"Ugh!" Ritha winces in pain as two more of the harpies score her through her armor. Drawing her second sword, she attacks the harpy next to her, using both of her blades. As her blade sinks into harpy flesh, she feels the power of Thassa thrumming through her veins and flowing through her sword, sharpening its edge. "Hah!" she yells, slicing viciously at her attacker.
(oh, without bless, the first attack is a 10, and the second attack is still a natural 20. Actually, I used DM inspiration to reroll the first attack, which is now a dirty 20 without bless.)
You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.
If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.
Kanlos notes the loss of divine presence, but maintains his focus and lunges towards the nearest enemy engaged with an ally. (Bonus action to disengage if needed. And I need to remember I can do that reaction move too.)
Xerronios cries out in pain but manages to push the claw away. As the harpy moves away, the bard pulls out a potion of healing and downs the contents. He then shouts at Ritha, "You are a great fighter!"
Heal: 9
ooc: Ritha has an Inspiration Die: As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
Bite. Melee Weapon Attack: 22 to hit, reach 5 ft., one target. Hit: 3 piercing damage. (add 2 if a crit.) Claws. Melee Weapon Attack: 20 to hit, reach 5 ft., one target. Hit: 4 slashing damage. (add 3 if a crit.)
10 attacks Kanlos Bite. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 5 piercing damage. (add 3 if a crit.) Claws. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 4 slashing damage. (add 2 if a crit.)
11 attacks Io Bite. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 3 piercing damage. (add 2 if a crit.) Claws. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 4 slashing damage. (add 2 if a crit.)
14 attacks io Bite. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 4 piercing damage. (add 4 if a crit.) Claws. Melee Weapon Attack: 14 to hit, reach 5 ft., one target. Hit: 4 slashing damage. (add 1 if a crit.)
15 attempts to attack Kassiopeia
Wis save: 7 Bite. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 5 piercing damage. (add 2 if a crit.) Claws. Melee Weapon Attack: 17 to hit, reach 5 ft., one target. Hit: 3 slashing damage. (add 3 if a crit.)
This post has potentially manipulated dice roll results.
Io sees Xerrinos and Kass take some heavy blows. His other allies don't seem to be doing too well either. This left him distracted long enough for a Harpy to sneak an easy bite in. The bite was met with near-instant retaliation, this time not from any spell but from the cold uncaring steel of his sword. The whirlwind of sickles did not let up either as it they continued to fly around the harpies, making slashes as they passed by.
This post has potentially manipulated dice roll results.
Xerronios grunts in pain as the harpy sinks its fangs deep into his body. It almost drowns out the light scratch from the claws. Again, he pushes the creature away, then says "Why are you biting me? I don't really taste all that good and I'm not your rival. They are, the other harpies. Bards know things and I know...I can see in their eyes, the way they look at you...you're better than they are and they want to stop you, to take your share. If I were you, I'd stop them first. You're obviously the best of them."
As the Harpy turns away, Xerronios mutters softly to himself, healing a little of the damage just done.
ooc: Suggestion on the harpy (WIS DC 14) then [spell[Healing Word[/spell] as a bonus action, 7
(Kass's WIS save is 14, so none of that harpy's attacks hit her because of Sanctuary)
Ritha sees the harpy harrasing Kassiopeia fruitlessly and moves towards it, attacking it with her swords. "In Thassa's name, get away from her!" she yells hoarsely.
(If you are not injured just use first to hit roll, if you are injured already, take the best of the two attack rolls.)
was above every post ... so basically until you got injured they had normal attacks ... after you got bloodied they went into frenzy mode and got advantage) (just my interpretation ;-) )
"Ugh!" Ritha winces in pain as two more of the harpies score her through her armor. Drawing her second sword, she attacks the harpy next to her, using both of her blades. As her blade sinks into harpy flesh, she feels the power of Thassa thrumming through her veins and flowing through her sword, sharpening its edge. "Hah!" she yells, slicing viciously at her attacker.
Attack: 20
Damage: 5 slashing
Attack: 24 (crit)
Damage: 11 (5 + 3 crit + 3 Favored Foe)
(oh, without bless, the first attack is a 10, and the second attack is still a natural 20. Actually, I used DM inspiration to reroll the first attack, which is now a dirty 20 without bless.)
Con saves: 1: 11
2: 6
3: 9
Action: Healer's healing on herself: 8
Bonus Action: Spell: Sanctuary (on herself)
You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.
If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.
The first attack (as it was expected) did not break Kassiopeia's concentration, but the further attacks did manage to distract her.
(Bless is gone)
Kanlos notes the loss of divine presence, but maintains his focus and lunges towards the nearest enemy engaged with an ally. (Bonus action to disengage if needed. And I need to remember I can do that reaction move too.)
Attack: 14 Damage: 6+3
Xerronios cries out in pain but manages to push the claw away. As the harpy moves away, the bard pulls out a potion of healing and downs the contents. He then shouts at Ritha, "You are a great fighter!"
Heal: 9
ooc: Ritha has an Inspiration Die: As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
Tandor the White, Human Life Cleric
wis save vs toll dead: 5 and 20
Kanlos
Evades the talons of the one facing him and strikes down one facing Ritha.
Io
The spiritual blades miss the harpy they strike at this time, but the sound of a bell tolling takes another of the ones fighting Io down.
Ritha
Strikes at the single harpy still attacking her, doing dammage, but setting it up for the second strike, which removes the harpies head cleanly.
Xerronios
Heals with a potion and then inspires Ritha. Ritha you can add 1d6 to a roll in the next ten minutes.
Kassiopeia
Heals herself and brings up a protection on herself against further attacks.
7 attacks Xerronios
Bite. Melee Weapon Attack: 22 to hit, reach 5 ft., one target. Hit: 3 piercing damage. (add 2 if a crit.)
Claws. Melee Weapon Attack: 20 to hit, reach 5 ft., one target. Hit: 4 slashing damage. (add 3 if a crit.)
10 attacks Kanlos
Bite. Melee Weapon Attack: 9 to hit, reach 5 ft., one target. Hit: 5 piercing damage. (add 3 if a crit.)
Claws. Melee Weapon Attack: 16 to hit, reach 5 ft., one target. Hit: 4 slashing damage. (add 2 if a crit.)
11 attacks Io
Bite. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 3 piercing damage. (add 2 if a crit.)
Claws. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 4 slashing damage. (add 2 if a crit.)
14 attacks io
Bite. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 4 piercing damage. (add 4 if a crit.)
Claws. Melee Weapon Attack: 14 to hit, reach 5 ft., one target. Hit: 4 slashing damage. (add 1 if a crit.)
15 attempts to attack Kassiopeia
Wis save: 7
Bite. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 5 piercing damage. (add 2 if a crit.)
Claws. Melee Weapon Attack: 17 to hit, reach 5 ft., one target. Hit: 3 slashing damage. (add 3 if a crit.)
Group is up again.
Io sees Xerrinos and Kass take some heavy blows. His other allies don't seem to be doing too well either. This left him distracted long enough for a Harpy to sneak an easy bite in. The bite was met with near-instant retaliation, this time not from any spell but from the cold uncaring steel of his sword. The whirlwind of sickles did not let up either as it they continued to fly around the harpies, making slashes as they passed by.
Action: Long Sword: 9 Dmg: 6
BA: Spiritual Weapon: 14 Dmg: 12 Force
Xerronios grunts in pain as the harpy sinks its fangs deep into his body. It almost drowns out the light scratch from the claws. Again, he pushes the creature away, then says "Why are you biting me? I don't really taste all that good and I'm not your rival. They are, the other harpies. Bards know things and I know...I can see in their eyes, the way they look at you...you're better than they are and they want to stop you, to take your share. If I were you, I'd stop them first. You're obviously the best of them."
As the Harpy turns away, Xerronios mutters softly to himself, healing a little of the damage just done.
ooc: Suggestion on the harpy (WIS DC 14) then [spell[Healing Word[/spell] as a bonus action, 7
Tandor the White, Human Life Cleric
(Kass's WIS save is 14, so none of that harpy's attacks hit her because of Sanctuary)
Ritha sees the harpy harrasing Kassiopeia fruitlessly and moves towards it, attacking it with her swords. "In Thassa's name, get away from her!" she yells hoarsely.
Attack: 12 (9 + 3 Bardic Inspiration)
Damage: 5
Attack: 26
Damage: 11
Kanlos steadies himself and strikes at the nearest harpy.
Attack: 26 Damage: 9
(not sure if there are any Harpies alive ... I'm assuming the one (#15) in melee was slain by Ritha)
Bonus Action: Spiritual Weapon attack: 22 - potential damage : 10
(in case any Harpy is still around)
(if out of melee)
Kassiopeia will move over to Kanlos and apply some bandages (Healer healing) : 9
"Please be safe."
(P.S. forgot Sanctuary DC is 14)
ooc: Maybe I missed something but why are the harpies attacking with advantage?
Tandor the White, Human Life Cleric
(I believe they get advantage against wounded targets.)
OOC: they had advantage for the first round of attacks and I didn’t see anything at all about advantage in the MM. just wondering what I’m missing.
Tandor the White, Human Life Cleric
(ooc post 628:
(If you are not injured just use first to hit roll, if you are injured already, take the best of the two attack rolls.)
was above every post ... so basically until you got injured they had normal attacks ... after you got bloodied they went into frenzy mode and got advantage) (just my interpretation ;-) )
OOC: I see...he’s using the harpies from Theros...makes sense
Tandor the White, Human Life Cleric
It is a Theros game after all... Yes, they had straight-up attacks until you were injured, after that it is blood-frenzie.