Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Also, unless I missed it. Vurnic also has a go. He still has 2 intmidation checks to contest. A 17 from Og and a 9 from Marmaduke. And *sighs* Advantage on Nara because of the owl's Help)
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When you realize you're doing too much: Signature.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Nope. It only takes an action to see through its eyes, dismiss it, or summon it again if it wasn't destroyed. Your thinking of spells like Dominate Person/Monster. In which you can give them an order in a similar fashion. But once the order is complete, they will defend themselves. So, you always want to give them generic always like 'Kill Person A' instead of 'Attack Person A'. And even then, you would need an 'Action' to make it do it in a precise manner such as cast a spell.)
(Also, unless I missed it. Vurnic also has a go. He still has 2 intmidation checks to contest. A 17 from Og and a 9 from Marmaduke. And *sighs* Advantage on Nara because of the owl's Help)
(apparently I skipped him, thanks. Corrected above.)
Scarab lays his hands on his wounds, and some of them close up.
(I use my entire pool of Lay on Hands)
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Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Was an effect rolled for Og’s intimidation? Also, I’ve tried to intimidate Vurnic 2 other times, and he didn’t roll for either (not that it matters now, you just might want to make sure Vurnic knows he needs to roll.))
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Also, that intimidation roll used to be a 7. While it does have a flag, I added that roll after the flag showed up, so I have no idea what happened. Let me know what I should do.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Move all rolls you added in edit to end of post is generally the way to fix it, although it can get weirder.)
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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Zevryl heads north, away from the fighting, and chugs his potion 7.
"Ignorance is bliss, and you look absolutely miserable."
Labyrinth:
Zevryl ducks through the bushes and drinks a potion. (M-11)
Scarab... (6)... Gasps as his eyes spring open.
(Vurnic, Scarab. Pendragon is unconscious)
Arena 5: Labyrinth
A B C D E F G H I J K L M N O P
14 . . . . . . . . . . . . . . .
=============..%=================%..============
13 . # . . . . # . # . . . . # .
=..####..#######..=..#..#..#..=..#######..##€#..
12 # # . # # = # # # = # # . # #
=..#..####..#..#..=..#..####..=..#..#..####..#..
11 . . . # . # . # . # . # Z. . . !
=======..####..#..#===###..===####..####..======
10 . . . . # . . q. N. . # . . . .
=..€######..=..#######.....####..#..=..#######..
09 . # . = . # M. D. V. # . = . # .
=###..#..###=###..#..=======..######=###..#..###
08 . . . . . # b. . = # . N. . . .
=..###=======###..#..=..¥..=..#..###=======###..
07 . . . . . # = . . # . . . . .
=###..#..###=######..=======..#..###=###..#..###
06 . # . = . # . . . # . = . # .
=..#######..=..#..####.....#######..=..######€..
05 . . . . # . . . . . # . . . .
=======..####..####===..###===#..#..####..======
04 . . . # . # . # . # . # . . .
=..#..####..#..#..=..####..#..=..#..#..####..#..
03 # # . # # = # # # = # # . # #
=..#€##..#######..=..#..#..#..=..#######..####..
02 . # . . . . # . # . . . . # .
=============..%=================%..============
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants
(D M N N vs. Z V Q B)
Extended Signature
(Are you serious . . .)
(That's not even cool, BDaddLy.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(I didn't do it. Blame skizzers.)
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((Does Gordon get an AoO on Zevryl? I'd assume no cause he disappeared in the hedges))
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
(You would be correct in assuming no.)
When you realize you're doing too much: Signature.
(Also, unless I missed it. Vurnic also has a go. He still has 2 intmidation checks to contest. A 17 from Og and a 9 from Marmaduke. And *sighs* Advantage on Nara because of the owl's Help)
When you realize you're doing too much: Signature.
(How is the owl still helping? It's master is unconscious.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Familiars can act independently of their master. But will always obey said master)
When you realize you're doing too much: Signature.
(But isn't commanding it an action taken by the master? So, wouldn't it just sit there and defend itself until told otherwise?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Nope. It only takes an action to see through its eyes, dismiss it, or summon it again if it wasn't destroyed. Your thinking of spells like Dominate Person/Monster. In which you can give them an order in a similar fashion. But once the order is complete, they will defend themselves. So, you always want to give them generic always like 'Kill Person A' instead of 'Attack Person A'. And even then, you would need an 'Action' to make it do it in a precise manner such as cast a spell.)
When you realize you're doing too much: Signature.
(apparently I skipped him, thanks. Corrected above.)
Extended Signature
(Woot! Nice roll there, Mr. DM!)
Scarab lays his hands on his wounds, and some of them close up.
(I use my entire pool of Lay on Hands)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Was an effect rolled for Og’s intimidation? Also, I’ve tried to intimidate Vurnic 2 other times, and he didn’t roll for either (not that it matters now, you just might want to make sure Vurnic knows he needs to roll.))
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Also, that intimidation roll used to be a 7. While it does have a flag, I added that roll after the flag showed up, so I have no idea what happened. Let me know what I should do.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Move all rolls you added in edit to end of post is generally the way to fix it, although it can get weirder.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(It went back sort of to the original rolls, but it still has the flag. It also became a 19 at some point, so I’ll just reroll it.)
Let’s try this again: 19
(Let me know if you want a different way to fix this.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Honestly I get lost in this thread, I take 15 minutes to catch myself up. Sorry if I did.)
Insight: 3
Insight: 19
Labyrinth:
Scarab touches himself.
Vurnic is intimidated by Og (Effect: 8, Og has advantage, that whole page was a mess so I didn't press the issue on the flagged posts.)
Marmaduke is intimidated (Effect: 4, [wrong die! 9], MD cannot React, your post said 'if Nara finished Scarab' so I didn't roll the effect.)
(Vurnic is up)
(In case my dice weren't suspicious already here's a Nat 20 for no reason.)
Extended Signature
(I like advantage . . .)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)