Trinjya has some experience with groups of animals approaching campsites, although it had mostly been wolfs and not what ever strange creatures those are. Usually, the animals retreated as soon as they learned that it can be very painful to get too close and Trinjya is determined to teach those bat creatures that lesson. She draws her dagger and flings it at the one closest to her.
This post has potentially manipulated dice roll results.
Trinjya casually flings a dagger that skewers one of the bat-like creatures, and it squeals as it plummets into the river... taking her dagger with it.
Clem's boy that was on watch fires off his crossbow at one of them, but it goes wide.
Attack: 21 Damage: 10
The flappy little "pumpers" swarm over the party, a bit clumsy as they hit you and try to cling on, rather like being hit with a thrown wet sock wadded up in a ball. A sock ball that then tries to grab hold of you with graspy little pincers and jab a questing tube-like little mouth into your flesh.
Two on Horatio
Attack: 24 Damage: 4
Attack: 14 Damage: 4
Two on Clem
Attack: 13 Damage: 6
Attack: 9 Damage: 6
Two on Sirq
Attack: 20 Damage: 7
Attack: 14 Damage: 5
Two on Samael
Attack: 10 Damage: 6
Attack: 18 Damage: 5
Two on Morn
Attack: 6 Damage: 6
Attack: 19 Damage: 7
Two on Clem's Son #1
Attack: 15 Damage: 4
Attack: 19 Damage: 6
Two on Clem's Son #2
Attack: 19 Damage: 6
Attack: 17 Damage: 7
Two on Clem's Son #3
Attack: 15 Damage: 7
Attack: 12 Damage: 5
One on Trinjya
Attack: 24 Damage: 5
Clem's middle boy is the only one to fend off all comers, and the rest of you aren't so lucky, everyone having at least one of the flying creatures attach and feeling the unease as the questing proboscis worms its way through your flesh.
"Get 'em off ya!", Clem bellows, "It's worse once they start pumping!"
((Everyone give me a Stress WIS Save please!))
((If anyone has anything that would negate or mitiage the attacks/damage, let me know, I was just going off the AC in your sheets.))
((You can use your action to grasp and remove an attached pumper, either on yourself or others. You can also attack them, though ones that are one yourself or others may get half cover from you, depending on the attack.))
This post has potentially manipulated dice roll results.
As a reaciton, Horatio speaks a word that seems to drip through the sieve of his clenched teach, Flames burst from him as he casts hellish rebuke on the second Pumper to attach! He reaches towards the creature, now suckling on his exposed shoulder, wrapping it with dark flame!
DC 14 dex save (perhaps at disadvantage, since the creature attached itself to me) or else take 23 fire damage, half on successful save. If the creature is reduced to 0 HP, Horatio gains 7 temporary HP from The Dark One's Blessing.
Stress WIS save: 19
He will use his action on his turn to carefully remove the pumper from now greedily sucking at his thigh, grasping it firmly before tossing it out into midair off the side of the boat. He glares at it for a moment, then ends his turn.
((That's enough overkill that I'll say you got both of them off of you! And take no Stress... in fact, you feel a bit better than you did before the fight started. You can instead use your action to pull one free from someone else if you'd like, or deal with one of the 4 still on the wing?))
(Hold up... where’d the other 5 HP go? Also is it too late for Sirq to use his reaction to use Cutting Words on the pumper?)
Stress check: 0
As the pumpers fly around Sirq, he tries to swat them away, yelling “Ay, geroff me you bloke!” at one that comes almost too close to him (reduces pumpers attack roll by 6 if still applicable). Almost without thinking, he rushes over to Samael who looks most hurt, to try to wrench a pumper off of him. “Don’t worry, I’m here for you. We’ll keep you alive,” he comforts Samael as he plucks of the pumper. (Bonus action: 1st level healing word on Samael for 5 hp)
Morn looks at the flying creatures flapping around him. The one that managed to hit him flashes before his eyes, revealing how it plans to attack. Morn chuckles, "I don't think so little thing," and dodges the attack (Uses one of his portents to change the attack roll from 13 to 6 making it a miss).
Samael is somewhat unnerved, and decides to pull a crazy move. "JOIN ME, AS I SEND YOU TO THE MASTER!" And he casts burning hands to do damage to the two on him and any others nearby Attack: 16 Damage: [roll](if([roll:-1:critical], =0, 4d6, 2{4d6}.expand()))[/roll
Samael is somewhat unnerved, and decides to pull a crazy move. "JOIN ME, AS I SEND YOU TO THE MASTER!" And he casts burning hands to do damage to the two on him and any others nearby Attack: 16 Damage: Unable to parse dice roll.
hold on, roll got ****ed by word insert.
edit: fine doing damage rolls again Attack: 2 Damage: 8
((Oops, sorry Sirq, I copied the formatting from Horatio and increased your max, but not your current. You can totally use your Cutting Words, but just as a reminder to anyone expending X/long rest resources (including spell slots for most classes), that a long rest won't happen until you're back in town and recuperating. An overnight sleep is a short rest!))
((Yep, just wanted to let folks confirm use of resources, and then going to let H go before processing any more turns.))
It certainly looked like Sirq and Morn had gotten bit, but after a bit of yelling at their attackers, both manage to get away unscathed (and unstressed as a result).
Samael actually feels a little LESS stressed. Getting attacked by weird flying biting things in the night apparently is less of a drain than spending a day working physical labor.
Horatio will use his now free and floating action to remove a pumper from Clem, who seems to be having a rough time of it with two of the beasts still hanging from him like obscene ornaments.
Clem nods his thanks, and ignoring the other one on him for now, hurries to his youngest, swinging his fists to try to pummel them free, managing to crush both of the creatures.
Attack: 23 Damage: 3
Attack: 22 Damage: 3
Sirq rushes to Samael and pulls a pumper off of him. ((Holding onto it, or releasing it?)) He also calls encouragement to his companion, bolstering Samael's health.
((Samael, you currently have one on you, do you still want to use burning hands on it, or do you want to try to get as many as possible? I'd say you can get two of the fliers without endangering one of your companions.))
As Trinjya leaps into action, she sees multiple small forms flapping about, they are about two hands across, and vaguely 'bat-like'.
Clem: 13
Clem's Boys: 11
"Pumpers": 17
Trinjya --> "Pumpers" --> Horatio --> Clem --> Sirq --> Samael --> Morn --> Clem's Boys
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Trinjya has some experience with groups of animals approaching campsites, although it had mostly been wolfs and not what ever strange creatures those are. Usually, the animals retreated as soon as they learned that it can be very painful to get too close and Trinjya is determined to teach those bat creatures that lesson. She draws her dagger and flings it at the one closest to her.
Attack: 21
Damage: 7
((Trinjya, roll me a d20 for luck.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
5
Trinjya casually flings a dagger that skewers one of the bat-like creatures, and it squeals as it plummets into the river... taking her dagger with it.
Clem's boy that was on watch fires off his crossbow at one of them, but it goes wide.
Attack: 21 Damage: 10
The flappy little "pumpers" swarm over the party, a bit clumsy as they hit you and try to cling on, rather like being hit with a thrown wet sock wadded up in a ball. A sock ball that then tries to grab hold of you with graspy little pincers and jab a questing tube-like little mouth into your flesh.
Two on Horatio
Attack: 24 Damage: 4
Attack: 14 Damage: 4
Two on Clem
Attack: 13 Damage: 6
Attack: 9 Damage: 6
Two on Sirq
Attack: 20 Damage: 7
Attack: 14 Damage: 5
Two on Samael
Attack: 10 Damage: 6
Attack: 18 Damage: 5
Two on Morn
Attack: 6 Damage: 6
Attack: 19 Damage: 7
Two on Clem's Son #1
Attack: 15 Damage: 4
Attack: 19 Damage: 6
Two on Clem's Son #2
Attack: 19 Damage: 6
Attack: 17 Damage: 7
Two on Clem's Son #3
Attack: 15 Damage: 7
Attack: 12 Damage: 5
One on Trinjya
Attack: 24 Damage: 5
Clem's middle boy is the only one to fend off all comers, and the rest of you aren't so lucky, everyone having at least one of the flying creatures attach and feeling the unease as the questing proboscis worms its way through your flesh.
"Get 'em off ya!", Clem bellows, "It's worse once they start pumping!"
((Everyone give me a Stress WIS Save please!))
((If anyone has anything that would negate or mitiage the attacks/damage, let me know, I was just going off the AC in your sheets.))
((You can use your action to grasp and remove an attached pumper, either on yourself or others. You can also attack them, though ones that are one yourself or others may get half cover from you, depending on the attack.))
Horatio --> Clem --> Sirq --> Samael --> Morn --> Clem's Boys --> Trinjya --> "Pumpers" -->
Trinjya, AC14, (18/24): (- 6 HP, 1 attached)
Horatio, AC10, (15/18): (+7 -10 HP = -3 HP, 2 attached)
Clem: (-9 HP, 2 attached)
Sirq, AC14, (15/24): (Stress: 2, -4 HP, 1 attached)
Samael, AC13, (14/27): (Stress: 1, -13 HP, 2 attached)
Morn, AC12, (13/17): (-4 HP, 1 attached)
Clem's oldest: (-10 HP, 2 attached)
Clem's middlest: (-0 HP, 0 attached)
Clem's youngest: (- 12 HP, 2 attached)
Pumpers: (X/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?)
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
As a reaciton, Horatio speaks a word that seems to drip through the sieve of his clenched teach, Flames burst from him as he casts hellish rebuke on the second Pumper to attach! He reaches towards the creature, now suckling on his exposed shoulder, wrapping it with dark flame!
DC 14 dex save (perhaps at disadvantage, since the creature attached itself to me) or else take 23 fire damage, half on successful save. If the creature is reduced to 0 HP, Horatio gains 7 temporary HP from The Dark One's Blessing.
Stress WIS save: 19
He will use his action on his turn to carefully remove the pumper from now greedily sucking at his thigh, grasping it firmly before tossing it out into midair off the side of the boat. He glares at it for a moment, then ends his turn.
Ash drifts on the breeze... it smells foul.
((That's enough overkill that I'll say you got both of them off of you! And take no Stress... in fact, you feel a bit better than you did before the fight started. You can instead use your action to pull one free from someone else if you'd like, or deal with one of the 4 still on the wing?))
Horatio --> Clem --> Sirq --> Samael --> Morn --> Clem's Boys --> Trinjya --> "Pumpers" -->
Trinjya, AC14, (18/24): (1 attached)
Horatio, AC10, (15+7/18):
Clem: (-9 HP, 2 attached)
Sirq, AC14, (15/24): (Stress: 2, 1 attached)
Samael, AC13, (14/27): (Stress: 1, 2 attached)
Morn, AC12, (13/17): (1 attached)
Clem's oldest: (-10 HP, 2 attached)
Clem's middlest: (-0 HP, 0 attached)
Clem's youngest: (- 12 HP, 2 attached)
Pumpers: (X/X/X/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?)
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
(Hold up... where’d the other 5 HP go? Also is it too late for Sirq to use his reaction to use Cutting Words on the pumper?)
Stress check: 0
As the pumpers fly around Sirq, he tries to swat them away, yelling “Ay, geroff me you bloke!” at one that comes almost too close to him (reduces pumpers attack roll by 6 if still applicable). Almost without thinking, he rushes over to Samael who looks most hurt, to try to wrench a pumper off of him. “Don’t worry, I’m here for you. We’ll keep you alive,” he comforts Samael as he plucks of the pumper. (Bonus action: 1st level healing word on Samael for 5 hp)
Morn looks at the flying creatures flapping around him. The one that managed to hit him flashes before his eyes, revealing how it plans to attack. Morn chuckles, "I don't think so little thing," and dodges the attack (Uses one of his portents to change the attack roll from 13 to 6 making it a miss).
Wisdom Save: 6
23 wis save roll
16 dex save roll
Samael is somewhat unnerved, and decides to pull a crazy move. "JOIN ME, AS I SEND YOU TO THE MASTER!" And he casts burning hands to do damage to the two on him and any others nearby Attack: 16 Damage: [roll](if([roll:-1:critical], =0, 4d6, 2{4d6}.expand()))[/roll
hold on, roll got ****ed by word insert.
edit: fine doing damage rolls again Attack: 2 Damage: 8
((Oops, sorry Sirq, I copied the formatting from Horatio and increased your max, but not your current. You can totally use your Cutting Words, but just as a reminder to anyone expending X/long rest resources (including spell slots for most classes), that a long rest won't happen until you're back in town and recuperating. An overnight sleep is a short rest!))
Horatio --> Clem --> Sirq --> Samael --> Morn --> Clem's Boys --> Trinjya --> "Pumpers" -->
Trinjya, AC14, (18/24): (1 attached)
Horatio, AC10, (15+7/18):
Clem: (-9 HP, 2 attached)
Sirq, AC14, (20/24): (Stress: 2, 1 attached)
Samael, AC13, (14/27): (Stress: 1, 2 attached)
Morn, AC12, (13/17): (1 attached)
Clem's oldest: (-10 HP, 2 attached)
Clem's middlest: (-0 HP, 0 attached)
Clem's youngest: (- 12 HP, 2 attached)
Pumpers: (X/X/X/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?)
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
(OOC - used portent to mitigate that attack so won't be down on HP and none attached. See post above :) )
(OOC: Oh yeah, considering my AC is 14, my cutting words should negate the one pumper’s Attack that hit me.)
((Yep, just wanted to let folks confirm use of resources, and then going to let H go before processing any more turns.))
It certainly looked like Sirq and Morn had gotten bit, but after a bit of yelling at their attackers, both manage to get away unscathed (and unstressed as a result).
Samael actually feels a little LESS stressed. Getting attacked by weird flying biting things in the night apparently is less of a drain than spending a day working physical labor.
Horatio --> Clem --> Sirq --> Samael --> Morn --> Clem's Boys --> Trinjya --> "Pumpers" -->
Trinjya, AC14, (18/24): (1 attached)
Horatio, AC10, (15+7/18):
Clem: (-9 HP, 2 attached)
Sirq, AC14, (24/24): (Stress: 2, 0 attached)
Samael, AC13, (14/27): (Stress: 0, 2 attached)
Morn, AC12, (17/17): (0 attached)
Clem's oldest: (-10 HP, 2 attached)
Clem's middlest: (-0 HP, 0 attached)
Clem's youngest: (- 12 HP, 2 attached)
Pumpers: (X/X/X/?/?/?/?/?/?/?/?/?/?/?/?/?/?/?) (6 are flying, rest are attached)
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Horatio will use his now free and floating action to remove a pumper from Clem, who seems to be having a rough time of it with two of the beasts still hanging from him like obscene ornaments.
((Tossing it overboard, or holding onto it?))
Clem nods his thanks, and ignoring the other one on him for now, hurries to his youngest, swinging his fists to try to pummel them free, managing to crush both of the creatures.
Attack: 23 Damage: 3
Attack: 22 Damage: 3
Sirq rushes to Samael and pulls a pumper off of him. ((Holding onto it, or releasing it?)) He also calls encouragement to his companion, bolstering Samael's health.
((Samael, you currently have one on you, do you still want to use burning hands on it, or do you want to try to get as many as possible? I'd say you can get two of the fliers without endangering one of your companions.))
Samael --> Morn --> Clem's Boys --> Trinjya --> "Pumpers" --> Horatio --> Clem -->Sirq -->
Trinjya, AC14, (18/24): (1 attached)
Horatio, AC10, (15+7/18):
Clem: (-9 HP, 1 attached)
Sirq, AC14, (24/24): (Stress: 2, 0 attached)
Samael, AC13, (19/27): (Stress: 0, 1 attached)
Morn, AC12, (17/17): (0 attached)
Clem's oldest: (-10 HP, 2 attached)
Clem's middlest: (-0 HP, 0 attached)
Clem's youngest: (- 12 HP, 0 attached)
Pumpers: (X/X/X/X/X/?/?/?/?/?/?/?/?/?/?/?/?/?) (7 are flying, Sirq (maybe) has one, rest are attached)
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
(overboard)
(Sirq is going to hold on to it, hopefully to take a strike at it next round.)
AS MANY AS POSSIBLE. HELL AWAITS!