(looks like a no, I asked bd about initiative before my first match and it's pretty much been done away with; since I acted first, Nara acted first. Initiative has effectively been split into the two parties)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(My phone took a dump out of the blue yesterday, so expect a load of errors and impatience in my posts til my new one comes Tuesday. My backup phone struggles to load pages or comprehend simple words like rags. Yes, phone, rags is a word...)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Ashiera's arrow flies, strikes the Goblin, and he crumples into the dirt.
Congratulations Sarah, Ashiera, Denka, and Banjo. You are victorious.
Nilwarith, Gell, Hornar, and Swigg wake a short time later in the head medic's office richer in good and experience. You each gain 40 gold and 200 experience.
Sarah, Ashiera, Denka, and Banjo are presented to the roaring crowd as the day's victors. As the group moves through the hall the crowd scrambles to get their attention reaching for high fives, souvenirs, spent ammo, torn clothing, whatever they can get their hands on. The attendants hold the crowd back and secure your passage out of the battlefield. You each win a prize of 100 gold, and 300 experience, and you are lead down to the prize room. Inside...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Overkill on the magic missile damage there, Marmaduke! Tbh, magic missile was a really good choice against Scarab, since it automatically hits. Just wait until 7th level!)
(EDIT: Would I get a failed death save from the extra dart?)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(looks like a no, I asked bd about initiative before my first match and it's pretty much been done away with; since I acted first, Nara acted first. Initiative has effectively been split into the two parties)
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
(oh Well.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Village:
Weigh dashes leaving a cloud in his wake (he isn't revealed so needs only to beat your Passover with disadvantage.) everyone but Denka can see him.
Banjo casts his chilling fingers, but Swigg avoids them.
Denka fires a bolt of some magic... (roll your attack for disadvantage.)
(Sarah, Ashiera)
Arena 4: Village
A B C D E F G H I J K L M N O P
14 . . . . . . . . . . . . . . .
====..%======..%==================..%======..%==
13 . . . . . . . = . . . . . . .
=..__________...........=.......................
12 _ _ _ _ . . . . . . . . !. . .
=..=__=======.................=_____=======##=..
11 = _ _ # !. A€ . . . = _ _ - Г =
=..=________¥.....€€€.........=_____¥__---ГГГ=..
10 = _ _ = L. D. . . . = _ _ Г Г #
=..=__=============.....=======________ГГГГГГ=..
09 . h. . . . . : . . # _ _ Г Г =
=..................:::::......=__=======##====..
08 : : : : : : : : . : : . . . .
=...............::....:::::....::...............
07 . . . . : : . : : : : : : : :
=..====##=======__=...:::::.....................
06 = Г Г _ _ # . . : . . . . . .
=..=ГГГГГГ________=======.....=============__=..
05 # Г Г _ _ = S. n. . . . = _ _ =
=..=ГГГ---__¥_____=.........€€€.....¥________=..
04 = Г - _ _ = . . . € B. # _ _ =
=..=##=======_____=.................=======__=..
03 . . . . . . . . . . . _ _ _ _
=.......................=...........__________..
02 . . . . . . . = . . . . . . .
====..%======..%==================..%======..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '_' Wood floor, 'Г' 2 levels (10ft.), '-' Stair, '#' Open window, '€' Tree, '%' Door, ':' Stone paving, '.' Grass, 'A-Z' Contestants
( S A D B vs. N L H S )
L ¥ ¥ N
D ¥ ¥ B
Extended Signature
(next time buddy, I was overeager to tuck in to some killin)
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
Ashiera spotting the little goblin takes aim and let's an arrow fly. Attack: 23 Damage: 7
Jessica McDougal (4W-1L) lvl 1 fighter/lvl 4 Rogue (Retired)
Ashiera Thornstar lvl 1 Fighter
(eh, I was fine. I needed to make sure the good paladin fell)
When you realize you're doing too much: Signature.
(What a mess. That last page...)
(My phone took a dump out of the blue yesterday, so expect a load of errors and impatience in my posts til my new one comes Tuesday. My backup phone struggles to load pages or comprehend simple words like rags. Yes, phone, rags is a word...)
Extended Signature
(Did you catch Og's intimidation attempt (read: failure)?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Disadvantage roll is 24
Ashiera's arrow flies, strikes the Goblin, and he crumples into the dirt.
Congratulations Sarah, Ashiera, Denka, and Banjo. You are victorious.
Nilwarith, Gell, Hornar, and Swigg wake a short time later in the head medic's office richer in good and experience. You each gain 40 gold and 200 experience.
Sarah, Ashiera, Denka, and Banjo are presented to the roaring crowd as the day's victors. As the group moves through the hall the crowd scrambles to get their attention reaching for high fives, souvenirs, spent ammo, torn clothing, whatever they can get their hands on. The attendants hold the crowd back and secure your passage out of the battlefield. You each win a prize of 100 gold, and 300 experience, and you are lead down to the prize room. Inside...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Extended Signature
Banjo takes and encyclopedia of knowledge on the subject of banjo playing, if allowed.
Walton Gibson - Human Cleric, Level 1
(Certainly allowed)
Extended Signature
In celebration, Banjo Man plays a bit of his namesake for the fans.
13
NAT 20 ABSOLUTE LEGEND
Walton Gibson - Human Cleric, Level 1
(That is too perfect . . .)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Denka will take a spell scroll for Chromatic Orb
(Overkill on the magic missile damage there, Marmaduke! Tbh, magic missile was a really good choice against Scarab, since it automatically hits. Just wait until 7th level!)
(EDIT: Would I get a failed death save from the extra dart?)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(I might have to don a shield for these low level matches...I just can't compete with the crazy AC's of all yall)
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
(no death save from the MM. All darts damage is simultaneous.)
Extended Signature
(Level 4 match next 🤞🤞)
The croud roars in approval of Banjo Man's epic banjo solo; roses and other assorted plants are thrown into the arena.
Banjo Man walks out of the arena, feeling like a winner for the first time in a century.
Walton Gibson - Human Cleric, Level 1