This post has potentially manipulated dice roll results.
Fenkas, parkours his way into a better position to lacarate Glacia at last with his whip just outside her reach. Afterwards, he zips into a new position to further tease the Shadar-Kai.
Forge takes the opportunity to lose the axe in order to re-fortify his magical defenses, rendering skin and armor even more covered in frost.
Apium rises once more, setting his sights this time on Sylmyar's location. Yet, neither bow or spectral blade upon being moved find purchase beyond her quick reflexes and other defenses.
As for Nedge, sensing its foes beyond its reach, decides to fire a rock at its closest adversary again: Merron.) (Rock Throw - Attack: 22 Damage: 12 bludgeoning at Merron)
(@Glacia: At the start of your turn, you take 4 Fire Damage, and are no longer restrained.)
(@Merron: At the start of your turn, you take 3 Fire Damage, and is no longer restrained. Additioanlly, make a Conc. Save for Heroism(DC 10). Also, make a death save for Tin)
(@Glacia: Additionally, make 2 conc. Save(DC 10) for Moonbeam. (1 from Fire, 1 from Whip))
Team(1) is up!
Imagery(Including Remodeled Ancients):
Ancient Construct - Model 2:
Reference Map:
Arena 5: Labyrinth (Round 8)
A B C D E F G H I J K L M N O P 14 F. . . . . . . . . . . . . . . =============..%=================%..============ 13 . # . . . . # N. N# . . . . # . =..####..#######..=..#.....#..=..#######..##€#.. 12 # # . ## = # N. N# = # # . # # =..#..####..#..#..=..#..####..=..#..#..####..#.. 11 . . . #t. # . # . # A. # . . . =======..####..#..#===###..===####..####..====== 10 . . . M. # . . . . . # . . . . =..€######..=..#######.....####..#..=..#######.. 09 . # . = O. S# . . . # . = . # . =###..#..###=###..#..=======..######=###..#..### 08 . . . . . G# . . = # . . . . . =..###=======###..#..=..€..=..#..###=======###.. 07 . . . . . # = . . # . . . . . =###..#..###=######..=======..#..###=###..#..### 06 . # . = . # . . . # . = . # . =..#######..=..#..####.....#######..=..######€.. 05 . . . . # . . . . . # . . . . =======..####..####===..###===#..#..####..====== 04 . . . # . # . # . # . # . . . =..#..####..#..#..=..####. #..=..#..#..####..#.. 03 # # . # # = # S. S# = # # . # # =..#€##..#######..=..#.....#..=..#######..####.. 02 . # . . . . # S. S# . . . . # . =============..%=================%..============ 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants, 'a' Spiritual Weapon, 'SS & NN' Side Objective Constructs, '?' Grease, '*' Moonbeam Hazard, 'x' Web Edge, 'Red Tokens' Spaces currently catching aflame or on fire
(Passing through the hedges in any direction is difficult terrain costing an extra 5 feet of movement. The hedges heavily obscure anything beyond them. A creature may attack through the hedges, but this will grant the target a bonus of 2 to AC.)
(S/N: Dusk - The setting sun casts long rays of shadow across the arena. Checks relying on sight will suffer disadvantage without the use of Darkvision. Additionally, the Constructs will act at the end of their team's turn.)
Arena 5: Labyrinth (Round 9-Cont.)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(4/4) - Conc. on and Affected by Heroism(1 Rds). Grease Active (1 Rds) [Tooltip Not Found](t): HP (0/26)+THP(/) - Death Saves(0 Successes, 0 Failure)
Glacia(G): HP (21/31)+THP(/)+WSHP(7/19) - Affected by Darkvision, Conc. on Moonbeam (8 Rds), Wild Shapes [0/2 Remaining], Wildshaped into Warhorse,
Sylmyar(S): HP (29/36)+THP(0/5) - Fighting Spirit [1/3 remaining],
Siggs(SS): HP (120/120)+THP(/) - Auto-Defense mode.
Team(2):
Apium(A): HP (27/27)+THP(/) - 5ft in air, [spell]Spiritual Weapon[/action] Active(1 Rds) - 5ft in air(at 11-E)
This post has potentially manipulated dice roll results.
Merron takes a swing at Forge, and comes dangerously close to giving the dwarf clean shave. But little more little than that. Tin, meanwhile continues to spark as the flames grow all around. The oil and feelings of heroism finally fades.
For Glaciorse part in things, moving about is a tricky endeavor. After squeezing through narrow gap between burning hedge and wall, and pushing her ways past yet another set of hedges partially covered still webbing, she only just manages to get into position to awkwardly throw out a hoof attack past hedges at Forge without fully need to squeeze(C9/D8). The blast of frost in return is enough to revert her back to Dragonborn form. (Action: Hoof - Attack: 24 Damage: 11 bludgeoning to Forge.)
Sylmyar ignores the jests from the wizard, and instead seizes the chance to go back for her other blade before the hedge north of her is completely engulfed, opening herself up in the process. With her second blade in hand, she then bounds back to her original position and tries cutting into Forge once... before taking a moment to gather herself. (Action: (MH)Shortsword - Attack: 24 Damage: 6 piercing to Forge.) (Bonus Action: Second Wind - Regaining 8 HP.)
Siggs senses at last a foe within range. And though the shot would be a difficult one, this hardly stops the construct from targeting Fenkas with a boulder. (Rock Throw - Attack: 26 Damage: 20 bludgeoning at Fenkas)
(@Forge: You may make an AoO on Sylmyar using an unarmed attack.)
(@Forge: Make 2 Conc. Save(DC 10) for Web if wish to keep up what's left of it.)
(@Fenkas: Forgot to remove the adv. filter, but as per the rules, going by the 1st roll will still is the 20. Conc. Save(DC 10) for Expeditious Retreat. Attack as mention previously unaffected by Mirror Image due to Tremor Sense)
(@Glacia & Sylymar: Both took 10 Cold Damage from Armor of Agathys.)
This post has potentially manipulated dice roll results.
As Sylmyar retreats, Fenkas sends his whip flying after her, although it leaves him wide open for the long stone toss from the construct that slams into his back. As he faceplants in the ground, Fenkas gets up and glares at the tall construct furiously. "I see how it's going to be. Hit a man when he's not even looking."
This post has potentially manipulated dice roll results.
As his whip bites into Sylmyar's skin and he barely maintains focus on his speed, he feels his song running out and his brother fading, so he waves his arm in a large sweeping circle and summons three magical darts of energy and sends them after Sylmyar as he sprints behind a wall and continues running, past Glacia and hopping two walls to get as far away from the rock chucking monster on the other side of the battlefield and take a deep breath. As his brother fades and his song runs out, he has found a place of relative safety to renew his defenses before heading back out into combat. It is only when he takes his breath and pauses for a second that he realizes that he forgot to taunt the Shadar-Kai and so as he takes his deep breaths, he shouts over the wall, "If you want retribution for those darts, you'll have to come and find me! Although perhaps your eyes aren't what they used to be given your age."
Dropping concentration on the now useless web spell, Forge once again casts Armor of Agathys to gain temp HP and regenerate 4 points of arcane ward. If he is able, he will also pick up the battle axe after he casts.
Apium rises into the air and shoot a bolt out of his crossbow at Sylmyar. He then commands his curved blades to make one final attack on Sylmyar. At the end of his turn he descends down again, hiding behind the hedge.
Fenkas stabilizes, and after blasting Sylmyar with a barrage of magical darts, he hastily circles around and retreats before the magic of the bladesong runs out. From there, with all the bravery of a true warrior, he keeps up the taunting from behind the wall.
Forge takes another opportunity to re-fortify his magical defenses, rendering skin and armor even more covered in frost again. Though this time with a few speckles of blood mixed in from last time.
Apium rises once more, setting his sights this time on Sylmyar's location. This time, though it takes the combined efforts of both crossbow and blade to land before the latter finally fizzles out from existence, Sylmyar falls.
As for Nedge, sensing its foes beyond its reach, decides to fire a rock at its closest adversary again: Merron. (Rock Throw - Attack: 21 Damage: 9 bludgeoning at Merron)
Without the web to help with the expanse, the fires spreading is slowed, but continues in parts of the maze.
(@Forge: You only one Free Interact with an object per turn. So, unless dropping the wand, you would not be able to pick it up except with an action. Is Forge putting away the wand for now, or make the switch?)
Arena 5: Labyrinth (Round 11.)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(/) - [Tooltip Not Found](t): HP (0/26)+THP(/) - Death Saves(0 Successes, 1 Failure)
Glacia(G): HP (19/31)+THP(/)+WSHP(0/0) - Affected by Darkvision, Wild Shapes [0/2 Remaining].
Sylmyar(S): HP (0/36)+THP(0/5) - Fighting Spirit [1/3 remaining] - Death Saves(0 Successes, 1 Failure)
Sylmyar open her eyes and as she stands she feels the last of her Fighting Spirit coursing through her battered body. Quicker than an instant she slashes at Forge with her short sword.
Merron's blade catches on Forge's shield, but no amount of pressure is able to get past the dwarven defenses yet. Tin, meanwhile continues to spark as the flames grow all around...
Glacia meanwhile steps in close enough to delivering the more soothing coolness of the winter to her fallen compatriot, bringing her back to conscious.
Revived, Sylmyar gets to her feet, snatching up her shortsword in the process. Unfortunately, even powered by the last of her supernatural fighting spirit, the daze of regaining consciousness leaves her coming up shy on the dwarf.
Siggs senses at least one foe just within range, and though the shot would be a difficult one, this hardly stops the construct from targeting Forge next with another rock. (Rock Throw - Attack: 10 Damage: 11 bludgeoning at Forge.))
Forge is going to cast web on sylmyar and glacia. Ideally it covers a space that doesn't have flame but if it has to, based on our convo in private chat, it should still be able to restrain for at least one turn assuming they fail a save. Then forge will use his free action to put the wand away (if it isn't free, then he keeps holding it)
This post has potentially manipulated dice roll results.
"Sylmyar! Go back to bed! It's way past your bedtime." Apium flies in to the air and summons more curved blades and commands it to attack Sylmyar. He then holds out his pearl of power and regains a second level spell slot. He then descends back down again.
Bonus Action: spiritual weapon 10 ft above the ground on F9. It attacks Sylmyar. Attack: 18 Damage: 5
Free Action: Taking out his Pearl of Power
Action: Using the Pearl of Power to regain a second level spell slot.
Rollback Post to RevisionRollBack
When players get creative.
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Fenkas, parkours his way into a better position to lacarate Glacia at last with his whip just outside her reach. Afterwards, he zips into a new position to further tease the Shadar-Kai.
Forge takes the opportunity to lose the axe in order to re-fortify his magical defenses, rendering skin and armor even more covered in frost.
Apium rises once more, setting his sights this time on Sylmyar's location. Yet, neither bow or spectral blade upon being moved find purchase beyond her quick reflexes and other defenses.
As for Nedge, sensing its foes beyond its reach, decides to fire a rock at its closest adversary again: Merron.)
(Rock Throw - Attack: 22 Damage: 12 bludgeoning at Merron)
(@Glacia: At the start of your turn, you take 4 Fire Damage, and are no longer restrained.)
(@Merron: At the start of your turn, you take 3 Fire Damage, and is no longer restrained. Additioanlly, make a Conc. Save for Heroism(DC 10). Also, make a death save for Tin)
(@Glacia: Additionally, make 2 conc. Save(DC 10) for Moonbeam. (1 from Fire, 1 from Whip))
Team(1) is up!
Imagery(Including Remodeled Ancients):
Ancient Construct - Model 2:
Reference Map:
Arena 5: Labyrinth (Round 8)
A B C D E F G H I J K L M N O P
14 F. . . . . . . . . . . . . . .
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13 . # . . . . # N. N# . . . . # .
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11 . . . # t. # . # . # A. # . . .
=======..####..#..#===###..===####..####..======
10 . . . M. # . . . . . # . . . .
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09 . # . = O. S# . . . # . = . # .
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08 . . . . . G# . . = # . . . . .
=..###=======###..#..=..€..=..#..###=======###..
07 . . . . . # = . . # . . . . .
=###..#..###=######..=======..#..###=###..#..###
06 . # . = . # . . . # . = . # .
=..#######..=..#..####.....#######..=..######€..
05 . . . . # . . . . . # . . . .
=======..####..####===..###===#..#..####..======
04 . . . # . # . # . # . # . . .
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03 # # . # # = # S. S# = # # . # #
=..#€##..#######..=..#.....#..=..#######..####..
02 . # . . . . # S. S# . . . . # .
=============..%=================%..============
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants, 'a' Spiritual Weapon, 'SS & NN' Side Objective Constructs, '?' Grease, '*' Moonbeam Hazard, 'x' Web Edge, 'Red Tokens' Spaces currently catching aflame or on fire
(Passing through the hedges in any direction is difficult terrain costing an extra 5 feet of movement. The hedges heavily obscure anything beyond them. A creature may attack through the hedges, but this will grant the target a bonus of 2 to AC.)
(S/N: Dusk - The setting sun casts long rays of shadow across the arena. Checks relying on sight will suffer disadvantage without the use of Darkvision. Additionally, the Constructs will act at the end of their team's turn.)
Arena 5: Labyrinth (Round 9-Cont.)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(4/4) - Conc. on and Affected by Heroism(1 Rds). Grease Active (1 Rds)
[Tooltip Not Found](t): HP (0/26)+THP(/) - Death Saves(0 Successes, 0 Failure)
Glacia(G): HP (21/31)+THP(/)+WSHP(7/19) - Affected by Darkvision, Conc. on Moonbeam (8 Rds), Wild Shapes [0/2 Remaining], Wildshaped into Warhorse,
Sylmyar(S): HP (29/36)+THP(0/5) - Fighting Spirit [1/3 remaining],
Siggs(SS): HP (120/120)+THP(/) - Auto-Defense mode.
Team(2):
Apium(A): HP (27/27)+THP(/) - 5ft in air, [spell]Spiritual Weapon[/action] Active(1 Rds) - 5ft in air(at 11-E)
Fenkas(E): HP (28/30)+THP(/) - Affected by Mage Armor, and Mirror Image(1 Rds)[1/3 remaining], Bladesong Activated (1 Rds) [1/2 remaining], Conc. on and Affected by Expeditious Retreat.
Syldorm(d): HP (0/1)+THP(/)-Forge(O): HP (32/32)+THP(10/10)+AW(4/9) - Affected by Armor of Agathys, Conc. on Web.
Hawky(h) - (0/1) - Affected by Mage Armor.Nedge(NN): HP (120/120)+THP(/) -
When you realize you're doing too much: Signature.
Tin death save: 4
(ignoring concentration stuff)
Merron will attack Forge. 20 to hit, 12 slashing damage.
Con Save 1: 5
Con Save 2: 15
(I believe I'd be moving 20ft so)
Glacia will run full speed ahead toward Forge with a trampling charge (Make a DC 14 strength saving throw or be knocked prone)
Merron takes a swing at Forge, and comes dangerously close to giving the dwarf clean shave. But little more little than that. Tin, meanwhile continues to spark as the flames grow all around. The oil and feelings of heroism finally fades.
For Glaciorse part in things, moving about is a tricky endeavor. After squeezing through narrow gap between burning hedge and wall, and pushing her ways past yet another set of hedges partially covered still webbing, she only just manages to get into position to awkwardly throw out a hoof attack past hedges at Forge without fully need to squeeze(C9/D8). The blast of frost in return is enough to revert her back to Dragonborn form.
(Action: Hoof - Attack: 24 Damage: 11 bludgeoning to Forge.)
Sylmyar ignores the jests from the wizard, and instead seizes the chance to go back for her other blade before the hedge north of her is completely engulfed, opening herself up in the process. With her second blade in hand, she then bounds back to her original position and tries cutting into Forge once... before taking a moment to gather herself.
(Action: (MH)Shortsword - Attack: 24 Damage: 6 piercing to Forge.)
(Bonus Action: Second Wind - Regaining 8 HP.)
Siggs senses at last a foe within range. And though the shot would be a difficult one, this hardly stops the construct from targeting Fenkas with a boulder.
(Rock Throw - Attack: 26 Damage: 20 bludgeoning at Fenkas)
(@Forge: You may make an AoO on Sylmyar using an unarmed attack.)
(@Forge: Make 2 Conc. Save(DC 10) for Web if wish to keep up what's left of it.)
(@Fenkas: Forgot to remove the adv. filter, but as per the rules, going by the 1st roll will still is the 20. Conc. Save(DC 10) for Expeditious Retreat. Attack as mention previously unaffected by Mirror Image due to Tremor Sense)
(@Glacia & Sylymar: Both took 10 Cold Damage from Armor of Agathys.)
It is now Team(2)'s Turn. Map Updated Here.
Arena 5: Labyrinth (Round 10-Cont.)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(/) -
[Tooltip Not Found](t): HP (0/26)+THP(/) - Death Saves(0 Successes, 1 Failure)
Glacia(G): HP (19/31)+THP(/)+WSHP(0/0) - Affected by Darkvision, Wild Shapes [0/2 Remaining].
Sylmyar(S): HP (21/36)+THP(0/5) - Fighting Spirit [1/3 remaining].
Siggs(SS): HP (120/120)+THP(/) -
Team(2):
Apium(A): HP (27/27)+THP(/) - 5ft in air, [spell]Spiritual Weapon[/action] Active(1 Rds) - 5ft in air(at 11-E)
Fenkas(E): HP (8/30)+THP(/) - Affected by Mage Armor, and Mirror Image(1 Rds)[1/3 remaining], Bladesong Activated (1 Rds) [1/2 remaining], Conc. on and Affected by Expeditious Retreat.
Syldorm(d): HP (0/1)+THP(/)-Forge(O): HP (29/32)+THP(0/10)+AW(0/9) - Affected by Armor of Agathys, Conc. on Web.
Hawky(h) - (0/1) - Affected by Mage Armor.Nedge(NN): HP (120/120)+THP(/) -
When you realize you're doing too much: Signature.
I'm casting Shield on the first attack that swings at me. It will up my ward by 4 and raise my AC to 24.
Forge - Arena Wizard Tank
As Sylmyar retreats, Fenkas sends his whip flying after her, although it leaves him wide open for the long stone toss from the construct that slams into his back. As he faceplants in the ground, Fenkas gets up and glares at the tall construct furiously. "I see how it's going to be. Hit a man when he's not even looking."
Reaction: Opportunity Attack (Whip)
Attack: 26 Damage: 10
Concentration Save: 21
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
As his whip bites into Sylmyar's skin and he barely maintains focus on his speed, he feels his song running out and his brother fading, so he waves his arm in a large sweeping circle and summons three magical darts of energy and sends them after Sylmyar as he sprints behind a wall and continues running, past Glacia and hopping two walls to get as far away from the rock chucking monster on the other side of the battlefield and take a deep breath. As his brother fades and his song runs out, he has found a place of relative safety to renew his defenses before heading back out into combat. It is only when he takes his breath and pauses for a second that he realizes that he forgot to taunt the Shadar-Kai and so as he takes his deep breaths, he shouts over the wall, "If you want retribution for those darts, you'll have to come and find me! Although perhaps your eyes aren't what they used to be given your age."
Bonus Action: Dash
Action: Cast Magic Missile (Against Sylmyar) (Level 1) - Damage: 14
Move: F7 --> E7 --> D7 --> C7 --> B7 --> A8 --> --> A9 --> A10 (8 Squares: 40 Feet Used Total)
Move: Climb Wall - (No Check) - 15 Feet Climb (55 Feet Used Total)
Move: A10 --> A11 --> A12 --> A13 (3 Squares: 70 Feet Used Total)
Move: Climb Wall - (No Check) - 15 Feet Climb (85 Feet Used Total)
Move: A13 --> A14 (1 Square: 90 Feet Used Total)
Free Action: Talking
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
AOO vs Sylmyar Attack: 10 Damage: 5
Concentration Saves: 9 and 19
Forge - Arena Wizard Tank
Dropping concentration on the now useless web spell, Forge once again casts Armor of Agathys to gain temp HP and regenerate 4 points of arcane ward. If he is able, he will also pick up the battle axe after he casts.
Forge - Arena Wizard Tank
Apium rises into the air and shoot a bolt out of his crossbow at Sylmyar. He then commands his curved blades to make one final attack on Sylmyar. At the end of his turn he descends down again, hiding behind the hedge.
Action: Crossbow Attack: 21 Damage: 5
Bonus Action: curved blades Attack: 20 Damage: 5
When players get creative.
Fenkas stabilizes, and after blasting Sylmyar with a barrage of magical darts, he hastily circles around and retreats before the magic of the bladesong runs out. From there, with all the bravery of a true warrior, he keeps up the taunting from behind the wall.
Forge takes another opportunity to re-fortify his magical defenses, rendering skin and armor even more covered in frost again. Though this time with a few speckles of blood mixed in from last time.
Apium rises once more, setting his sights this time on Sylmyar's location. This time, though it takes the combined efforts of both crossbow and blade to land before the latter finally fizzles out from existence, Sylmyar falls.
As for Nedge, sensing its foes beyond its reach, decides to fire a rock at its closest adversary again: Merron.
(Rock Throw - Attack: 21 Damage: 9 bludgeoning at Merron)
Without the web to help with the expanse, the fires spreading is slowed, but continues in parts of the maze.
It is now Team(1)'s Turn. Map Updated Here.
(@Sylmyar: Make a Death Save.)
(@Merron: Make a Death Save for Tin.)
(@Forge: You only one Free Interact with an object per turn. So, unless dropping the wand, you would not be able to pick it up except with an action. Is Forge putting away the wand for now, or make the switch?)
Arena 5: Labyrinth (Round 11.)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(/) -
[Tooltip Not Found](t): HP (0/26)+THP(/) - Death Saves(0 Successes, 1 Failure)
Glacia(G): HP (19/31)+THP(/)+WSHP(0/0) - Affected by Darkvision, Wild Shapes [0/2 Remaining].
Sylmyar(S): HP (0/36)+THP(0/5) - Fighting Spirit [1/3 remaining] - Death Saves(0 Successes, 1 Failure)
Siggs(SS): HP (120/120)+THP(/) -
Team(2):
Apium(A): HP (27/27)+THP(/) - 5ft in Air
Fenkas(E): HP (8/30)+THP(/) - Affected by Mage Armor, Bladesong [1/2 remaining], Conc. on and Affected by Expeditious Retreat.
Syldorm(d): HP (0/1)+THP(/)-Forge(O): HP (29/32)+THP(10/10)+AW(4/9) - Affected by Armor of Agathys.
Hawky(h) - (0/1) - Affected by Mage Armor.Nedge(NN): HP (120/120)+THP(/) -
When you realize you're doing too much: Signature.
Tin death save: 15
Merron will attack Forge ( 13 to hit, 8 slashing damage ) then move to D10
Death save 2
Keep the wand for now.
Forge - Arena Wizard Tank
Glacia moves over to Sylmyar and casts cure wounds on him at second level for 11 healing.
Sylmyar open her eyes and as she stands she feels the last of her Fighting Spirit coursing through her battered body. Quicker than an instant she slashes at Forge with her short sword.
Attack: 8 Damage: 10
Merron's blade catches on Forge's shield, but no amount of pressure is able to get past the dwarven defenses yet. Tin, meanwhile continues to spark as the flames grow all around...
Glacia meanwhile steps in close enough to delivering the more soothing coolness of the winter to her fallen compatriot, bringing her back to conscious.
Revived, Sylmyar gets to her feet, snatching up her shortsword in the process. Unfortunately, even powered by the last of her supernatural fighting spirit, the daze of regaining consciousness leaves her coming up shy on the dwarf.
Siggs senses at least one foe just within range, and though the shot would be a difficult one, this hardly stops the construct from targeting Forge next with another rock.
(Rock Throw - Attack: 10 Damage: 11 bludgeoning at Forge.))
It is now Team(2)'s Turn. Map Updated Here.
Arena 5: Labyrinth (Round 11-Cont.)
Contestants:
Team(1):
Merron(M): HP (31/31)+THP(/) -
[Tooltip Not Found](t): HP (0/26)+THP(/) - Death Saves(0 Successes, 2 Failures)
Glacia(G): HP (19/31)+THP(/)+WSHP(0/0) - Affected by Darkvision, Wild Shapes [0/2 Remaining].
Sylmyar(S): HP (11/36)+THP(5/5) - Fighting Spirit [0/3 remaining]
Siggs(SS): HP (120/120)+THP(/) -
Team(2):
Apium(A): HP (27/27)+THP(/) - 5ft in Air
Fenkas(E): HP (8/30)+THP(/) - Affected by Mage Armor, Bladesong [1/2 remaining], Conc. on and Affected by Expeditious Retreat.
Syldorm(d): HP (0/1)+THP(/)-Forge(O): HP (29/32)+THP(10/10)+AW(4/9) -
Affected by Armor of Agathys.Hawky(h) - (0/1) - Affected by Mage Armor.Nedge(NN): HP (120/120)+THP(/) -
When you realize you're doing too much: Signature.
"It's web-o'clock again"
Forge is going to cast web on sylmyar and glacia. Ideally it covers a space that doesn't have flame but if it has to, based on our convo in private chat, it should still be able to restrain for at least one turn assuming they fail a save. Then forge will use his free action to put the wand away (if it isn't free, then he keeps holding it)
Forge will not move.
Forge - Arena Wizard Tank
"Sylmyar! Go back to bed! It's way past your bedtime." Apium flies in to the air and summons more curved blades and commands it to attack Sylmyar. He then holds out his pearl of power and regains a second level spell slot. He then descends back down again.
Bonus Action: spiritual weapon 10 ft above the ground on F9. It attacks Sylmyar. Attack: 18 Damage: 5
Free Action: Taking out his Pearl of Power
Action: Using the Pearl of Power to regain a second level spell slot.
When players get creative.