The scuffling of a small crowd alerts everyone to a newcomer. Grishkar is already standing behind everyone as his servants shuffle in, "Wait outside," he snaps, causing them to shuffle out in the same clunky manner as they came in. Grishkar's raven sits perched on his shoulder like a grim, vestigial appendage.
"The Tome would be best to start with. Information could lead to advantages in finding the others."
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(OOC: Oohh someone sees logic in the Dark Side :P)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
OOC: Would have voted Holy Symbol, but doesn't seem to matter now. Also prob will not post anymore tonight because work really wore me out and now I'm really tired.
The good Vistani gypsies know the land very well. You leave Madam Eva's tent with a new sense of purpose, and renewal. They tell you that the Tome of Strahd can be found in a werewolf den, possessed by Mother Night. The den is west of Lake Baratok. The ***** caravans travel in that direction during the day, and carry you along. Luckily, your journey to the den is free of incident.
WEREWOLF DEN
IN SEARCH OF THE TOME
AFTERNOON
Above the tree line, carved into the side of a rocky mountain spur, is a wide, torchlit cave that looks like the gaping maw of a great wolf. The open jaws of the wolf's head form a 15 foot high canopy of rock over the cave mouth, held up by natural pillars of rock. The ceiling rises to a height to 20 feet inside the cave. Torches in iron brackets line the walls. From somewhere deep inside, you hear the echoing sounds of a flute. Some of the notes are discordant - painfully so.
Unless you hide quickly in the bushes, the two guards around the cave mouth will see you.
This post has potentially manipulated dice roll results.
"Fall!" Grishkar hisses, and his servants hit the ground like sandbags. He then takes his place with the others in the bushes, "Give the word and I can subdue them."
(Stealth: 20)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
OOC: What about the Tome of Strahd?
“... but I can wait on that. How about we take a look into that Holy Symbol. I know that at least two of our team could make use of that!”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
The holy symbol is at the Abbey of Saint Markovia. The Tome is located in a den of werewolves possessed by one named Mother Night.
The scuffling of a small crowd alerts everyone to a newcomer. Grishkar is already standing behind everyone as his servants shuffle in, "Wait outside," he snaps, causing them to shuffle out in the same clunky manner as they came in. Grishkar's raven sits perched on his shoulder like a grim, vestigial appendage.
"The Tome would be best to start with. Information could lead to advantages in finding the others."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Lets get a general say on what to do next/where to go, then i'll present the encounter. =) You all are doing GREAT, I hope this keeps going!
The gypsies let you spend the night in safety from Strahd's wrath, just FYI. So you can begin a side quest in the morning.
OOC: I vote Tome!
OOC: I vote Ravenkind
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Kia votes tome. Grudgingly though, because Grishkar voted tome.
Edited for clarity... :)
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
(OOC: Oohh someone sees logic in the Dark Side :P)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"seems reasonable to start with the tome."
OOC: Works for me! Tome it is
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
TOME IT IS.
Updating adventure after work.
Werewolf hunting we will gooooo...!
OOC: Would have voted Holy Symbol, but doesn't seem to matter now. Also prob will not post anymore tonight because work really wore me out and now I'm really tired.
No worries we will be here =)
The good Vistani gypsies know the land very well. You leave Madam Eva's tent with a new sense of purpose, and renewal. They tell you that the Tome of Strahd can be found in a werewolf den, possessed by Mother Night. The den is west of Lake Baratok. The ***** caravans travel in that direction during the day, and carry you along. Luckily, your journey to the den is free of incident.
WEREWOLF DEN
IN SEARCH OF THE TOME
AFTERNOON
Above the tree line, carved into the side of a rocky mountain spur, is a wide, torchlit cave that looks like the gaping maw of a great wolf. The open jaws of the wolf's head form a 15 foot high canopy of rock over the cave mouth, held up by natural pillars of rock. The ceiling rises to a height to 20 feet inside the cave. Torches in iron brackets line the walls. From somewhere deep inside, you hear the echoing sounds of a flute. Some of the notes are discordant - painfully so.
Unless you hide quickly in the bushes, the two guards around the cave mouth will see you.
Kia slips behind some bushes.
If a roll is needed, Stealth: 17
She waits to see what the rest of the party does, if they succeed, etc. How does a zombie hide?
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
You hear a faint rustling of leaves as Kia hides.
Stealth: 12
"Fall!" Grishkar hisses, and his servants hit the ground like sandbags. He then takes his place with the others in the bushes, "Give the word and I can subdue them."
(Stealth: 20)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
You hear a faint rustling of leaves as Bors hides.