With the Hag paralyzed, Io decides to step between the remaining Hag and his allies. He moves to the south end of the ship, placing himself between Kanlos and Hag2. While he moves, he sends flaming hands toward the paralyzed hag in an attempt to end it. Then he causes a trio of small scythes to appear which swing into the paralyzed Hag.
Chill Touch Vs Paralyzed Hag: 7 (Adv: 7) Dmg: 7 Necrotic BA: Spiritual Weapon Vs Paralyzed Hag: 16 (Adv: 22) Dmg: 8 Force
If Hag1 is not Paralyzed by Hold Person:
Io moves just north of the Hag2 to give the hags trouble with moving around the ship. While he moves, he unleashes a combination of flaming hands and small scythes at the Hag that everyone else is attacking in an attempt to take it out before it can do much more harm.
Chill Touch Vs Hag1: 9 Dmg: 4 Necrotic BA: Spiritual Weapon Vs Hag1: 11 Dmg: 6 Force
EDIT: Forgot Bless. Paralyzed Scenario - Chill Touch: Doesn't matter due to double Nat1s Paralyzed Scenario - BA attack: 1
Not Paralyzed Scenario - Chill Touch: 3 Not Paralyzed Scenario - BA attack: 2
Kassiopeia Is able to save against the sight of the hideous hags, but misses with her lance of radiant light.
Ritha I'll take your word on the save, so you can be no longer frightened. Your magic missiles strike hom on hag1.
Xerronios Casts hold person on Hag1, who is unaffected by the spell, as she is not a humanoid.
Io Moves north of Hag2, but sends his magic at Hag1. The grasping hand from his first spell misses the hag, but his spiritual weapon strikes true, harming the hag.
sea hags #1 moves and attacks Io... Claws. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 8 slashing damage. (add 10 if a crit.) #2 attacks Io... Claws. Melee Weapon Attack: 14 to hit, reach 5 ft., one target. Hit: 10 slashing damage. (add 5 if a crit.)
Xerronios curses, and then roars in frustration as he realizes that, despite their physical appearance, these creatures are not humanoid. Strumming a few chords on his lute, Xerronios calls out in an odd and disturbing voice, too low to be caught by his companions, aimed at the hag nearest the rail.
Cast Dissonant Whispers on Hag 2, Save DC 14 or take 13 Bonus Action Unsettling Words on Hag 2. It gets 5 off its save.
ooc: If Hag 2 is no longer a viable target, he will go after Hag 1. If Hag 1 is not viable, will hold action until one of them becomes viable. If no viable targets, will do nothing. Xerronios will move as needed to keep the Hags in range (30') but will stay outside of melee range.
This post has potentially manipulated dice roll results.
Io blocks the Hags claws with his shield. Then he goes in for a counter attack. He throws his fist in the air sending a ringing sound through the hags mind. Then he points to the hags and the spinning scythes launch towards them like arrows from a bow.
Action: Toll the dead Vs Both Hags (Reaper Ability lets me target 2 creatures with a necromancy cantrip that usually targets 1 if they are within 5ft of each other): WIS 14 or take 4 Necrotic damage.
BA: Spiritual Weapon Attack VS Hag1 (Hag2 if 1 dies): 12 + 1 Dmg: 5 Force
((OOC: I should probably ask: Are the Optional Class Features from Tasha in play?))
It just takes time to wind up the crossbow string to fire it again.
Aiming at Hag 2 Kassiopeia pulls the trigger in the hope of a better result than the „unguided bolt“:
Attack: 19
Damage (potential): 8 - (if critical add: 7 )
Afterward Kassiopeia moves a bit south, towards the rail, to avoid having to shoot over her comrades and starts cranking the winch to ready another shot.
Kanlos Sends an arrow at one of the hags, but the hag manages to dodge the bolt.
Kassiopeia Taking time to recrank her crossbow, she sends another bolt at one of the hags, this time the squeltch of the bolt driving into the putrid body is satisfyingly loud.
Ritha Ritha moves and attacks hag1, slicing into the hag twice for damage.
Xerronios Casts a spell while distracting the hag from concentrating on withstanding the magic. Hag2 turns to flee, clutching her head. (Io can have an attack of opportunity as she prepares to jump off of the ship.)
Io Casts Toll the dead, only one hag would be there by the time you cast it, as Hag2 is either dead (due to your opportunity attack,) or fled into the waves. Hag1 takes minor necrotic damage as she fails her save. The spiritual blades then bite into her, doing more damage, but she is still up. (OOC: Yes Tasha's is in play.)
sea hags Hag1 moves to jump overboard as well. Ritha can have an attack of opportunity on her.
Ritha and Io I need those attacks of opportunity...
Both hags leap off of the ship, Io narrowly missing #2, while #1 gets a wicked slash down her side, but still manages to jump clear.
A few moments pass and neither hag returns to the ship. The remaining giant crabs, the few the crew has not destroyed, slink away as well, returning to the water.
Combat is over.
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If Hag1 is Paralyzed by Hold Person:
With the Hag paralyzed, Io decides to step between the remaining Hag and his allies. He moves to the south end of the ship, placing himself between Kanlos and Hag2. While he moves, he sends flaming hands toward the paralyzed hag in an attempt to end it. Then he causes a trio of small scythes to appear which swing into the paralyzed Hag.
Chill Touch Vs Paralyzed Hag: 7 (Adv: 7) Dmg: 7 Necrotic
BA: Spiritual Weapon Vs Paralyzed Hag: 16 (Adv: 22) Dmg: 8 Force
If Hag1 is not Paralyzed by Hold Person:
Io moves just north of the Hag2 to give the hags trouble with moving around the ship. While he moves, he unleashes a combination of flaming hands and small scythes at the Hag that everyone else is attacking in an attempt to take it out before it can do much more harm.
Chill Touch Vs Hag1: 9 Dmg: 4 Necrotic
BA: Spiritual Weapon Vs Hag1: 11 Dmg: 6 Force
EDIT: Forgot Bless.
Paralyzed Scenario - Chill Touch: Doesn't matter due to double Nat1s
Paralyzed Scenario - BA attack: 1
Not Paralyzed Scenario - Chill Touch: 3
Not Paralyzed Scenario - BA attack: 2
I forgot Ritha's end-of-turn frightened WIS save: 7 + 1
If that fails by 6 or less I'll use the bardic inspiration dice: 1
I don't even know anymore at first it was a 14+1 and then I went in to put the bardic inspo dice bit and it turned into a 7+1
Do not like the forum dice roller, it's always messing up, seriously.
Xerronios end of turn Save 23
Tandor the White, Human Life Cleric
Kanlos will instead take his steady shot at hag 2 (hag 1 if hag 2 is already dead).
Attack: 18 Damage: 15 (Sneak attack included due to advantage from Steady Shot)
I believe we are waiting on Kassiopeia...
(#455 and #456 ... Kassiopeia saved against Hag 2 + missed guiding bolt aimed at hag 1)
Kanlos
Kanlos shoots hag2, doing damage.
Kassiopeia
Is able to save against the sight of the hideous hags, but misses with her lance of radiant light.
Ritha
I'll take your word on the save, so you can be no longer frightened. Your magic missiles strike hom on hag1.
Xerronios
Casts hold person on Hag1, who is unaffected by the spell, as she is not a humanoid.
Io
Moves north of Hag2, but sends his magic at Hag1. The grasping hand from his first spell misses the hag, but his spiritual weapon strikes true, harming the hag.
sea hags
#1 moves and attacks Io...
Claws. Melee Weapon Attack: 15 to hit, reach 5 ft., one target. Hit: 8 slashing damage. (add 10 if a crit.)
#2 attacks Io...
Claws. Melee Weapon Attack: 14 to hit, reach 5 ft., one target. Hit: 10 slashing damage. (add 5 if a crit.)
Please post next actions...
Map:
Updated Map
ooc: That is SO not fair. The picture is humanoid...that is downright cheating! LOL
Tandor the White, Human Life Cleric
Xerronios curses, and then roars in frustration as he realizes that, despite their physical appearance, these creatures are not humanoid. Strumming a few chords on his lute, Xerronios calls out in an odd and disturbing voice, too low to be caught by his companions, aimed at the hag nearest the rail.
Cast Dissonant Whispers on Hag 2, Save DC 14 or take 13
Bonus Action Unsettling Words on Hag 2. It gets 5 off its save.
ooc: If Hag 2 is no longer a viable target, he will go after Hag 1. If Hag 1 is not viable, will hold action until one of them becomes viable. If no viable targets, will do nothing. Xerronios will move as needed to keep the Hags in range (30') but will stay outside of melee range.
Tandor the White, Human Life Cleric
Io blocks the Hags claws with his shield. Then he goes in for a counter attack. He throws his fist in the air sending a ringing sound through the hags mind. Then he points to the hags and the spinning scythes launch towards them like arrows from a bow.
Action: Toll the dead Vs Both Hags (Reaper Ability lets me target 2 creatures with a necromancy cantrip that usually targets 1 if they are within 5ft of each other):
WIS 14 or take 4 Necrotic damage.
BA: Spiritual Weapon Attack VS Hag1 (Hag2 if 1 dies): 12 + 1 Dmg: 5 Force
((OOC: I should probably ask: Are the Optional Class Features from Tasha in play?))
Growling in frustration, Ritha rushes up towards the first hag harassing Io and slices at her with her swords.
Scimitar Attack: 23 + 4
Damage: 6 mag. slashing
Shortsword Attack: 12 + 3
Damage: 8 mag. piercing
Kanlos will back away (D12) and fire another arrow at hag 2.
Attack: 11 Damage: 16+4 (blessed, sneak attack included in damage roll)
(bless adds to your attack roll, not your damage roll)
Unless I missed it again, which is possible, I believe we are waiting on Kassiopeia.
(Yes, but I just add it in on the end since I use the dice roller function)
It just takes time to wind up the crossbow string to fire it again.
Aiming at Hag 2 Kassiopeia pulls the trigger in the hope of a better result than the „unguided bolt“:
Attack: 19
Damage (potential): 8 - (if critical add: 7 )
Afterward Kassiopeia moves a bit south, towards the rail, to avoid having to shoot over her comrades and starts cranking the winch to ready another shot.
Kanlos
Sends an arrow at one of the hags, but the hag manages to dodge the bolt.
Kassiopeia
Taking time to recrank her crossbow, she sends another bolt at one of the hags, this time the squeltch of the bolt driving into the putrid body is satisfyingly loud.
Ritha
Ritha moves and attacks hag1, slicing into the hag twice for damage.
Xerronios
Casts a spell while distracting the hag from concentrating on withstanding the magic. Hag2 turns to flee, clutching her head. (Io can have an attack of opportunity as she prepares to jump off of the ship.)
Io
Casts Toll the dead, only one hag would be there by the time you cast it, as Hag2 is either dead (due to your opportunity attack,) or fled into the waves. Hag1 takes minor necrotic damage as she fails her save. The spiritual blades then bite into her, doing more damage, but she is still up.
(OOC: Yes Tasha's is in play.)
sea hags
Hag1 moves to jump overboard as well. Ritha can have an attack of opportunity on her.
Ritha and Io I need those attacks of opportunity...
"Where are you going?" Io says as he quickly draws his long sword and slashes at the Hag's back.
Long Sword AoO: 9 + Bless: 2 Dmg: 3
"Infidel!" Ritha cries, slashing down with her scimitar.
Attack: 7 + 3
Damage: 10
Both hags leap off of the ship, Io narrowly missing #2, while #1 gets a wicked slash down her side, but still manages to jump clear.
A few moments pass and neither hag returns to the ship. The remaining giant crabs, the few the crew has not destroyed, slink away as well, returning to the water.
Combat is over.