This post has potentially manipulated dice roll results.
Hammerstone will swing both handaxes against the lion again, hoping to cut it down. If the first attack takes down the lion, I will aim my off hand attack at D if possible. Also if I am to attack D, I will add a superiority die to the off hand attack.
Attack: Attack: 14 Damage: 7
Offhand attack: Attack: 12 Damage: 5
Second wind: 4
Off hand attack superiority die (if stipulations are met): 3
(Using the off-hand weapon uses a Bonus Action. You won't be able to make the Bonus attack and Second Wind. To accomplish the stated actions would require Action Surge. You may Action Surge if you wish.)
Hammerstone strikes down the Lion with two swift swipes of his axes, and the beast disappears in a puff of smoke, as he recovers further from the assault, standing straight.
(Sarah, Marmaduke, Gell)
Arena 2: Tower
A B C D E F G H I J K L M N O P 12 . . . D. B. 8. . L. . . . . . . . ====..%==============%.....%===============..%== 11 , . . . . . . . . . . . . . , =,,,.........======-----------======.........,,, 10 . . . = ¤ , . . . , ¤ = . . . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 09 . = ¤ , , . . . . . , , ¤ = . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 08 . - . . . h. = ¬ = . . . . - . ======---=......=====¬¬¬¬---=====......=---===== 07 . . = . - . . . . . - . = . . q =........=.....---.............---.....=........ 06 . . = . - . . . . . - . = . . ======---=......=====---¬¬¬¬=====......=---===== 05 . - . . . . = ¬ = . . . . - . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 04 . = ¤ , , . . . . . , S, ¤ = . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 03 . . . = ¤ , . . . , ¤ = . . . =............======-----------======............ 02 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
"There you are! Thought it was fun to keep ramming that sphere into me didn't you!"
At that final shout, Gell pulls his shadow up as he walks towards the druid, forming it into warbling mass of energy. One he sends flying at the elf just as he has view on the rest of the arena. At the moment of stability in which it ready to bounce again, a simple gesture sends leaping over towards Hammerstone next if within 30ft.
"Slither."
As the word left his mouth, the snake-head of the staff on Gell's back comes to life and starts undulating behind him.
Bonus Action: Command Word for the Staff of the Adder.
Action: Gell Casts Chaos Bolt at the Druid. (Conc. Check DC 10 ) Hitting AC:22 For: 12 of Psychic Damage.
Movement: Gell moves to H-12.
Future Reaction:
If Gell would be hit with an attack roll of 18 to 22, he will cast Shield as a reaction.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
"Oh no! Oh nononono! Nu-uh! We ain't play'n that game, Ame-ruin-ya-day!" Marmaduke steps up beside Hammerstone(8E), tears at the weave to hasten the summoning of a skeletal talons, and send it fly directly at Hammerstone. If not miraculously downed by claws, throws more phantom darts to finish the job.
If yet he still stands, Smokey goes in to finish the job. Though if Hammerstone falls from the Duchess assault, he goes Druid hunting as per her original instructions... and he was the closest.
Darts: 10 at Hammerstone (if not down by chill touch).
=== Smokey's Multi-Attacks!
Bear's Bite Attack: 16 Damage: 11.
Bear's Claw Attack: 20 Damage: 12.
(Hammerstone is knock-down by the Duchess assault, Smokey's attacks are to be re-directed to Amaurave. Though if he needs to squeeze to get within range, here are the disadvantage rolls for each attack respectively: Bite:19, Claw:22.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Tower: (Round 5)
Sarah flies on the wind and cuts Scarab down with a sense of relief and satisfaction.
Amaruve growls and lunges to bit the bear. As his jaws open the moment seems to stretch as his teeth grow sharp his nose and mouth stretch to form his maw his arms tuck in as his neck and legs grow, feathers unfold from within his unkempt black human mane and from his joints. Talons cut out from his feet and a tail grows behind him.
He strikes, hitting 12 for 7 piercing with his teeth, and hitting 18 for 7 and 13 for 7 slashing with his claws.
This post has potentially manipulated dice roll results.
Gell did not know whether if he should grimace or thank smokey. Probably the former if the bear now blocked vision of the druid. If so, he will ready a set of crystallized shadow once he had a clear shot. He barks at Marmaduke to boot move the bear. If not, he lets them fly immediately.
Action: Gell Casts Magic Missile and aims all three darts at the Druid, inflicting 4 times 3 plus 3 for a total 6 points of Force Damage. (Conc. Check DC 10).
This post has potentially manipulated dice roll results.
Tower: (Round 5)
Gell let's his missiles fly. The bear offers half cover, but he missiles have no trouble managing that. Amaruve tries to Focus (Con: 9) the healing spirit fades.
"Oh hold your horses, ya wannabe half-elf!" Marmaduke out as she makes a mad sprint around to the other side, hoping to corner the druid. If she needed to dash to do so, she does so with a gusto and trusty dagger in one hand(12D or close to it). "Wha-waf-what!? Where in the world di--"
And then clicks in mind. "Ohhhh! That some more o've dat druid bat spit. Oi! Druid! Ya lost already, ya ijit! Now come outta that form and surrender already 'fore next rounds hazard winds up bury'n us all ten feet under! And if it does, don't think I won't come find ya after with Smokey in tow! Ain't that right Smokey!" Having been given no new command, Smokey continues maul the druid as best he could. "Yeah, you show'em smokey!" She says, as her hands starts sparking, and potential is sacrificed for the ability to bend the weave next turn.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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Tower: (Round 4)
Scarab ducks into a corner.
(Hammerstone)
Extended Signature
Hammerstone will swing both handaxes against the lion again, hoping to cut it down. If the first attack takes down the lion, I will aim my off hand attack at D if possible. Also if I am to attack D, I will add a superiority die to the off hand attack.
Attack: Attack: 14 Damage: 7
Offhand attack: Attack: 12 Damage: 5
Second wind: 4
Off hand attack superiority die (if stipulations are met): 3
Can I also action surge?
And I need to start using the riposte.........
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
(Using the off-hand weapon uses a Bonus Action. You won't be able to make the Bonus attack and Second Wind. To accomplish the stated actions would require Action Surge. You may Action Surge if you wish.)
Extended Signature
Well I'll action surge for the second wind since it's already rolled.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Tower: (Round 4)
Hammerstone strikes down the Lion with two swift swipes of his axes, and the beast disappears in a puff of smoke, as he recovers further from the assault, standing straight.
(Sarah, Marmaduke, Gell)
Arena 2: Tower
A B C D E F G H I J K L M N O P
12 . . . D. B. 8. . L. . . . . . . .
====..%==============%.....%===============..%==
11 , . . . . . . . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . = ¤ , . . . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ , , . . . . . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . . . h. = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . . = . - . . . . . - . = . . q
=........=.....---.............---.....=........
06 . . = . - . . . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = ¬ = . . . . - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ , , . . . . . , S, ¤ = .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ , . . . , ¤ = . . .
=............======-----------======............
02 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
( S D L vs. H Q B )
Extended Signature
"There you are! Thought it was fun to keep ramming that sphere into me didn't you!"
At that final shout, Gell pulls his shadow up as he walks towards the druid, forming it into warbling mass of energy. One he sends flying at the elf just as he has view on the rest of the arena. At the moment of stability in which it ready to bounce again, a simple gesture sends leaping over towards Hammerstone next if within 30ft.
"Slither."
As the word left his mouth, the snake-head of the staff on Gell's back comes to life and starts undulating behind him.
Bonus Action: Command Word for the Staff of the Adder.
Action: Gell Casts Chaos Bolt at the Druid. (Conc. Check DC 10 )
Hitting AC: 22 For: 12 of Psychic Damage.
Movement: Gell moves to H-12.
Future Reaction:
If Gell would be hit with an attack roll of 18 to 22, he will cast Shield as a reaction.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Nara immediately frenzied rages and attacks Og
Attack: 21 Damage: 13
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
(Can you say . . .shield?)
Going to post my turn after Morthos goes.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Smokey's Multi-Attacks!
Bear's Bite Attack: 16 Damage: 11.
When you realize you're doing too much: Signature.
Tower: (Round 4)
Gell strikes and scores a hit with chaotic psychic energy. Amaruve tries to concentrate (Con: 18) The healing spirit remains.
Marmaduke sends a garage of spells to take down Gell and keep him there.
Smokey squeezes into the narrow halls, and can't get his teeth into the druid.
(Round 5: Sarah)
Extended Signature
Sarah moves to M5 activating Zephyr Strike Upon spotting Scarab she then moves to N5 for a better shot and fires an arrow.
Attack: 23 Damage: 7 Colossus slayer 4 Zephyr Strike 7
She then moves to I4
Complex: (Round 6)
Nara goes back into her frenzy, and strikes, but og's defences are too strong as he uses his magic to toughen his armor.
(Rouns 7: Ogguimash, Morthos)
Arena 7: Complex
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
====..%==============%.....%==============%..===
15 € , , , , , - - - , , , , , ¤
====##=##=======##====%%%..%===##=======##=##===
14 ÷ ÷ ÷ ÷ = . . . . . = . . . .
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
13 . . . . % . . . . . % ÷ ÷ ÷ ÷
=======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷..
12 ÷ . = . = . . . . . = . . . .
=÷÷......=.....======%..%%%=============%%======
11 . ÷ = . % . . . . . % = ¬ . ¬
====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
10 ÷ . = . % . , , , . = % . . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
09 ÷ _ _ _ = . , , , . = = ¬ . ¬
=÷÷..._________=...,,,,,¥,,,,,...=..=======%%===
08 ÷ _ _ _ = . Z, , Z, . = = ¬ . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
07 ÷ . = . % . , , M, N. = % . . ¬
====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
06 . ÷ = . % . . . 3. . % = ¬ . ¬
=÷÷......=.....======%.....%============%%======
05 ÷ . = . = . . . . . = . . . .
=======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷..
04 . . . . % . . . . . % ÷ ÷ ÷ ÷
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
03 ÷ ÷ ÷ ÷ = . . . . . = . . . .
====##=##=======##===%..%%%====##=======##=##===
02 € , , , , , - - - , , , , , ¤
====..%==============%.....%==============%..===
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
( M Z vs. Z N )
Extended Signature
Tower: (Round 5)
Sarah flies on the wind and cuts Scarab down with a sense of relief and satisfaction.
Amaruve growls and lunges to bit the bear. As his jaws open the moment seems to stretch as his teeth grow sharp his nose and mouth stretch to form his maw his arms tuck in as his neck and legs grow, feathers unfold from within his unkempt black human mane and from his joints. Talons cut out from his feet and a tail grows behind him.
He strikes, hitting
12 for 7 piercing with his teeth, and hitting
18 for 7 and
13 for 7 slashing with his claws.
Hammerstone... (17)... Groans
Scarab... (20)... Sees the light.
(Sarah, Marmaduke, Gell)
Extended Signature
Gell did not know whether if he should grimace or thank smokey. Probably the former if the bear now blocked vision of the druid. If so, he will ready a set of crystallized shadow once he had a clear shot. He barks at Marmaduke to boot move the bear. If not, he lets them fly immediately.
Action: Gell Casts Magic Missile and aims all three darts at the Druid, inflicting 4 times 3 plus 3 for a total 6 points of Force Damage. (Conc. Check DC 10).
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Tower: (Round 5)
Gell let's his missiles fly. The bear offers half cover, but he missiles have no trouble managing that. Amaruve tries to Focus (Con: 9) the healing spirit fades.
(Sarah, Marmaduke)
Extended Signature
"Oh hold your horses, ya wannabe half-elf!" Marmaduke out as she makes a mad sprint around to the other side, hoping to corner the druid. If she needed to dash to do so, she does so with a gusto and trusty dagger in one hand(12D or close to it). "Wha-waf-what!? Where in the world di--"
And then clicks in mind. "Ohhhh! That some more o've dat druid bat spit. Oi! Druid! Ya lost already, ya ijit! Now come outta that form and surrender already 'fore next rounds hazard winds up bury'n us all ten feet under! And if it does, don't think I won't come find ya after with Smokey in tow! Ain't that right Smokey!" Having been given no new command, Smokey continues maul the druid as best he could. "Yeah, you show'em smokey!" She says, as her hands starts sparking, and potential is sacrificed for the ability to bend the weave next turn.
Marmaduke's Grr Face: 6.
When you realize you're doing too much: Signature.
Tower: (Round 5)
Marmaduke hurries her stumpy legs to come up on Amaruve. Smokey gets a hit in.
Amaruve considers the grr face (Insight: 6, Effect: 2, Amaruve gains advantage)
(Sarah)
Extended Signature
Morthos will move to I10 and fire onto Zevryl
Attack: 8 Advantage: 23
Damage: 8 HM: 4
"Og remember our deal!"
As a bonus action ill switch weapons to my Rapier.
Sarah dashes to K10. "I'm coming guy's."
Og will tower above his two opponents.
”You fought well, but now the battle is over. SLEEP!”
(Casting sleep to hit both of them, and probably Og as well.)
Sleep hp: 24
If doesn’t put Nara to sleep:”Surrender! You have no hope left, only defeat. Make your loss a little less painful.”Intimidation just for fun: 11
(Sounds about right . . .)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)