If it’s possible to switch my attack to Zumric, I will. If not, that’s fine. (It wouldn’t have advantage, but I think my first number was the higher one anyways.). Og would attack the person closest to him, so that should be good . . .
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Zumric tries to take down Ogguimash, and he manages to touch him this time, but doesn't cut through his armor.
Ogguimash mashes another foe. (Easier to make a decision like that after you've rolled, if you'd needed the advantage to hit maybe you'd risk the Opportunity. Anyway he missed)
Gordon revives Zevryl.
(Zevryl. Vurnic is unconscious)
Arena 9: Woods
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(I would still prefer to hit Zumric. Og would hit the closest opponent to him, almost no matter what. Even if I had to roll another attack, I’d still probably go for Zumric.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Og doesn't even notice the frail elf meakly striking at him in his aggression toward Sarah. (Who do you want to intimidate with your roll? Still Danke? Or does that target Zumric?)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Woods: (Round 5)
Og's mockery bears the added weight of his fallen foes. (Zumric may contest [10] with Intimidation or Insight. Effect: 7 the winner gains advantage on their next attack against the loser before the end of their next turn.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Woods: (Round 5)
Zevryl brushes himself off wiping away some of his wounds, ad he falls back calling out to Zumric (Effect: 7, the losers movement will be reduced by 10 feet on their next turn.)
(I'd hold you to your first action and dice if it were valid, but you can't move that far after standing.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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Woods: (Round 5)
Zumric swings a sword but doesn't land a hit.
Og moves away to hit Sarah, leaving himself open to opportunity from the Druid. (Zumric may react)
(Gordon. Zevryl and Vurnic are unconscious)
Extended Signature
Gordon will run over to Zevryl and rummage through his bag and give Zevryl his own healing potion.
((I assume it is possible to do all of that.)) If so, he heals 6 HP
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
I didn’t realize Zumric was there. . .
If it’s possible to switch my attack to Zumric, I will. If not, that’s fine. (It wouldn’t have advantage, but I think my first number was the higher one anyways.). Og would attack the person closest to him, so that should be good . . .
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(im really bad at hitting people. also for reaction do I get advantage?)
well since I have reaction ill hit ogguimash with my scimitar hit 11 damage 4
Woods: (Round 5)
Zumric tries to take down Ogguimash, and he manages to touch him this time, but doesn't cut through his armor.
Ogguimash mashes another foe. (Easier to make a decision like that after you've rolled, if you'd needed the advantage to hit maybe you'd risk the Opportunity. Anyway he missed)
Gordon revives Zevryl.
(Zevryl. Vurnic is unconscious)
Arena 9: Woods
A B C D E F G H I J K L M N O P
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A B C D E F G H I J K L M N O P
Extended Signature
(I would still prefer to hit Zumric. Og would hit the closest opponent to him, almost no matter what. Even if I had to roll another attack, I’d still probably go for Zumric.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Og doesn't even notice the frail elf meakly striking at him in his aggression toward Sarah. (Who do you want to intimidate with your roll? Still Danke? Or does that target Zumric?)
Extended Signature
I’ll go for Zumric.
"Where'd you come from, little gnat? No matter, you'll be gone soon enough. Zevryl, you go for Denka, will ya?"
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Woods: (Round 5)
Og's mockery bears the added weight of his fallen foes. (Zumric may contest [10] with Intimidation or Insight. Effect: 7 the winner gains advantage on their next attack against the loser before the end of their next turn.)
(Zevryl. Vurnic is unconscious.)
Extended Signature
(We can pull through! The comeback is real, team! We just gotta MASH!)
(Og is suddenly a cheerleader in an alternate dimension . . .)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
I don't believe Zevryl is within anyone's line of sight. If that's true, he heads back to Vurnic and gives him his potion.5WHY DO THE DICE HATE ME SO MUCCHCCHCHHCCAAAAAAAAAAAAAAAAAAGGGGGHHHHHEVERY TIME. EVERY HECKING TIME.NOPE.
"Ignorance is bliss, and you look absolutely miserable."
(Sad trombones play in the distance.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Or wait, nvm. Your feeding Vurnic his own potion)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
(BWA Bwa bwa bwawawawawawaaaaa...)
"Ignorance is bliss, and you look absolutely miserable."
Oops I mistook Z for Z. NVM then. Instead Zevryl will use his lay on hands to heal 5, and head behind the trees. He screams at Zumric.
"Ye better surrender now or else yer gonna get mashed! Believe me, yer screwed if ye go against 'im solo! Jus' give up."
Persuasion: 21
"Ignorance is bliss, and you look absolutely miserable."
Og will slowly wipe the blood off his monster of an axe, grinning menacingly.
He will also begin singing an old war song he learned somewhere in the Underdark (see spoiler)
Performance just for fun: 19
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Woods: (Round 5)
Zevryl brushes himself off wiping away some of his wounds, ad he falls back calling out to Zumric (Effect: 7, the losers movement will be reduced by 10 feet on their next turn.)
(I'd hold you to your first action and dice if it were valid, but you can't move that far after standing.)
Vurnic... (5)... Groans
(Denka, Zumric. Gell and Sarah are unconscious.)
Extended Signature
What about the drones?
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Denka moves to make sure she has sight of Zevryl and launches a Fire bolt from her hand, her scales aglow. Attack: 18 Damage: 2
Then retreats as much as she can to fin any available cover.
Note to self. Lightning good. Fire not so much.
(The tables are turning! While I would level up either way, I realized I would need to win to get plate, so TRYHARD MODE ACTIVATE.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)