This post has potentially manipulated dice roll results.
Gewonnt imitates his foe and hides.
Stealth: 15
He moves to A11.
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
Gewonnt is quite stealthy:
Gewonnt drinks his potion of healing restoring 8 hit points. He then moves to J11.
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
In a sudden moment of calm a hush falls on the battle field. The audience holds their collective breath. One man stands up... "Boring!" Lairin shouts from the shadows of the Glory, interupring the tense moment.
This post has potentially manipulated dice roll results.
Gewonnt looks around for traces of Baryk, listens for his footsteps and even tastes the air for his scent in his search, while making sure he stays hidden himself.
Perception: 15
Stealth: 22
(If Baryk wasn't such a whiny little coward insisting on throwing little pointy things at me from far away instead of fighting with sticks and fists as honourable people do, this might not be so boring, Lairin!)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
Valmarir looks at the big complex and realizes that there are so many places to hide and snag the enemy when they least expect it. He look over to the other motions then towards the door he’s facing as he walks up slowly opening it then spotting the stage he runs the the middle looking for enough shadows to cover him self and or a high up place (perception 11) (stealth 12)
This post has potentially manipulated dice roll results.
Complex: (Round 1)
As Rothander strolls through the front door it clicks distinctly *click* (3)
Valmarir, you are at O-1. The center of the stage is at D-8. You won't be able to reach. Within the nearest window you can see a dining table and chairs, Rothander's just past through the front doorway about 35 feet to your west. Where would you like to hide (either specifically or generally.)
(Tenrok is up. Valmarir please clarify.)
Arena 7: Complex
A B C D E F G H I J K L M N O P 16 . . . I. . . . . . . . . . D. . ====..%==============%.....%==============%..=== 15 € , , , , , - - - , , , , , ¤ ====##=##=======##===%..%%%====##=======##=##=== 14 ÷ ÷ ÷ ÷ = . . . . . = . . . . =..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷.. 13 . . . . % . . . . . % ÷ ÷ ÷ ÷ =======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷.. 12 ÷ . = . = B. . . . . = . . . . =÷÷......=.....======%..%%%=============%%====== 11 . ÷ = . % . . . . . % = ¬ . ¬ ====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬ 10 ÷ . = . % . , , , . = % . . ¬ =÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬ 09 ÷ _ _ _ = . , , , . = = ¬ . ¬ =÷÷..._________=...,,,,,€,,,,,...=..=======%%=== 08 ÷ _ _ _ = . , , , . = = ¬ . ¬ =÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬ 07 ÷ . = . % . , , , . = % . . ¬ ====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬ 06 . ÷ = . % . . . . . % = ¬ . ¬ =÷÷......=.....=======%%%%%=============%%====== 05 ÷ . = . = . . R. . . = . . . . =======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷.. 04 . . . . % . . . . . % ÷ ÷ ÷ ÷ =..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷.. 03 ÷ ÷ ÷ ÷ = . . . . . = . . . . ====##=##=======##===%..%%%====##=======##=##=== 02 € , , , , , - ·- - , , , , , ¤ ====..%==============%.....%==============%..=== 01 . . . T. . . . . . . . . . . . A B C D E F G H I J K L M N O P
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.)
Iscal turns towards his back and sees his shield , then he just see his lance and start to get in concentration. -Hiyaaaaaaaaaaa- a shadow magic go towards his shoulders to his lance and get totally cover into the hexblade curse. 💀
Hex Warrior
Level 1
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.
Then....An aura of blue glow began to surround . he just scream ❄- Armor of Agathys -❄ Suddenly a magic armor in form to ice shards appears into the Iscal's body ...
-this time ill stab some peasants -
(the shield remain in my back for magic semiotic)
Rollback Post to RevisionRollBack
Iscal LvL 3 Variant Human Warlock *Coliseum-of-Conques*(2W-1L)(Retired) Lasser Lvl 6Elf EladrinWizard *Coliseum of Conquest* 5/1
This post has potentially manipulated dice roll results.
Complex: (Round 1)
Iskal foregoes the shield in favor of his lance. Summoning a much Cooler defense instead.
(Valmarir, nothing to apologize for, thanks for your quick response.)
Dardan moves forward and opens the front door. *click* (2) He clangs across the marbled entry and opens the next door (using his action) *click* (2) before stepping aside.
Gewonnt imitates his foe and hides.
Stealth: 15
He moves to A11.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Labyrinth:
Gewonnt hides as well.
Baryk does not emerge.
(Gewonnt)
Extended Signature
Gewonnt is quite stealthy:
Gewonnt drinks his potion of healing restoring 8 hit points. He then moves to J11.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Baryk continues to cling to the shadows
Stealth 12
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
Labyrinth:
In a sudden moment of calm a hush falls on the battle field. The audience holds their collective breath. One man stands up... "Boring!" Lairin shouts from the shadows of the Glory, interupring the tense moment.
(Gewonnt)
Extended Signature
Gewonnt looks around for traces of Baryk, listens for his footsteps and even tastes the air for his scent in his search, while making sure he stays hidden himself.
Perception: 15
Stealth: 22
(If Baryk wasn't such a whiny little coward insisting on throwing little pointy things at me from far away instead of fighting with sticks and fists as honourable people do, this might not be so boring, Lairin!)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Rothander casually strolls to H5 and reads and attack for the first enemy he sees.
Paren 4th lvl Hunter Ranger (2W-3L) retired
Rothander lvl 3 Fighter
Complex:
Rothander casually moves out onto the battlefield holding his axe Ready.
(Tenrok and Valmarir are up.)
Extended Signature
(Being a whiny coward and playing a sneaky ranged assassin character are two very different things)
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
Valmarir looks at the big complex and realizes that there are so many places to hide and snag the enemy when they least expect it. He look over to the other motions then towards the door he’s facing as he walks up slowly opening it then spotting the stage he runs the the middle looking for enough shadows to cover him self and or a high up place (perception 11) (stealth 12)
Complex: (Round 1)
As Rothander strolls through the front door it clicks distinctly *click* (3)
Valmarir, you are at O-1. The center of the stage is at D-8. You won't be able to reach. Within the nearest window you can see a dining table and chairs, Rothander's just past through the front doorway about 35 feet to your west. Where would you like to hide (either specifically or generally.)
(Tenrok is up. Valmarir please clarify.)
Arena 7: Complex
A B C D E F G H I J K L M N O P
16 . . . I. . . . . . . . . . D. .
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15 € , , , , , - - - , , , , , ¤
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14 ÷ ÷ ÷ ÷ = . . . . . = . . . .
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
13 . . . . % . . . . . % ÷ ÷ ÷ ÷
=======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷..
12 ÷ . = . = B. . . . . = . . . .
=÷÷......=.....======%..%%%=============%%======
11 . ÷ = . % . . . . . % = ¬ . ¬
====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
10 ÷ . = . % . , , , . = % . . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
09 ÷ _ _ _ = . , , , . = = ¬ . ¬
=÷÷..._________=...,,,,,€,,,,,...=..=======%%===
08 ÷ _ _ _ = . , , , . = = ¬ . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
07 ÷ . = . % . , , , . = % . . ¬
====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
06 . ÷ = . % . . . . . % = ¬ . ¬
=÷÷......=.....=======%%%%%=============%%======
05 ÷ . = . = . . R. . . = . . . .
=======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷..
04 . . . . % . . . . . % ÷ ÷ ÷ ÷
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
03 ÷ ÷ ÷ ÷ = . . . . . = . . . .
====##=##=======##===%..%%%====##=======##=##===
02 € , , , , , - ·- - , , , , , ¤
====..%==============%.....%==============%..===
01 . . . T. . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
( T R V vs. I D B)
Extended Signature
(At first I meant the sage at 2h but if rothandar can move that far if I can I’ll move to 5c next to the wall)
(Reaching C-5 would require 75 feet of movement. You are in row O in the bottIom right corner.)
(Rothander started at H-1 moving 20 feet to H-5)
Extended Signature
(I’ll stick with 2h then)
(what are the measurements for movement on maps)
(This is a 20 foot by 20 foot area:
=............
04 . . . .
=.....-------
03 . = . .
=.....=......
02 . - K. .
=============
01 . . . .
A B C D
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '.' Turf
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.)
Extended Signature
Complex: (Round 1)
Valmarir moves off and hides in the shadows.
(Tenrok.)
Extended Signature
(Thank you sorry for the confusion)
Complex:
Iscal turns towards his back and sees his shield , then he just see his lance and start to get in concentration.
-Hiyaaaaaaaaaaa-
a shadow magic go towards his shoulders to his lance and get totally cover into the hexblade curse. 💀
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls.This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.
Then....An aura of blue glow began to surround .
he just scream ❄- Armor of Agathys -❄
Suddenly a magic armor in form to ice shards appears into the Iscal's body ...
-this time ill stab some peasants -
(the shield remain in my back for magic semiotic)
Complex: (Round 1)
Iskal foregoes the shield in favor of his lance. Summoning a much Cooler defense instead.
(Valmarir, nothing to apologize for, thanks for your quick response.)
Dardan moves forward and opens the front door. *click* (2) He clangs across the marbled entry and opens the next door (using his action) *click* (2) before stepping aside.
(Iskal and Kilja are up.)
Extended Signature
(Oh, snap)
I got alot a doods