"Well, you can try settin' out on your own like, see how far you gets. But you ain't got no body to help you," Arogna says, then pauses thoughtfully. "Sorry, that's prob'ly too soon, ain't it."
Qinfaren bends down as soon as the skull falls to the floor and scoops it into the box hoping to get it in while it's still under Muharg's control, closing the lid quickly if possible.
Shad watches Raggamel and sees no signs of danger. He was mostly fascinated by the sight of the dragon skull and paid little attention to the rest of you. Once the dragon skull is back in the box, he turns his attention to you.
"Well, this has certainly been an eventful delivery. I don't know how long you will be able to keep her under control. Perhaps you should make for Maccath as soon as you can?"
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Once the undead entity is back into the box, Muharg turns to Raggamel "What do you know about this? Where did you get that pendant from? What's your relationship with Maccatha and who is she? What does she do? Why is she toying with the unnatural?" Muharg's tone has lost some of the coldness but is still far from friendly.
"That's a lot of questions,"Raggamel replies. "Maccath discovered the fang in Oyaviggaton and when she return she gave it to me. This was several years ago, and I have not had much contact with her since. However, you won't easily forget a woman like Maccath the Crimson. She has a deep interest in dragons, hence why she travelled to Oyaviggaton in the first place. It's also the reason why they let her join the Arcane Brotherhood. She seeks to know more about the magic of dragons, and naturally investigating Kal is part of that."
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Arogna looks around at the Deliverers. "Did you all get the package from this Maccath? She back on the other side of the sea like? 'Cause if you did, we'd hafta carry it up an' down the glacier. An' I don' think it oughta be near that lady what give me the dagger. Just sayin'."
"No, we didn't pick up the package from Maccath," he says. "Hers was one of the ones that was already on board when we left. Unless she came up here afterwards, she would be back in Luskan."
He looks down at the closed box.
"I supposed once we're finished all of our deliveries up here we could head back to Fireshear and find a ship to Luskan. We might be able to find someone there to help us understand this a bit better," he says as he nods a the box.
“Hm.” Muharg sniffles sharply and lets go a long sigh. “If what you say is true, I guess you’re not to be blamed.” Nods at Raggamel trying to figure out how honest the man is being. “My apologies if I was a bit to harsh, but certain things can’t be tolerated.” Says while adjusting his belt.
He then turns to his companions “Qinfaren, Shad, do you have any magical means to keep the lockbox closed? We might also want to find a good smith and reinforce it the mundane way.”
Bjorn frowns, "We still have alot of deliveries to make just yet. Do you think it would make sense to leave the skull here with Raggamel and pick it up later?"
Rollback Post to RevisionRollBack
Active Characters Tink - Elf ArtificerNicholas Meloncreek - Human Fighter Thurkear - Lizardfolk WarlockBjorn "Whitewalker" Akannathi - Goliath Ranger
“Can you handle this, sir?” Inquires Muharg “I have to admit I don’t feel very comfortable leaving this around. But if you have no ill intentions with it, I guess I can deal with that”
Muharg studies Raggamel for a moment. Muharg deduces that Raggamel is being honest with his words, though there seems to be something that man is keeping a secret.
"No, I don't mind,"Raggamel replies. "I am not always here though. When I leave, I will have to leave Kal with Ogden downstairs. Neither of us will do anything with her. It's the business of Ten-Towns that concerns us most."
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"I'm sorry, Muharg, but the Cat Lord likes to open things rather than keep them shut. He expects the same of his devotees." He thinks for a moment. "Luskan wasn't much warmer than this place was it? Like Bjorn, I think we should finish the deliveries."
He thinks of the Cat Lord pushing him North before he'll look at Raggamel. "I intend no disrespect," he says, "but it might be useful for us to have a box of undead dragon to pop open in a fight. Quite startling for those that disagree with us." In fact, if the box is close, he'll reach out to touch it.
"No, the powers granted to me have little sway over steel," Qinfaren says. "A small animal I could keep tangled up or friendly, but not an undead dragon skull."
He claps his hands together and rubs his stomach.
"Now, we've made this delivery," he starts. "Nice warm stew, hot cider and a nap would be grand right about now. Then we could discuss our next delivery?"
Bjorn raises an eyebrow at Shad's words, "I don't think that dragon is going to be helping us anytime soon. It is just a skull after all. And if it could somehow get back its body, it is just as likely to do you harm as help you."
Rollback Post to RevisionRollBack
Active Characters Tink - Elf ArtificerNicholas Meloncreek - Human Fighter Thurkear - Lizardfolk WarlockBjorn "Whitewalker" Akannathi - Goliath Ranger
“Just before we leave, Raggamel, I’d like to know a bit more about the person we’re leaving this.... aberration with. We reckon you’re hiding from someone, authorities seemingly, may we inquire what are you accused for? I’m trusting what you say about Maccath and yourself is true, but I hope you’ll understand my concerns.”
He adjusts his belt and thinks for a second “Oh, and just another question, how did you and Macath meet?”
"We met on a chance encounter. We just happened to be in the same place at the same time, and we got to talking. As simple as really," Raggamel replies. "Though you are right, I am a wanted man. Though not for a reason you might suspect. No, I am wanted for helping people in need. You might even call me a vigilante, others a hero. But I make no such claims. I just help where I can. These are strange times after all."
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
To post a comment, please login or register a new account.
"Well, you can try settin' out on your own like, see how far you gets. But you ain't got no body to help you," Arogna says, then pauses thoughtfully. "Sorry, that's prob'ly too soon, ain't it."
Muharg's body is so tense his chain mail is audibly clinking from his shivering. "Grovel." He Commands the abomination.
(DC 12 Wisdom save)
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
(Wisdom: 16)
The dragon skull suddenly falls from the air landing on the floor.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Qinfaren bends down as soon as the skull falls to the floor and scoops it into the box hoping to get it in while it's still under Muharg's control, closing the lid quickly if possible.
Shad watches Raggamel for any hostility. How is he reacting to this all? (Insight: 20)
Shad will point out any danger to the others, if he detects it.
Death on the Water and Baldur's Gate Bodyguard
Shad watches Raggamel and sees no signs of danger. He was mostly fascinated by the sight of the dragon skull and paid little attention to the rest of you. Once the dragon skull is back in the box, he turns his attention to you.
"Well, this has certainly been an eventful delivery. I don't know how long you will be able to keep her under control. Perhaps you should make for Maccath as soon as you can?"
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Once the undead entity is back into the box, Muharg turns to Raggamel "What do you know about this? Where did you get that pendant from? What's your relationship with Maccatha and who is she? What does she do? Why is she toying with the unnatural?" Muharg's tone has lost some of the coldness but is still far from friendly.
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
"That's a lot of questions," Raggamel replies. "Maccath discovered the fang in Oyaviggaton and when she return she gave it to me. This was several years ago, and I have not had much contact with her since. However, you won't easily forget a woman like Maccath the Crimson. She has a deep interest in dragons, hence why she travelled to Oyaviggaton in the first place. It's also the reason why they let her join the Arcane Brotherhood. She seeks to know more about the magic of dragons, and naturally investigating Kal is part of that."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Arogna looks around at the Deliverers. "Did you all get the package from this Maccath? She back on the other side of the sea like? 'Cause if you did, we'd hafta carry it up an' down the glacier. An' I don' think it oughta be near that lady what give me the dagger. Just sayin'."
Qinfaren thinks for a moment.
"No, we didn't pick up the package from Maccath," he says. "Hers was one of the ones that was already on board when we left. Unless she came up here afterwards, she would be back in Luskan."
He looks down at the closed box.
"I supposed once we're finished all of our deliveries up here we could head back to Fireshear and find a ship to Luskan. We might be able to find someone there to help us understand this a bit better," he says as he nods a the box.
“Hm.” Muharg sniffles sharply and lets go a long sigh. “If what you say is true, I guess you’re not to be blamed.” Nods at Raggamel trying to figure out how honest the man is being. “My apologies if I was a bit to harsh, but certain things can’t be tolerated.” Says while adjusting his belt.
He then turns to his companions “Qinfaren, Shad, do you have any magical means to keep the lockbox closed? We might also want to find a good smith and reinforce it the mundane way.”
Insight check on Raggamel: 22
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
Bjorn frowns, "We still have alot of deliveries to make just yet. Do you think it would make sense to leave the skull here with Raggamel and pick it up later?"
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
" 'S a real good idea, Bjorn, if he don't mind," Arogna says. "Shame to bring a package an' take it right away again, right?"
“Can you handle this, sir?” Inquires Muharg “I have to admit I don’t feel very comfortable leaving this around. But if you have no ill intentions with it, I guess I can deal with that”
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
Muharg studies Raggamel for a moment. Muharg deduces that Raggamel is being honest with his words, though there seems to be something that man is keeping a secret.
"No, I don't mind," Raggamel replies. "I am not always here though. When I leave, I will have to leave Kal with Ogden downstairs. Neither of us will do anything with her. It's the business of Ten-Towns that concerns us most."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"I'm sorry, Muharg, but the Cat Lord likes to open things rather than keep them shut. He expects the same of his devotees." He thinks for a moment. "Luskan wasn't much warmer than this place was it? Like Bjorn, I think we should finish the deliveries."
He thinks of the Cat Lord pushing him North before he'll look at Raggamel. "I intend no disrespect," he says, "but it might be useful for us to have a box of undead dragon to pop open in a fight. Quite startling for those that disagree with us." In fact, if the box is close, he'll reach out to touch it.
Death on the Water and Baldur's Gate Bodyguard
Qinfaren shakes his head at Muharg's question.
"No, the powers granted to me have little sway over steel," Qinfaren says. "A small animal I could keep tangled up or friendly, but not an undead dragon skull."
He claps his hands together and rubs his stomach.
"Now, we've made this delivery," he starts. "Nice warm stew, hot cider and a nap would be grand right about now. Then we could discuss our next delivery?"
Bjorn raises an eyebrow at Shad's words, "I don't think that dragon is going to be helping us anytime soon. It is just a skull after all. And if it could somehow get back its body, it is just as likely to do you harm as help you."
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
“Just before we leave, Raggamel, I’d like to know a bit more about the person we’re leaving this.... aberration with. We reckon you’re hiding from someone, authorities seemingly, may we inquire what are you accused for? I’m trusting what you say about Maccath and yourself is true, but I hope you’ll understand my concerns.”
He adjusts his belt and thinks for a second “Oh, and just another question, how did you and Macath meet?”
Muharg Sunborn | Dwarf | Paladin | Chilling Adventures in the North
-----
"We met on a chance encounter. We just happened to be in the same place at the same time, and we got to talking. As simple as really," Raggamel replies. "Though you are right, I am a wanted man. Though not for a reason you might suspect. No, I am wanted for helping people in need. You might even call me a vigilante, others a hero. But I make no such claims. I just help where I can. These are strange times after all."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax