It's not long after Milivoj leaves the alleyway that Rudick goes jogging past it, humming some marching song; only to double take in the last seconds of his passing by. Soon after, the Orc hustles his way back to the entryway, and approaches the group looking a little winded but still as stern as ever. "I saw the boy.. I think. And considering he wasn't still running, I assume you've caught up with him already. What's the situation? Did he know of the bones whereabouts?"He asked the group at large.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Apart from a few nods or a narrowing of the eyes at parts of the story, Rudick is mute but attentive till the very end. After which time, if it hadn't already been made clear, he belatedly voices Ireena's and Ismark's wish to aid in spiting, and perhaps even the defeat of the great vampire overlord (whose name Rudick has continued to avoid using) once and for all.
With all that out of the way, Rudick looks about and behind him to see if Ireena and Ismark had kept up or even outpaced him. In the event they did not, the Orc seemed a little on edge after, but would say regardless, "... nothing. Lead the way, Alev. Preferably from the ground."
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Coming to a decision to visit Henrik, the party begins walking along the lonely town road. A few guards with lanterns patrol the streets, and they eye you suspiciously as you pass, but don't stop you. They watch Alev with open hostility, and do the same to Rudick if he doesn't has his face covered. Skip is mostly ignored.
You follow Milivoj's directions and eventually come to what you believe is the right building. The sun peeks over the mountains in the distance, but that brief glimmer of light is swallowed eagerly by the dark clouds. A faint rain begins to latter arrow the rooftops and roads as you approach. This uninviting shop is 2 stories tall and has a sign shaped like a coffin above the front door. All of the window shutters are closed up tight, and a deathly silence surrounds the establishment. Every window of the shop is a latticework of iron fitted with squares of frosted glass.
Taking note of the complete silence, Alev whispers to the group. "He could be out of the building... Or he could be sleeping. Could be a chance to investigate. Let's be quiet..."
He tries to look inside the building through the frosted windows and through the door's knob lock.
Perception: 4
If he's able to do this (or if he's able to cast this spell without having to look inside), he'll take his mask and put it on. "Watch this!" He chirps, before whispering an incantation in Auran. A silvery mist surrounds him as his body seems to transform into air, which then makes its way inside the building.
((You have to be able to see where you want to teleport, but you could peek under the door for future reference))
With his few magical words, Alev poofs into a fine, silvery mist before materializing on the other side. Inside the house, you can see that the door is locked with several deadbolts. You find yourself in a dark room. This workshop contains everything a carpenter needs to make coffins and furniture. 3 dirty work tables stretch the length of the west wall, and they are covered in a fine layer of sawdust.
Leann walks around the house and finds that there is a back entrance, but it too is locked.
Alev begins scouring the room for anything interesting. The tables have woodworker tools strewn haphazardly across their surfaces. Small wood shavings litter the corners of the room, and a fine layer of sawdust coats everything. A few unfinished components of coffins lie abandoned on one of the tables. He discovers that the doors inside of the house are unlocked.
Do you unlock the door so your companions can enter the house with you?
Alev opens the door. "Come in" He says. "But it looks like a normal workshop to me, sadly. If the bones were here, he might have already moved them somewhere else."
Walking in with the others Leann glances around. "Have you looked in any of the interior doors?" She asks as she moves towards one of them. She will open it and glance through.
(@DM: After Rudick's first introduction to the citenzry, he most certainly has his face covered unless stated otherwise.)
As everyone else were investigating the house for ways inside(w/ Alev being the only obvious success), Rudick had set his focus on keeping watch for the next patrol. With or without a legitimate reason, given the open hostility they had for Alev already, he did not trust the guards to give them a slap on the wrist for ANY well meaning crimes.
Once allowed inside, Rudick would look down to Skip and say, "The bird? Owl. You could tell what it sensed, yes? Mind having it keep look outside while we're in here?"He request, but then look to Ireena and Ismark. "Unless either of you would wish to do so? Like Sergei says, it's not unlikely the bones we seek aren't yet here... somewhere."On that note, he turned to look about the area until his eyes fell upon the tools arrayed along the tables. "And he better have a very, very good reason for taking those bones." He spat as he stared at the tools, before then marching on to the opposite door Leann checks.
(Presumably he'll be checking the ones leading into the coffin room on the map)
The door closest to the entrance of the building opens up into a small room. A table with for chairs is in 1 corner of this room, with a lantern hanging from a chain directly above. Two well made cabinets stand against the east wall (area b).
The other door opens up to a large room that to believe to be the actual store front. Arranged haphazardly about the floor of this musty, L-shaped broom are 13 wooden coffins. Each coffin is open, displaying the inside. Each coffin is made of a different wood coated in a varnish to make it gleam. A staircase leads up to the second floor. At the top of the stairs, two doors lead to other rooms.
At Sergei's shout, you hear an old man's scratchy voice say grogilly from somewhere above, "We're closed! Go away!" The man sounds like he just woke up.
If Sergei hadn't answered the man himself, then Rudick is certainly not shy about yelling up in his naturally deeper voice, "Sure. We'll be back later. Our apologies." He then turns to the others, and shakes his head, denying the claim. "I don't fancy being stone walled, so I'm heading up. When the rest of you are done on this level, do head up as well. Or follow now. I care not which."With that, the Orc cracked his neck one last time and would start marching his way toward and up the stairs. That is, unless Skip or one of the more stealtheir focus give him pause for an alternative solution. In which case, he'd hear them out and even hold off to let them try their ploy.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
It's not long after Milivoj leaves the alleyway that Rudick goes jogging past it, humming some marching song; only to double take in the last seconds of his passing by. Soon after, the Orc hustles his way back to the entryway, and approaches the group looking a little winded but still as stern as ever. "I saw the boy.. I think. And considering he wasn't still running, I assume you've caught up with him already. What's the situation? Did he know of the bones whereabouts?" He asked the group at large.
When you realize you're doing too much: Signature.
Sergei catches Rudick up to speed.
”So, shall we pay Mr Henrik a visit?”
Alev watches the kid go, mentally wishing him luck. After Sergei explains everything to the orc, he turns to face them.
"Any man that pays gold for old bones is a man that should be asked some questions..." He says theatrically. "What are we waiting for?"
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
RachelEvening's Tyranny of the Dragon Queen - DM
RachelEvening's Tomb of Annihilation - DM
Apart from a few nods or a narrowing of the eyes at parts of the story, Rudick is mute but attentive till the very end. After which time, if it hadn't already been made clear, he belatedly voices Ireena's and Ismark's wish to aid in spiting, and perhaps even the defeat of the great vampire overlord (whose name Rudick has continued to avoid using) once and for all.
With all that out of the way, Rudick looks about and behind him to see if Ireena and Ismark had kept up or even outpaced him. In the event they did not, the Orc seemed a little on edge after, but would say regardless, "... nothing. Lead the way, Alev. Preferably from the ground."
When you realize you're doing too much: Signature.
Ireena and Ismark followed close behind Rudick.
Coming to a decision to visit Henrik, the party begins walking along the lonely town road. A few guards with lanterns patrol the streets, and they eye you suspiciously as you pass, but don't stop you. They watch Alev with open hostility, and do the same to Rudick if he doesn't has his face covered. Skip is mostly ignored.
You follow Milivoj's directions and eventually come to what you believe is the right building. The sun peeks over the mountains in the distance, but that brief glimmer of light is swallowed eagerly by the dark clouds. A faint rain begins to latter arrow the rooftops and roads as you approach. This uninviting shop is 2 stories tall and has a sign shaped like a coffin above the front door. All of the window shutters are closed up tight, and a deathly silence surrounds the establishment. Every window of the shop is a latticework of iron fitted with squares of frosted glass.
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Sergei will try the shop door, and enter if unlocked, calling,
"Shopkeeper, we are in need of your services."
As you grasp the cold brass knob, you find that the door is locked. You hear no response from inside. Maybe he's still asleep?
((I'll try to find some pictures))
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Taking note of the complete silence, Alev whispers to the group. "He could be out of the building... Or he could be sleeping. Could be a chance to investigate. Let's be quiet..."
He tries to look inside the building through the frosted windows and through the door's knob lock.
Perception: 4
If he's able to do this (or if he's able to cast this spell without having to look inside), he'll take his mask and put it on. "Watch this!" He chirps, before whispering an incantation in Auran. A silvery mist surrounds him as his body seems to transform into air, which then makes its way inside the building.
Casting Misty Step
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
RachelEvening's Tyranny of the Dragon Queen - DM
RachelEvening's Tomb of Annihilation - DM
"I'll look for other ways in or out." Leann says, making a circuit of the building. She would report any other doors she finds to the group.
((You have to be able to see where you want to teleport, but you could peek under the door for future reference))
With his few magical words, Alev poofs into a fine, silvery mist before materializing on the other side. Inside the house, you can see that the door is locked with several deadbolts. You find yourself in a dark room. This workshop contains everything a carpenter needs to make coffins and furniture. 3 dirty work tables stretch the length of the west wall, and they are covered in a fine layer of sawdust.
Leann walks around the house and finds that there is a back entrance, but it too is locked.
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Alev will search around, looking to see if he can find anything on the workshop.
Investigation: 2
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
RachelEvening's Tyranny of the Dragon Queen - DM
RachelEvening's Tomb of Annihilation - DM
Alev begins scouring the room for anything interesting. The tables have woodworker tools strewn haphazardly across their surfaces. Small wood shavings litter the corners of the room, and a fine layer of sawdust coats everything. A few unfinished components of coffins lie abandoned on one of the tables. He discovers that the doors inside of the house are unlocked.
Do you unlock the door so your companions can enter the house with you?
DM- Azalin's Doom
DM- Surviving the Unsurvivable
Alev opens the door. "Come in" He says. "But it looks like a normal workshop to me, sadly. If the bones were here, he might have already moved them somewhere else."
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
RachelEvening's Tyranny of the Dragon Queen - DM
RachelEvening's Tomb of Annihilation - DM
Sergei says
"Let's not count our Alevs before they're hatched."
And he begins to search the shop, while calling out for the shopkeeper.
"Hello, Mr Henrik? You have customers, we need some assistance."
Walking in with the others Leann glances around. "Have you looked in any of the interior doors?" She asks as she moves towards one of them. She will open it and glance through.
(@DM: After Rudick's first introduction to the citenzry, he most certainly has his face covered unless stated otherwise.)
As everyone else were investigating the house for ways inside(w/ Alev being the only obvious success), Rudick had set his focus on keeping watch for the next patrol. With or without a legitimate reason, given the open hostility they had for Alev already, he did not trust the guards to give them a slap on the wrist for ANY well meaning crimes.
Once allowed inside, Rudick would look down to Skip and say, "The bird? Owl. You could tell what it sensed, yes? Mind having it keep look outside while we're in here?" He request, but then look to Ireena and Ismark. "Unless either of you would wish to do so? Like Sergei says, it's not unlikely the bones we seek aren't yet here... somewhere." On that note, he turned to look about the area until his eyes fell upon the tools arrayed along the tables. "And he better have a very, very good reason for taking those bones." He spat as he stared at the tools, before then marching on to the opposite door Leann checks.
(Presumably he'll be checking the ones leading into the coffin room on the map)
When you realize you're doing too much: Signature.
The door closest to the entrance of the building opens up into a small room. A table with for chairs is in 1 corner of this room, with a lantern hanging from a chain directly above. Two well made cabinets stand against the east wall (area b).
The other door opens up to a large room that to believe to be the actual store front. Arranged haphazardly about the floor of this musty, L-shaped broom are 13 wooden coffins. Each coffin is open, displaying the inside. Each coffin is made of a different wood coated in a varnish to make it gleam. A staircase leads up to the second floor. At the top of the stairs, two doors lead to other rooms.
At Sergei's shout, you hear an old man's scratchy voice say grogilly from somewhere above, "We're closed! Go away!" The man sounds like he just woke up.
((Over 1,000 posts! Yay!))
DM- Azalin's Doom
DM- Surviving the Unsurvivable
If Sergei hadn't answered the man himself, then Rudick is certainly not shy about yelling up in his naturally deeper voice, "Sure. We'll be back later. Our apologies." He then turns to the others, and shakes his head, denying the claim. "I don't fancy being stone walled, so I'm heading up. When the rest of you are done on this level, do head up as well. Or follow now. I care not which." With that, the Orc cracked his neck one last time and would start marching his way toward and up the stairs. That is, unless Skip or one of the more stealtheir focus give him pause for an alternative solution. In which case, he'd hear them out and even hold off to let them try their ploy.
When you realize you're doing too much: Signature.
Sergei will follow Rudick up the stairs. He wants to confront Henrik directly instead of rooting around.
Alev will follow Sergei and Rudick as quietly as possible, worried of how the man would react when he saw that they had broken into his house.
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
RachelEvening's Tyranny of the Dragon Queen - DM
RachelEvening's Tomb of Annihilation - DM