Kia turns to Martha and pulls a small stoppered metal vial out of her bag, "This is a vial of healing," she says, handing it to Martha. "You seem to get yourself in the middle of things, it might do you some good to have it at hand."
OOC > Standard healing potion, 2d4+2
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
This post has potentially manipulated dice roll results.
CASTLE RAVENLOFT
FRONT COURTYARD
Thick, cold fog swirls in this courtyard. Sporadic flashed of lightning lance the weeping clouds overhead as thunder shakes the ground. Through the drizzle, you see torch flames fluttering on each side of the keep's open main doors. Warm light spills out of the entrance, flooding the courtyard. High above the entrance is a round window with shards of broken glass lodged in its iron frame.
The walls that enclosed the courtyard are about 90 feet high. The dark towers of the castle rise even higher. Doors in the gate towers on each side of the tunnel entrance are shut against the rain, and a howling wind rushes through the courtyard.
Even though you are invited. You do not feel welcome in the slightest.
Chance for random encounter: 20 - NO ENCOUNTER.
You move forward to the main floor - towards the entrance.
The ornate outer doors of the castle hang open, flanked by fluttering torches in iron scones. Twenty feet inside the castle is a second set of doors.
The doors in front of you suddenly swing open, revealing a grand hall filled with the sound of organ music. Overhead, in the vaulted entry foyer, four enormous statues of dragons glare down, their eyes flickering in the torchlight. As you approach, the four dragons wyrmlings turn from grey to deep red, and become alive. They begin to flutter their wings and become increasingly aggressive and menacing...you are intruders, and they have very specific instructions.
Based on your actions, I will continue the encounter for this room. The only place to go is back out, or forward into the GREAT ENTRY.
Martha holds up the letter to the circling dragons, “We’re here on invite. If you would be so kind as to point us to the crypts, we would be very appreciative.”
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
In the night, black wings worked black deeds for black hearts. Before daybreak, Grishkar emerged from the inn and slipped around back. When he re-entered the inn, he took a seat by the corner with a pair of heavily-clothed bodyguards at his flanks. Under his deep hood, the elf's eyes were a milky white as he looked over the city at dawn like a fleeting shadow.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Briella steps up beside Martha,animals at her side.
"We are guest in this place, invited by the master himself. We mean you no harm guardians. We are simply here because your Lord Strahd has asked us to come."
This post has potentially manipulated dice roll results.
The dragon wyrmlings, itchy on their posts up high in the vaulted foyer, nevertheless understand your words - and revert back to their stone forms, allowing you to pass into the next area.
GREAT ENTRY
DESCRIPTION: Cobwebs stretch between the columns that support the vaulted ceiling of a great, dusty hall lit by sputtering torches in iron sconces. The torches cast odd shadows across the faces of eight stone gargoyles squatting motionlessly on the rim of the domed ceiling. Cracked and faded ceiling frescoes are covered by decay. Double doors of bronze stand closed to the east. To the north, a wide staircase climbs into darkness. A lit hallway to the south contains another set of bronze doors, through which you hear sad and majestic organ tones.
ENCOUNTER CHECK: 11 - NO ENCOUNTER
DEVELOPMENT: An elf with brown skin and long black hair descends the wide staircase, quiet as a cat. He wears a gray cloak over black studded leather armor and has a polished scimitar hanging from his belt.
"My master is expecting you," he says, and gestures towards the dining hall - to the south where the organ music is playing from.
OOC: -Waves hand- Hi there I'd like to talk to you about the lord and saviour(of the woodlands) Ehlonna.
Just keep me updated on where you guys are health wise and I'll try to keep you all healed.
OOC: Just be sure to revive me within 30 seconds and we’ll be good! No material cost :D
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Kia turns to Martha and pulls a small stoppered metal vial out of her bag, "This is a vial of healing," she says, handing it to Martha. "You seem to get yourself in the middle of things, it might do you some good to have it at hand."
OOC > Standard healing potion, 2d4+2
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
“Thank you Kia. I’ll put it to good use. I’ll do my best to keep him off you. Stay nimble and quick for me.”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Tonight, the nightmare begins. Stay tuned.
Wow, I called Shy "Sky". Someone shoot me in the face. Ok, here we go.
OOC: *cocks gun* Kill the dark powers, finish the adventure!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
CASTLE RAVENLOFT
FRONT COURTYARD
Thick, cold fog swirls in this courtyard. Sporadic flashed of lightning lance the weeping clouds overhead as thunder shakes the ground. Through the drizzle, you see torch flames fluttering on each side of the keep's open main doors. Warm light spills out of the entrance, flooding the courtyard. High above the entrance is a round window with shards of broken glass lodged in its iron frame.
The walls that enclosed the courtyard are about 90 feet high. The dark towers of the castle rise even higher. Doors in the gate towers on each side of the tunnel entrance are shut against the rain, and a howling wind rushes through the courtyard.
Even though you are invited. You do not feel welcome in the slightest.
Chance for random encounter: 20 - NO ENCOUNTER.
You move forward to the main floor - towards the entrance.
Martha marches up to the main doors and knock, knock, knocks.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
MAIN FLOOR - ENTRANCE
The ornate outer doors of the castle hang open, flanked by fluttering torches in iron scones. Twenty feet inside the castle is a second set of doors.
The doors in front of you suddenly swing open, revealing a grand hall filled with the sound of organ music. Overhead, in the vaulted entry foyer, four enormous statues of dragons glare down, their eyes flickering in the torchlight. As you approach, the four dragons wyrmlings turn from grey to deep red, and become alive. They begin to flutter their wings and become increasingly aggressive and menacing...you are intruders, and they have very specific instructions.
Based on your actions, I will continue the encounter for this room. The only place to go is back out, or forward into the GREAT ENTRY.
Note: NO RANDOM ENCOUNTER.
OOC: Do we have the invitation letter?
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"The ***** said the sword would be in the crypts right? And Strahd himself in the chapel? Wonder how she'd know that...." Bors steps into the room.
“Crypts of his parents specifically. That’s our next stop.”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
You do have the letter.
Martha holds up the letter to the circling dragons, “We’re here on invite. If you would be so kind as to point us to the crypts, we would be very appreciative.”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
(Finally have a chance to post!)
In the night, black wings worked black deeds for black hearts. Before daybreak, Grishkar emerged from the inn and slipped around back. When he re-entered the inn, he took a seat by the corner with a pair of heavily-clothed bodyguards at his flanks. Under his deep hood, the elf's eyes were a milky white as he looked over the city at dawn like a fleeting shadow.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Briella steps up beside Martha,animals at her side.
"We are guest in this place, invited by the master himself. We mean you no harm guardians. We are simply here because your Lord Strahd has asked us to come."
Imryll puts on her best show and acts completely intimidated by the Castle and the dragons, cowering behind Briella: (Performance) 9
Last to know and first to be blamed...
As a free action, can I regret my life choices?
The dragon wyrmlings, itchy on their posts up high in the vaulted foyer, nevertheless understand your words - and revert back to their stone forms, allowing you to pass into the next area.
GREAT ENTRY
DESCRIPTION: Cobwebs stretch between the columns that support the vaulted ceiling of a great, dusty hall lit by sputtering torches in iron sconces. The torches cast odd shadows across the faces of eight stone gargoyles squatting motionlessly on the rim of the domed ceiling. Cracked and faded ceiling frescoes are covered by decay. Double doors of bronze stand closed to the east. To the north, a wide staircase climbs into darkness. A lit hallway to the south contains another set of bronze doors, through which you hear sad and majestic organ tones.
ENCOUNTER CHECK: 11 - NO ENCOUNTER
DEVELOPMENT: An elf with brown skin and long black hair descends the wide staircase, quiet as a cat. He wears a gray cloak over black studded leather armor and has a polished scimitar hanging from his belt.
"My master is expecting you," he says, and gestures towards the dining hall - to the south where the organ music is playing from.
Kia hisses at the wyrmlings when they make their approach. She is in full on "come at me, bro" mode.
To the elf descending the staircase, she turns to face him directly, sizing him up as if to fight.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.