When Varn opens his eyes, briefly puzzled but then quickly remembering where he is again, he rolls on his feet again and once again brandishes his dagger with booming energy to pin the Hunter in place, trusting the others to watch out for him. That's a pretty big wound, though.
Attack: 24 Damage: 12. On a hit, if the Hunter willingly moves before the start of Varn's next turn, they'll take 6 additional thunder damage.
This post has potentially manipulated dice roll results.
Damage at start: 4. (Was a 4, in case something happens.)
Varn at first nods to his companion, acknowledging his service, but sadly, before he can safely back away, his head goes light and, from loss of blood, Varn loses his consciousness.
((No the magical healing did not stop the bleeding because this is eldritch lovecraftian bleeding. I already rolled and subtracted damage for Varn. Varn took 1 damage and should be at 4 HP. He is not down)
This post has potentially manipulated dice roll results.
(Oh, I thought that was for the last round because I forgot to roll for it there. Then ignore my last post.)
Varn nods to his companion, acknowledging his service, and then slips behind him and away from the Hunter. He wouldn't be able to stand there for long anyway. Especially not with that wound that bleeds too much.
Now being the closest to the hunter, Komos Cowers and Begs to distract the big guy, giving his friends advantage, and then runs away, trying to hide behind a tree again.
(( The reasons for Skarro being next to the Hunter is to give advantage due to pack tactics and put his missile weapon on disadvantage...so not sure if @Komos wants to do something else? ))
This post has potentially manipulated dice roll results.
With opportunities created by both Skarro and Komos, Varn uses his best option for ranged combat in his tired state. He should really strengthen that side, too, if he survives long enough. Directing his raw destructive magic towards the Hunter, Varn shoots out a bolt of chaotic magic.
At level 2, Attack: 25 Damage: 16. Damage type will be fire if one of the d8s rolls a 3, or whichever is the higher if not.
When Varn opens his eyes, briefly puzzled but then quickly remembering where he is again, he rolls on his feet again and once again brandishes his dagger with booming energy to pin the Hunter in place, trusting the others to watch out for him. That's a pretty big wound, though.
Attack: 24 Damage: 12. On a hit, if the Hunter willingly moves before the start of Varn's next turn, they'll take 6 additional thunder damage.
Constitution save: 9.
Varielky | Werhann
(( @DM: Does the healing of Varn remove the bleed effect? ))
((Sadly no, magical healing did not remove magical bleeding))
Damage to Hunter: 103
Reaction: Parry. The Eldritch Blast with 19 misses because of +2 AC from Parry.
Hunter knifes Skarro: 20 Dmg: 11
On hit: CON16 or take 1d4 Bleed damage at the start of every turn. Repeat the CON save at the end of turn to remove
CON: 3
Varn at the start of his turn takes: 2 Bleed damage.
Does Skarro Shield?
(( he wasn't intending to get in melee range; just to be ready to step in if Varn fell again, but happy to go with it. And "Yes", to shield ))
With a nod to Varn, Skarro takes his place as a shield flickers into place around him. "Go, Brave Varn, and use your magics. Skarro will hold!"
Damage at start: 4. (Was a 4, in case something happens.)
Varn at first nods to his companion, acknowledging his service, but sadly, before he can safely back away, his head goes light and, from loss of blood, Varn loses his consciousness.
Varielky | Werhann
(( Didn't the magical healing so the bleeding? ))
Skarro shields to block the knife attack.
((No the magical healing did not stop the bleeding because this is eldritch lovecraftian bleeding. I already rolled and subtracted damage for Varn. Varn took 1 damage and should be at 4 HP. He is not down)
(Oh, I thought that was for the last round because I forgot to roll for it there. Then ignore my last post.)
Varn nods to his companion, acknowledging his service, and then slips behind him and away from the Hunter. He wouldn't be able to stand there for long anyway. Especially not with that wound that bleeds too much.
Constitution save: 8.
Varielky | Werhann
Now being the closest to the hunter, Komos Cowers and Begs to distract the big guy, giving his friends advantage, and then runs away, trying to hide behind a tree again.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
I noticed Skarro didn't take his turn yet or maybe I missed it?
What does Skarro do?
(( Sorry, I've missed a lot of notifications recently ))
Seeing Varn run clear, Skarro prays to the goddess and tries to buy time by dodging.
(Sorry for inactivity... Some IRL shit came up that I am still dealing with as I write this.)
So... just to recap this round to see if I and everyone else is on the same page.
Komos used his BA to grant everyone advantage on attacks vs the Hunter.
Varn disengaged and moved away to not get stabbed again. CON save was a success now so bleeding stopped.
Skarro dodges.
Is this right?
(( The reasons for Skarro being next to the Hunter is to give advantage due to pack tactics and put his missile weapon on disadvantage...so not sure if @Komos wants to do something else? ))
Bump. Komos, Varn, please confirm if the above actions are alright.
All good, these are his intentions.
Varielky | Werhann
Damage to Hunter: 103
Hunter stabs Skarro: 26 (DIS: 20) Dmg: 11
On hit: CON16 or take 1d4 Bleed damage at the start of every turn. Repeat the CON save at the end of turn to remove.
CON: 9
Skarro: You have 1 spell slot left. Do you Shield?
((Manipulated Dice triggered :P. Luckily I remember the dice rolls:
Hits: 25 (DIS: 20) Dmg: 14
CON save: 4
(( Skarro will use his last spell slot ))
The Hunter swings its serrated bone dagger. Clang. Skarro manages to raise mystic shields with his last reserve of magic to deflect the blade.
Party's turn.
With opportunities created by both Skarro and Komos, Varn uses his best option for ranged combat in his tired state. He should really strengthen that side, too, if he survives long enough. Directing his raw destructive magic towards the Hunter, Varn shoots out a bolt of chaotic magic.
At level 2, Attack: 25 Damage: 16. Damage type will be fire if one of the d8s rolls a 3, or whichever is the higher if not.
Varielky | Werhann