On opening the door to the tavern, you see a small 10 foot by 10 foot room, with another door on the far wall. To your right is a little cubicle that looks like a coat check area.
There is a large sign on the door opposite you that reads "This is a place of peace. No weapons are allowed in here. Please leave them with the individual to your right. There is no fighting here, but arguing is encouraged."
As you enter the room, Quin notices a series of wanted posters on the wall to the left.
Balthazar happily moves to the cubicle to deposit his quarterstaff, shortly thereafter looking around curiously for the owner of the tavern, or at least some unsurly staff-people.
This post has potentially manipulated dice roll results.
Quin wanders over to the posters in a nonchalant manner. He gives them a good once over in part to see if he recognizes anyone but mostly to see if his own description is among them. He makes sure to conceal his daggers.
Sleight of hand: 20
History or investigation modifier is the same: 19
OCC: crap, should have added the edit after the history roll. Original history/investigation was an 8. The edit pre roll is the culprit for the dice roll warning.
Quin does not see his own picture on that wall. From what he can gather about the descriptions associated with the individuals portrayed on the wall is that they have committed crimes in the border area. The top three pictures are of individuals that are wanted for horse thieving and seem to match the description of the thieves you were given by the nobles from Sanbeyonne. There is a bounty of 100 gp per individual, and, unnamed accomplices are included in that reward.
Far more interesting are two individuals at the bottom of the wall, individuals named Rerdol Glozin and Beber Shahe. They are wanted for smuggling, stealing of livestock, and murder. The names mean nothing to you, but, they resemble people you know, although you can't quite place the faces with names at the moment.
OOC they really need to fix that dice roller warning. If it a manipulated die roll too often when there hasn't been one, which makes it somewhat useless.
OOC the whole group knows them? That pretty much leaves the grain traders and the nobles bodyguards. Coul it be Tin and Budeim?
After depositing his weapons and looking at the wanted posters, Lorgar thinks out aloud: "Wasn't Budein supposed to be here already? And where did Tin got stuck? I don't like this."
"Hey before you sit down come take a look at these. I feel like I know these two but I can't quite place them." Quin says. Seeing Lukas has already found a seat, Quin takes down to he posters and brings them to the table instead.
"Here look, these few sound like the thieves the noble told us about."
He spreads out the first set of posters.
"But I feel like I know these two but I can't quite place them."
He lays the last two on top of the rest before taking a seat himself.
"I agree Lorgar, it is a little odd that not only are Budeim and Tin not here but there doesn't seem to be any one else here either. Lets give those two a few minutes and then we'll go look around."
This post has potentially manipulated dice roll results.
11 Quiller tries to recall why the two on the wanted posters are familiar, but nothing comes to mind. He will put his crossbow up but, considering his dagger as an eating utensil, will keep that and join the others.
”Maybe someone inside will know something about those two yahoos decorating the walls here.”
OOC There are no tables in the room you are in, and the door to the inner part of the tavern is currently closed.
IC After Lorgar mentions Tin and Budein, lights go off in everyone’s minds as they realize the posters are of Tin and Budein. Not the best reproductions of the two, but, clearly them.
After Quiller turns his weapons over, the young man staffing the cubicle tells the party “Okay, I’ll let someone know to open the inner door so you can enter the tavern.”
Shortly thereafter, the door swings open with a man holding the door open for the party to enter. The man clearly suffered some sort of head wound in the distant past as the left part of his head contains a divot about six inches across. The man smiles at the party and says haltingly “Wel . . welcome to Mercer’s Tavern. Feel fre . . free to sit wherever you’d like.”
As you enter the tavern proper, the building is quite impressive in size. The room you have entered measures about 75 feet x 100 feet. Windows high up on the walls provide ample light into the building at this time of day. Four large chandeliers are hanging from the roof, that will probably be lit at night.
At the far end of the room, you see a large bar with a variety of bottles stacked on the shelves behind the bar, and several kegs are also present on the shelves. The bar is about 50 feet long, with arms extending back on each side for 25 feet, creating a U-shape. There are a number of tables scattered around the room, with few tables located to your immediate left. In that area, you can see several dart boards against the wall.
There are eight soldiers currently sitting at the bar, with five of the soldiers wearing colors of the Kardagen Empire and three soldiers wearing the colors of the Sanbeyonne Kingdom. The soldiers are intermixed along the bar, rather than be split up by place of origin.
Behind the bar, is a middle aged human, with a bit of gray in his dark hair and well-trimmed beard. He is fairly well-dressed, wearing a button down shirt, with a thin bolo type tie holding it closed. He looks to be fairly muscular with broad shoulders and a stance suggesting a military past. At the moment, he is telling the soldiers a story “ . . . And, then Brukath rides up, clearly still drunk from the night before. As he reaches the other men, he begins to dismount and . . . falls face first into the mud of the pig sty.”
At this point, all eight soldiers bust out laughing. “That is a picture I won’t soon forget. I can’t imagine the commander having a drink, much less getting rip roaringly drunk.” One of the Kardagen soldiers says.
At this point, the man behind the bar looks up at you and says “Welcome to Mercer’s Tavern. I’m Mercer. How can I help you gentlemen?”
Balthazar looks around, taking stock of the recent realization that their travel companions are notable thieves and bandits. "I... I think we could all use a drink Right now. Then, perhaps later, we might request further services."
lukas starts gaining a twitch......"tell me, good sirs," He starts looking at the soldiers "do fellows of the first names of Tin and Budeim ring a bell to your ears?"
This post has potentially manipulated dice roll results.
Quin wanders around a bit as if deciding on a table when he's actually eavesdropping on as many conversations as he can trying to gather any information he can. Eventually he'll choose an isolated table. He sits and awaits the others as his heart slowly sinks.
"So, what now? They probably aren't going to show up at the tavern. We still have the wagon and the grain. What do we do with it? Maybe we should search it throroughly, see if there might be something more than grain in it, something worth smuggling perhaps?"
After a moment of thinking Lorgars eyes open, as if struck by a sudden realization. He then exclaims: "Actually I'm going to the wagon right away. It might be planed that we stay in the tavern while the wagon, or atleast something from the wagon, gets taken."
14 perception
"goblins, orcs, men, elves. all die on the battlefield like any other."
The nervous energy coming from the rest of the group starts to get to Quin. He tenses up a bit and starts being a bit more attentive..
Perception: 18
**This Space for Rent**
OCC Sorry, but Quiller is not nervous, merely questioning re Tan and curious about the battle field.
Panic is a mechanism that strengthens the gene pool.
OCC: just a descriptor to give me a reason to post a perception check 😉
**This Space for Rent**
On opening the door to the tavern, you see a small 10 foot by 10 foot room, with another door on the far wall. To your right is a little cubicle that looks like a coat check area.
There is a large sign on the door opposite you that reads "This is a place of peace. No weapons are allowed in here. Please leave them with the individual to your right. There is no fighting here, but arguing is encouraged."
As you enter the room, Quin notices a series of wanted posters on the wall to the left.
Balthazar happily moves to the cubicle to deposit his quarterstaff, shortly thereafter looking around curiously for the owner of the tavern, or at least some unsurly staff-people.
lukas disarms, depositing his longsword and crossbow, but asking if his shield needs to also be deposited.
Quin wanders over to the posters in a nonchalant manner. He gives them a good once over in part to see if he recognizes anyone but mostly to see if his own description is among them. He makes sure to conceal his daggers.
Sleight of hand: 20
History or investigation modifier is the same: 19
OCC: crap, should have added the edit after the history roll. Original history/investigation was an 8. The edit pre roll is the culprit for the dice roll warning.
**This Space for Rent**
Quin does not see his own picture on that wall. From what he can gather about the descriptions associated with the individuals portrayed on the wall is that they have committed crimes in the border area. The top three pictures are of individuals that are wanted for horse thieving and seem to match the description of the thieves you were given by the nobles from Sanbeyonne. There is a bounty of 100 gp per individual, and, unnamed accomplices are included in that reward.
Far more interesting are two individuals at the bottom of the wall, individuals named Rerdol Glozin and Beber Shahe. They are wanted for smuggling, stealing of livestock, and murder. The names mean nothing to you, but, they resemble people you know, although you can't quite place the faces with names at the moment.
OOC they really need to fix that dice roller warning. If it a manipulated die roll too often when there hasn't been one, which makes it somewhat useless.
Lukas finds a seat, and seeing the wanted posters, looks for anything else of note
7 perception
using passive 14 investigation, might make another int roll depending on what happens.
OOC the whole group knows them? That pretty much leaves the grain traders and the nobles bodyguards. Coul it be Tin and Budeim?
After depositing his weapons and looking at the wanted posters, Lorgar thinks out aloud: "Wasn't Budein supposed to be here already? And where did Tin got stuck? I don't like this."
"Hey before you sit down come take a look at these. I feel like I know these two but I can't quite place them." Quin says. Seeing Lukas has already found a seat, Quin takes down to he posters and brings them to the table instead.
"Here look, these few sound like the thieves the noble told us about."
He spreads out the first set of posters.
"But I feel like I know these two but I can't quite place them."
He lays the last two on top of the rest before taking a seat himself.
"I agree Lorgar, it is a little odd that not only are Budeim and Tin not here but there doesn't seem to be any one else here either. Lets give those two a few minutes and then we'll go look around."
**This Space for Rent**
11 Quiller tries to recall why the two on the wanted posters are familiar, but nothing comes to mind. He will put his crossbow up but, considering his dagger as an eating utensil, will keep that and join the others.
”Maybe someone inside will know something about those two yahoos decorating the walls here.”
Panic is a mechanism that strengthens the gene pool.
OOC There are no tables in the room you are in, and the door to the inner part of the tavern is currently closed.
IC After Lorgar mentions Tin and Budein, lights go off in everyone’s minds as they realize the posters are of Tin and Budein. Not the best reproductions of the two, but, clearly them.
After Quiller turns his weapons over, the young man staffing the cubicle tells the party “Okay, I’ll let someone know to open the inner door so you can enter the tavern.”
Shortly thereafter, the door swings open with a man holding the door open for the party to enter. The man clearly suffered some sort of head wound in the distant past as the left part of his head contains a divot about six inches across. The man smiles at the party and says haltingly “Wel . . welcome to Mercer’s Tavern. Feel fre . . free to sit wherever you’d like.”
As you enter the tavern proper, the building is quite impressive in size. The room you have entered measures about 75 feet x 100 feet. Windows high up on the walls provide ample light into the building at this time of day. Four large chandeliers are hanging from the roof, that will probably be lit at night.
At the far end of the room, you see a large bar with a variety of bottles stacked on the shelves behind the bar, and several kegs are also present on the shelves. The bar is about 50 feet long, with arms extending back on each side for 25 feet, creating a U-shape. There are a number of tables scattered around the room, with few tables located to your immediate left. In that area, you can see several dart boards against the wall.
There are eight soldiers currently sitting at the bar, with five of the soldiers wearing colors of the Kardagen Empire and three soldiers wearing the colors of the Sanbeyonne Kingdom. The soldiers are intermixed along the bar, rather than be split up by place of origin.
Behind the bar, is a middle aged human, with a bit of gray in his dark hair and well-trimmed beard. He is fairly well-dressed, wearing a button down shirt, with a thin bolo type tie holding it closed. He looks to be fairly muscular with broad shoulders and a stance suggesting a military past. At the moment, he is telling the soldiers a story “ . . . And, then Brukath rides up, clearly still drunk from the night before. As he reaches the other men, he begins to dismount and . . . falls face first into the mud of the pig sty.”
At this point, all eight soldiers bust out laughing. “That is a picture I won’t soon forget. I can’t imagine the commander having a drink, much less getting rip roaringly drunk.” One of the Kardagen soldiers says.
At this point, the man behind the bar looks up at you and says “Welcome to Mercer’s Tavern. I’m Mercer. How can I help you gentlemen?”
Balthazar looks around, taking stock of the recent realization that their travel companions are notable thieves and bandits. "I... I think we could all use a drink Right now. Then, perhaps later, we might request further services."
lukas starts gaining a twitch......"tell me, good sirs," He starts looking at the soldiers "do fellows of the first names of Tin and Budeim ring a bell to your ears?"
Quin wanders around a bit as if deciding on a table when he's actually eavesdropping on as many conversations as he can trying to gather any information he can. Eventually he'll choose an isolated table. He sits and awaits the others as his heart slowly sinks.
"Bet we don't even get paid now." He mutters.
Perception: 18
**This Space for Rent**
"So, what now? They probably aren't going to show up at the tavern. We still have the wagon and the grain. What do we do with it? Maybe we should search it throroughly, see if there might be something more than grain in it, something worth smuggling perhaps?"
After a moment of thinking Lorgars eyes open, as if struck by a sudden realization. He then exclaims: "Actually I'm going to the wagon right away. It might be planed that we stay in the tavern while the wagon, or atleast something from the wagon, gets taken."
lukas follows, hoping to catch budein, tin, or both, so that he can have......"words" with them.
Realizing Lorgar makes a good point, Quin gets up and follows the men to the wagon.
**This Space for Rent**