Looking around, there isn't much to see from here. You are surrounded on both sides by rocky walls(10 feet wide), curving up to about a 15 foot "ceiling" above you. A few stalactites hang from above, indicating that this specific tunnel is a natural formation. Down at the far end is an obvious turn in , leading around a corner(where the glow is coming from). The other side of the tunnel ends abruptly due to the cave in from above, the source for the rubble mound. Through the hole in the ceiling you can see it leads to another level of tunnel, but not much else from this vantage point.
Kal nods, plunging his vision back into darkness as he sheathes his sword. Speaking lowly, he asks "are we going to send Dib towards the light and sit tight, or do we check it out while he goes up the hole?"
(so the rubble itself completely blocks the tunnel at this level at that point. You can move up it, through the hole in the ceiling to the tunnel above, but you won't be able to move behind it for cover)
Silthras considers for a moment, "Our objective is likely down here, but in the short term we need a place to hide."
He turns to Usul, "Perhaps...what do you think...should he quickly explore above us to see if we might hide there? I do not like being near that light..."
This post has potentially manipulated dice roll results.
“Well at least we know which way to go, hopefully it leads out,”Usul says, looking to the rubble in one direction blocking their path. He then looks to Dib, on his shoulder, stretching his wings, still getting used to his new form, then flaps up to the hole to peer through it quickly before returning.
Dib stealth 19, perception 21 (Same as weasel interestingly, but now adv on site and hearing instead of smell and hearing - so still a passive of 18)
(at this range I assume Usul is simply seeing through Dib's eyes)
The small owl flaps its wings, disappearing through the hole in the ceiling. It leads up into a small cavern, about 15 foot across on all sides. A narrow tunnel(5 feet wide) is the only other way out from there. Because it is fairly straight, Dib is able to see that it goes on for about 50 feet. At the end of it, he can see the it exits perpendicular to a much wider tunnel, with a single rail track running across it.
Velyra shakes off the strange sensation from the magical transportation, sticking close to the others for the time being. Surveying the environment they're in briefly, she bites her lip absent-mindedly. "Well, for some good news, these narrow tunnels make some of my magic quite effective."
When the others are ready, she'll head up into the hole if that's where they choose to go.
Usul relays what he saw as Dib flies back down to perch on his shoulder, adding, “The tracks likely lead to the surface, if we can get to them. For now though there is no time to waste, let us go towards the light.” He then quietly starts heading down the tunnel in the only way possible while Dib keeps an ear, and eye out.
stealth 17 - owl’s also have 120 feet dark vision, so better than Usul does. While walking he’ll use his own eyes of course, but if they come to a corner or something, and it is dark around, he might quickly pop into Dib to view what’s ahead first.
As Usul creeps forward, he realizes the glowing light in front has a slightly blue tinge to it. Eventually he reaches the end, where the tunnel veers around a corner. He peeks around the corner with Dib on his shoulder, peering towards the source of the light. The rock tunnel stops a bricked wall, partially collapsed in to a room that is the source of the light. From here, you can see lining the room's walls are crystalline shards, though you cannot tell if they are giving off light or reflecting it. A square pool of deep blue water takes up most of the room, giving you about five feet around the edges to walk around it.
(that's all you can see of the room from the corner)
Waving his hand back beckoning his companions, to at least let them know there is no threat, and then continues quietly moving towards the room ahead, staying clear of the water.
As they pass into the room, Velyra picks up a small pebble or piece of rubble from the ground. She will cast Light on it, and drop it into the pool of water as they go by.
Entering the room now, you can clearly see that the crystal stones sticking out of the wall are glittering with a light coming from a short hallway into a much larger room ahead. The pool's water is opaque, and as you drop a lighted stone into it you can see there is an almost cloudiness to it. Nevertheless, you are able to watch the glowing stone slowly descend into the pool, about 20 feet down before coming to rest on the bottom. Covering the bottom of the pool are some of same the bluish crystals that coat the walls. They appear to react to the Light casted stone, giving off a prismatic glow of their own as it comes in proximity to them.
Through the hallway, you can see a grand room with large decorated pillars supporting the ceiling. It runs about 90 feet in its length, braziers burning along the walls with a smokeless blue flame. At one end of the hall, you can see two marble cauldrons with a glowing, swirling blue liquid in them. On the far side of the wall is an arched with closed stone double doors. A small stone pedestal sits to the side of it, with a smooth marble globe sitting on top of it. The arch itself is decorated with carvings of intricately carved patterns, whirling in spirals and thin traces all along the arch.
This post has potentially manipulated dice roll results.
Walking through the room, and letting the others examine the stones and symbols, Usul goes to the large doors and puts an ear to them to listen through ((20)). If he hears noting that would lead him to believe there are any things living (or unliving) behind them, he snaps his fingers as Dib appears on the other side. Looking through the owl's eyes he looks around the room, ready to pop him back the instant he senses any threat.
This post has potentially manipulated dice roll results.
Dib Charisma Save: 17
As Dib attempts to reappear on the other side of the door , it runs into an intense resistance, almost like a barrier of some kind. Before the tiny owl can be brought into existence inside the room, it is thrown back into the pocket dimension, ruffled, but otherwise unharmed.
Looking around, there isn't much to see from here. You are surrounded on both sides by rocky walls(10 feet wide), curving up to about a 15 foot "ceiling" above you. A few stalactites hang from above, indicating that this specific tunnel is a natural formation. Down at the far end is an obvious turn in , leading around a corner(where the glow is coming from). The other side of the tunnel ends abruptly due to the cave in from above, the source for the rubble mound. Through the hole in the ceiling you can see it leads to another level of tunnel, but not much else from this vantage point.
Silthras nods toward the rubble, "Perhaps we should hide behind that in case anyone else comes though."
With that he moves out of the teleportation circle, and towards the cover. As he does so, he looks for any sign of runes on the ground.
Kal nods, plunging his vision back into darkness as he sheathes his sword. Speaking lowly, he asks "are we going to send Dib towards the light and sit tight, or do we check it out while he goes up the hole?"
(so the rubble itself completely blocks the tunnel at this level at that point. You can move up it, through the hole in the ceiling to the tunnel above, but you won't be able to move behind it for cover)
Silthras considers for a moment, "Our objective is likely down here, but in the short term we need a place to hide."
He turns to Usul, "Perhaps...what do you think...should he quickly explore above us to see if we might hide there? I do not like being near that light..."
“Well at least we know which way to go, hopefully it leads out,” Usul says, looking to the rubble in one direction blocking their path. He then looks to Dib, on his shoulder, stretching his wings, still getting used to his new form, then flaps up to the hole to peer through it quickly before returning.
Dib stealth 19, perception 21 (Same as weasel interestingly, but now adv on site and hearing instead of smell and hearing - so still a passive of 18)
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
(at this range I assume Usul is simply seeing through Dib's eyes)
The small owl flaps its wings, disappearing through the hole in the ceiling. It leads up into a small cavern, about 15 foot across on all sides. A narrow tunnel(5 feet wide) is the only other way out from there. Because it is fairly straight, Dib is able to see that it goes on for about 50 feet. At the end of it, he can see the it exits perpendicular to a much wider tunnel, with a single rail track running across it.
(As an aside, Silthras did not find any runes, nor another teleportation platform on the floor. My bad, I forgot to address that.)
Velyra shakes off the strange sensation from the magical transportation, sticking close to the others for the time being. Surveying the environment they're in briefly, she bites her lip absent-mindedly. "Well, for some good news, these narrow tunnels make some of my magic quite effective."
When the others are ready, she'll head up into the hole if that's where they choose to go.
Usul relays what he saw as Dib flies back down to perch on his shoulder, adding, “The tracks likely lead to the surface, if we can get to them. For now though there is no time to waste, let us go towards the light.” He then quietly starts heading down the tunnel in the only way possible while Dib keeps an ear, and eye out.
stealth 17 - owl’s also have 120 feet dark vision, so better than Usul does. While walking he’ll use his own eyes of course, but if they come to a corner or something, and it is dark around, he might quickly pop into Dib to view what’s ahead first.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Silthras hangs back while the stealthier pair explore.
As Usul creeps forward, he realizes the glowing light in front has a slightly blue tinge to it. Eventually he reaches the end, where the tunnel veers around a corner. He peeks around the corner with Dib on his shoulder, peering towards the source of the light. The rock tunnel stops a bricked wall, partially collapsed in to a room that is the source of the light. From here, you can see lining the room's walls are crystalline shards, though you cannot tell if they are giving off light or reflecting it. A square pool of deep blue water takes up most of the room, giving you about five feet around the edges to walk around it.
(that's all you can see of the room from the corner)
From here, Dib would be able to hear a faint low hum coming from the direction of room, like a rhythmic thrumming.
Seeing Usul come to a stop at the corner, Kal will hang back with Silthras. Waiting for any sort of signal to follow closer.
Waving his hand back beckoning his companions, to at least let them know there is no threat, and then continues quietly moving towards the room ahead, staying clear of the water.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Kal casts a glance at Silthras and Velyra, giving a silent nod before following the gnome further in.
As they pass into the room, Velyra picks up a small pebble or piece of rubble from the ground. She will cast Light on it, and drop it into the pool of water as they go by.
Entering the room now, you can clearly see that the crystal stones sticking out of the wall are glittering with a light coming from a short hallway into a much larger room ahead. The pool's water is opaque, and as you drop a lighted stone into it you can see there is an almost cloudiness to it. Nevertheless, you are able to watch the glowing stone slowly descend into the pool, about 20 feet down before coming to rest on the bottom. Covering the bottom of the pool are some of same the bluish crystals that coat the walls. They appear to react to the Light casted stone, giving off a prismatic glow of their own as it comes in proximity to them.
Through the hallway, you can see a grand room with large decorated pillars supporting the ceiling. It runs about 90 feet in its length, braziers burning along the walls with a smokeless blue flame. At one end of the hall, you can see two marble cauldrons with a glowing, swirling blue liquid in them. On the far side of the wall is an arched with closed stone double doors. A small stone pedestal sits to the side of it, with a smooth marble globe sitting on top of it. The arch itself is decorated with carvings of intricately carved patterns, whirling in spirals and thin traces all along the arch.
Walking through the room, and letting the others examine the stones and symbols, Usul goes to the large doors and puts an ear to them to listen through ((20)). If he hears noting that would lead him to believe there are any things living (or unliving) behind them, he snaps his fingers as Dib appears on the other side. Looking through the owl's eyes he looks around the room, ready to pop him back the instant he senses any threat.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Dib Charisma Save: 17
As Dib attempts to reappear on the other side of the door , it runs into an intense resistance, almost like a barrier of some kind. Before the tiny owl can be brought into existence inside the room, it is thrown back into the pocket dimension, ruffled, but otherwise unharmed.