"Unreal," Velyra says, shaking her head in disbelief. She'll glance at Usul, narrowing her eyes at him. "Next this one is going to tell us his great uncle was a Watcher too."
"Kal is right though, it's an avenue worth pursuing, add it to the list. We may want to take care if you we drag you into anymore ruins though. The Watcher's defense mechanisms might decide to try and kill you again."
Waking up and stretching after a decent sleep with his furry companions at his side, Usul listens to his companion’s story, and simply blinks in disbelief. As the others speak, and taking a bit to process, still fully waking up, he says, “Talking swords are cool. And Mr. Kwiz would love to hear about it.”
Sylnora rubs her eyes as the other half-elf talks, still groggy from the uncomfortable sleep last night. "I think you all know the area better than me. Where do we go from here if the gate is closed?"
"Through unfamiliar territory. We haven't taken the pathway through the mines yet, so it'll be a first time experience for all of us." Kal says, packing up his things. "Are we ready to go?"
As they begin to move out, Velyra will toss one of the Spell Scrolls of Locate Object to the wizard. "You might be better off with this than I, so you have it."
The blue book is handed over to Sylnora, who upon flipping it open, would easily recognize the handiwork of another wizard. It is a spellbook containing the following:
Alarm
Mage Armor
Color Spray
Charm Person
Chromatic Orb
Magic Missile
Arcane Lock
Alter Self
Blur
Blindness/Deafness
The party heads out of the ruins, retreating through the sloped tunnel near where they first teleported in. After squeezing through a narrow crevice in the rock wall, you find yourselves in a long mined out tunnel, with cart rails leading in either direction. Consulting the map of the mines found in the manor, you begin to make your way out. There are a few lingering undead wandering around the rocky tunnels, but much like you discovered in Feycrest and around Silverfair, the vast majority seem to have dispersed. It takes roughly thirty minutes of walking to make your way out of the mines, first having to make it to a spiraling platform that would lead you to each level of the mine. You emerge outside a cave in the side of a mountain, overlooking Feycrest.
With plenty of daylight left to burn, you're able to make plenty of headway back to Silverfair on the first day - and after an uneventful evening of somewhat restful sleep, you're able to finish the journey by a little before evening the following day.
The city's defenses have yet to come down following your absence, but even before you cross through the gate you can tell its more at ease. Some folk were out in the fields outside of the palisade, starting the hard work of repairing the damage done to their farmable land by the weeks of terror wrought by the undead hordes. Inside the city proper, folk were a lot less gloomy than you'd seen them so far, and you even caught sight of covered wagons on the roads going out of Silverfair.
There's still several hours of daylight left to go - and as it currently stands you have no pressing concerns you need to attend to. How would you like to spend the rest of this day?
((I'm reluctant to split the party up again, but if there are different things people want to do, we can certainly go from place to place. Just let me know!))
On the road back, Usul, riding on Muad, with Dib on the dog's head, is pretty talkative, about Sonatide if anyone asks, and seems relaxed, smoking from his Pipe from time to time, creating the occasional dog or weasel, or zombie, with the smoke.
Once back in town, he's in no rush today, so wants to stop by Elixyr's shop to get a bit more incense and coal, should he need to play with Dib to change him again. He also wants to stop off at a leather worker / blacksmith. There he asks them to make a custom harness for Muad, who already has a saddle of course, so that he could be more easily lifted in the future if need be. He also wants to have them smith onto his rod an anchor for a rope, as well as a simple pulley (he's got a ton of ball bearings for this if needed). ((from here on, Usul will store the rod tied with the rope for easy access if needed))
Towards the end of the day he'll approach Sybil with a small box wrapped in fabric, as well as a separate letter, to be sent to Sonatide. He's careful to approach her when she's alone, and when he's able to get away from the group just for a bit to explain to whom to deliver the things.
let me know how much to deduct for the leather work/blacksmith stuff. as well as for a trusted courier back to Sonatide.
The city has a sense of ease as you walk through, stopping at different shops or craftspeople to unload some of your gear. When all is said and done, your party gains a total of 438 gold pieces and 4 silver pieces each(in addition, Usul's items that he sneakily grabbed outside of the party's sight). Stopping off at the leatherworker and blacksmith, Usul is able to get his orders started for the harness and his rod. The total cost for the projects comes out to 6 gold pieces, with both of the craftsmen saying they would be ready by the next morning.
As you're walking, Velyra would hear a voice in her head, now familiar as belonging to the man on the other end of the Sending Stone. 'Old Town district. Tavern named Ozmoto's Den. Tell any of the workers you're looking for a rare drink, a Black Cheshire. No funny business.'
The next stop off is the Owl, Elixyr's shop that a few of you have visited already. As you step inside the building, little more than a shack, a small bell rings from the top of the door. Surprisingly, the shelves are completely bare this time around, and you catch the dark elf woman in the middle of packing up a box on the counter. "Ahh...I wasn't expecting anymore customers. Though I did leave out some of those explosives just in case..." Elixyr is happy to fetch the incense and coal for Usul(detect 10gp for however many casts you want), digging through boxes in the storeroom to get it out. After the transaction, she leans across the counter with her hands clasped in front of her, looking at each of you expectantly. "I'm afraid I don't have anything to browse, as you can see," she says, gesturing towards the empty shop. "In the process of packing up. Moving to a much larger city with less...Dead things roaming around. But, if you have any specific requests, I'm sure I can remember where it's stashed."
"Or was there something else you needed my assistance with?"
Kal's eyebrows shoot up at the shop's change in appearance, impressed by how well the arcanist had cleaned up. Though sudden, and perhaps a bit strange, he couldn't really blame her for wanting to leave the area. "That's understandable, though the problem should be well and truly dealt with." His thoughts wander to the dozens of unanswered questions they still have, and the unease in his mind at the possibility of a larger threat looming in their future. "Mostly."
"We won't need any explosives, but I think we might have a few things for your new shop, wherever it might end up, if you're interested." On his part, the knight will offer up the Pipes of Haunting, given the price for them is worthwhile.
While they're in the shop, he decides to do a little probing of the arcanist's background. "When we first got here Sybil made it seem like she knew you fairly well. Are you two close?"
'We recovered some of their items. Not sure precisely what you were hoping for though.' Velyra will send back through the stone, afterwards informing her companions of the message.
In the Owl, she'll glance around the emptied shop in silence while Kal makes small talk, eventually laying down the various gems[gem of brightness and elemental gems] on the countertop for the arcanist to inspect. "These too if you'll take them."
The dark elf spreads the items across her counter, spending around a minute whispering arcane words under her breath. As the spell finishes, the irises of her eyes are encircled by glowing orange rings, and she picks the items up to inspect them one by one. After she has considered each one, she sets them back down and nods. "I could spare a couple hundred gold pieces for the pipes. And three hundred for all of the gems."
To Kal's question, she shakes her head. "Gods no. She would be too much order for my life. But...We respect each others' expertise, when the need arises."
There's a sparkle of curiosity in her eyes as she leans in again. "So you said the problem was more or less solved...How did you solve it?"
Silthras will try to offer help to anyone seeking to bargain (( or do the bargaining -- he can be quite persuasive )), and will also ask about selling or trading the Circlet of Blasting.
Sylnora glances around at the others, wondering how much they were allowed to say. The elvish woman seemed trustworthy enough, and she was certain Kal had cleared her before. "There was a uh, gateway. And we closed it. I think."
Kal hands over the pipes, satisfied with the trade. To the arcanist's question, we shrugs, gesturing towards Syl. "Essentially what she said. We think that thing we killed was running the show, partially anyway. The undead seemed to disperse after it was killed. And then thankfully our new friend here was able to figure out the control mechanism for the gate."
Elixyr picks up the circlet, glancing over it. "Ooooh. Now this is quite nice." She puts it on top of her head with a grin, turning around to catch her reflection in the window. "I may just keep this for myself instead. How does 600 gold pieces sound?" Taking the circlet off, she sets it back on the counter, turning her attention back to Kal and Sylnora while she waits for an answer.
"A gateway you say? With a control mechanism?" She ponders it thoughtfully for a moment, then asks. "Did you bring it with you by chance?"
Kal rapidly blinks several times, realizing they simply left the orb on the pedestal. "Well, not exactly..." He mumbles, embarrassed by their oversight.
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"Unreal," Velyra says, shaking her head in disbelief. She'll glance at Usul, narrowing her eyes at him. "Next this one is going to tell us his great uncle was a Watcher too."
"Kal is right though, it's an avenue worth pursuing, add it to the list. We may want to take care if you we drag you into anymore ruins though. The Watcher's defense mechanisms might decide to try and kill you again."
Waking up and stretching after a decent sleep with his furry companions at his side, Usul listens to his companion’s story, and simply blinks in disbelief. As the others speak, and taking a bit to process, still fully waking up, he says, “Talking swords are cool. And Mr. Kwiz would love to hear about it.”
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Sylnora rubs her eyes as the other half-elf talks, still groggy from the uncomfortable sleep last night. "I think you all know the area better than me. Where do we go from here if the gate is closed?"
"Through unfamiliar territory. We haven't taken the pathway through the mines yet, so it'll be a first time experience for all of us." Kal says, packing up his things. "Are we ready to go?"
Silthras nods, "Lead on."
He seems subdued as he shoulders his heavy pack, caught up in his own thoughts but happy to be away from the place that so nearly killed him.
"Sure, let's get out of here." Syl says, packing up her things. She keeps the crystal deep within her pack, so the light doesn't shine through.
As they begin to move out, Velyra will toss one of the Spell Scrolls of Locate Object to the wizard. "You might be better off with this than I, so you have it."
The blue book is handed over to Sylnora, who upon flipping it open, would easily recognize the handiwork of another wizard. It is a spellbook containing the following:
The party heads out of the ruins, retreating through the sloped tunnel near where they first teleported in. After squeezing through a narrow crevice in the rock wall, you find yourselves in a long mined out tunnel, with cart rails leading in either direction. Consulting the map of the mines found in the manor, you begin to make your way out. There are a few lingering undead wandering around the rocky tunnels, but much like you discovered in Feycrest and around Silverfair, the vast majority seem to have dispersed. It takes roughly thirty minutes of walking to make your way out of the mines, first having to make it to a spiraling platform that would lead you to each level of the mine. You emerge outside a cave in the side of a mountain, overlooking Feycrest.
With plenty of daylight left to burn, you're able to make plenty of headway back to Silverfair on the first day - and after an uneventful evening of somewhat restful sleep, you're able to finish the journey by a little before evening the following day.
The city's defenses have yet to come down following your absence, but even before you cross through the gate you can tell its more at ease. Some folk were out in the fields outside of the palisade, starting the hard work of repairing the damage done to their farmable land by the weeks of terror wrought by the undead hordes. Inside the city proper, folk were a lot less gloomy than you'd seen them so far, and you even caught sight of covered wagons on the roads going out of Silverfair.
There's still several hours of daylight left to go - and as it currently stands you have no pressing concerns you need to attend to. How would you like to spend the rest of this day?
((I'm reluctant to split the party up again, but if there are different things people want to do, we can certainly go from place to place. Just let me know!))
On the road back, Usul, riding on Muad, with Dib on the dog's head, is pretty talkative, about Sonatide if anyone asks, and seems relaxed, smoking from his Pipe from time to time, creating the occasional dog or weasel, or zombie, with the smoke.
Once back in town, he's in no rush today, so wants to stop by Elixyr's shop to get a bit more incense and coal, should he need to play with Dib to change him again. He also wants to stop off at a leather worker / blacksmith. There he asks them to make a custom harness for Muad, who already has a saddle of course, so that he could be more easily lifted in the future if need be. He also wants to have them smith onto his rod an anchor for a rope, as well as a simple pulley (he's got a ton of ball bearings for this if needed). ((from here on, Usul will store the rod tied with the rope for easy access if needed))
Towards the end of the day he'll approach Sybil with a small box wrapped in fabric, as well as a separate letter, to be sent to Sonatide. He's careful to approach her when she's alone, and when he's able to get away from the group just for a bit to explain to whom to deliver the things.
let me know how much to deduct for the leather work/blacksmith stuff. as well as for a trusted courier back to Sonatide.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
The city has a sense of ease as you walk through, stopping at different shops or craftspeople to unload some of your gear. When all is said and done, your party gains a total of 438 gold pieces and 4 silver pieces each(in addition, Usul's items that he sneakily grabbed outside of the party's sight). Stopping off at the leatherworker and blacksmith, Usul is able to get his orders started for the harness and his rod. The total cost for the projects comes out to 6 gold pieces, with both of the craftsmen saying they would be ready by the next morning.
As you're walking, Velyra would hear a voice in her head, now familiar as belonging to the man on the other end of the Sending Stone. 'Old Town district. Tavern named Ozmoto's Den. Tell any of the workers you're looking for a rare drink, a Black Cheshire. No funny business.'
The next stop off is the Owl, Elixyr's shop that a few of you have visited already. As you step inside the building, little more than a shack, a small bell rings from the top of the door. Surprisingly, the shelves are completely bare this time around, and you catch the dark elf woman in the middle of packing up a box on the counter. "Ahh...I wasn't expecting anymore customers. Though I did leave out some of those explosives just in case..." Elixyr is happy to fetch the incense and coal for Usul(detect 10gp for however many casts you want), digging through boxes in the storeroom to get it out. After the transaction, she leans across the counter with her hands clasped in front of her, looking at each of you expectantly. "I'm afraid I don't have anything to browse, as you can see," she says, gesturing towards the empty shop. "In the process of packing up. Moving to a much larger city with less...Dead things roaming around. But, if you have any specific requests, I'm sure I can remember where it's stashed."
"Or was there something else you needed my assistance with?"
Kal's eyebrows shoot up at the shop's change in appearance, impressed by how well the arcanist had cleaned up. Though sudden, and perhaps a bit strange, he couldn't really blame her for wanting to leave the area. "That's understandable, though the problem should be well and truly dealt with." His thoughts wander to the dozens of unanswered questions they still have, and the unease in his mind at the possibility of a larger threat looming in their future. "Mostly."
"We won't need any explosives, but I think we might have a few things for your new shop, wherever it might end up, if you're interested." On his part, the knight will offer up the Pipes of Haunting, given the price for them is worthwhile.
While they're in the shop, he decides to do a little probing of the arcanist's background. "When we first got here Sybil made it seem like she knew you fairly well. Are you two close?"
'We recovered some of their items. Not sure precisely what you were hoping for though.' Velyra will send back through the stone, afterwards informing her companions of the message.
In the Owl, she'll glance around the emptied shop in silence while Kal makes small talk, eventually laying down the various gems[gem of brightness and elemental gems] on the countertop for the arcanist to inspect. "These too if you'll take them."
Velyra: 6
Kal: 24
The dark elf spreads the items across her counter, spending around a minute whispering arcane words under her breath. As the spell finishes, the irises of her eyes are encircled by glowing orange rings, and she picks the items up to inspect them one by one. After she has considered each one, she sets them back down and nods. "I could spare a couple hundred gold pieces for the pipes. And three hundred for all of the gems."
To Kal's question, she shakes her head. "Gods no. She would be too much order for my life. But...We respect each others' expertise, when the need arises."
There's a sparkle of curiosity in her eyes as she leans in again. "So you said the problem was more or less solved...How did you solve it?"
Silthras will
try to offer help to anyone seeking to bargain (( or do the bargaining -- he can be quite persuasive )), and willalso ask about selling or trading the Circlet of Blasting.Sylnora glances around at the others, wondering how much they were allowed to say. The elvish woman seemed trustworthy enough, and she was certain Kal had cleared her before. "There was a uh, gateway. And we closed it. I think."
Kal hands over the pipes, satisfied with the trade. To the arcanist's question, we shrugs, gesturing towards Syl. "Essentially what she said. We think that thing we killed was running the show, partially anyway. The undead seemed to disperse after it was killed. And then thankfully our new friend here was able to figure out the control mechanism for the gate."
Elixyr picks up the circlet, glancing over it. "Ooooh. Now this is quite nice." She puts it on top of her head with a grin, turning around to catch her reflection in the window. "I may just keep this for myself instead. How does 600 gold pieces sound?" Taking the circlet off, she sets it back on the counter, turning her attention back to Kal and Sylnora while she waits for an answer.
"A gateway you say? With a control mechanism?" She ponders it thoughtfully for a moment, then asks. "Did you bring it with you by chance?"
Kal rapidly blinks several times, realizing they simply left the orb on the pedestal. "Well, not exactly..." He mumbles, embarrassed by their oversight.