In a stunning display, even after being affected by a wave of lethargy, Fenkas manages to avoid not only the tolling bells of death, a majority of the thunderous blast that killed poor Syldorn, but also slip his way (albeit narrowly) out of the webbing that he started in.
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
This post has potentially manipulated dice roll results.
Singed, but freed, the pirate growled. He wasn't liking how this was going already. Thinking quickly, he refocused on the task at hand.
Leaping into the air and heading toward the flag, Darius landed right in front of Rothander, then began a desperate assault.
(( All three attacks will use the Trip Attack maneuver to try to knock Roth prone, even after being successful; a hit requires a DC 16 STR Save to avoid getting knocked down ))
FREE: Pickup Mercy MOVE: G4 -> diagonal to H5 & 5ft. up >> diagonal to H6 & 10ft. up -> H7 -> diagonal to H8 & 5ft. up -> H8, on the ground (30 ft. moved) ACTION: Two attacks on Rothander - Wisdom Thrust 1, Attack: 29, Magical Piercing Damage: 21 - Wisdom Thrust 2, Attack: 17, Magical Piercing Damage: 13 BONUS: Offhand attack - Mercy Thrust, Attack: 19, Mundane Piercing Damage: 16 REACTION: @DM
If Roth attacks and misses, Darius will counterattack with Riposte; if he gives an Opportunity Attack, Darius will just attack normally. Riposte Wisdom Thrust - Attack: 22, Magical Piercing Damage: 21 OA Wisdom Thrust - Attack: 20, Magical Piercing Damage: 14
This post has potentially manipulated dice roll results.
As Darius lands two vicious blows on Rothander, Fenkas calls out praise to the pirate saying, "Well done my friend!" He then starts to trudge his way through the webs to get a better angle on the warrior dwarf. He then gauges the amount of damage that the dwarf has taken based on the number of times he heard Darius's blades connect to release the appropriate number of arcane force darts required to knock the sturdy dwarf to the ground (hopefully). He then runs forward out of the webbing and into the opponent's half of the battlefield. Noticing Forge standing off to the side, Fenkas turns to him and blows a massive raspberry at the priestly wizard before shouting, "Let's see if your stubby little legs can catch me, even after your teammate slowed me down." He then dives back into the bush to put a little distance between him and the frosty dwarf.
Action: Cast Magic Missile (From Wand of Magic Missiles) If Darius knocked Rothander prone and landed his third (off-hand) attack, then Fenkas casts the spell at level 1 (1 Charge) dealing 11 Force Damage If Darius failed to knock Rothander prone and/or wasn't able to hit with his third attack, then Fenkas casts the spell at level 6 (6 Charges) dealing 33 Force Damage (Wand Break Roll: 5)
If Roth gets knocked prone before the 2nd or third attack, one or both will be made with advantage (and Bless.) Here are the second attacks in case this happens:
2nd Wisdom Thrust 2 Roll - Attack: 17 2nd Mercy Thrust Roll - Attack: 19
This post has potentially manipulated dice roll results.
(@Rothander: I missed it both the 1st time, and nearly did so again the 2nd time reading it. But, I assume in your previous post by "Defensive Stance", you meant dodge, effectively? If so, in the future can you put it in bold, so its less likely to overlooked.)
(@Darius: With the above in mind, and to keep things simple/moving, I'll roll the disadvantage now here(if 12). If it is still a hit, and the save is failed for the 1st attack, then Status Quo is maintained. Otherwise, I'll use the rolls from the post here regarding any ongoing disadvantage from a non-prone Rothander).
A singed Darius takes to the air, only to drop in on Rothander with a blitzkreig of strikes of his enchanted blades. Though the third strike is all but destined to fail, at least the 1st finds purchase and threatens to knock the dwarf to the ground, leaving him vulnerable to follow-ups.
Fenkasmanages to keep from getting entangled in the web despite all odds and makes his way further north. Come what may of Darius' attacks, the wizard throws in not only words of encouragement, but blasts the dwarf with magical darts from his wand before carrying about his way.
Charmel makes her closer to her allies, or at least clsoer to where they'd been. It is then she points points her scythe to the ground and makes a tugging motion with it, summoning a great tidal wave to come crashing down on Forge and Rothander!
Movement: To 5F.
Action: Cast Tidal Wave, affecting (F/G - 6, 7, 8, 9, 10). Any creature within the above spaces(Rothander & Forge) need to make Dex Save(DC 15) to take half of 14 bludgeoning damage and NOT be knocked prone(if not already). All exposed flame within 30ft of above affected points is extinguished.
(@Rothander: Need at least 2 Conc. Saves(DC 10), 2 Str saves(DC 16), and Dex Save(DC 15))
(@Forge: Need Dex Save(DC 15). See spoiler above for damage. Need Conc. Save(DC 10) for Web as well.)
It is Team(2)'s Turn!
Arena 5: Labyrinth(Round 3-Cont.)
A B C D E F G H I J K L M N O P 14 . . . . . . . . . . . . . . . =============..%=================%..============ 13 . # . . . . # . # . . . . # . =..####..#######..=..#..#..#..=..#######..##€#.. 12 # # . # # = # # # = # # . # # =..#..####..#..#..=..#..####..=..#..#..####..#.. 11 . . . # . # . # . # x. x# x. x. . =======..####..#..#===###..===####..####..====== 10 . . . . # . . . . . x# . . x. . =..€######..=..#######.....####..#..=..#######.. 09 . # . L= . #O. . .# x. F= . x# . =###..#..###=###..#..=======..######=###..#..### 08 . . . . . #R. D. =# x. x. x. x. . =..###=======###..#..=..¥..=..#..###=======###.. 07 . . . . . # = . . # . . . . . =###..#..###=######..=======..#..###=###..#..### 06 . # . = . # . . . # . = . # . =..#######..=..#..####.....#######..=..######€.. 05 . . . . # C. . . . . # . . . . =======..####..####===..###===#..#..####..====== 04 . . . # . # . # . # . # . . . =..#..####..#..#..=..####..#..=..#..#..####..#.. 03 # # . # # = # # # = # # . # # =..#€##..#######..=..#..#..#..=..#######..####.. 02 . # . . . . # . # . . . . # . =============..%=================%..============ 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants, 'x' Web borders
(Passing through the hedges in any direction is difficult terrain costing an extra 5 feet of movement. The hedges heavily obscure anything beyond them. A creature may attack through the hedges, but this will grant the target a bonus of 2 to AC.)
Reference Map:
Contestants:
Team(1):
Darius(D): HP (49/58)+THP(/) - Affected by Bless, Affected by Web.
As Lenalia hears the clash of steel and the jolt of missiles striking flesh, she knows that somebody is getting some serious damage done, and want to keep her friends in the fight as long as possible. To slow the tide she focuses on the weeds and environment around her and uses the terrain to attempt to slow the assault. As she does so whip out the bandore and start playing a funky, grooving riff. As she does so, the hedges and grass themselves begin to grow and sway, until the lines "Stuck in the Middle with You" cause the vines to reach out in the diamond from H8-K6-L9-I11, attempting to ensnare Fenkas and Darius. Please make a DC 14 Str Save or become restrained.
She'll then move to D9, and call out to Charmel, "Hello, lovely! Let's play a game, shall we?"
And she'll attempt to use the walls around her to throw the sound of music playing behind Charmel in an attempt to disorient her, even if only briefly.
Lenalia,if albeit somewhat awkwardly, manages to play a tune from the bandore, causing roots and grass to grow at an extreme rate, potentially sealing at least one foe in place. After that, she strolls a little ways to the south, still playing a tune off the environment in hopes of disorienting the druid.
The effect is... 6... (I see how it is...)... Loses their reaction until the start of Round 5.
Forge barks out a word of power filled with divine energy to get Rothander back to consciousness. Then after a brief bit of climbing just for the better angle alone, hits Darius with mind blast before dropping back into place.
Bonus Action: Cast (1st level)Healing Word on Rothander, restoring 4 HP.
Action: Cast (Cantript)Mind Sliver on Darius, inflicting 3 Psychic damage on a failed Int Save(DC 14).
Rothanderclimbs to his feet looking still pretty banged up. But after taking a breath to get his second wind, and taking a Defensive Posture once more, he recovers much of his resolve and strength.
Movement: Stand-Up.
Bonus Action: Cast (1st level)Shield of Faith on self. (See below correction)
Action: Dodge and spend 1 Hit Die for Dwarven Fortitude, regaining 19 HP.
This post has potentially manipulated dice roll results.
Darius let up on his attacks just long enough to dodge the magically-summoned vines that tried to ensnare him. Unfortunately, his focus wavered enough that Forge's psychic attack struck home.
Still managing to stay on his feet, the pirate sneered as he saw Rothander catch his wind. The sneer turned into a malicious smirk, as he quipped, "Shouldn't take long to finish you off, if all you're gonna do is play defense." With that, he unleashed his frustration on the dwarf, striking and slashing multiple times to obscure each actual thrusting attack.
"Five, six, seven..." he counted off the number of feints and attacks he threw at his armored foe, hoping that at least one thrust would land.
(( Again, all three attacks will use the Trip Attack maneuver; a hit requires a DC 16 STR Save to avoid getting knocked down. ))
ACTION: Two attacks on Rothander - Wisdom Thrust 1, Attack: 19, Magical Piercing Damage: 8 - Wisdom Thrust 2, if Roth still stands, Attack: 28, Magical Piercing Damage: 11 - Wisdom Thrust 2, if Roth is down, Attack: 18, Magical Piercing Damage: 17 BONUS: Offhand attack - Mercy Thrust, if Roth still stands, Attack: 20, Mundane Piercing Damage: 15 - Mercy Thrust, if Roth is down, Attack: 11, Mundane Piercing Damage: 12 REACTION: @DM
If Roth attacks and misses, Darius will counterattack with Riposte; if he gives an Opportunity Attack, Darius will just attack normally. If Forge enters melee first, use Brace maneuver to attack him instead.
Riposte Wisdom Thrust - if Roth is not prone, Attack: 24, Magical Piercing Damage: 17 Riposte Wisdom Thrust - if Roth IS prone, Attack: 27, Magical Piercing Damage: 20 OA Wisdom Thrust - Attack: 16, Magical Piercing Damage: 7 Brace Wisdom Thrust - Attack: 29, Magical Piercing Damage: 18
This post has potentially manipulated dice roll results.
Fenkas groans as the vines that were summoned by Lenalia wrap around his form. Even wriggling with as much strength as he can muster, he cannot manage to free himself. As a result, he shouts out to his opponents, "Well if that's how you are playing it, then two can play that game." As he does, he stops struggling and points his finger up to the sky. Doing a quick bit of calculation, he finds himself moderately pleased that his studies are paying off in this speedy math. When he is ready, he releases a single bead of fire from his finger that arcs upwards over two sets of hedges before landing harmlessly a few feet away from Lenalia. Just when one might think his spell fizzled, the bead bounces back up from the ground about 10 feet in the air, before it explodes into a massive inferno that engulfs Lenalia, Forge, and Rothander. The flames stop just in front of Darius' face, licking his nose, but not doing any actual harm. If Lenalia can't keep her focus after the blast, then Fenkas will take the opportunity to free himself from the vines and take a few steps around a hedge closer to the bard.
Bonus Action: None
Action: Cast Fireball (Targeted at E9, but ~15 (closer to 17) feet in the air) (OOC: Sorry Orileo for all the math... but the diagonal of a five-foot cube would be 8.66 feet, so using one cube diagonal and one square diagonal (7.07 feet), for a total of 15.66 feet, I should be able to get Rothander in the radius, without getting Darius. However, I added a couple of feet to the height (17 feet instead of 15 feet) so that there is a little more buffer to prevent from hitting Darius while still easily catching Rothander.) Rothander (with advantage (from dodge) and +2 (from cover)), Forge (with +2 (from cover)), and Lenalia must make DC 15 Dexterity Saving throws to take half of 28 Fire Damage
Move: If Lenalia loses concentration on Entangle, Fenkas will run from L9 --> K11 (Should have more than enough movement to make that happen)
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Darius is shaken by the mental assault, but unflinchingly continues his assault upon the elusive and recovered dwarf. Unfortunately, once the 1st strike fails to find a gap to exploit, the rest are all deflected by the shield. And even the blessings of a certain druid can be of little assistance there.
Fenkasfinds the overgrowth far harder to resist then the webbing from last. But even trapped, the wizard mind stays focused on success. And to that the end, a small adjustment of wand and fingers sends a bead of light into position, before suddenly exploding into a great wave of fire and setting much of the hedges on fire!
Charmel cant find a rhythm to turn the performance back on Lenalia. ANd seeing the smoke again begin to rise over the hedges, she huffs and rolls her eyes, before again summoning a tidal wave to come crashing up through hedges and walkways, crashing into Forge and Rothander!
Action: Cast Tidal Wave, affecting (F/G - 6, 7, 8, 9, 10). Any creature within the above spaces(Rothander & Forge) need to make Dex Save(DC 15) to take half of 29 bludgeoning damage and NOT be knocked prone(if not already). All exposed flame within 30ft of above affected points is extinguished.... again.
(@Forge & Rothander: Make another Dex Save(DC 15) for half of 29 bludgoening and NOT be knocked prone.)
(@Team(2): All must make a Dex Save(DC 14) for half of 28 fire damage.)
This post has potentially manipulated dice roll results.
Forge is heavily scorched, but manages to endure the tidal wave like a champion. Yet with the effects still lingering, he freezes the remaining water on his body in reconstituting the frozen armor, and by extension, part of the arcane ward. Afterwards, it's onward and closer to Fenkas, but not too close. (Moved to 9J)
Lenaliais just able to huddle up with her shield held above to avoid most of the fire. And what isn't avoided, she absorbs with a bit of divine magic. After which, she reposition to throw a healing word Rothander's way before taking up her own defensive posture.
Rothanderawakens grumbling, but manages to climb to his feet. Once more he takes up a defensive posture to steady himself. But right after, he digs deep and bolsters himself with some fighting spirit!
Movement: Stand up.
Action: Dodge and spend 1 Hit Die for Dwarven Fortitude, regaining 5 HP.
(@Forge: Unfortunately, for at least the foreseeable future, potions still require an action as per RaW)
Arena 5: Labyrinth(Round 5)
A B C D E F G H I J K L M N O P 14 . . . . . . . . . . . . . . . =============..%=================%..============ 13 . # . . . . # . # . . . . # . =..####..#######..=..#..#..#..=..#######..##€#.. 12 # # . # # = # # # = # # . # # =..#..####..#..#..=..#..####..=..#..#..####..#.. 11 . . . # . # . # . # . # . . . =======..####..#..#===###..===####..####..====== 10 . . . . # . . . . . # . . . . =..€######..=..#######.....####..#..=..#######.. 09 . # . = . #. . .# . = . # . =###..#..###=###..#..=======..######=###..#..### 08 . . . . . #L. D. =# . . . . . =..###=======###..#..=..¥..=..#..###=======###.. 07 . . . . . # = . . O# . . . . . =###..#..###=######..=======..#..###=###..#..### 06 . # . = . F# . . . # . = . # . =..#######..=..#..####.....#######..=..######€.. 05 . . . . # . . . . . # . . . . =======..####..####===..###===#..#..####..====== 04 . . . # . # . # . # . # . . . =..#..####..#..#..=..####..#..=..#..#..####..#.. 03 # # . # # = # # # = # # . # # =..#€##..#######..=..#..#..#..=..#######..####.. 02 . # . . . . # . # . . . . # . =============..%=================%..============ 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants, 'x' Web borders
(Passing through the hedges in any direction is difficult terrain costing an extra 5 feet of movement. The hedges heavily obscure anything beyond them. A creature may attack through the hedges, but this will grant the target a bonus of 2 to AC.)
In a stunning display, even after being affected by a wave of lethargy, Fenkas manages to avoid not only the tolling bells of death, a majority of the thunderous blast that killed poor Syldorn, but also slip his way (albeit narrowly) out of the webbing that he started in.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Singed, but freed, the pirate growled. He wasn't liking how this was going already. Thinking quickly, he refocused on the task at hand.
Leaping into the air and heading toward the flag, Darius landed right in front of Rothander, then began a desperate assault.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
@DM -
Adding Bless to the Reaction attacks...
Riposte: +3 to attack
OA: +1 to attack
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
As Darius lands two vicious blows on Rothander, Fenkas calls out praise to the pirate saying, "Well done my friend!" He then starts to trudge his way through the webs to get a better angle on the warrior dwarf. He then gauges the amount of damage that the dwarf has taken based on the number of times he heard Darius's blades connect to release the appropriate number of arcane force darts required to knock the sturdy dwarf to the ground (hopefully). He then runs forward out of the webbing and into the opponent's half of the battlefield. Noticing Forge standing off to the side, Fenkas turns to him and blows a massive raspberry at the priestly wizard before shouting, "Let's see if your stubby little legs can catch me, even after your teammate slowed me down." He then dives back into the bush to put a little distance between him and the frosty dwarf.
Move: H6 --> --> I6 --> --> J7 (4 Squares: 20 Feet Used Total)
Action: Cast Magic Missile (From Wand of Magic Missiles)
If Darius knocked Rothander prone and landed his third (off-hand) attack, then Fenkas casts the spell at level 1 (1 Charge) dealing 11 Force Damage
If Darius failed to knock Rothander prone and/or wasn't able to hit with his third attack, then Fenkas casts the spell at level 6 (6 Charges) dealing 33 Force Damage (Wand Break Roll: 5)
Move: J7 --> J8 --> J9 --> --> K9 --> L9 (5 Squares: 45 Feet Used Total)
Bonus Action: None
Free Action: Talking
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
@DM -
If Roth gets knocked prone before the 2nd or third attack, one or both will be made with advantage (and Bless.) Here are the second attacks in case this happens:
2nd Wisdom Thrust 2 Roll - Attack: 17
2nd Mercy Thrust Roll - Attack: 19
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
(@Rothander: I missed it both the 1st time, and nearly did so again the 2nd time reading it. But, I assume in your previous post by "Defensive Stance", you meant dodge, effectively? If so, in the future can you put it in bold, so its less likely to overlooked.)
(@Darius: With the above in mind, and to keep things simple/moving, I'll roll the disadvantage now here(if 12). If it is still a hit, and the save is failed for the 1st attack, then Status Quo is maintained. Otherwise, I'll use the rolls from the post here regarding any ongoing disadvantage from a non-prone Rothander).
A singed Darius takes to the air, only to drop in on Rothander with a blitzkreig of strikes of his enchanted blades. Though the third strike is all but destined to fail, at least the 1st finds purchase and threatens to knock the dwarf to the ground, leaving him vulnerable to follow-ups.
Fenkas manages to keep from getting entangled in the web despite all odds and makes his way further north. Come what may of Darius' attacks, the wizard throws in not only words of encouragement, but blasts the dwarf with magical darts from his wand before carrying about his way.
Charmel makes her closer to her allies, or at least clsoer to where they'd been. It is then she points points her scythe to the ground and makes a tugging motion with it, summoning a great tidal wave to come crashing down on Forge and Rothander!
Movement: To 5F.
Action: Cast Tidal Wave, affecting (F/G - 6, 7, 8, 9, 10).
Any creature within the above spaces(Rothander & Forge) need to make Dex Save(DC 15) to take half of 14 bludgeoning damage and NOT be knocked prone(if not already).
All exposed flame within 30ft of above affected points is extinguished.
(@Rothander: Need at least 2 Conc. Saves(DC 10), 2 Str saves(DC 16), and Dex Save(DC 15))
(@Forge: Need Dex Save(DC 15). See spoiler above for damage. Need Conc. Save(DC 10) for Web as well.)
It is Team(2)'s Turn!
A B C D E F G H I J K L M N O P
14 . . . . . . . . . . . . . . .
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08 . . . . . # R. D. = # x. x. x. x. .
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07 . . . . . # = . . # . . . . .
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A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants, 'x' Web borders
(Passing through the hedges in any direction is difficult terrain costing an extra 5 feet of movement. The hedges heavily obscure anything beyond them. A creature may attack through the hedges, but this will grant the target a bonus of 2 to AC.)
Reference Map:
Contestants:
Team(1):
Darius(D): HP (49/58)+THP(/) - Affected by Bless, Affected by Web.
Fenkas(F): HP (42/44)+THP(/) Bladesong(2/3-Active(7 Rds)
Syldorn(s): HP(1/1) - Dodge, Mage Armor.Charmel(D): HP (51/51)+THP(/) - Affected and Conc. on Bless(7 Rds), Wild Shapes(1/2 remaining) - Chalice Active.
Team(2):
Rothander(R): HP (0/57)+THP(/) -
Forge(O): HP (46/46)+THP(9/10)+AW(0/13) - Affected by AoA, Conc. on Web.
Hawky(h): HP (1/1) - Mage Armor.Lenalia(L): HP (50/50)+THP(/) - Affected by Mirror Image(3/3 remaining(8 Rds))
When you realize you're doing too much: Signature.
Dex Save: 11
Conc Save: 5
Forge - Arena Wizard Tank
(Yeah sorry about that. Dodge is what I was referring to. In the future I will definitely make it more clear.)
Str save 26
Con save 24
Con save 19
Dex save 5
Dex save 10
(I will post the rest of my turn in a few hours. Sorry for the delay.)
Paren 4th lvl Hunter Ranger (2W-3L) retired
Rothander lvl 3 Fighter
As Lenalia hears the clash of steel and the jolt of missiles striking flesh, she knows that somebody is getting some serious damage done, and want to keep her friends in the fight as long as possible. To slow the tide she focuses on the weeds and environment around her and uses the terrain to attempt to slow the assault. As she does so whip out the bandore and start playing a funky, grooving riff. As she does so, the hedges and grass themselves begin to grow and sway, until the lines "Stuck in the Middle with You" cause the vines to reach out in the diamond from H8-K6-L9-I11, attempting to ensnare Fenkas and Darius. Please make a DC 14 Str Save or become restrained.
She'll then move to D9, and call out to Charmel, "Hello, lovely! Let's play a game, shall we?"
And she'll attempt to use the walls around her to throw the sound of music playing behind Charmel in an attempt to disorient her, even if only briefly.
21 performance
Edit: Lenalia's Entangle spell will instead be placed at N8-N11-K11-K8
Lenalia BrightSong Bard Sorcerer in Coliseum of Conquest
DM For Amphail Adventures
(( Darius' STR Save: 18 ))
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Lenalia, if albeit somewhat awkwardly, manages to play a tune from the bandore, causing roots and grass to grow at an extreme rate, potentially sealing at least one foe in place. After that, she strolls a little ways to the south, still playing a tune off the environment in hopes of disorienting the druid.
The effect is... 6... (I see how it is...)... Loses their reaction until the start of Round 5.
Forge barks out a word of power filled with divine energy to get Rothander back to consciousness. Then after a brief bit of climbing just for the better angle alone, hits Darius with mind blast before dropping back into place.
Bonus Action: Cast (1st level)Healing Word on Rothander, restoring 4 HP.
Action: Cast (Cantript)Mind Sliver on Darius, inflicting 3 Psychic damage on a failed Int Save(DC 14).
Rothander climbs to his feet looking still pretty banged up. But after taking a breath to get his second wind, and taking a Defensive Posture once more, he recovers much of his resolve and strength.
Movement: Stand-Up.
Bonus Action: Cast (1st level)Shield of Faith on self.(See below correction)Action: Dodge and spend 1 Hit Die for Dwarven Fortitude, regaining 19 HP.
(Charmel contesting Performance(DC 21) with Acrobatics: 6.)
(Rothander Bonus Action Correction - Using Second Wind to recover 13)
(@Darius: Make a Int Save(DC 14) or take 3 psychic damage and lose 1 on next saving throw. (will not apply to entangle due to order of operations))
(@Fenkas: Go ahead and make a Str Save just in case you would be affected by entangle.)
It is Team(1)'s Turn! Map Updated Here.
Arena 11: Nexus(Round 4)
Contestants:
Team(1):
Darius(D): HP (49/58)+THP(/) - Affected by Bless.
Fenkas(F): HP (42/44)+THP(/) Bladesong(2/3-Active(7 Rds)
Syldorn(s): HP(1/1) - Dodge, Mage Armor.Charmel(D): HP (51/51)+THP(/) - Affected and Conc. on Bless(7 Rds), Wild Shapes(1/2 remaining) - Chalice Active.
Team(2):
Rothander(R): HP (36/57)+THP(/) - Dodge.
Forge(O): HP (46/46)+THP(9/10)+AW(0/13) - Affected by AoA.
Hawky(h): HP (1/1) - Mage Armor.Lenalia(L): HP (50/50)+THP(/) - Affected by Mirror Image(3/3 remaining(7 Rds)), Conc. on Entangle(9 Rds)
When you realize you're doing too much: Signature.
(( Darius' INT Save: 11 ))
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Darius let up on his attacks just long enough to dodge the magically-summoned vines that tried to ensnare him. Unfortunately, his focus wavered enough that Forge's psychic attack struck home.
Still managing to stay on his feet, the pirate sneered as he saw Rothander catch his wind. The sneer turned into a malicious smirk, as he quipped, "Shouldn't take long to finish you off, if all you're gonna do is play defense." With that, he unleashed his frustration on the dwarf, striking and slashing multiple times to obscure each actual thrusting attack.
"Five, six, seven..." he counted off the number of feints and attacks he threw at his armored foe, hoping that at least one thrust would land.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Fenkas Strength Save: 13
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Fenkas groans as the vines that were summoned by Lenalia wrap around his form. Even wriggling with as much strength as he can muster, he cannot manage to free himself. As a result, he shouts out to his opponents, "Well if that's how you are playing it, then two can play that game. " As he does, he stops struggling and points his finger up to the sky. Doing a quick bit of calculation, he finds himself moderately pleased that his studies are paying off in this speedy math. When he is ready, he releases a single bead of fire from his finger that arcs upwards over two sets of hedges before landing harmlessly a few feet away from Lenalia. Just when one might think his spell fizzled, the bead bounces back up from the ground about 10 feet in the air, before it explodes into a massive inferno that engulfs Lenalia, Forge, and Rothander. The flames stop just in front of Darius' face, licking his nose, but not doing any actual harm. If Lenalia can't keep her focus after the blast, then Fenkas will take the opportunity to free himself from the vines and take a few steps around a hedge closer to the bard.
Bonus Action: None
Action: Cast Fireball (Targeted at E9, but ~15 (closer to 17) feet in the air)
(OOC: Sorry Orileo for all the math... but the diagonal of a five-foot cube would be 8.66 feet, so using one cube diagonal and one square diagonal (7.07 feet), for a total of 15.66 feet, I should be able to get Rothander in the radius, without getting Darius. However, I added a couple of feet to the height (17 feet instead of 15 feet) so that there is a little more buffer to prevent from hitting Darius while still easily catching Rothander.)
Rothander (with advantage (from dodge) and +2 (from cover)), Forge (with +2 (from cover)), and Lenalia must make DC 15 Dexterity Saving throws to take half of 28 Fire Damage
Move: If Lenalia loses concentration on Entangle, Fenkas will run from L9 --> K11 (Should have more than enough movement to make that happen)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Darius is shaken by the mental assault, but unflinchingly continues his assault upon the elusive and recovered dwarf. Unfortunately, once the 1st strike fails to find a gap to exploit, the rest are all deflected by the shield. And even the blessings of a certain druid can be of little assistance there.
Fenkas finds the overgrowth far harder to resist then the webbing from last. But even trapped, the wizard mind stays focused on success. And to that the end, a small adjustment of wand and fingers sends a bead of light into position, before suddenly exploding into a great wave of fire and setting much of the hedges on fire!
Charmel cant find a rhythm to turn the performance back on Lenalia. ANd seeing the smoke again begin to rise over the hedges, she huffs and rolls her eyes, before again summoning a tidal wave to come crashing up through hedges and walkways, crashing into Forge and Rothander!
Action: Cast Tidal Wave, affecting (F/G - 6, 7, 8, 9, 10).
Any creature within the above spaces(Rothander & Forge) need to make Dex Save(DC 15) to take half of 29 bludgeoning damage and NOT be knocked prone(if not already).
All exposed flame within 30ft of above affected points is extinguished.... again.
(@Forge & Rothander: Make another Dex Save(DC 15) for half of 29 bludgoening and NOT be knocked prone.)
(@Team(2): All must make a Dex Save(DC 14) for half of 28 fire damage.)
It is Team(2)'s Turn! Map Updated Here.
Arena 11: Nexus(Round 4-Cont.)
Contestants:
Team(1):
Darius(D): HP (46/58)+THP(/) - Affected by Bless.
Fenkas(F): HP (42/44)+THP(/) Bladesong(2/3-Active(6 Rds)
Syldorn(s): HP(1/1) - Dodge, Mage Armor.Charmel(D): HP (51/51)+THP(/) - Affected and Conc. on Bless(6 Rds), Wild Shapes(1/2 remaining) - Chalice Active.
Team(2):
Rothander(R): HP (36?/57)+THP(/) - Dodge.
Forge(O): HP (46?/46)+THP(9?/10)+AW(0?/13) - Affected by AoA.
Hawky(h): HP (1/1) - Mage Armor.Lenalia(L): HP (50?/50)+THP(/) - Affected by Mirror Image(3/3 remaining(7 Rds)), Conc. on Entangle(9 Rds)
When you realize you're doing too much: Signature.
Dex save 13
Dex save 11
Dex save 4 advantage
Dex save 15 advantage
(I will update my post in a few hours.)
Paren 4th lvl Hunter Ranger (2W-3L) retired
Rothander lvl 3 Fighter
Dex Save FB: 11
Dex Save TW: 21
Forge - Arena Wizard Tank
Forge is going to stand up and cast a level 3 AoA.
If drinking a Potion is a bonus, action, he's going to do that as well.
He will then move two spaces to the right toward Fenkas.
Forge - Arena Wizard Tank
Forge is heavily scorched, but manages to endure the tidal wave like a champion. Yet with the effects still lingering, he freezes the remaining water on his body in reconstituting the frozen armor, and by extension, part of the arcane ward. Afterwards, it's onward and closer to Fenkas, but not too close.
(Moved to 9J)
Lenalia is just able to huddle up with her shield held above to avoid most of the fire. And what isn't avoided, she absorbs with a bit of divine magic. After which, she reposition to throw a healing word Rothander's way before taking up her own defensive posture.
Dex Save(DC 14): 18.
Conc. Save(DC 10): 15.
Reaction: Cast (1st level)Absorb Elements on Fireball.
Movement: To 10H.
Bonus Action: Cast (1st level)Healing Word on Rothander, restoring 7.
Action: Dodge.
Rothander awakens grumbling, but manages to climb to his feet. Once more he takes up a defensive posture to steady himself. But right after, he digs deep and bolsters himself with some fighting spirit!
Movement: Stand up.
Action: Dodge and spend 1 Hit Die for Dwarven Fortitude, regaining 5 HP.
Bonus Action: Activate Fighting Spirit, gaining 5 Temp HP.
It is Team(1)'s Turn!
(@Forge: Unfortunately, for at least the foreseeable future, potions still require an action as per RaW)
A B C D E F G H I J K L M N O P
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08 . . . . . # L. D. = # . . . . .
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07 . . . . . # = . . O# . . . . .
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06 . # . = . F# . . . # . = . # .
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04 . . . # . # . # . # . # . . .
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01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants, 'x' Web borders
(Passing through the hedges in any direction is difficult terrain costing an extra 5 feet of movement. The hedges heavily obscure anything beyond them. A creature may attack through the hedges, but this will grant the target a bonus of 2 to AC.)
Reference Map:
Contestants:
Team(1):
Darius(D): HP (46/58)+THP(/) - Affected by Bless.
Fenkas(F): HP (42/44)+THP(/) Bladesong(2/3-Active(6 Rds)
Syldorn(s): HP(1/1) - Dodge, Mage Armor.Charmel(D): HP (51/51)+THP(/) - Affected and Conc. on Bless(6 Rds), Wild Shapes(1/2 remaining) - Chalice Active.
Team(2):
Rothander(R): HP (18/57)+THP(5/5) - Dodge, FS(2/3 remaining)
Forge(O): HP (13/46)+THP(15/15)+AW(6/13) - Affected by AoA.
Hawky(h): HP (1/1) - Mage Armor.Lenalia(L): HP (43/50)+THP(/) - Affected by Mirror Image(3/3 remaining(6 Rds)), Conc. on Entangle(8 Rds)
When you realize you're doing too much: Signature.