direction of Tin and fires from its palm a small boulder in the constructs direction.. and misses due to the various points of cover.
('Throw' Rock - Attack: 13 Damage: 12 bludgeoning at Tin.)
It is now Team(1)'s Turn. Map Updated Here.
(@Merron & Glacia: Make a Dexterity Save(DC 15) at the start of your turn. Fail and you are considered restrained until freed as per the Web.)
Arena 5: Labyrinth (Round 3)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(4/4) - Conc. on and Affected by Heroism. Grease Active (8 Rds)
[Tooltip Not Found](t): HP (26/26)+THP(/) -
Glacia(G): HP (31/31)+THP(/)+WSHP(19/19) - Affected by Darkvision, Conc. on Spike Growth, Wild Shaped - Ape, Wild Shapes [1/2 Remaining]
Sylmyar(S): HP (36/36)+THP(/) -
Siggs(SS): HP (120/120)+THP(/) -
Team(2):
Apium(A): HP (27/27)+THP(/) - 5ft in air, [spell]Spiritual Weapon[/action] Active(8 Rds) - 5ft in air
Fenkas(E): HP (30/30)+THP(/) - Affected by Mage Armor, and Mirror Image(8 Rds)[2/3 remaining], Bladesong Activated (8 Rds) [1/2 remaining], Conc. on and Affected by Expeditious Retreat.
Syldorm(d): HP (0/1)+THP(/)-Forge(O): HP (32/32)+THP(5/5)+AW(9/9) - Affected by Armor of Agathys, Conc. on Web.
Hawky(h) - (/) - 20ft in Air
Nedge(NN): HP (120/120)+THP(/) - Auto Defense.
When you realize you're doing too much: Signature.
Dexterity Saving Throw: 20
Glacia bounds up to 9F and through the bush she unleashes two punches at Forge.
Attack: 24 Damage: 4 bludgeoning damage
Attack: 17 Damage: 8 bludgeoning damage
Dex saving throw: 17
Merron will attack Forge through the hedges while Tin attacks him around it.
Merron: 10 to hit, 8 slashing damage
Tin: 19 to hit, 7 force damage
Tin will impose disadvantage on the first attack against Merron. Merron will cast shield if an attack would hit him.
Sylmyar feeling her Fighting Spirit coursing through her she aims at Fenkas and let's an arrow fly through the bush before she moves to D4 running straight through the bushes. She then moves to C5 and continues forward to B6 moving through the bush once again.
Attack 24 Damage: 10
Bonus action Fighting Spirit
Glacia is able to dodge the webs, and with a bit of monkeying around, gets in pummeling range of the dwarf. Unfortunately, between the heavy defenses and hedge gumming up her view, not a blow lands.
Merron & Tin fair little better. With the former avoiding the web, but staying put to strike through the hedges unsuccessfully. And the latter finding purchase with enchanted fangs, only to receive a cold blast of ice.
Sylmyar channels her inner fighting spirit before firing in hopes of hitting at least something, before finding her way past hedges further to the north.
Sigg reenters auto-defense state, seeing as Fenkas was just outside its reach.
(@Fenkas: Go ahead and roll a d20 for Mirror Image for Sylmyar's attack.)
It is now Team(2)'s Turn. Map Updated Here.
Arena 5: Labyrinth (Round 3-Cont.)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(4/4) - Conc. on and Affected by Heroism(7 Rds). Grease Active (7 Rds)
[Tooltip Not Found](t): HP (21/26)+THP(/) -
Glacia(G): HP (31/31)+THP(/)+WSHP(19/19) - Affected by Darkvision, Conc. on Spike Growth, Wild Shaped - Ape, Wild Shapes [1/2 Remaining]
Sylmyar(S): HP (36/36)+THP(5/5) - Fighting Spirit [2/3 remaining]
Siggs(SS): HP (120/120)+THP(/) -
Team(2):
Apium(A): HP (27/27)+THP(/) - 5ft in air, [spell]Spiritual Weapon[/action] Active(8 Rds) - 5ft in air
Fenkas(E): HP (30/30)+THP(/) - Affected by Mage Armor, and Mirror Image(8 Rds)[2/3 remaining], Bladesong Activated (8 Rds) [1/2 remaining], Conc. on and Affected by Expeditious Retreat.
Syldorm(d): HP (0/1)+THP(/)-Forge(O): HP (32/32)+THP(5/5)+AW(6/9) - Affected by Armor of Agathys, Conc. on Web.
Hawky(h) - (/) - 20ft in Air
Nedge(NN): HP (120/120)+THP(/) - Auto Defense.
When you realize you're doing too much: Signature.
Concentration Save: 16
If I save, Merron will have to roll another dex save as he starts in the webs.
Forge will attack Tin with his Axe. Attack: 26 Damage: 15
Forge - Arena Wizard Tank
Mirror Image: 6
The arrow flies straight for Fenkas, but the quick half-elf manages to instinctively duck out of the way as the arrow whistles past his ear and he calls out to the full blooded elf that is fleeing, "Nice shot, but you'll have to do better than that!"
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Fenkas sprints after Sylmyar sidestepping around the bushes to make his way immediately in front of her, before unleashing a furious assault on her mind. Touching the crystal hanging from his neck, Fenkas drives a spike of psychic energy into Sylmyar's mind before stepping up to her and whispering, "Why do you keep running away? Am I not enough fun for you?"
Bonus Action: Dash
Move: A2 --> A3 --> A4 --> B4 --> C4 --> C5 --> B5 --> A6 (7 Squares: 35 Feet Used Total)
Action: Cast Mind Sliver on Sylmyar - (DC 14 Intelligence Save) On a failure, take 5 Psychic Damage and Subtract 1d4 from the next saving throw before the end of Fenkas's next turn.
End Position: A6
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Sylmyar Int Save 14
Apium moves 15 feet up then casts command on Sylmyar, "DROP!" He then makes his curved blades attack Merron again. He then moves away and hides between the hedges again.
Action: command(Drop) on Sylmyar. DC 13 wis save.
Move Action: Up 15 feet, Moves 20 feet to K11 then moves 15 feet down.
Bonus Action: spiritual weapon. Attack: 18 Damage: 9
When players get creative.