Vlar growls at the skeleton that hit him, then sends a blast of fire in at that skeleton. To hit is a 23, damage is 10 fire. (Accidentally clicked the to-hit for scorching ray and did 2d6 instead of 2d10. The mod for to-hit is the same, so keeping the 23 I rolled for to-hit, but rerolled the damage with 2d10. The above is correct, 23 to hit and 10 fire damage. Please just ignore the 2d6 scortchign ray damage on the game log.)
After shooting out the fire bolt Vlar steps away from the doorway and out of sight of those in the chamber.
Kuatho's first two attacks hit, sending the bone flying, but his kick misses the mark. (Twombley I forget that your attacks are bludgioning) Vlar your fire hits and the bones are now charred.
Varlan sees a clear path to the other caster and runs forward, electricity cascading over his hands, and strikes the caster, then, if they fall, one of the other skeletons.
This post has potentially manipulated dice roll results.
Freb's oversized puff of a hand reaches down and pats the side of Mist's cheek several times to rouse him once more.
"Huh? Wha? Huh?" Mist sputters as he shakes his head to clear it. "Must'a zoned out again, there. Sorry 'bout that."
He looks around at the current iteration of living vs non and sighs as the large cloud golem floats up and around the others and deposits the pair of them behind Kuatho. Just as their feet hit the ground, another tear in space opens directly behind the caster and the spectral tentacle erupts back into existence.
"Guess it's this again then, innit? What say we change it up a bit, eh?"
Action: Mind sliver @ the caster - INT save DC 16 or take 6 psychic damage & subtract 1d4 from their next save Bonus action: Tentacle of the Deeps @ caster as well - Attack: 13 Damage: 2 cold damage and -10ft of movement for the turn
This post has potentially manipulated dice roll results.
Should a 6 hit Mist that would be 5 damage of acid.
I forgot to take Glurms turn, so I will take it now, then you all may take your next turns, I will then take the turns of the NPC and Monters tuesday morning or when I see everyone has taken their turns.
This post has potentially manipulated dice roll results.
"Well that was hardly a nice reaction! I was just tyin' t' kill 'em and he threw acid at me! The nerve o' some o' these guys... Sheesh. One o' these days we'll get a good one-two punch out o' these tricks wit' one o' yis newbies. Seems everyone dies too easy," Mist smirks as he turns his attention to the remaining skeleton.
Action: Eldritch blast - Attack: 22 Damage: 9 Attack: 21 Damage: 11 Bonus action: Tentacle of the Deeps - Attack: 23 Damage: 1 cold damage and -10ft of movement for the turn (if it's still alive...)
All other skeletons pull out a sword. You all may take your turns
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Kuatho moves forward and starts bashing the skeletons, kicking and punching them, bludgeoning them.
Punch : Attack: 24 Damage: 7
Punch : Attack: 13 Damage: 10
Bonus action Kick : Attack: 26 Damage: 9
A wizard is never late, nor is he early, he arrives precisely when he means to.
Vlar growls at the skeleton that hit him, then sends a blast of fire in at that skeleton. To hit is a 23, damage is 10 fire.
(Accidentally clicked the to-hit for scorching ray and did 2d6 instead of 2d10. The mod for to-hit is the same, so keeping the 23 I rolled for to-hit, but rerolled the damage with 2d10. The above is correct, 23 to hit and 10 fire damage. Please just ignore the 2d6 scortchign ray damage on the game log.)
After shooting out the fire bolt Vlar steps away from the doorway and out of sight of those in the chamber.
Kuatho's first two attacks hit, sending the bone flying, but his kick misses the mark. (Twombley I forget that your attacks are bludgioning)
Vlar your fire hits and the bones are now charred.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Kraven will again move to the side of the room away from any skeletons while his glowing daggers appear in his hands and he throws.
Psychic Dagger: Attack: 25 Damage: 10
Corpse Psychic Dagger: Attack: 29 Damage: 11 Undead Damage: 6
Sneak Attack if any of them are in melee with his companions: 7
Undead Crit Damage: 6
(sorry I forgot to say I have a map, which is fine because I forgot to move the player flag over to it.)
Kraven you hit the skeleton that Kuatho missed, then the second goes and takes out another one.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Varlan sees a clear path to the other caster and runs forward, electricity cascading over his hands, and strikes the caster, then, if they fall, one of the other skeletons.
Attack 1: 17 Damage: 13
Attack 2: 15 Damage: 10
(Damage type is Thunder ; whoever he strikes has disadvantage attacking anyone else but Varlan ))
The Caster is able to block both attacks.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Freb's oversized puff of a hand reaches down and pats the side of Mist's cheek several times to rouse him once more.
"Huh? Wha? Huh?" Mist sputters as he shakes his head to clear it. "Must'a zoned out again, there. Sorry 'bout that."
He looks around at the current iteration of living vs non and sighs as the large cloud golem floats up and around the others and deposits the pair of them behind Kuatho. Just as their feet hit the ground, another tear in space opens directly behind the caster and the spectral tentacle erupts back into existence.
"Guess it's this again then, innit? What say we change it up a bit, eh?"
Action: Mind sliver @ the caster - INT save DC 16 or take 6 psychic damage & subtract 1d4 from their next save
Bonus action: Tentacle of the Deeps @ caster as well - Attack: 13 Damage: 2 cold damage and -10ft of movement for the turn
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
Int Save 4
The ToD misses.
Well that save was amazing, dice roll changed, the original roll was a 2-2, totaling 0.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
The 2 skeletons move to Kuatho and attack
First Attack: 21 Damage: 7 piercing damage.
Second Attack: 23 Damage: 4 piercing damage.
The caster will send a blast at Mist Attack: 23 Damage: 6 3
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Should a 6 hit Mist that would be 5 damage of acid.
I forgot to take Glurms turn, so I will take it now, then you all may take your next turns, I will then take the turns of the NPC and Monters tuesday morning or when I see everyone has taken their turns.
Attack: 16 Damage: 4
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
The Skeleton gets their shield up to block Glurms hammer.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Kraven changes his focus and throws his two dagger at the enemy caster.
Psychic dagger: Attack: 17 Damage: 7
Corpse Psychic dagger: Attack: 19 Damage: 7 Undead Damage: 6
Kraven's first dagger takes the magic out of the Caster, and the second leaves a second Skeleton as a pile of bones.
There is 1 left.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
"Well that was hardly a nice reaction! I was just tyin' t' kill 'em and he threw acid at me! The nerve o' some o' these guys... Sheesh. One o' these days we'll get a good one-two punch out o' these tricks wit' one o' yis newbies. Seems everyone dies too easy," Mist smirks as he turns his attention to the remaining skeleton.
Action: Eldritch blast - Attack: 22 Damage: 9
Attack: 21 Damage: 11
Bonus action: Tentacle of the Deeps - Attack: 23 Damage: 1 cold damage and -10ft of movement for the turn (if it's still alive...)
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
Kuatho goes spinning into the last skeleton, a whir of chitinous arms and legs. (bludgeoning)
Punch : Attack: 8 Damage: 5
Punch : Attack: 26 Damage: 5
Kick : Attack: 13 Damage: 7
A wizard is never late, nor is he early, he arrives precisely when he means to.
It is destroyed completely by the two attacks
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star