Concentration check for Harry's thunderclap (DC 10): 8
Seeing that Doloran-rat is aware and moving, Jormund grunts, "The Forge-father dunne want you back in the game, weasel." And with that he brings his warhammer down on him while he's prone...
No, I don't believe so. I have him in the alley behind the mortuary, and he just saw Ann and Enya duck around the corner of a building 30ft away. Can you give me a perception check?
Rowan will cast another firebolt at the temple and miss, shaken by the loud clap of thunder that just pealed through the market square.
Jormund, ears still ringing from Harry's thunderclap, sees one of the red cloaks run into range and takes a swing at them with his Warhammer. He lands a solid blow on his first assailant, but find's only the marble of the temple steps with the second.
Quinry, seeing Jormund engaged in an unequal fight, will toss 2 hand-axes at the red cloaks, but neither finds their mark.
Damage Talley
Old man: 4
Tattooed Woman: 4 +2
Gold Tooth White Hair Man: 6
Doloran: 4
Jormund 4 + 4 if con save fails.
Alley Chase:
Ann, despite nearly succumbing to a powerful blow from the elf she was chasing, steels her resolve and pushes forward, taking a lunge at the man carrying Vedui and dealing a severe blow.
Bryn gets a solid hit on the man carrying Vedui as he flees, but after closing fails to find purchase with either dagger, blocked again by the man's callous use of Vedui as a shield.
Jared, pining for a companion with longer legs, continues to chase after his fleeing foes. He sees them duck into another nearby gap between houses
This post has potentially manipulated dice roll results.
NPC Round 4
Market Square:
Harry, seeing this mass of enemies, will step away from you Jormund cast [Tooltip Not Found] again for 6 damage on Doloran, Tattooed Woman, and the Old Man.
Con Saves DC 12:
Old Man:19
Tattooed Woman: 20
Doloran: 20
As Doloran regains consciousness, he looks around and sees where he is, he'll call to his companions and say: "It is not yet the time! Retreat and regroup!"
As he says that, he'll dash out of the square around the edge of the temple headed east. Jormund, you can take an AOO as he retreats.
The Tattooed Woman will strike out twice more at you Jormund, then run after Doloran
Attack: 12 Damage: 5
Attack: 18 Damage: 3
White Hair will also strike out at you twice Jormund, then flee.
Attack: 8 Damage: 7
Attack: 10 Damage: 5
The Old Man will cast a quick spell on himself and dash as well, following Doloran.
Doloran and the Old man will be 60ft away, and the woman and white-haired man will be 40ft. away.
This post has potentially manipulated dice roll results.
Alley Chase:
Bull Man, Hearing the pounding footsteps of the guards, and wounded in the leg, will take 2 final shots at Bryn before throwing Vedui at you Shouting "Take your betraying friend, we'll get him later!" and trying to run away again. Give me an Athletics or Acrobatics check, DC 11, or take disadvantage on your AOO Bryn.
Attack: 11 Damage: 7
Attack: 21 Damage: 4
The Elf,Grinning maliciously at your growing pain, will try to take two more attacks on Ann before following his companion.
Attack: 11 Damage: 4
Attack: 11 Damage: 3
Forgot Bless on the attacks: 2
Halfling: The Halfling, knowing that his friends will catch up quickly, will wait for the Bullish man to reach him and cast cure wounds for 3 then continue to move 25ft away, rushing out from between the next set of buildings and out of sight.
So at the end of their round, the Bullish Man and Elf are 40ft away from you, while the Halfling is 55ft away.
Sir Henry and the guards dashed another 60ft during their round, which puts them right with Ann and Bryn at the end of their turn. Seeing the red cloaks rush down the alley, Sir Henry will call out "There they are! Don't let them get away!"
As Doloran regains consciousness, he looks around and sees where he is, he'll call to his companions and say: "It is not yet the time! Retreat and regroup!"
As he says that, he'll dash out of the square around the edge of the temple headed east. Jormund, you can take an AOO as he retreats.
Jormund takes a swing at Doloran-rat as he rises to run, "NO!"
As Doloran regains consciousness, he looks around and sees where he is, he'll call to his companions and say: "It is not yet the time! Retreat and regroup!"
As he says that, he'll dash out of the square around the edge of the temple headed east. Jormund, you can take an AOO as he retreats.
Jormund takes a swing at Doloran-rat as he rises to run, "NO!"
Attack (warhammer): 21 Damage: 10
Sorry, this situation is a bit more complex than I realized at first. Jormund, you could technically swing at any one of the fleeing enemies with your AOO. Can you give me an insight or Arcana check DC 10? Either way, you can keep this Roll
DC 10 insight:
You remember that weapons seemed to be bouncing off of Harry once he was transformed. You can surmise that the same thing could happen here. If you want to attack another one of the assailants, I'd allow it. If you attack the Old Man, He is under the effects of sanctuary, so you need to succeed a DC 12 Wisdom Save or target somebody else.
Bryn catches Vedui in a fluid twisting motion to ensure his new found friend doesn’t hit the ground too hard while still allowing him to perform an AOO on Bull Man as he tries to flee.
Bryn catches Vedui in a fluid twisting motion to ensure his new found friend doesn’t hit the ground too hard while still allowing him to perform an AOO on Bull Man as he tries to flee.
AOO Right Dagger Attack: 8 Damage: Unable to parse dice roll.
AOO Left Dagger Attack: 23 Damage: 2
Unfortunately, I think you only get the first attack as an aoo.
Bryn catches Vedui in a fluid twisting motion to ensure his new found friend doesn’t hit the ground too hard while still allowing him to perform an AOO on Bull Man as he tries to flee.
AOO Right Dagger Attack: 8 Damage: Unable to parse dice roll.
AOO Left Dagger Attack: 23 Damage: 2
Unfortunately, I think you only get the first attack as an aoo.
Bah!!! Humbug!!! oh well, at least we got Vedui back.
The Elf,Grinning maliciously at your growing pain, will try to take two more attacks on Ann before following his companion.
Attack: 18 Damage: 6
Attack: 7 Damage: 5
Ann
These few battles from now and before were extending for quite a long time. She'd decided to stay away from the spot the rest of the group was resting, and so Ann herself was still feeling exhausted. If she was at full force, surely these two consecutive attacks would be an easy thing for the knight in leather armor, but...
The moment the enemy she ignored comes for her, she's knocked down in one blow. Her eyes close, immediate reaction to the impact, but they don't open again, and her entire body falls limply to the ground. Her rapier falls to the ground, clattering, and the shield she was using stays strapped to her arm on top of her body.
Hearing Ann’s rapier clatter on the cobblestones Bryn turns and sees the young knight fall to the ground. Bryn is momentarily seized by an inner struggle, the wild/predator side of him “shouts” that the prey is on the run and scared, that his companions are safe, and that the hunt should continue. The civilized side of him says that 3 against 1 isn’t good odds, that he should not press his luck with the red cloaks but rather see to his companions and the rest of the group. The civilized side wins this time and Bryn goes to check first on Vedui, and then Ann.
This post has potentially manipulated dice roll results.
@DM
This is kind of out there, so I completely understand if you say no. The find familiar spell specifies that “A familiar can't attack, but it can take other actions as normal.“ Would you allow Enya to use her action to try and stabilize Ann? If so, here’s a medicine check, using my inspiration point for advantage: 12
Enya scrambles on top of Ann’s chest and bats the woman’s face a few times with her paw. Her only instructions were to help Ann, and at this point she’s a bit lost for what to do. She meows at Bryn, hoping it will get his attention.
Rowan watches the cloaked figures she was firing at disappear around the side of the temple, then scans the rest of the marketplace and realizes there are no other enemies in sight. Pulling her hood up, she starts walking towards the temple again, staying near the edge of the street and keeping an eye out for any guards. (Dashing 60 feet. Perception if needed: 14. Are there many other people in the market at this point?)
Great, can you give me an attack roll?
Lenalia BrightSong Bard Sorcerer in Coliseum of Conquest
DM For Amphail Adventures
ok:
Attack: 20 Damage: 3
or if I'm at long range:
Attack: 16 Damage: 4
I am an average mathematics enjoyer.
>Extended Signature<
Jormund
To maintain the shield of faith...
Concentration check for monk attack (DC 10): 5
Concentration check for Harry's thunderclap (DC 10): 8
Seeing that Doloran-rat is aware and moving, Jormund grunts, "The Forge-father dunne want you back in the game, weasel." And with that he brings his warhammer down on him while he's prone...
Attack: 9 Damage: 8
Jormund Edgebeveller in Amphail Adventures
Jared
OCC: has Jarred come within range yet?
No, I don't believe so. I have him in the alley behind the mortuary, and he just saw Ann and Enya duck around the corner of a building 30ft away. Can you give me a perception check?
Lenalia BrightSong Bard Sorcerer in Coliseum of Conquest
DM For Amphail Adventures
Quinry lets fly another handaxe:
Attack: 11 Damage: 5
or if I'm at long range:
Attack: 10 Damage: 3
I am an average mathematics enjoyer.
>Extended Signature<
Jared
Perception: 4
PC Round 4
Market Square:
Rowan will cast another firebolt at the temple and miss, shaken by the loud clap of thunder that just pealed through the market square.
Jormund, ears still ringing from Harry's thunderclap, sees one of the red cloaks run into range and takes a swing at them with his Warhammer. He lands a solid blow on his first assailant, but find's only the marble of the temple steps with the second.
Quinry, seeing Jormund engaged in an unequal fight, will toss 2 hand-axes at the red cloaks, but neither finds their mark.
Damage Talley
Old man: 4
Tattooed Woman: 4 +2
Gold Tooth White Hair Man: 6
Doloran: 4
Jormund 4 + 4 if con save fails.
Alley Chase:
Ann, despite nearly succumbing to a powerful blow from the elf she was chasing, steels her resolve and pushes forward, taking a lunge at the man carrying Vedui and dealing a severe blow.
Bryn gets a solid hit on the man carrying Vedui as he flees, but after closing fails to find purchase with either dagger, blocked again by the man's callous use of Vedui as a shield.
Jared, pining for a companion with longer legs, continues to chase after his fleeing foes. He sees them duck into another nearby gap between houses
Damage Talley
Elf 12
Man: 11 + 5
Halfling: 0
Ann 5
Vedui Unconcious
Bryn 5
Jared 0
End PC Round 4
Begin NPC Round 4
Lenalia BrightSong Bard Sorcerer in Coliseum of Conquest
DM For Amphail Adventures
NPC Round 4
Market Square:
Harry, seeing this mass of enemies, will step away from you Jormund cast [Tooltip Not Found] again for 6 damage on Doloran, Tattooed Woman, and the Old Man.
Con Saves DC 12:
Old Man: 19
Tattooed Woman: 20
Doloran: 20
As Doloran regains consciousness, he looks around and sees where he is, he'll call to his companions and say: "It is not yet the time! Retreat and regroup!"
As he says that, he'll dash out of the square around the edge of the temple headed east. Jormund, you can take an AOO as he retreats.
The Tattooed Woman will strike out twice more at you Jormund, then run after Doloran
Attack: 12 Damage: 5
Attack: 18 Damage: 3
White Hair will also strike out at you twice Jormund, then flee.
Attack: 8 Damage: 7
Attack: 10 Damage: 5
The Old Man will cast a quick spell on himself and dash as well, following Doloran.
Doloran and the Old man will be 60ft away, and the woman and white-haired man will be 40ft. away.
Damage Talley
Old man: 4 +1
Tattooed Woman: 4 +2 +1
Gold Tooth White Hair Man: 6
Doloran: 4
Jormund 4 + 4 + 3
Lenalia BrightSong Bard Sorcerer in Coliseum of Conquest
DM For Amphail Adventures
Bryn continues his pursuit of the Man carrying Vedui.
Right Dagger Attack: 8 Damage: 4
Left Dagger Attack: 15 Damage: 3
OOC: Apologies I thought the round had been fully resolved but it isn’t. The above actions may end up changing based on how the round resolves.
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
Alley Chase:
Bull Man, Hearing the pounding footsteps of the guards, and wounded in the leg, will take 2 final shots at Bryn before throwing Vedui at you Shouting "Take your betraying friend, we'll get him later!" and trying to run away again. Give me an Athletics or Acrobatics check, DC 11, or take disadvantage on your AOO Bryn.
Attack: 11 Damage: 7
Attack: 21 Damage: 4
The Elf, Grinning maliciously at your growing pain, will try to take two more attacks on Ann before following his companion.
Attack: 11 Damage: 4
Attack: 11 Damage: 3
Forgot Bless on the attacks: 2
Halfling: The Halfling, knowing that his friends will catch up quickly, will wait for the Bullish man to reach him and cast cure wounds for 3 then continue to move 25ft away, rushing out from between the next set of buildings and out of sight.
So at the end of their round, the Bullish Man and Elf are 40ft away from you, while the Halfling is 55ft away.
Sir Henry and the guards dashed another 60ft during their round, which puts them right with Ann and Bryn at the end of their turn. Seeing the red cloaks rush down the alley, Sir Henry will call out "There they are! Don't let them get away!"
Damage Talley
Elf 12
Man: 11 + 5 - 9
Halfling: 0
Ann 5 +6
Vedui Unconcious
Bryn 5
Jared 0
End NPC Round 4
Begin PC Round 5!
Lenalia BrightSong Bard Sorcerer in Coliseum of Conquest
DM For Amphail Adventures
Jormund
Jormund takes a swing at Doloran-rat as he rises to run, "NO!"
Attack (warhammer): 21 Damage: 10
Jormund Edgebeveller in Amphail Adventures
Sorry, this situation is a bit more complex than I realized at first. Jormund, you could technically swing at any one of the fleeing enemies with your AOO. Can you give me an insight or Arcana check DC 10? Either way, you can keep this Roll
DC 10 insight:
You remember that weapons seemed to be bouncing off of Harry once he was transformed. You can surmise that the same thing could happen here. If you want to attack another one of the assailants, I'd allow it. If you attack the Old Man, He is under the effects of sanctuary, so you need to succeed a DC 12 Wisdom Save or target somebody else.
Lenalia BrightSong Bard Sorcerer in Coliseum of Conquest
DM For Amphail Adventures
Bryn
Acrobatics: 14
Bryn catches Vedui in a fluid twisting motion to ensure his new found friend doesn’t hit the ground too hard while still allowing him to perform an AOO on Bull Man as he tries to flee.
AOO Right Dagger Attack: 8 Damage: 5
AOO Left Dagger Attack: 23 Damage: 1
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
Unfortunately, I think you only get the first attack as an aoo.
Lenalia BrightSong Bard Sorcerer in Coliseum of Conquest
DM For Amphail Adventures
Bah!!! Humbug!!! oh well, at least we got Vedui back.
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
Ann
These few battles from now and before were extending for quite a long time. She'd decided to stay away from the spot the rest of the group was resting, and so Ann herself was still feeling exhausted. If she was at full force, surely these two consecutive attacks would be an easy thing for the knight in leather armor, but...
The moment the enemy she ignored comes for her, she's knocked down in one blow. Her eyes close, immediate reaction to the impact, but they don't open again, and her entire body falls limply to the ground. Her rapier falls to the ground, clattering, and the shield she was using stays strapped to her arm on top of her body.
Death Saving Throw: 7
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Hearing Ann’s rapier clatter on the cobblestones Bryn turns and sees the young knight fall to the ground. Bryn is momentarily seized by an inner struggle, the wild/predator side of him “shouts” that the prey is on the run and scared, that his companions are safe, and that the hunt should continue. The civilized side of him says that 3 against 1 isn’t good odds, that he should not press his luck with the red cloaks but rather see to his companions and the rest of the group. The civilized side wins this time and Bryn goes to check first on Vedui, and then Ann.
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
@DM
This is kind of out there, so I completely understand if you say no. The find familiar spell specifies that “A familiar can't attack, but it can take other actions as normal.“ Would you allow Enya to use her action to try and stabilize Ann? If so, here’s a medicine check, using my inspiration point for advantage: 12
Enya scrambles on top of Ann’s chest and bats the woman’s face a few times with her paw. Her only instructions were to help Ann, and at this point she’s a bit lost for what to do. She meows at Bryn, hoping it will get his attention.
Rowan watches the cloaked figures she was firing at disappear around the side of the temple, then scans the rest of the marketplace and realizes there are no other enemies in sight. Pulling her hood up, she starts walking towards the temple again, staying near the edge of the street and keeping an eye out for any guards. (Dashing 60 feet. Perception if needed: 14. Are there many other people in the market at this point?)
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
Jormund
Insight 23
Jormund Edgebeveller in Amphail Adventures