Daphina slinks down the passage that continues for about 30 feet before reaching opening up as you enter a large cavern. A cold breeze blows causes you to shiver, carrying with it the faint scent of decaying flesh. A crevasse divides the cavern and is flanked by two rough stone columns that support the twenty-foot-high ceiling. Two arched wooden bridges span the chasm.
At the moment, the cavern is silent and you don’t see or hear anything. What would you like to do! (I have updated the map with the new location)
Daphina slinks back up the passage to rejoin the group. “There’s nobody down there at least at the start. Let’s all go. Follow me.” Daphina walks back down the passage gesturing the group to follow.
I will go ahead and roll stealth checks for everyone.
Daphina: 20
Duncan: 3
Kayassa: 8
Orro: 3
Vulmar: 20
(Oh boy!)
Anyway, the rest of the party now makes their way through the passageway, following Daphina; yet are notably more loud. You eventually all reach this cavern.
Again, the area is deathly quiet, the only noise being the soft howl of a breeze carrying the scent of dead flesh through the cavern.
The most obvious way to continue forward is a small wooden bridge that crosses the crevasse in the center of the cavern about 5 feet in front of you. On top of that, you could continue making your way across a small outcropping that stays on your current side of the fissure.
What would you like to do? (Check the map on the resource doc for a visual)
Vulmar moves up to the crevasse, waiting for the others to cross the bridge first. It didn't look suitable for a half-dozen armed men and women. He carefully walks a few paces towards the north, his darkvision casting the cavern into monochrome as he tries to peer further into the cavern.
Rollback Post to RevisionRollBack
Another medical problem. Indefinite hiatus. Sorry, all.
Orro tries to see if the cavern seems totally natural, partially worked, or mostly carved. He also moves to check out the current side of the fissure to see if there's any other option than the bridge.
Vulmar and Orro: Peering deeper into the cavern, it seems that a small path continues deeper into the cave on either side of a crevasse, with a bridge connecting the two sides.
The crevasse appears to be about 20 feet deep, and examining the stonework, the cavern seems to be of natural make.
Across the crevasse, it seems the carved portion continues, and returns to a house-like hallway. At the end of the north side of the cavern, it also seems to open back up to a carved portion that is a room of some sort.
Kayassa will make her way over to the bridge since the others seem to be looking into the crevasse. "So should we go across the bridge or is that going to be a trap?"
Orro and Duncan: Although the bottom of the crevasse is murky in the darkness, there are a couple thing to know. First, most of the crevasse appears to be no wider than 10 feet, and even if the sides are steep, you think they could be climbable.
Additionally, at the bottom you can just make out what appears to be a heap of bones and the half-eaten corpse of some man.
Kayassa moves to cover the door as Daphina moved to go down the hall, ready to cast a spell if there is any sign of a fight.
Daphina slinks down the passage that continues for about 30 feet before reaching opening up as you enter a large cavern. A cold breeze blows causes you to shiver, carrying with it the faint scent of decaying flesh. A crevasse divides the cavern and is flanked by two rough stone columns that support the twenty-foot-high ceiling. Two arched wooden bridges span the chasm.
At the moment, the cavern is silent and you don’t see or hear anything. What would you like to do! (I have updated the map with the new location)
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Have to remind myself to remind you all to add a d4 from guidance, so add 2 to that stealth roll.
Daphina slinks back up the passage to rejoin the group. “There’s nobody down there at least at the start. Let’s all go. Follow me.” Daphina walks back down the passage gesturing the group to follow.
Daphina does as she says and returns to the party, relaying the information she got.
What would you like to do?
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Kayassa moves to follow after her, keeping her staff raised so that it does not make to much noise.
Vulmar nods and follows the others. He was a little out of his element, with this skulking about. Luckily, he was only one piece of this team.
Another medical problem. Indefinite hiatus. Sorry, all.
“This place is much larger than I’d expected. There may be some surprises. Keep your eyes and ears out.” Duncan says to the group as he follows along.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Orro slowly follows along, staying toward the back.
I will go ahead and roll stealth checks for everyone.
Daphina: 20
Duncan: 3
Kayassa: 8
Orro: 3
Vulmar: 20
(Oh boy!)
Anyway, the rest of the party now makes their way through the passageway, following Daphina; yet are notably more loud. You eventually all reach this cavern.
Again, the area is deathly quiet, the only noise being the soft howl of a breeze carrying the scent of dead flesh through the cavern.
The most obvious way to continue forward is a small wooden bridge that crosses the crevasse in the center of the cavern about 5 feet in front of you. On top of that, you could continue making your way across a small outcropping that stays on your current side of the fissure.
What would you like to do? (Check the map on the resource doc for a visual)
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Vulmar moves up to the crevasse, waiting for the others to cross the bridge first. It didn't look suitable for a half-dozen armed men and women. He carefully walks a few paces towards the north, his darkvision casting the cavern into monochrome as he tries to peer further into the cavern.
Another medical problem. Indefinite hiatus. Sorry, all.
Orro tries to see if the cavern seems totally natural, partially worked, or mostly carved. He also moves to check out the current side of the fissure to see if there's any other option than the bridge.
Vulmar and Orro: Peering deeper into the cavern, it seems that a small path continues deeper into the cave on either side of a crevasse, with a bridge connecting the two sides.
The crevasse appears to be about 20 feet deep, and examining the stonework, the cavern seems to be of natural make.
Across the crevasse, it seems the carved portion continues, and returns to a house-like hallway. At the end of the north side of the cavern, it also seems to open back up to a carved portion that is a room of some sort.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Duncan walks over to the edge at the start of the bridge and peers down into the crevasse to see what's there. ((perception 6))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Orro tries to look around as well, interested in where the odd smell is coming from. Perception: 13
Kayassa will make her way over to the bridge since the others seem to be looking into the crevasse. "So should we go across the bridge or is that going to be a trap?"
Orro and Duncan: Although the bottom of the crevasse is murky in the darkness, there are a couple thing to know. First, most of the crevasse appears to be no wider than 10 feet, and even if the sides are steep, you think they could be climbable.
Additionally, at the bottom you can just make out what appears to be a heap of bones and the half-eaten corpse of some man.
What would you like to do?
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
”Let’s go across the bridge!” Daphnia suggested, unusually excited.
Duncan simply nods in agreement and walks across the bridge, aware that there is likely more down here than they suspect.
Dodge action while crossing the bridge. This seems a great place for an ambush.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Vulmar will follow as they cross the bridge, silver orb in hand. He tenses up and tries not to look down.
Another medical problem. Indefinite hiatus. Sorry, all.