Lukas was unsure how he had managed to hit the creature, by all accounts it shouldn't've made it. turning to Moshet, he says, with genuine respect "thank you for guiding my blade against this vagrant. doubtless, had you not, I would not be able to have injure him."
Quin grabs the legs of one of the fallen kobolds and starts to drag it across the road. He looks up at the party, "Well do you want them stinking up the camp and drawing predators?" Once he's about 50ft away on the other side of the road he does a quick search of the body before going back for another. He repeats this cycle until all the bodies are cleared. Quin also collects his dagger.
Lukas was unsure how he had managed to hit the creature, by all accounts it shouldn't've made it. turning to Moshet, he says, with genuine respect "thank you for guiding my blade against this vagrant. doubtless, had you not, I would not be able to have injure him."
Placing his hand on Lukas' shoulder with a meek look to the ground and then back to Lukas, "It was a joint effort. It is good to fight along side another again."
As Quin is going in and out of camp, Moshet approaches him as he returns, "Quin, thank you for saving me from that kobold, facing two and seeing a third coming... I wasn't sure I would still be here. May Anpu bless you with healing" and casts Cure Wounds.
Quiller, after he finishes with his current endeavors, will re-set the alarm-traps the kobold's tripped. "I'll finish the watch, can not sleep anymore, any wish to second with me?" He asks when he returns.
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
Khoraj seeing that everyone survived, nods to himself and goes to check the horses and wagons to make sure everything is fine with the mounts and the transport. he will then return to his areea keeping his crossbow ready but not putting his armor on yet.
Moshet sets his gear down by his bedroll and quickly creates his shrine to Anpu, "Emissary, let this night be long enough to regain my power from you." He quickly gets back to sleep.
Together Quill and Quin find 15 gp, 21 sp, and 38 cp on the bodies. In addition, Quill finds a little wooden box, with a little metal handle sticking out the side.
The above spoiler is for Quill and Quin.
It does not take long to get all of the bodies moved from one side of the road to the other. Quin has no trouble retrieving his dagger, while Quin is able to recover one of his bolts. The other bolt broke when the kobold fell. Tin is also checking on the horses and the oxen. Between Khoraj and Tin, the animals are soon calmed down. The rest of the night passes without incident, with Budeim taking the final watch by himself.
By the time the party starts waking up, Budeim has a breakfast finished along with a warm pot of coffee.
OOC The party is healed, with each character getting 50 xp. All spells are once again available for use. SparkRotFang, I screwed up on Lukas attack. It should have missed.
The smell of the coffee brewing wakes Quin. After a yawn and a stretch he untangles himself from his blanket. Quickly packing his bedroll, he gathers his pack and calls to Max. "Hey I'll walk today and let you ride the wagon if you like. Just let me know." The young man gives Budein a look and nod of thanks as he gathers up a bit of food. Since he has no experience with animals what so ever, Quin makes no offer to help with hitching the team and instead moves to the wagon and waits for the party to get under way while finishing his breakfast in the mean time.
Lukas eats his breakfast carefully, and resolves himself to improve his instinct the next time battle comes. he then will mount Stoutspire when the group is ready to move out.
I'd appreciate that, im not really a hiker. But you did good last night while i was cowering. You go on the cart. says Max to quin Or actually, id like to ride on the cart for about an hour. Then i'll gladly leave the place to you.
The morning goes fairly quickly, with Tin and Budeim getting the oxen hitched up fairly quickly. They are more than happy to share their knowledge with any of the party who is interested in helping. Once the group gets moving, the day progresses smoothly. The teamsters working on the road have been left behind, but, in the stretch of road the party is on, they don't encounter any muddy stretches. The road is moving further into the foothills, providing better drainage for the road than the areas closer to Gillesburg.
Around mid-morning, Sunchaser again comes to a complete stop and won't move forward. Tin shrugs his shoulders and says "I'll catch up with everyone in an hour or two."
True to his word, him and Sunchaser come galloping up behind the party shortly before Budeim calls for a short mid-day break.
While you are stopped, a large party of horsemen escorting a coach comes from the opposite direction. One of the horsemen stops briefly to talk to the party, saying "There is an overturned wagon about 4 or 5 hours up the road. It looks like someone has moved into the wagon and turned it into some sort of makeshift fortress. They didn't bother us, but, a smaller party might want to keep an eye out."
For the rest of the day Khoraj is on alert. scanning trees and approaching bends in the road with care. his crossbow is ready and loaded, mace and sword always within reach. and his signal horn at the pommel. he rides to the sides of the roads rather than straight up the center as he would if he were in command of a forty -strong unit. He makes sure to stay in visual contact of his back-up and signals when he will recon ahead further for a bit. keeping his sense active is tiring, but he relies on his training as he scans ahead, behind, side to side, the road, the sky and horizon all in turn. stopping regularly to walk his mount and simply listen to the road for activity or lack of by the birds in the trees etc.
When time grows near to where this "fortress" is located he suggests to his employers a dismounted recon, himself and two others to range in the wood and locate either enemy listening posts or the downed wagon itself to gather some intel on them. He makes it clear this is Recon only and he needs back up that can move quietly and shoot.
If approved he asks for Quiller and Moshet. Quiller for his bow and obviously because he is an elf (though Khoraj would never openly state this), and Moshet because he knows the man can handle himself, and he has a crossbow.
If his plan is approved Khoraj will remove his armor for the mission.
Max will spend his hour on the cart casting [Tooltip Not Found] to turn his mouse into a sparrowhawk. He will then have him scout out the way about 5 to 10 flight-minutes ahead of them and orders him to return and communicate details should he find anything out of the ordinary, especially a coach-fortress
He also says when it is mentioned by the rider: Appreciate the "warning". safe travels to you. He then turns to his friends and speak, but more to himself than the others: That will make a fabulous song, wont it? He will then try out different melodies while mumbling to himself and after two to three hours he has something that could be regarded as a song. He sings:
The carriage flipped, its weels now chipped, it will never roll again. Whatever it shipped is now tipped, the receivers heart will be in pain
The coachman struggles, his options he juggles, made himself a home in cart While sitting in rubble and doing no real trouble, his life now newly starts
While the song has a happy melody, Max sings with a determined and mysterious tone
"Koraj, I would be humbled to accompany you." Moshet will also drop his scale mail. While moving he will keep his eyes and ears open (Perception) to anything that is moving.
"Koraj, I would be humbled to accompany you." Moshet will also drop his scale mail. While moving he will keep his eyes and ears open (Perception) to anything that is moving.
Quiller grins, “Maybe we can catch a ‘rabbit’ or two, and if they have no gold maybe they will be good for supper!” He chuckles and strings his longbow in preparation.
Rollback Post to RevisionRollBack
Panic is a mechanism that strengthens the gene pool.
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Lukas was unsure how he had managed to hit the creature, by all accounts it shouldn't've made it. turning to Moshet, he says, with genuine respect "thank you for guiding my blade against this vagrant. doubtless, had you not, I would not be able to have injure him."
Quin grabs the legs of one of the fallen kobolds and starts to drag it across the road. He looks up at the party, "Well do you want them stinking up the camp and drawing predators?" Once he's about 50ft away on the other side of the road he does a quick search of the body before going back for another. He repeats this cycle until all the bodies are cleared. Quin also collects his dagger.
**This Space for Rent**
Quiller will help dragging the corpses off, check them for any thing that might be of use or valuable, and seeing if he can recover his two bolts.
Investigation 17
Panic is a mechanism that strengthens the gene pool.
Placing his hand on Lukas' shoulder with a meek look to the ground and then back to Lukas, "It was a joint effort. It is good to fight along side another again."
As Quin is going in and out of camp, Moshet approaches him as he returns, "Quin, thank you for saving me from that kobold, facing two and seeing a third coming... I wasn't sure I would still be here. May Anpu bless you with healing" and casts Cure Wounds.
Cure Wounds: 7
Moshet Tanubis - Grave Cleric - Lvl 1 -- Mercer's Tavern
Asvala Vor - Barbarian/War Cleric - Lvl 2/Lvl 1 - Icewind Dale: Frostmaiden
Quiller, after he finishes with his current endeavors, will re-set the alarm-traps the kobold's tripped. "I'll finish the watch, can not sleep anymore, any wish to second with me?" He asks when he returns.
Panic is a mechanism that strengthens the gene pool.
Lukas volunteers. "I was not injured, and i did not contribute as much as I should have."
Khoraj seeing that everyone survived, nods to himself and goes to check the horses and wagons to make sure everything is fine with the mounts and the transport. he will then return to his areea keeping his crossbow ready but not putting his armor on yet.
Moshet sets his gear down by his bedroll and quickly creates his shrine to Anpu, "Emissary, let this night be long enough to regain my power from you." He quickly gets back to sleep.
Moshet Tanubis - Grave Cleric - Lvl 1 -- Mercer's Tavern
Asvala Vor - Barbarian/War Cleric - Lvl 2/Lvl 1 - Icewind Dale: Frostmaiden
Together Quill and Quin find 15 gp, 21 sp, and 38 cp on the bodies. In addition, Quill finds a little wooden box, with a little metal handle sticking out the side.
The above spoiler is for Quill and Quin.
It does not take long to get all of the bodies moved from one side of the road to the other. Quin has no trouble retrieving his dagger, while Quin is able to recover one of his bolts. The other bolt broke when the kobold fell. Tin is also checking on the horses and the oxen. Between Khoraj and Tin, the animals are soon calmed down. The rest of the night passes without incident, with Budeim taking the final watch by himself.
By the time the party starts waking up, Budeim has a breakfast finished along with a warm pot of coffee.
OOC The party is healed, with each character getting 50 xp. All spells are once again available for use. SparkRotFang, I screwed up on Lukas attack. It should have missed.
ooc: it cool. we can play that off as moshet's bane guiding lukas' blade.
The smell of the coffee brewing wakes Quin. After a yawn and a stretch he untangles himself from his blanket. Quickly packing his bedroll, he gathers his pack and calls to Max. "Hey I'll walk today and let you ride the wagon if you like. Just let me know." The young man gives Budein a look and nod of thanks as he gathers up a bit of food. Since he has no experience with animals what so ever, Quin makes no offer to help with hitching the team and instead moves to the wagon and waits for the party to get under way while finishing his breakfast in the mean time.
**This Space for Rent**
Lukas eats his breakfast carefully, and resolves himself to improve his instinct the next time battle comes. he then will mount Stoutspire when the group is ready to move out.
I'd appreciate that, im not really a hiker. But you did good last night while i was cowering. You go on the cart. says Max to quin
Or actually, id like to ride on the cart for about an hour. Then i'll gladly leave the place to you.
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
The morning goes fairly quickly, with Tin and Budeim getting the oxen hitched up fairly quickly. They are more than happy to share their knowledge with any of the party who is interested in helping. Once the group gets moving, the day progresses smoothly. The teamsters working on the road have been left behind, but, in the stretch of road the party is on, they don't encounter any muddy stretches. The road is moving further into the foothills, providing better drainage for the road than the areas closer to Gillesburg.
Around mid-morning, Sunchaser again comes to a complete stop and won't move forward. Tin shrugs his shoulders and says "I'll catch up with everyone in an hour or two."
True to his word, him and Sunchaser come galloping up behind the party shortly before Budeim calls for a short mid-day break.
While you are stopped, a large party of horsemen escorting a coach comes from the opposite direction. One of the horsemen stops briefly to talk to the party, saying "There is an overturned wagon about 4 or 5 hours up the road. It looks like someone has moved into the wagon and turned it into some sort of makeshift fortress. They didn't bother us, but, a smaller party might want to keep an eye out."
For the rest of the day Khoraj is on alert. scanning trees and approaching bends in the road with care. his crossbow is ready and loaded, mace and sword always within reach. and his signal horn at the pommel. he rides to the sides of the roads rather than straight up the center as he would if he were in command of a forty -strong unit. He makes sure to stay in visual contact of his back-up and signals when he will recon ahead further for a bit. keeping his sense active is tiring, but he relies on his training as he scans ahead, behind, side to side, the road, the sky and horizon all in turn. stopping regularly to walk his mount and simply listen to the road for activity or lack of by the birds in the trees etc.
When time grows near to where this "fortress" is located he suggests to his employers a dismounted recon, himself and two others to range in the wood and locate either enemy listening posts or the downed wagon itself to gather some intel on them. He makes it clear this is Recon only and he needs back up that can move quietly and shoot.
If approved he asks for Quiller and Moshet. Quiller for his bow and obviously because he is an elf (though Khoraj would never openly state this), and Moshet because he knows the man can handle himself, and he has a crossbow.
If his plan is approved Khoraj will remove his armor for the mission.
Max will spend his hour on the cart casting [Tooltip Not Found] to turn his mouse into a sparrowhawk. He will then have him scout out the way about 5 to 10 flight-minutes ahead of them and orders him to return and communicate details should he find anything out of the ordinary, especially a coach-fortress
He also says when it is mentioned by the rider: Appreciate the "warning". safe travels to you. He then turns to his friends and speak, but more to himself than the others: That will make a fabulous song, wont it?
He will then try out different melodies while mumbling to himself and after two to three hours he has something that could be regarded as a song. He sings:
The carriage flipped, its weels now chipped, it will never roll again.
Whatever it shipped is now tipped, the receivers heart will be in pain
The coachman struggles, his options he juggles, made himself a home in cart
While sitting in rubble and doing no real trouble, his life now newly starts
While the song has a happy melody, Max sings with a determined and mysterious tone
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Lukas hears this and stays close to the shipment, incase of attack.
"I'll stay with the wagon", offers Quin.
**This Space for Rent**
"Koraj, I would be humbled to accompany you." Moshet will also drop his scale mail. While moving he will keep his eyes and ears open (Perception) to anything that is moving.
Moshet Tanubis - Grave Cleric - Lvl 1 -- Mercer's Tavern
Asvala Vor - Barbarian/War Cleric - Lvl 2/Lvl 1 - Icewind Dale: Frostmaiden
Quiller grins, “Maybe we can catch a ‘rabbit’ or two, and if they have no gold maybe they will be good for supper!” He chuckles and strings his longbow in preparation.
Panic is a mechanism that strengthens the gene pool.