The next match will feature our level-2 contenders.
To win simply... 4... Survive the match. After 5 rounds a lethal hazard or enemy will appear. Don't let it get you before you get your opponents.
The time: 2 Dusk. In the failing light, dim shadows offer their protection to the quiet and agile. Checks that rely on sight will suffer disadvantage without Darkvision.
(Descriptions and introductions will follow initiative.)
A group of skilled casters move through the arena creating a new battlefield. They Stone Shape and Fabricate, Move Earth and Transmute Rock, they Druidcraft and Plant Growth and the fans stay glued to their seats and watch in awe. The spectacle pleases young and old alike. (Everyone loves the Zamboni). The arena shapers have produced a massive, complex, stately manor. All doors and windows are closed. On your turn you may open or close one door or window (or draw or stow one weapon) without using an action. The structure is filled with beautiful furniture, paintings and busts, dinning facilities, kitchens, meeting rooms and stages. In the center, a courtyard with a tall tree.
(If you would like to join this battle, choose a starting position in row 1, make any final preparations and roll initiative when ready. Each competitor will begin each battle with one Potion of Healing. Teams will be selected after initiative.)
This post has potentially manipulated dice roll results.
Vlamarir hurry’s out the the colosseum with his long bow, arrows and now poison, just waiting on the chance to use them. With the first vial he’ll tip 5 arrows putting four back and notching one as he steps up to o1 looking confident. (Initiative 11)
Gewonnt flies up into the air at I9 (I assume I can attack from here since Baryk is on a wall) and lunges at Baryk with his club. He then retreats to E6.
Club 1 Attack: 23 Damage: 10
Club 2 Attack: 24 Damage: 8
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
"Indeed, the same to you." Tenrok starts studying the grand building.
Rollback Post to RevisionRollBack
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Eider takes a spell scroll (Bestow Curse) and heads to a quiet place to add it to his spell book.
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Calgin grabs the bag of tricks (rust) from his chest and ties it to his belt before heading back to the glory.
(Is anyone else's notifications not working aluva sudden?)
PCs - Richter Welz, Human Swashbuckler/Fighter; Manikin, Variant Tiefling Sorcerer
The next match will feature our level-2 contenders.
To win simply... 4... Survive the match. After 5 rounds a lethal hazard or enemy will appear. Don't let it get you before you get your opponents.
The time: 2 Dusk. In the failing light, dim shadows offer their protection to the quiet and agile. Checks that rely on sight will suffer disadvantage without Darkvision.
(Descriptions and introductions will follow initiative.)
A group of skilled casters move through the arena creating a new battlefield. They Stone Shape and Fabricate, Move Earth and Transmute Rock, they Druidcraft and Plant Growth and the fans stay glued to their seats and watch in awe. The spectacle pleases young and old alike. (Everyone loves the Zamboni). The arena shapers have produced a massive, complex, stately manor. All doors and windows are closed. On your turn you may open or close one door or window (or draw or stow one weapon) without using an action. The structure is filled with beautiful furniture, paintings and busts, dinning facilities, kitchens, meeting rooms and stages. In the center, a courtyard with a tall tree.
Arena 7: Complex
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
====..%==============%.....%==============%..===
15 € , , , , , - - - , , , , , ¤
====##=##=======##====%%%%%====##=======##=##===
14 ÷ ÷ ÷ ÷ = . . . . . = . . . .
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
13 . . . . % . . . . . % ÷ ÷ ÷ ÷
=======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷..
12 ÷ . = . = . . . . . = . . . .
=÷÷......=.....=======%%%%%=============%%======
11 . ÷ = . % . . . . . % = ¬ . ¬
====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
10 ÷ . = . % . , , , . = % . . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
09 ÷ _ _ _ = . , , , . = = ¬ . ¬
=÷÷..._________=...,,,,,€,,,,,...=..=======%%===
08 ÷ _ _ _ = . , , , . = = ¬ . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
07 ÷ . = . % . , , , . = % . . ¬
====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
06 . ÷ = . % . . . . . % = ¬ . ¬
=÷÷......=.....=======%%%%%=============%%======
05 ÷ . = . = . . . . . = . . . .
=======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷..
04 . . . . % . . . . . % ÷ ÷ ÷ ÷
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
03 ÷ ÷ ÷ ÷ = . . . . . = . . . .
====##=##=======##====%%%%%====##=======##=##===
02 € , , , , , - - - , , , , , ¤
====..%==============%.....%==============%..===
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
(If you would like to join this battle, choose a starting position in row 1, make any final preparations and roll initiative when ready. Each competitor will begin each battle with one Potion of Healing. Teams will be selected after initiative.)
( T:16d R:13h, V:9o, I:9d, D:3n)
Extended Signature
(Notifications all sorts of broken. Not The first time. It'll be fixed soon I suspect.)
Extended Signature
Baryk will maneuver himself on top of the wall at I8 and Dodge
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
Labyrinth:
Baryk stands at a supremely awkward angle but sticks to the wall like gravity is his play thing.
The flag flutters as it becomes ready for capture.
(Round 4, Gewonnt)
Arena 5: Labrynth
A B C D E F G H I J K L M N O P
14 . . . . . . . . . . . . . . .
=============..%=================%..============
13 . # . . . . # . # . . . . # .
=..####..#######..=..#..#..#..=..#######..##€#..
12 # # . # # = # # # = # # . # #
=..#..####..#..#..=..#..####..=..#..#..####..#..
11 . . . # . # . # . N# . # . . .
=======..####..#..#===###..===####..####..======
10 . . . . # . . . . . # . . . .
=..€######..=..#######.....####..#..=..#######..
09 . # . = . # . . . # . = . # .
=###..#..###=###..#..=======..######=###..#..###
08 . . . . . # . . B= # . . . . .
=..###=======###..#..=..¥..=..#..###=======###..
07 . . . . . # = . . # . . . . .
=###..#..###=######..=======..#..###=###..#..###
06 . # . = . # . . . # . = . # .
=..#######..=..#..####.....#######..=..######€..
05 . . . . # . . . . . # . . . .
=======..####..####===..###===#..#..####..======
04 . . . # . # . # . # . # . . .
=..#..####..#..#..=..####..#..=..#..#..####..#..
03 # # . # # = # # # = # # . # #
=..#€##..#######..=..#..#..#..=..#######..####..
02 . # . . . . # . # . . . . # .
=============..%=================%..============
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants
Extended Signature
Nalok will take the Hand Axe+1
Nalok Stormrunner - Tempest Cleric Lv 3/Fighter Lv 2 - Wins 4 Loss 1
Vlamarir hurry’s out the the colosseum with his long bow, arrows and now poison, just waiting on the chance to use them. With the first vial he’ll tip 5 arrows putting four back and notching one as he steps up to o1 looking confident. (Initiative 11)
(how many arrows can I tip with 1 vial?)
(Poison, Basic (Vial) can be used on up to three pieces of ammunition.)
Extended Signature
Rothander casually walks to H1.
Initiative: 9
Paren 4th lvl Hunter Ranger (2W-3L) retired
Rothander lvl 3 Fighter
Gewonnt flies up into the air at I9 (I assume I can attack from here since Baryk is on a wall) and lunges at Baryk with his club. He then retreats to E6.
Club 1 Attack: 23 Damage: 10
Club 2 Attack: 24 Damage: 8
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Tenrok strides to D1 and takes out his axe, giving Rothander a quick nod of recognition.
Initiative: 16
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
(Was that with disadvantage?)
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
Yes. I got better rolls with disadvantage than I did from advantage (although I might have crit if you hadn't dodged)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Roth nods back at Tenrok and says "Happy hunting." with a devilish smile.
Paren 4th lvl Hunter Ranger (2W-3L) retired
Rothander lvl 3 Fighter
Labyrinth: (Round 4)
Gewonnt strikes two blows against Baryk and retreats.
(Baryk)
Arena 5: Labrynth
A B C D E F G H I J K L M N O P
14 . . . . . . . . . . . . . . .
=============..%=================%..============
13 . # . . . . # . # . . . . # .
=..####..#######..=..#..#..#..=..#######..##€#..
12 # # . # # = # # # = # # . # #
=..#..####..#..#..=..#..####..=..#..#..####..#..
11 . . . # . # . # . # . # . . .
=======..####..#..#===###..===####..####..======
10 . . . . # . . . . . # . . . .
=..€######..=..#######.....####..#..=..#######..
09 . # . = . # . . . # . = . # .
=###..#..###=###..#..=======..######=###..#..###
08 . . . . . # . .^B= # . . . . .
=..###=======###..#..=..¥..=..#..###=======###..
07 . . . . . # = . . # . . . . .
=###..#..###=######..=======..#..###=###..#..###
06 . # . N= . # . . . # . = . # .
=..#######..=..#..####.....#######..=..######€..
05 . . . . # . . . . . # . . . .
=======..####..####===..###===#..#..####..======
04 . . . # . # . # . # . # . . .
=..#..####..#..#..=..####..#..=..#..#..####..#..
03 # # . # # = # # # = # # . # #
=..#€##..#######..=..#..#..#..=..#######..####..
02 . # . . . . # . # . . . . # .
=============..%=================%..============
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants
Extended Signature
Whoops I meant D6 behind the wall, not E6. I read the map wrong. Do you mind if I change?
(Nice symbol for Baryk being on the wall.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
"Indeed, the same to you." Tenrok starts studying the grand building.
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Kilja strides up to N1.
Initiative: 11