[OOC: Anything waiting in ambush or anything of note in the room, if I can still see the Wisp or if it has gone out of sight somewhere or any other passageways out of the room. Basically I want to check to see if it is safe for the others to come in.]
So as you edge your way around you do see there is a pit trap that had you not been so careful the party might have fallen into. The Will-o' does see you at first but then loses you as you move into a heavy mist. The Will-o’ moves into the next room where you follow.
Magma flows have leaked into this room, destroying what looks like some altars and sacred carvings that once stood here - but you can still make out some key hieroglyphics hinting at the secrets of the shrine, as well as a metal coffer that has only been partially melted.
"I agree, but it seems we do not have a choice," Druquilla remarks on Aubric's warning after seeing where the compass points, "Just have to keep on our toes."
Druquilla follows after Kraven after a moment allowing him to scout ahead but keeps an arrow ready just incase of anything hostile coming forward.
This post has potentially manipulated dice roll results.
After signaling to the group where the trap lies Kraven will approach the coffer and see if anything is left inside. Reaching out to it but then drawing his feathered hand back quickly, and then looking it over to see if there are any traps about.
Kraven I will save your perception check for later
Druquilla and anyone else who follows I need two checks, 1 a dex check, and two a stealth check, right now the Will-o' doesn't notice Kraven, but as more people move more checks are needed.
This post has potentially manipulated dice roll results.
Following Kraven's signals Druquilla makes her way forward as quietly and as cautiously as she can while pushing through the effects the heat has had on her.
Druquilla and Mist despite You best efforts and Kravens instructions you lose your footing and Fall into the trap and take 7 bludgeoning damage. In the pit there are 3 skeletons and the will-o'-wisp flys to the pit.
Aubric bringing behind them sees them fall into the pit and pulls up short. Noticing the Will'O Wisp heading towards them will curse quickly in elvish and loose a Fire Bolt towards it to try and keep it from going after his companions.
Both the arrow and the fire bolt sling past the Will-o', it's taking advantage of it's small size.
It is over the top of the pit, about 25-30 feet over Mist and Druquilla. Waiting on Gintarou, Druquilla, Aubric and Zan to take their turns the I will take Blux and the Will-o'wisp's turns, or greater that 24 hours (depends on how tomorrow goes for me)
Druquilla echoes Aubric's elven curse as she hits the bottom of the pit hard. Seeing the skeletons in the pit with her and Mist Druquilla curses again then raises her bow taking a shot at one of the skeletons.
This post has potentially manipulated dice roll results.
Gintarou, knowing that he isn't a sneaky type, decided to stay behind. But when he hears the battle sounds, the warrior immediately grasps a hand axe he collected from the beach(#892) and runs into the room. "Damning twinkling bastard! Just as tricky as legends tell!" Aims at the Will-o'wisp's, Gintarou throws the axe with all his strength.
It is pointing in the direction of the will-o'-wisp.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Kraven looks up to the ceiling shaking his head and then looks to the others, "Seems our direction has been decided."
Then Kraven will move off and check out the tunnel the wisp went down and see what he sees.
Stealth: 15
Perception: 15
So you are able to sneak in unnoticed. With that perception roll what are you looking to be able to see?
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
[OOC: Anything waiting in ambush or anything of note in the room, if I can still see the Wisp or if it has gone out of sight somewhere or any other passageways out of the room. Basically I want to check to see if it is safe for the others to come in.]
So as you edge your way around you do see there is a pit trap that had you not been so careful the party might have fallen into. The Will-o' does see you at first but then loses you as you move into a heavy mist. The Will-o’ moves into the next room where you follow.
Magma flows have leaked into this room, destroying what looks like some altars and sacred carvings that once stood here - but you can still make out some key hieroglyphics hinting at the secrets of the shrine, as well as a metal coffer that has only been partially melted.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
"I agree, but it seems we do not have a choice," Druquilla remarks on Aubric's warning after seeing where the compass points, "Just have to keep on our toes."
Druquilla follows after Kraven after a moment allowing him to scout ahead but keeps an arrow ready just incase of anything hostile coming forward.
After signaling to the group where the trap lies Kraven will approach the coffer and see if anything is left inside. Reaching out to it but then drawing his feathered hand back quickly, and then looking it over to see if there are any traps about.
Perception: 11
Kraven I will save your perception check for later
Druquilla and anyone else who follows I need two checks, 1 a dex check, and two a stealth check, right now the Will-o' doesn't notice Kraven, but as more people move more checks are needed.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Following Kraven's signals Druquilla makes her way forward as quietly and as cautiously as she can while pushing through the effects the heat has had on her.
Dex check: 12
Stealth Check 1: 12
Stealth Check 2: 11
Dex: 7
Stealth: 20
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
Druquilla and Mist despite You best efforts and Kravens instructions you lose your footing and Fall into the trap and take 7 bludgeoning damage. In the pit there are 3 skeletons and the will-o'-wisp flys to the pit.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Kraven swears silently and then draws his shortbow back to attack the flying globe of light.
Shortbow: Attack: 11 Damage: 5
Sneak Attack Damage: 3 (Not that it matters - stupid dice gods)
Aubric bringing behind them sees them fall into the pit and pulls up short. Noticing the Will'O Wisp heading towards them will curse quickly in elvish and loose a Fire Bolt towards it to try and keep it from going after his companions.
Attack: 12 Damage: 9
Both the arrow and the fire bolt sling past the Will-o', it's taking advantage of it's small size.
It is over the top of the pit, about 25-30 feet over Mist and Druquilla. Waiting on Gintarou, Druquilla, Aubric and Zan to take their turns the I will take Blux and the Will-o'wisp's turns, or greater that 24 hours (depends on how tomorrow goes for me)
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Druquilla echoes Aubric's elven curse as she hits the bottom of the pit hard. Seeing the skeletons in the pit with her and Mist Druquilla curses again then raises her bow taking a shot at one of the skeletons.
Attack: 11 Damage: 10
(Are the skeletons animated or just of people that have fallen in?)
Gintarou, knowing that he isn't a sneaky type, decided to stay behind. But when he hears the battle sounds, the warrior immediately grasps a hand axe he collected from the beach(#892) and runs into the room. "Damning twinkling bastard! Just as tricky as legends tell!" Aims at the Will-o'wisp's, Gintarou throws the axe with all his strength.
Hand Axe:Attack: 17 Damage: 8
(I hope the Will-o is in 20 ft range)
The skeletons are victims of the Will-o'-wisp, so I will move Druquilla's attack to the Wisp, which misses.
The axe flys from Gintarou's hand and misses the wisp as well.
Waiting on Zan or tomorrow to post Blux and the wisp's turn.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Blux draws his bow and takes aim Attack: 13 Damage: 9
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
None of us can hit this thing.
The Will-O' is going to fly down and attack on an odd roll the attack targets Mist and even Druquilla 19 Shock Attack Attack: 12 Damage: 3
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star