Velshir moves forward swiftly engaging Wolf5 who doesn't have the benefit of cover to help evade his attacks. It avoids the club but yelps at the fist blow to the side of its head causing severe injury to the beast blood pouring from its ear and splattering the brush as it tries to shake the pain away.
This post has potentially manipulated dice roll results.
Initiatives so far: Prentiss 3 (-7 hp?) ; CalPol 20 (-6hp) ; Velshir 17 (+2 AC) ; Joshua 17 (-10hp)(Held action) ; Wolf4 14 ; Wolf3 12 ; Wolf1 10 ; Wolf6 10 ; Wolf5 8 (-7 hp) ; Wolf2 6 ; Wolf7 6 ; [Loren (-7 hp) Held action - please roll init when you can CalPol will start a new round]
Wolf4 rushes forwards biting at Loren Attack: 10 Damage: 7 missing the dodgy little halfling
Wolf3 runs forward lunging at Joshua Attack: 19 Damage: 6 taking a wicked bite out of his side. Please roll Str save vs DC 11 to avoid being knocked prone.
Wolf1 moves swiftly through the trees snarling and leaping at Velshir with his pack-mate Attack: 24 Damage: 15 but Velshir's quick moves dodge causing the wolf to fly by him.
Wolf6 rushes as CalPol also leaping at him Attack: 6 Damage: 5 landing on his chest biting at the chain. Please also roll a Save vs Str 11 DC or be knocked prone.
Wolf5 snaps again at Velshir leaping and trying to bring him down Attack: 14 Damage: 9 but again, the monk slips and dodges the creature making it look incredibly easy.
Wolf2 also heads for Loren Attack: 8 Damage: 8 leaping up onto him trying to knock him down. Please roll Str save vs DC 11 or be knocked prone
Wolf7 picks up to a fierce speed, dodging around CalPol(Does Cal Impose a Disadvantage or take an Opportunity attack? Disregard if you fail Str Save) to get to Prentiss Attack: 16 Damage: 7
This post has potentially manipulated dice roll results.
Apologies, training for a new position at work eating up my time.
Joshua not seeing the threat right away will step back 15 feet behind the front liners and ready a Fire Bolt for the first one to emerge from the woods. (Sees wolf4 going after Loren first)
Attack: 15 Damage: 7
Not being quick enough Joshua is grabbed by one of the wolves (Str save: 7) but manages to pull away
Prentiss gets up (for half his movement), scratched and bleeding from the wolf's attack. His eyes glow ice blue and he grasps the crystal at his neck uttering a low rumbling noise that sounds like an animal getting ready to roar.
He casts Dragon's Breath as his bonus action and then uses his action to sear the wolf with an icy blast of pure frozen air (at an angle to avoid catching Cal Pol, 15ft cone).
Wolf must make a DC13 Dex save or take 9 cold damage, half on a successful save.
Joshua distracted by the Wolf4 rushing at Loren doesn't see Wolf3 rush and bite him, but shoves him off moving back 15' avoiding getting knocked down. He then blasts Wolf4 with a fire bolt burning a patch of fur to the skin.
Loren attempts to maintain his footing against the wolf's assault 13 and succeeds responding with a slash with his shortsword to Wolf2 Attack: 7 Damage: 7 followed by a swipe with his dagger at the other Wolf4 Attack: 19 Damage: 3
Prentiss is knocked prone but recovers quickly rising scratched and bleeding from the wolf's attack. His eyes ice blue, grasping the crystal at his neck a low rumbling building deep in his throat causing the wolf's fur to bristle just before an icy blast of pure frozen air erupts forth. The Wolf7 attempts to dodge the blast 20and succeeds but takes 4 damage from being so close.
Loren's initiative for next round 16
(corrected Wolf7 save as rerolled and manipulated banner appeared to original roll instead of making new post)
This post has potentially manipulated dice roll results.
3Cal pol Casts hunters mark on the closest wolf and hits the wolf with his battle axe.
14 attack
5 damage
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
As the sun catches the shine ofCalPol'sflowing hair, he points atWolf6hunter's mark 'ing his target. The metal of his axe shining as it sings through the air obliterating his target. Wolf6is dead. You may mark another target in the Bonus Action portion of your next move.
Joshuasends two magic missile energy bolts unerringly atWolf4andWolf2.Further injuring, now severely,Wolf4and killingWolf2. (please roll two Wild Surge - missed last turn)
Wolf4 leaps again atLoren seemingly energized by having a pack-mate nearby Attack: 14 Damage: 6further injuring the halfling who tries to maintain his ground Str Save Vs DC 11 7and fallsproneunder the weight of the beast.
Wolf3rushes after its elusive prey - chasingJoshua. Attack: 15 Damage: 6but misses the Sorcerer
Lorenimmediately gets to his feet, the angry little rogue attacks, blades flashing. Shortsword Attack: 10 Damage: 6 then Attack: 18 Damage: 3 resulting in a howl of pain from Wolf3 but it still stands.
Wolf1continues forward to attackCalPol seeing the new target having just killed its pack-mate. It leaps to bite at the glistening paladin. Attack: 9 Damage: 10 but continuing with its ill-luck, misses its target.
Wolf7 leaps again at Prentiss Attack: 18 Damage: 6 CalPol reacts attempting to shield the nearby Sorcerer with an extension of his shield (rerolling to reflect Disadvantage caused by shield) Attack: 15 Damage: 7 and just as the beast is about to bite into Prentiss, it is thrown away with a faintly surprised wolfish expression as its tasty sorcerer morsel is stolen from it.
Prentiss' move
Busy people recap - CalPol mark new target for next roll, Joshua 2 Wild Surge rolls pls, damage for all characters correct in bar. Please all keep track of spells slots. Map soon
Cal pol moves over to Loren and places his hand on the halflings shoulder. Winks at him and says “you’re doing great.” Restoring 10 hp through his lay on hands trait.
he moves his hunters mark to the wolf closest to Loren
@CalPol this move could potential provoke an opportunity attack from wolf 1 who is presently attacking you. (I should have moved it forward on map, when it missed velshir, it attacked you on its next turn.) Please let me know prior to your move if you wish to change this action - noting this for next turn.
I will be using an * next to anyone's name that I have seen the next move for. Another DM(Gruba) does this and I think it will be extremely helpful.
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Velshir’s move described above
(sorry - I knew that!)
Initiatives so far: Joshua 17 ; Wolf4 14 ; Wolf3 12 ; Wolf1 10 ; Wolf6 10 ; Wolf5 8 (-7 hp); Wolf2 6 ; Wolf7 6 ; Prentiss 3 ; CalPol 20 ; Velshir 17 (+2 AC) ; (Loren please roll when you can)
Velshir moves forward swiftly engaging Wolf5 who doesn't have the benefit of cover to help evade his attacks. It avoids the club but yelps at the fist blow to the side of its head causing severe injury to the beast blood pouring from its ear and splattering the brush as it tries to shake the pain away.
Joshua's Turn (let me know if I missed yours)
(going to give Joshua a little more time to post as the wolves are next)
Initiatives so far: Prentiss 3 (-7 hp?) ; CalPol 20 (-6hp) ; Velshir 17 (+2 AC) ; Joshua 17 (-10hp)(Held action) ; Wolf4 14 ; Wolf3 12 ; Wolf1 10 ; Wolf6 10 ; Wolf5 8 (-7 hp) ; Wolf2 6 ; Wolf7 6 ; [Loren (-7 hp) Held action - please roll init when you can CalPol will start a new round]
Wolf4 rushes forwards biting at Loren Attack: 10 Damage: 7 missing the dodgy little halfling
Wolf3 runs forward lunging at Joshua Attack: 19 Damage: 6 taking a wicked bite out of his side. Please roll Str save vs DC 11 to avoid being knocked prone.
Wolf1 moves swiftly through the trees snarling and leaping at Velshir with his pack-mate Attack: 24 Damage: 15 but Velshir's quick moves dodge causing the wolf to fly by him.
Wolf6 rushes as CalPol also leaping at him Attack: 6 Damage: 5 landing on his chest biting at the chain. Please also roll a Save vs Str 11 DC or be knocked prone.
Wolf5 snaps again at Velshir leaping and trying to bring him down Attack: 14 Damage: 9 but again, the monk slips and dodges the creature making it look incredibly easy.
Wolf2 also heads for Loren Attack: 8 Damage: 8 leaping up onto him trying to knock him down. Please roll Str save vs DC 11 or be knocked prone
Wolf7 picks up to a fierce speed, dodging around CalPol (Does Cal Impose a Disadvantage or take an Opportunity attack? Disregard if you fail Str Save) to get to Prentiss Attack: 16 Damage: 7
Prentiss' move will be next (see OOC)
6 Strength save
Apologies, training for a new position at work eating up my time.
Joshua not seeing the threat right away will step back 15 feet behind the front liners and ready a Fire Bolt for the first one to emerge from the woods. (Sees wolf4 going after Loren first)
Attack: 15 Damage: 7
Not being quick enough Joshua is grabbed by one of the wolves (Str save: 7) but manages to pull away
Prentiss Strength save 8
Prentiss gets up (for half his movement), scratched and bleeding from the wolf's attack. His eyes glow ice blue and he grasps the crystal at his neck uttering a low rumbling noise that sounds like an animal getting ready to roar.
He casts Dragon's Breath as his bonus action and then uses his action to sear the wolf with an icy blast of pure frozen air (at an angle to avoid catching Cal Pol, 15ft cone).
Wolf must make a DC13 Dex save or take 9 cold damage, half on a successful save.
Error with the damage roll, so doing it again: 10
Edit: Ah it's showing in my original post now, can I take the 9 please DM?? (No offence if not)
Initiatives: CalPol 20 (-6hp) ; Velshir 17 (+2 AC) ; Joshua 17 (-10hp) ; Wolf4 14 (-3 hp) ; Wolf3 12 ; Loren 10 (-7 hp) ; Wolf1 10 ; Wolf6 10 ; Wolf5 8 (-7 hp) ; Wolf2 6 (-9 hp) ; Wolf7 6 (-4 hp) ; Prentiss 3 (-7 hp)
Joshua distracted by the Wolf4 rushing at Loren doesn't see Wolf3 rush and bite him, but shoves him off moving back 15' avoiding getting knocked down. He then blasts Wolf4 with a fire bolt burning a patch of fur to the skin.
CalPol is taken down by Wolf6 knocked prone .
Loren attempts to maintain his footing against the wolf's assault 13 and succeeds responding with a slash with his shortsword to Wolf2 Attack: 7 Damage: 7 followed by a swipe with his dagger at the other Wolf4 Attack: 19 Damage: 3
Prentiss is knocked prone but recovers quickly rising scratched and bleeding from the wolf's attack. His eyes ice blue, grasping the crystal at his neck a low rumbling building deep in his throat causing the wolf's fur to bristle just before an icy blast of pure frozen air erupts forth. The Wolf7 attempts to dodge the blast 20 and succeeds but takes 4 damage from being so close.
Loren's initiative for next round 16
(corrected Wolf7 save as rerolled and manipulated banner appeared to original roll instead of making new post)
editing for map only - CalPol's move
Damage already reflected in Initiative banner - please go by this.
@Joshua - sorry about the clip on your token (paint program crashed right after didn't redo)
CalPol's move, sorry that all was a little confusing.
Initiatives: Velshir 17 (+2 AC) ; Joshua 17 (-10hp) ; Wolf4 14 (-3 hp) ; Wolf3 12 ; Loren 10 (-7 hp) ; Wolf1 10 ; Wolf6 10 ; Wolf5 8 (-7 hp) ; Wolf2 6 (-9 hp) ; Wolf7 6 (-4 hp) ; Prentiss 3 (-7 hp) ; CalPol 20 (-6hp)
CalPol please post move as soon as you are able - will treat it as occurring when posted will bot move prior to wolf attack.
Velshir please feel free to post move. Anyone else may post early should you wish to.
Velshir will attempt to take down wolf 5, attacking with his mace (can we ret-con that?) and then an unarmed strike
Attack: 24 Damage: 9
Attack: 10 Damage: 7
Initiatives: Joshua 17 (-10hp) ; Wolf4 14 (-3 hp) ; Wolf3 12 ; Loren 10 (-7 hp) ; Wolf1 10 ; Wolf6 10 ; Wolf2 6 (-9 hp) ; Wolf7 6 (-4 hp) ; Prentiss 3 (-7 hp) ; CalPol 20 (-6hp)(move pending) ; Velshir 17 (+2 AC)
CalPol please post move as soon as you are able - will treat it as occurring when posted will bot move prior to wolf attack.
Velshir swings his mace and brings down Wolf5 with a crunch.
CalPol and Joshua to move prior to wolf attacks.
Joshua will raise his hand and the now familiar points of light will grow and finally streak out towards wolf4 and wolf2
Casting Magic Missile at 2nd lvl
Wolf4: 6
Wolf2: 4
3Cal pol Casts hunters mark on the closest wolf and hits the wolf with his battle axe.
14 attack
5 damage
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
Initiatives: Prentiss 3 (-7 hp) ; CalPol 20 (-6hp) Velshir 17 (+2 AC) ; Joshua 17 (-10hp) ; Wolf4 14 (-9 hp) ; Wolf3 12 (-7 hp) ; Loren 10 (-15 hp) ; Wolf1 10 ; Wolf7 6 (-4 hp)
As the sun catches the shine of CalPol's flowing hair, he points at Wolf6 hunter's mark 'ing his target. The metal of his axe shining as it sings through the air obliterating his target. Wolf6 is dead. You may mark another target in the Bonus Action portion of your next move.
Joshua sends two magic missile energy bolts unerringly at Wolf4 and Wolf2. Further injuring, now severely, Wolf4 and killing Wolf2. (please roll two Wild Surge - missed last turn)
Wolf4 leaps again at Loren seemingly energized by having a pack-mate nearby Attack: 14 Damage: 6 further injuring the halfling who tries to maintain his ground Str Save Vs DC 11 7 and falls prone under the weight of the beast.
Wolf3 rushes after its elusive prey - chasing Joshua. Attack: 15 Damage: 6 but misses the Sorcerer
Loren immediately gets to his feet, the angry little rogue attacks, blades flashing. Shortsword Attack: 10 Damage: 6 then Attack: 18 Damage: 3 resulting in a howl of pain from Wolf3 but it still stands.
Wolf1 continues forward to attack CalPol seeing the new target having just killed its pack-mate. It leaps to bite at the glistening paladin. Attack: 9 Damage: 10 but continuing with its ill-luck, misses its target.
Wolf7 leaps again at Prentiss Attack: 18 Damage: 6 CalPol reacts attempting to shield the nearby Sorcerer with an extension of his shield (rerolling to reflect Disadvantage caused by shield) Attack: 15 Damage: 7 and just as the beast is about to bite into Prentiss, it is thrown away with a faintly surprised wolfish expression as its tasty sorcerer morsel is stolen from it.
Prentiss' move
Busy people recap - CalPol mark new target for next roll, Joshua 2 Wild Surge rolls pls, damage for all characters correct in bar. Please all keep track of spells slots. Map soon
Cal pol moves over to Loren and places his hand on the halflings shoulder. Winks at him and says “you’re doing great.” Restoring 10 hp through his lay on hands trait.
he moves his hunters mark to the wolf closest to Loren
@CalPol this move could potential provoke an opportunity attack from wolf 1 who is presently attacking you. (I should have moved it forward on map, when it missed velshir, it attacked you on its next turn.) Please let me know prior to your move if you wish to change this action - noting this for next turn.
I will be using an * next to anyone's name that I have seen the next move for. Another DM(Gruba) does this and I think it will be extremely helpful.