Coliseum of Conquest - The Echoes of Glory (Chapter 2)
Recruiting players! The arenas need contestants.
(These first posts will be updated regularly with new details.)
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Above you the skeleton of the once great Coliseum rests in ruins. Few can witness your battle in person, but you know scrying spells show your plight. At the University staff and students alike watch your progress. Some judge your performance, some may cheer you on, others prepare to face you themselves. But here and now, this battle is yours to fight.
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Create a level three character with the standard array or 27-point buy stats. Please avoid Unearthed Arcana as well as Homebrewed Spells, Races, and Classes. In the interest of balance many such features will not be allowed. Leveling should be set to 'Experience Points' instead of 'Milestone' as well. You may begin with your class and profession standard equipment as well as any armor and weapons you wish from the players handbook chapter 5. None of this equipment can be sold here for gold. You may also select one uncommon magic item not on the list below.
You will be competing against other players. Some fights will be team fights, others, one-on-one. I'll change the arena around and adjust the battles based on player feed back, balance, and interest. If you go in one-on-one in one match you may be paired with your former enemy in another.
This list will expand as character levels increase.
Ultimately champions will be granted prizes and will also find wealth and power. You have your own reasons for coming here.
House PVP rulings:
By sharing character sheets publicly you should be able to moderate yourselves a fair amount. Also the battle can be policed by the most terrifying judge there is... Everyone. This may make my work here run more smoothly.
--------------------
If you are in agreement on the outcome of stated actions feel free to continue without waiting for my reply. As before, if there is no action in approximately a 24-hour period I will first PM inactive players before botting them approximately 24 hours from then.
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The characters will know of the event about 12 hours (game time) before the match is to begin, the characters will be able to complete a long and short rest before the match. However, there is no indication of how long they will be waiting once they arrive. No spell effects with less than an hour duration will be active when the battle begins. Characters will recieve a short countdown of only a few seconds when the battle begins before the gates open. They will have only one round to prepare.
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Spells of level-2 or higher which control allied creatures or which create summon or animate any creature (such as Conjure Elemental) shall not be used in the arena. Class features which summon or control creatures (Such as Ranger's Companion) may be used. The first level spell Find Familiar will also be permitted. Spells that do not create creatures (Such as Flaming Sphere) will be permitted as well.
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Allies may act out of turn with each other (for the sake of action and interest.) Do not feel the need to wait for your ally to act before you post, feel free to set them up instead.
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If you are stealthing or acting in a manner you do not wish your opponent to be aware of, PM the Game Master or place your actions in a spoiler. If you act so your opponent will be aware of your action, or must save against it, post the action publicly so they may do so at their earliest convenience.
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When intending to use effective cover your opponent will need to be able to see the center of your space from the center of theirs to have visibility (line of sight) with 3/4 cover if you do not attack and approach from behind cover. Otherwise any visibility (from any part of your square to any part of their square) will give line of sight with applicable cover.
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If you use a skill as an action, such as Hide, on one turn the effects will carry over to the end of the next turn. (Unless a feature specifies otherwise)
If you Hide and wish to remain hidden beyond the end of your next turn you will need to roll the ability check again, though you won't need to use another action.
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If a character is unaware of your action it will need to beat their passive skill. For instances Stealth will go against the opponent's passive Perception or Investigation, unless you were fighting and moved out of sight to Hide. Then it would be contested
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If you wish to use a skill to effect an opponent (i.e. Intimidation) it will be permitted, however, the effect will not be as great as with a spell of 1st level or higher, and will have inconsistent effects on success. The character targetted by a skill will contest with one of two skills as with grappling/shoving (Athletics, Acrobatics) so if you attempt to intimidate it will be contested by the others Intimidation or Insight. Roll 1d10 and find the effect of your skill on the table below.
If you use a skill as an action (or where its use is granted by a feature) as in the use of the Hide action, you will suffer no penalty for failure. However if you attempt a skill AND an action but fail, the penalty will grant the advantage to your opponent.
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Random Skill Effects Table:
The Winner gains Advantage on one attack roll before the end of their next turn.
The Loser suffers Disadvantage on their next attack before the end of this character's next turn.
The Winner's total movement is increased by 10 feet for their next turn
The Loser's total movement is decreased by 10 feet on their next turn
The Loser is unable to React until the end of this character's next turn
- 10. Situational (DM's choice, not restricted to the options above.)
(S.S/N: I accidentally, SOMEHOW managed to delete the old thread trying to fix an old issue... Lesson learned. Accept past mistakes and move on.)
House PVP Rulings(Cont.):
Tossing items to other players vs passing. *If item is already in a players hand(ie. from previous round(s) interactions), they may as a free interact pass it to another creature within 5ft. *If an item is not, it takes a free interact to pull it out and an Action to pass it along. *If an item is being tossed instead of passed(ie. passed between characters 5ft of each other), then in addition to the rules above, the receiver will need to expend their reaction. *In the event an item is tossed and there is an enemy combatant within 5ft of the receiver, the enemy combatant may attempt to intercept at the cost their own reaction. At which point, it becomes a contest. If contested, both players may roll Raw Strength or Dexterity(player's choice) check. Whichever one is highest successfully acquires the item. The original intended receiver may choose instead not to contest, retaining their reaction in such an event. In which case, the item will automatically go to the enemy combatant that expended their reaction. *For the sake of my sanity, in the event there are multiple enemy combatants within 5ft of the receiver, only 1 may expend their reaction to try and intercept. *In all cases, the receiver needs to already have a hand free. No exception.. for the moment. *In a pitched battle it is not always easy to see an item being tossed with the intention of helping the receiver. So for the time being, the initiator must reveal themselves if hidden as part of making the toss. Please use a bit of logic when 'tossing' an item, as some are not very "aerodynamic", and thus may not go as far desired. Check back with the current DM for limitations.
Alts:
#1: Players may have only ONE Alt PC at this time.. #2: To be eligible to have an alt, a player must already have a character that is 5th level or above as result of previous participation in matches/events. #3: NOTHING is shareable/transferable between Alts with the intent to use within a match. #4: If both of a single players PCs are on the same level bracket when that bracket is called for, only ONE can participate in the match, and cannot be changed once signed up. #5: All Alt PC start off at level 3, and follow normal creation rules.
Ori'ck is an imposing figure, standing nearly eight feet tall and covered in so many scars and tattoos it's almost impossible to find any un-touched part of his light grey skin. he carries a large maul at all times, with a morning star on his hip, a shield on his back alongside a specially made "quiver" that carries javelins. He dresses simply, in either easy to replace rags or stout travelling clothes designed to take a beating. The only "glamorous" item he wears is a fine golden circlet that holds with a large well-cut ruby. He rarely speaks, and when he does it is always short. The only interaction he tends to have with others is card games, even though he doesn't get overly chatty with the other players, they seem to bring him some sort of joy.
(on a side note this is my first pbp, so I might need some mild coaching on occasion. also are we going to be gaining xp and leveling throughout these fights??)
This post has potentially manipulated dice roll results.
The next match will feature any interested level-4 competitors. The match will begin September 28, 1 PM PST. Or sooner, if all level 4 contestants gather before then.
A day has passed since the great march of mechanized mayhem. While there are yet various rumors going about the exact details, the official word is that 'Everything is Okay', and that more was to follow. However, due to technical problems, when the next match is announced, the Arena Shapers are at least given a morning Holiday in favor of Marmaduke, a Hill Dwarf Sorcerers changed by the cataclysm, seeming to twist the very fabric of reality in a recently cleared arena front into that of the infamous tower.
To win: 5... Dealer's Choice - Aggressive Opponents: Fight! Aggressive enemies will join the battle every three rounds. Defeat your opponents before you are overwhelmed.
The conditions: 2... Dawn. In the dim early morning light checks relying on sight will suffer disadvantage without the use of Darkvision.
The Map: 5....A monumental marble tower stands in a well kept courtyard surrounded by clean marble halls. Within the tower is a simple wooden dais. The courtyard is inset a few steps below the outer walkways and the interior of the tower is yet a few steps below that.
(The dais can grant advantage and cause disadvantage favoring the high ground when fighting in melee against a target you can see. Also the ledge restricts movement in one direction.)
Arena 2: Tower
A B C D E F G H I J K L M N O P 12 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 11 , . . . . . . . . . . . . . , =,,,.........======-----------======.........,,, 10 . . . = ¤ , . . . , ¤ = . . . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 09 . = ¤ , , . . . . . , , ¤ = . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 08 . - . . . . = ¬ = . . . . - . ======---=......=====¬¬¬¬---=====......=---===== 07 . . = . - . . . . . - . = . . =........=.....---.............---.....=........ 06 . . = . - . . . . . - . = . . ======---=......=====---¬¬¬¬=====......=---===== 05 . - . . . . = ¬ = . . . . - . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 04 . = ¤ , , . . . . . , , ¤ = . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 03 . . . = ¤ , . . . , ¤ = . . . =............======-----------======............ 02 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
To enter please roll initiative, choose a starting position in Row 1, and post a link to your character sheet. The match will start in around 48 hours.
You will have 1 round to prepare before the match. Everyone starts with a normal healing potion.
Reading the map:
This is a 20 foot by 20 foot area:
=............ 04 . . . . =.....------- 03 . = . . =.....=...... 02 . - K. . ============= 01 . . . . A B C D
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.
(Fair Warning and Slight Addendum. As before, if there is no action in approximately a 24-hour period I will first PM inactive players before botting them approximately 24 hours from then for the turn.)
Baral enters the arena at G1. He's a lithe eladrin, clad in simple but sturdy blue clothes and carrying a rapier at his hip. He stretches his arms and cracks his neck, ready for a fight.
"I was on vacation for a while, and it seems like I missed quite a bit. Well, it's nice to be back!"
A black hawk with red eyes circles around his head before landing on his shoulder.
Initiative: 10
On his preparation round, Baral will use his bonus action to begin his Bladesong, and use his action to cast Mirror Image. He draws his rapier and wand of magic missiles.
This post has potentially manipulated dice roll results.
Initiative: 10
A massive goliath clad in simple furs, covered in scars, tattoos, and wearing a golden circlet, walks into the arena (H1) dragging his maul along the ground aside him. He gives a small nod to the Eladrin in with him. He slowly rolls his head, his neck giving off several loud cracks as he brings his maul up to his shoulder.
Glacia hesitantly enters the arena (L1) and takes a deep breathe. She places a silvery claw to the blue gem on the chest of her robes and casts Darkvision on herself.
Tolwar and his Steel Defender enter the Arena (A & B 1 respectively)
"Prepare for close combat mode." Placing a hand on the top of the Steel Defender's haunch, Tolwar initiates it's stronger protections in case the oncoming combatants get too close for comfort.
Rothander a though and resiliant Dwarf walks into the arena casting shield of faith on himself. Taking up a position at I1. He readies a Dash action for the start of the fight.
This post has potentially manipulated dice roll results.
As the contestants enter the arena (and a certain Overlord remembers their job..), Marmaduke once again flies out to an already excited crowd to announce with a booming voice. "Ladies, Gentlemen, and All things inbetween or beyond! Welcome to the Coliseum!" The crowd roar and cheers for a moment. "Now, I know there was somethin' of a surprise last time. But worry not! Today it's back to the good 'ol fun times once more! Now! Allow me to introduce your competitors!"
"Descending from the realm of the Fey, and ready to let his blade sing for fame and fortune, I give you Baral!" A lithe eladrin clad in simple but sturdy blue clothes takes his place at the gates, bearing a rapier in one hand a wand in the other.
"Next up and ready to unleash the cold fury of the most chilling winter, I present to you Glacia!" A silver scaled dragonborn bearing a fine wooden shield and hide armor steps up at the staging gates.
"Haha! And as if it wasn't gonna be frosty enough, we also have a Son of Winter itself joing us today! Give it up for the forboding mountain made flesh, Ori'ck!" A massive goliath clad in but simple furs, tattos, but bearing a golden circlet and maul takes his place.
"Then, returning to the arena once more ready to crack skulls in the name Mouradin, I give you Rothander Fireforge!" A comparitively shorter to the goliath, but no less well-muscled mountain dwarf armored and armed to the brim strides up into full view for the crowd, looking ready to charge out the gates at a moment's notice.
"And almost last, but hardly the least, emulating the long standing friendship of dog and man, we have Tolewar and his Steel Defender!" A warforged bearing handcrossbow and shield as his main weapons. At his side is some kind of four legged construct looking especially brave for the event.
"And finally to help round out this cast of colorful competitors, say hello... (7) the Monk, Moko the Mighty and everyone's favorite Bread Seller!"A pleasantly plump and simply clothed young man enters with hands encased in gauntlets, a golden broach on his vest, and a slew of random pointy weapons slung on his back. He took a defensive posture at (N1).
"Let the Match Begin!!!)
Team(1): Glacia will fight with... 5Tolewar & SD...AND4... 4Moko!
Team(2):Rothander meanwhile fights alongside Baral and Ori'ck!
(G,M,T vs B,R,O)
Team(1)(Glacia, Tolewar/SD, and Moko will go first!)
Team(1) is up!
(The dais can grant advantage and cause disadvantage favoring the high ground when fighting in melee against a target you can see. Also the ledge restricts movement in one direction.)
Arena 2: Tower
A B C D E F G H I J K L M N O P 12 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 11 , . . . . . . . . . . . . . , =,,,.........======-----------======.........,,, 10 . . . = ¤ , . . . , ¤ = . . . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 09 . = ¤ , , h. . . . . , , ¤ = . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 08 . - . . . B. = ¬ = . . . . - . ======---=......=====¬¬¬¬---=====......=---===== 07 . . = O. - . . . . . - . = . . =........=.....---.............---.....=........ 06 . . = . - . . . . . - !. = . . ======---=......=====---¬¬¬¬=====......=---===== 05 . - . . . . = ¬ = M.!R. !. !. - . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 04 . *= ¤ , , . . . . . , !, ¤ = . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 03 .* . *. *= ¤ , . . . , ¤ = . . . =............======-----------======............ 02 . *. *. *. T. D. . . . G. . . . . . ====..%==============%.....%===============..%== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
(Note/Warning: Starting at the End of Round 3, an aggressive enemy will appear at a random side of the map each round. They always take their turn at the end of the round.)
(Reminder. As before, if there is no action in approximately a 24-hour period I will first PM inactive players before botting them approximately 24 hours from then for the turn.)
This post has potentially manipulated dice roll results.
Glacia moves up to 2J around the wall and she will hold her action to cast Frostbite if someone comes within her line of sight. (Con save DC 12 or take 1 cold damage)
Glacia advances beyond the staging grounds, and readies to Chill(Con DC 12 or take 4 Cold Damage) the first opponent to dare stepping into her view.
Tolwar and the Steel Defendertake the cautious route as well of advancing to the next set of cover and taking a Defensive Postures.
Moko bobs and weaves like a waiter at a busy restaurant, covering far more ground then his rotund appearance might suggest. In seconds he is upon Rothander(at L7), stabbing him with a spear with both hands, and then launching into a series of spin kicks that leaves him dizzy and staggering away(to J5) before the dwarf can react! (Action: (Two-Handed, Melee)Spear - Attack: 25 Damage: 11 non-magical piercing.) (Bonus Action - Flurry of Blows:) (#1 Unarmed Attack: 20 Damage: 5 non-magical Bludgeoning.) (#2 Unarmed Attack: 18 Damage: 8 non-magical Bludgeoning.)
(@Rothander: Concentration(Conc.) Save DC 10 for Shield of Faith from last hit).
Not that it would matter due to Rothander having used up his reaction and Moko's Mobile Feat. But for the curious, in total Moko spent 40 to reach L7 and had 20 remaining thanks to below plus 10ft base movement left.
Drunken Fighting: At 3rd level, you learn how to twist and turn quickly as part of your Flurry of Blows. Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn.
Arena 2: Tower (Round 1 - Cont.)
It is now Team 2's(Rothander, Ori'ck, and Baral's) Turn! Map Updated Here.
Ori'ck scans the field slowly, then charges forward ((move to D7)) he slows down as he gets sight on Glacia. He comes to a complete stop, and reaches to his head, bringing a finger to the ruby of the golden circlet he wears, shooting forth three fiery rays (( casting scorching ray from circlet, attack 1: 17 to hit doing 9 fire damage, attack 2: 17 to hit doing 7 fire damage, attack 3: 14 to hit doing 8 fire damage )). As the rays fire forwards the Goliath lets our a ferocious roar (( entering rage ))
This post has potentially manipulated dice roll results.
Baral calls out to Rothander, "It's good to see you again, my friend! Let's make this another victory."
Movement: to F8, taking cover behind those walls (hawk will follow Baral)
Action: (if line of sight and range is not a problem) Cast Flaming Sphere above Tolwar and Defender and ram it into Tolwar. Deals 5 fire damage or half on a DC 14 Dex Save.
Rothander wastes no time in immediately returning the favor to the rotund monk. Withing a Surge of Fighting Spirit and thensome, he shrugged off biting cold and left the monk with his fair share of wounds. (9 Damage to Moko)
Ori'ck meanwhile shows that the circlet wasn't just for show. Though most of the Scorching Ray do more damage to the walls than the dragonborn herself, one lucky ray singes a shoulder. (7 Fire Damage to Glacia).
Baral and Hawk, being one not to be undone by his fellow, races forth with his hawk at his heels, and drops Mini Sun right down on the heads of his foe, and rams Tolewar for good measure. (See note just below)
(@Tolewar: Dexterity Save(DC 14) from Flaming Sphere for half of 10 Fire damage. Save at advantage due to Dodging. And concentration Save(DC 10) for Heroism from Flaming Sphere with advantage from Warcaster).
Arena 2: Tower (Round 2)
Team(1)(Glacia, Tolewar/SD, and Moko will go first!)! Map Updated Here.
This post has potentially manipulated dice roll results.
Glacia closes her eyes and focuses her energies. She holds out her hands towards Rothander and casts Moonbeam (DC 12 Constitution save. On a fail take:20 radiant damage and half on a success)
This post has potentially manipulated dice roll results.
Glacia , despite the light injury called upon the grace of the moon(Con DC 12 to save for 1/2 of: 7 Radiant Damage) upon Rothander. The full weight of which he would soon know). (Relevant Saves ahead of time noted Here.)
Tolwar and the Steel Defendercome under literal fire, but its the master that has to avoid the worst of it. Singed one way or another but determined to fight, Tolwar made his way around a bend to fire upon Rothander(1G). The construct then ducked around the corner(1E). But not without call his defender in place to hold bend and prevent entry(Steel to 1F) while defending itself. (Dex Save(DC 14): 19(Dodge bonus applied)) (Conc. Save(DC 10): 24(Warcaster bonus applied)) (Action: Hand Crossbow - Attack: 12 Damage: 5 magical piercing to Rothander.)
Moko can't quite fully avoid either cuts, but would furiously return the favor with fade away stabbing of the spear followed by Moko staggering forward into a series of punches to Rothander's weak points. (Action: (Two-Handed, Melee)Spear - Attack: 22 Damage: 6 non-magical piercing.) (Bonus Action - Flurry of Blows:) (#1 Unarmed Attack: 23 Damage: 7 non-magical Bludgeoning.) (#2 Unarmed Attack: 20 Damage: 6 non-magical Bludgeoning.)
(@Rothander: Concentration(Conc.) Save DC 10 for Shield of Faith from any that hit).
Arena 2: Tower (Round 2 - Cont.)
It is now Team 2's(Rothander, Ori'ck, and Baral's) Turn! Map Updated Here.
Coliseum of Conquest - The Echoes of Glory (Chapter 2)
Recruiting players! The arenas need contestants.
(These first posts will be updated regularly with new details.)
--------------------
Above you the skeleton of the once great Coliseum rests in ruins. Few can witness your battle in person, but you know scrying spells show your plight. At the University staff and students alike watch your progress. Some judge your performance, some may cheer you on, others prepare to face you themselves. But here and now, this battle is yours to fight.
--------------------
Create a level three character with the standard array or 27-point buy stats. Please avoid Unearthed Arcana as well as Homebrewed Spells, Races, and Classes. In the interest of balance many such features will not be allowed. Leveling should be set to 'Experience Points' instead of 'Milestone' as well. You may begin with your class and profession standard equipment as well as any armor and weapons you wish from the players handbook chapter 5. None of this equipment can be sold here for gold. You may also select one uncommon magic item not on the list below.
(Important S/N: When your character is complete, post a link to your character sheet on the following thread, along with a short description(https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/12007-the-glory-of-the-coliseum-always-recruiting?page=455). Matches are officially announced on the same thread of the link, and via a PM which you will be linked to following the completed creation process.)
You will be competing against other players. Some fights will be team fights, others, one-on-one. I'll change the arena around and adjust the battles based on player feed back, balance, and interest. If you go in one-on-one in one match you may be paired with your former enemy in another.
Banned magic items:
Staff of the Python, Bag of Tricks, Elemental Gem, Stone of Controlling Earth Elementals, Censer of Controlling Air Elementals, Bowl of Commanding Water Elementals, Brazier of Commanding Fire Elementals, Instant Fortress, Devastation Orb, Master's Amulet, Cube of Force
This list will expand as character levels increase.
Ultimately champions will be granted prizes and will also find wealth and power. You have your own reasons for coming here.
House PVP rulings:
By sharing character sheets publicly you should be able to moderate yourselves a fair amount. Also the battle can be policed by the most terrifying judge there is... Everyone. This may make my work here run more smoothly.
--------------------
If you are in agreement on the outcome of stated actions feel free to continue without waiting for my reply. As before, if there is no action in approximately a 24-hour period I will first PM inactive players before botting them approximately 24 hours from then.
--------------------
The characters will know of the event about 12 hours (game time) before the match is to begin, the characters will be able to complete a long and short rest before the match. However, there is no indication of how long they will be waiting once they arrive. No spell effects with less than an hour duration will be active when the battle begins. Characters will recieve a short countdown of only a few seconds when the battle begins before the gates open. They will have only one round to prepare.
--------------------
Spells of level-2 or higher which control allied creatures or which create summon or animate any creature (such as Conjure Elemental) shall not be used in the arena. Class features which summon or control creatures (Such as Ranger's Companion) may be used. The first level spell Find Familiar will also be permitted. Spells that do not create creatures (Such as Flaming Sphere) will be permitted as well.
--------------------
Allies may act out of turn with each other (for the sake of action and interest.) Do not feel the need to wait for your ally to act before you post, feel free to set them up instead.
--------------------
If you are stealthing or acting in a manner you do not wish your opponent to be aware of, PM the Game Master or place your actions in a spoiler. If you act so your opponent will be aware of your action, or must save against it, post the action publicly so they may do so at their earliest convenience.
--------------------
When intending to use effective cover your opponent will need to be able to see the center of your space from the center of theirs to have visibility (line of sight) with 3/4 cover if you do not attack and approach from behind cover. Otherwise any visibility (from any part of your square to any part of their square) will give line of sight with applicable cover.
--------------------
If you use a skill as an action, such as Hide, on one turn the effects will carry over to the end of the next turn. (Unless a feature specifies otherwise)
If you Hide and wish to remain hidden beyond the end of your next turn you will need to roll the ability check again, though you won't need to use another action.
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If a character is unaware of your action it will need to beat their passive skill. For instances Stealth will go against the opponent's passive Perception or Investigation, unless you were fighting and moved out of sight to Hide. Then it would be contested
--------------------
If you wish to use a skill to effect an opponent (i.e. Intimidation) it will be permitted, however, the effect will not be as great as with a spell of 1st level or higher, and will have inconsistent effects on success. The character targetted by a skill will contest with one of two skills as with grappling/shoving (Athletics, Acrobatics) so if you attempt to intimidate it will be contested by the others Intimidation or Insight. Roll 1d10 and find the effect of your skill on the table below.
If you use a skill as an action (or where its use is granted by a feature) as in the use of the Hide action, you will suffer no penalty for failure. However if you attempt a skill AND an action but fail, the penalty will grant the advantage to your opponent.
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Random Skill Effects Table:
(S.S/N: I accidentally, SOMEHOW managed to delete the old thread trying to fix an old issue... Lesson learned. Accept past mistakes and move on.)
House PVP Rulings(Cont.):
Tossing items to other players vs passing.
*If item is already in a players hand(ie. from previous round(s) interactions), they may as a free interact pass it to another creature within 5ft.
*If an item is not, it takes a free interact to pull it out and an Action to pass it along.
*If an item is being tossed instead of passed(ie. passed between characters 5ft of each other), then in addition to the rules above, the receiver will need to expend their reaction.
*In the event an item is tossed and there is an enemy combatant within 5ft of the receiver, the enemy combatant may attempt to intercept at the cost their own reaction. At which point, it becomes a contest. If contested, both players may roll Raw Strength or Dexterity(player's choice) check. Whichever one is highest successfully acquires the item. The original intended receiver may choose instead not to contest, retaining their reaction in such an event. In which case, the item will automatically go to the enemy combatant that expended their reaction.
*For the sake of my sanity, in the event there are multiple enemy combatants within 5ft of the receiver, only 1 may expend their reaction to try and intercept.
*In all cases, the receiver needs to already have a hand free. No exception.. for the moment.
*In a pitched battle it is not always easy to see an item being tossed with the intention of helping the receiver. So for the time being, the initiator must reveal themselves if hidden as part of making the toss.
Please use a bit of logic when 'tossing' an item, as some are not very "aerodynamic", and thus may not go as far desired. Check back with the current DM for limitations.
Alts:
#1: Players may have only ONE Alt PC at this time..
#2: To be eligible to have an alt, a player must already have a character that is 5th level or above as result of previous participation in matches/events.
#3: NOTHING is shareable/transferable between Alts with the intent to use within a match.
#4: If both of a single players PCs are on the same level bracket when that bracket is called for, only ONE can participate in the match, and cannot be changed once signed up.
#5: All Alt PC start off at level 3, and follow normal creation rules.
Other rules to come as necessary...
When you realize you're doing too much: Signature.
(What level will this match be? Or is there a match going on currently)
https://www.dndbeyond.com/profile/Contuna/characters/34430468
Ori'ck is an imposing figure, standing nearly eight feet tall and covered in so many scars and tattoos it's almost impossible to find any un-touched part of his light grey skin. he carries a large maul at all times, with a morning star on his hip, a shield on his back alongside a specially made "quiver" that carries javelins. He dresses simply, in either easy to replace rags or stout travelling clothes designed to take a beating. The only "glamorous" item he wears is a fine golden circlet that holds with a large well-cut ruby. He rarely speaks, and when he does it is always short. The only interaction he tends to have with others is card games, even though he doesn't get overly chatty with the other players, they seem to bring him some sort of joy.
(on a side note this is my first pbp, so I might need some mild coaching on occasion. also are we going to be gaining xp and leveling throughout these fights??)
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
The next match will feature any interested level-4 competitors. The match will begin September 28, 1 PM PST. Or sooner, if all level 4 contestants gather before then.
A day has passed since the great march of mechanized mayhem. While there are yet various rumors going about the exact details, the official word is that 'Everything is Okay', and that more was to follow. However, due to technical problems, when the next match is announced, the Arena Shapers are at least given a morning Holiday in favor of Marmaduke, a Hill Dwarf Sorcerers changed by the cataclysm, seeming to twist the very fabric of reality in a recently cleared arena front into that of the infamous tower.
To win: 5... Dealer's Choice - Aggressive Opponents: Fight! Aggressive enemies will join the battle every three rounds. Defeat your opponents before you are overwhelmed.
The conditions: 2... Dawn. In the dim early morning light checks relying on sight will suffer disadvantage without the use of Darkvision.
The Map: 5....A monumental marble tower stands in a well kept courtyard surrounded by clean marble halls. Within the tower is a simple wooden dais. The courtyard is inset a few steps below the outer walkways and the interior of the tower is yet a few steps below that.
(The dais can grant advantage and cause disadvantage favoring the high ground when fighting in melee against a target you can see. Also the ledge restricts movement in one direction.)
Arena 2: Tower
A B C D E F G H I J K L M N O P
12 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
11 , . . . . . . . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . = ¤ , . . . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ , , . . . . . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . . . . = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . . = . - . . . . . - . = . .
=........=.....---.............---.....=........
06 . . = . - . . . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = ¬ = . . . . - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ , , . . . . . , , ¤ = .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ , . . . , ¤ = . . .
=............======-----------======............
02 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
To enter please roll initiative, choose a starting position in Row 1, and post a link to your character sheet. The match will start in around 48 hours.
You will have 1 round to prepare before the match. Everyone starts with a normal healing potion.
Reading the map:
This is a 20 foot by 20 foot area:
=............
04 . . . .
=.....-------
03 . = . .
=.....=......
02 . - K. .
=============
01 . . . .
A B C D
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '.' Turf
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.
(Fair Warning and Slight Addendum. As before, if there is no action in approximately a 24-hour period I will first PM inactive players before botting them approximately 24 hours from then for the turn.)
Contestants:
Baral(B): HP (30/30) - Affected by Mage Armor, Mirror Image(10 rds), and Blade Song(10 rds)
Ori'ck(O): HP (45/45) -
Glacia(G): HP (31/31) - Affected by Darkvision.
Tolewar(T): HP (35/35) - Concentrating on Heroism.
Steel Defender: HP (25/25)+(3/3 THP) - Affected by Heroism.
Rothander(R): HP - Ready to move closer to enemy side.
When you realize you're doing too much: Signature.
(Nice, let's do this!)
Baral enters the arena at G1. He's a lithe eladrin, clad in simple but sturdy blue clothes and carrying a rapier at his hip. He stretches his arms and cracks his neck, ready for a fight.
"I was on vacation for a while, and it seems like I missed quite a bit. Well, it's nice to be back!"
A black hawk with red eyes circles around his head before landing on his shoulder.
Initiative: 10
On his preparation round, Baral will use his bonus action to begin his Bladesong, and use his action to cast Mirror Image. He draws his rapier and wand of magic missiles.
https://www.dndbeyond.com/profile/RazorDawn89/characters/34038784
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Initiative: 10
A massive goliath clad in simple furs, covered in scars, tattoos, and wearing a golden circlet, walks into the arena (H1) dragging his maul along the ground aside him. He gives a small nod to the Eladrin in with him. He slowly rolls his head, his neck giving off several loud cracks as he brings his maul up to his shoulder.
https://www.dndbeyond.com/profile/Contuna/characters/34430468
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
Initiative: 17
Glacia hesitantly enters the arena (L1) and takes a deep breathe. She places a silvery claw to the blue gem on the chest of her robes and casts Darkvision on herself.
https://ddb.ac/characters/12819777/3R3oGl
Tolwar Initiative: 4
Tolwar and his Steel Defender enter the Arena (A & B 1 respectively)
"Prepare for close combat mode." Placing a hand on the top of the Steel Defender's haunch, Tolwar initiates it's stronger protections in case the oncoming combatants get too close for comfort.
**Edit to add link to character sheet
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Rothander a though and resiliant Dwarf walks into the arena casting shield of faith on himself. Taking up a position at I1. He readies a Dash action for the start of the fight.
Initiative: 15
https://www.dndbeyond.com/profile/Hillbilly79/characters/4236828
Paren 4th lvl Hunter Ranger (2W-3L) retired
Rothander lvl 3 Fighter
As the contestants enter the arena (and a certain Overlord remembers their job..), Marmaduke once again flies out to an already excited crowd to announce with a booming voice. "Ladies, Gentlemen, and All things inbetween or beyond! Welcome to the Coliseum!" The crowd roar and cheers for a moment. "Now, I know there was somethin' of a surprise last time. But worry not! Today it's back to the good 'ol fun times once more! Now! Allow me to introduce your competitors!"
"Descending from the realm of the Fey, and ready to let his blade sing for fame and fortune, I give you Baral!" A lithe eladrin clad in simple but sturdy blue clothes takes his place at the gates, bearing a rapier in one hand a wand in the other.
"Next up and ready to unleash the cold fury of the most chilling winter, I present to you Glacia!" A silver scaled dragonborn bearing a fine wooden shield and hide armor steps up at the staging gates.
"Haha! And as if it wasn't gonna be frosty enough, we also have a Son of Winter itself joing us today! Give it up for the forboding mountain made flesh, Ori'ck!" A massive goliath clad in but simple furs, tattos, but bearing a golden circlet and maul takes his place.
"Then, returning to the arena once more ready to crack skulls in the name Mouradin, I give you Rothander Fireforge!" A comparitively shorter to the goliath, but no less well-muscled mountain dwarf armored and armed to the brim strides up into full view for the crowd, looking ready to charge out the gates at a moment's notice.
"And almost last, but hardly the least, emulating the long standing friendship of dog and man, we have Tolewar and his Steel Defender!" A warforged bearing handcrossbow and shield as his main weapons. At his side is some kind of four legged construct looking especially brave for the event.
"And finally to help round out this cast of colorful competitors, say hello... (7) the Monk, Moko the Mighty and everyone's favorite Bread Seller!"A pleasantly plump and simply clothed young man enters with hands encased in gauntlets, a golden broach on his vest, and a slew of random pointy weapons slung on his back. He took a defensive posture at (N1).
"Let the Match Begin!!!)
Team(1): Glacia will fight with... 5Tolewar & SD...AND
4... 4 Moko!Team(2): Rothander meanwhile fights alongside Baral and Ori'ck!
(G,M,T vs B,R,O)
Team(1)(Glacia, Tolewar/SD, and Moko will go first!)
Team(1) is up!
(The dais can grant advantage and cause disadvantage favoring the high ground when fighting in melee against a target you can see. Also the ledge restricts movement in one direction.)
Arena 2: Tower
A B C D E F G H I J K L M N O P
12 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
11 , . . . . . . . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . = ¤ , . . . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ , , h. . . . . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . . . B. = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . . = O. - . . . . . - . = . .
=........=.....---.............---.....=........
06 . . = . - . . . . . - !. = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = ¬ = M.!R. !. !. - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . *= ¤ , , . . . . . , !, ¤ = .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 .* . *. *= ¤ , . . . , ¤ = . . .
=............======-----------======............
02 . *. *. *. T. D. . . . G. . . . . .
====..%==============%.....%===============..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants, '*' Flaming Sphere Hazard, '!' Moonbeam Hazard
(Note/Warning: Starting at the End of Round 3, an aggressive enemy will appear at a random side of the map each round. They always take their turn at the end of the round.)
(Reminder. As before, if there is no action in approximately a 24-hour period I will first PM inactive players before botting them approximately 24 hours from then for the turn.)
Contestants:
Team(1):
Glacia(G): HP (31/31) - Affected by Darkvision, Conc. on holding onto Frostbite.
Tolewar(T): HP (35/35) - Conc. on Heroism.
Steel Defender: HP (25/25)+(3/3 THP) - Affected by Heroism.
Moko(M): HP (35/35) - Defensive Posturing.
Team(2):
Rothander(R): HP (39/39) - Ready to move closer to enemy side. Conc. and affected by Shield of Faith.
Baral(B): HP (30/30) - Affected by Mage Armor, Mirror Image(10 rds), and Blade Song(10 rds)
Ori'ck(O): HP (45/45) -
When you realize you're doing too much: Signature.
Glacia moves up to 2J around the wall and she will hold her action to cast Frostbite if someone comes within her line of sight. (Con save DC 12 or take 1 cold damage)
Tolwar moves out from his starting position and moves 10' forward to a corner (C3) commanding his defender to move in front of him (B3).
Both take dodge action for now.
Duration remaining on Heroism: 9 rounds
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Glacia advances beyond the staging grounds, and readies to Chill(Con DC 12 or take 4 Cold Damage) the first opponent to dare stepping into her view.
Tolwar and the Steel Defender take the cautious route as well of advancing to the next set of cover and taking a Defensive Postures.
Moko bobs and weaves like a waiter at a busy restaurant, covering far more ground then his rotund appearance might suggest. In seconds he is upon Rothander(at L7), stabbing him with a spear with both hands, and then launching into a series of spin kicks that leaves him dizzy and staggering away(to J5) before the dwarf can react!
(Action: (Two-Handed, Melee)Spear - Attack: 25 Damage: 11 non-magical piercing.)
(Bonus Action - Flurry of Blows:)
(#1 Unarmed Attack: 20 Damage: 5 non-magical Bludgeoning.)
(#2 Unarmed Attack: 18 Damage: 8 non-magical Bludgeoning.)
(@Rothander: Concentration(Conc.) Save DC 10 for Shield of Faith from last hit).
Not that it would matter due to Rothander having used up his reaction and Moko's Mobile Feat. But for the curious, in total Moko spent 40 to reach L7 and had 20 remaining thanks to below plus 10ft base movement left.
Drunken Fighting: At 3rd level, you learn how to twist and turn quickly as part of your Flurry of Blows. Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn.
Arena 2: Tower (Round 1 - Cont.)
It is now Team 2's(Rothander, Ori'ck, and Baral's) Turn! Map Updated Here.
Contestants:
Team(1):
Glacia(G): HP (24/31) - Affected by Darkvision, Conc. and holding a Frostbite.
Tolewar(T): HP (35/35) - Conc. on Heroism and Dodging.
Steel Defender: HP (25/25)+(3/3 THP) - Affected by Heroism and Dodging.
Moko(M): HP (26/35) -
Team(2):
Rothander(R): HP (30/39)+(5/5 THP) - Conc. and affected by Shield of Faith.
Baral(B): HP (30/30) - Affected by Mage Armor, Mirror Image(10 rds), and Blade Song(10 rds)
Ori'ck(O): HP (45/45) -
When you realize you're doing too much: Signature.
Con Save for Rothander 18
"Tha was a good hit, now it's my turn."
As Rothander feels his Fighting Spirit start flowing through his body. He moves to K5 the monk and swings his battle axe.
Attack: 20 Damage: 5
He pushes himself to make one more attack.
Attack: 25 Damage: Unable to parse dice roll.
(Fighting spirit and action surge. )
Frostbite Con Save 15
Paren 4th lvl Hunter Ranger (2W-3L) retired
Rothander lvl 3 Fighter
Ori'ck scans the field slowly, then charges forward ((move to D7)) he slows down as he gets sight on Glacia. He comes to a complete stop, and reaches to his head, bringing a finger to the ruby of the golden circlet he wears, shooting forth three fiery rays (( casting scorching ray from circlet, attack 1: 17 to hit doing 9 fire damage, attack 2: 17 to hit doing 7 fire damage, attack 3: 14 to hit doing 8 fire damage )). As the rays fire forwards the Goliath lets our a ferocious roar (( entering rage ))
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
Baral calls out to Rothander, "It's good to see you again, my friend! Let's make this another victory."
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Rothander wastes no time in immediately returning the favor to the rotund monk. Withing a Surge of Fighting Spirit and thensome, he shrugged off biting cold and left the monk with his fair share of wounds. (9 Damage to Moko)
Ori'ck meanwhile shows that the circlet wasn't just for show. Though most of the Scorching Ray do more damage to the walls than the dragonborn herself, one lucky ray singes a shoulder. (7 Fire Damage to Glacia).
Baral and Hawk, being one not to be undone by his fellow, races forth with his hawk at his heels, and drops Mini Sun right down on the heads of his foe, and rams Tolewar for good measure. (See note just below)
(@Tolewar: Dexterity Save(DC 14) from Flaming Sphere for half of 10 Fire damage. Save at advantage due to Dodging. And concentration Save(DC 10) for Heroism from Flaming Sphere with advantage from Warcaster).
Arena 2: Tower (Round 2)
Team(1)(Glacia, Tolewar/SD, and Moko will go first!)! Map Updated Here.
Contestants:
Team(1):
Glacia(G): HP (24/31) - Affected by Darkvision.
Tolewar(T): HP (35/35) - Conc. on Heroism and Dodging. (HP To be updated based on save)
Steel Defender: HP (25/25)+(3/3 THP) - Affected by Heroism and Dodging.
Moko(M): HP (26/35) -
Team(2):
Rothander(R): HP (30/39)+(5/5 THP) - Conc. and affected by Shield of Faith.
Baral(B): HP (30/30) - Affected by Mage Armor, Mirror Image(9 rds), and Blade Song(9 rds)
Hawk: HP (1/1)
Ori'ck(O): HP (45/45) - Raging (10 rds)
When you realize you're doing too much: Signature.
Glacia closes her eyes and focuses her energies. She holds out her hands towards Rothander and casts Moonbeam (DC 12 Constitution save. On a fail take:20 radiant damage and half on a success)
Rothander Con Save 8
Shield of Faith Con Save 19
Paren 4th lvl Hunter Ranger (2W-3L) retired
Rothander lvl 3 Fighter
Glacia , despite the light injury called upon the grace of the moon(Con DC 12 to save for 1/2 of: 7 Radiant Damage) upon Rothander. The full weight of which he would soon know).
(Relevant Saves ahead of time noted Here.)
Tolwar and the Steel Defender come under literal fire, but its the master that has to avoid the worst of it. Singed one way or another but determined to fight, Tolwar made his way around a bend to fire upon Rothander(1G). The construct then ducked around the corner(1E). But not without call his defender in place to hold bend and prevent entry(Steel to 1F) while defending itself.
(Dex Save(DC 14): 19(Dodge bonus applied))
(Conc. Save(DC 10): 24(Warcaster bonus applied))
(Action: Hand Crossbow - Attack: 12 Damage: 5 magical piercing to Rothander.)
Moko can't quite fully avoid either cuts, but would furiously return the favor with fade away stabbing of the spear followed by Moko staggering forward into a series of punches to Rothander's weak points.
(Action: (Two-Handed, Melee)Spear - Attack: 22 Damage: 6 non-magical piercing.)
(Bonus Action - Flurry of Blows:)
(#1 Unarmed Attack: 23 Damage: 7 non-magical Bludgeoning.)
(#2 Unarmed Attack: 20 Damage: 6 non-magical Bludgeoning.)
(@Rothander: Concentration(Conc.) Save DC 10 for Shield of Faith from any that hit).
Arena 2: Tower (Round 2 - Cont.)
It is now Team 2's(Rothander, Ori'ck, and Baral's) Turn! Map Updated Here.
Contestants:
Team(1):
Glacia(G): HP (24/31) - Affected by Darkvision, Conc. and Moonbeam.
Tolewar(T): HP (25/35) - Conc. on Heroism.
Steel Defender: HP (25/25)+(3/3 THP) - Affected by Heroism and Dodging.
Moko(M): HP (26/35) - (3 of 5 Ki remaining)
Team(2):
Rothander(R): HP (23/39)+(0/0 THP) - Conc. and affected by Shield of Faith. (Duration... longer than match will last.)
Baral(B): HP (30/30) - Affected by Mage Armor, Mirror Image(9 rds), and Blade Song(9 rds)
Ori'ck(O): HP (45/45) - Raging (10 rds)
When you realize you're doing too much: Signature.