Thariv moves to catch the two swarms that are not all over Blossom in the wind's path, while the Tabaxi swiftly kicks a few rodents away. The injured squirrels run to the trees, away from the fight.
The powerful wind blows the squirrels back, they grab at roots and dig their paws in the ground, covering back the distance they were pushed away. Meanwhile, the squirrels still gnawing at Blossom try to find a gap in his defense. Attack: 5 Damage: 7
But the monk is moving too fast for them to bite.
Initiative: 23 Luther 22 Ufeza 20 Thariv 6 Blossom 5 Three Swarms of Squirrels (9, 10 ft away) (7, in melee with Blossom) (25 ft away) 2 Zephyra
This post has potentially manipulated dice roll results.
Zephyra makes use of the full length of the quarter staff, extending to swing and both injure and knock one of the squirrels away from Blossom trying to leave room for others attacks in the angle of her swing (upward, downward or sideways as space allows)
Zephyra takes out a single squirrel out of Blossom, while an arrow from Luther takes another. Ufeza quickly comes forward and takes a couple more with a flourish. More than half of the tiny horde is out by now.
Initiative: 23 Luther 22 Ufeza 20 Thariv 6 Blossom 5 Three Swarms of Squirrels (9, 10 ft away) (13, in melee with Blossom) (25 ft away) 2 Zephyra
This post has potentially manipulated dice roll results.
Thariv maintains the gust of wind spell with one hand and flings a bolt of arcane energy into the rodent hoard as well, hoping its repellent power will also hold back the mass.
The closest group manages to stay in place, clawing desperately at the roots over the ground. Making them easy target for Thariv's eldritch blast. Only a few of them remain. The last group is pushed further away.
Initiative: 23 Luther 22 Ufeza 20 Thariv 6 Blossom 5 Three Swarms of Squirrels (20, 10 ft away) (13, in melee with Blossom and Ufeza) (40 ft away) 2 Zephyra
Zephyra moves in closer to Blossom and continues to try to knock them off of him to allow the others get better shots at the little critters, especially those looking closer to taking a bite.
Quarterstaff Attack: 13 Damage: 6
(tempted to get the cats involved, but these are not your average squirrels)
Ufeza hisses loudly then launches into a jumbled, mumbled string of curses that would make Harry from Home Alone or the dad from A Christmas Story proud. Almost accidentally, a wave of magical energy pulses out from the bard and washing over the horde of squirrels crawling over him. Ufeza casts Vicious Mockery
Squirrels take 1 psychic damage
Squirrels make a wisdom DC14 save. If they fail, they take disadvantage on all attack rolls until the end of their next turn.
"Hang on tight and batten down the hatches, people!" Thariv shouts. He redirects the wind right onto Ufeza's location, hoping his comrades can stand tough against the gale while the squirrels get blown away.
If his tactic works, Thariv then sends an eldritch blast into the swarm, using the force of the attack to push them even further back. (If it doesn't work, he will blast whichever swarm he can, trying to repel them as well.)
Bonus Action: Change direction of Gust of Wind spell Eldritch Blast w/Repelling Blast Attack: 11 Damage: 7
The squirrels over Ufeza are carried away by the magical wind, rolling and tumbling 15 feet away. The few ones still gnawing at Blossom manage to cling to him, but are deftly finished be Thariv's eldritch blast.
Initiative: 23 Luther 22 Ufeza 20 Thariv 6 Blossom 5 One Swarm of Squirrels (1, 15 ft away form Ufeza, disadvantage on next attack) 2 Zephyra
Blossom goes next, then the squirrels. Everyone but Thariv must pass DC 13 Strength check or be pushed 15 feet away by the wind.
Blossom attempts to kick at the fluffy woodland creatures as they scurry around him.
Attack 1: 16
Attack 2: 9
Damage 1: 7
Damage 2: 5
Thariv moves to catch the two swarms that are not all over Blossom in the wind's path, while the Tabaxi swiftly kicks a few rodents away. The injured squirrels run to the trees, away from the fight.
Strenght saves agains gust of wind: 17, 14
The powerful wind blows the squirrels back, they grab at roots and dig their paws in the ground, covering back the distance they were pushed away. Meanwhile, the squirrels still gnawing at Blossom try to find a gap in his defense.
Attack: 5 Damage: 7
But the monk is moving too fast for them to bite.
Initiative:
23 Luther
22 Ufeza
20 Thariv
6 Blossom
5 Three Swarms of Squirrels (9, 10 ft away) (7, in melee with Blossom) (25 ft away)
2 Zephyra
Zephyra goes next.
Luther tries to help Blossom with the swarm of squirrels attacking him.
Longbow: Attack: 11 Damage: 4 piercing
Zephyra makes use of the full length of the quarter staff, extending to swing and both injure and knock one of the squirrels away from Blossom trying to leave room for others attacks in the angle of her swing (upward, downward or sideways as space allows)
Quarterstaff Attack: 3 Damage: 4
Ufeza stows his crossbow and draws his rapier, aiming to slash swathes through the mass of rodents trying to swarm Blossom.
Attack: 18 Damage: 10
@DM thank you - my internet is hiccuping today. deleted post
Zephyra takes out a single squirrel out of Blossom, while an arrow from Luther takes another. Ufeza quickly comes forward and takes a couple more with a flourish. More than half of the tiny horde is out by now.
Initiative:
23 Luther
22 Ufeza
20 Thariv
6 Blossom
5 Three Swarms of Squirrels (9, 10 ft away) (13, in melee with Blossom) (25 ft away)
2 Zephyra
Thariv goes next.
OOC: ignoring post #746
Thariv maintains the gust of wind spell with one hand and flings a bolt of arcane energy into the rodent hoard as well, hoping its repellent power will also hold back the mass.
Eldritch Blast Attack: 15 Damage: 11
Strenght saves agains gust of wind: 18, 11
The closest group manages to stay in place, clawing desperately at the roots over the ground. Making them easy target for Thariv's eldritch blast. Only a few of them remain. The last group is pushed further away.
Initiative:
23 Luther
22 Ufeza
20 Thariv
6 Blossom
5 Three Swarms of Squirrels (20, 10 ft away) (13, in melee with Blossom and Ufeza) (40 ft away)
2 Zephyra
Blossom goes next, then the squirrels.
Blossom aims for the closest group, aiming to punt them, with the wind assisting.
Attack 1: 12
Attack 2: 7
Damage 1: 8
Damage 2: 10
Blossom takes out the closest group, the squirrels over Blossom try to bite.
Attack: 7 Damage: 5
But the monk easily evades them.
The squirrel swarm further away moves to the side to get out of the rushing wind and dashes forward, jumping at Ufeza and runnning all over him.
Initiative:
23 Luther
22 Ufeza
20 Thariv
6 Blossom
5 Two Swarms of Squirrels (13, all over Blossom) (all over Ufeza)
2 Zephyra
Zephyra goes next.
Luther slings his bow and runs to Ufeza, picking squirrels off the bard and launching them as far into the forest as he can.
(Assuming Athletics, but please correct if something else is appropriate) 13
Zephyra moves in closer to Blossom and continues to try to knock them off of him to allow the others get better shots at the little critters, especially those looking closer to taking a bite.
Quarterstaff Attack: 13 Damage: 6
(tempted to get the cats involved, but these are not your average squirrels)
Ufeza hisses loudly then launches into a jumbled, mumbled string of curses that would make Harry from Home Alone or the dad from A Christmas Story proud. Almost accidentally, a wave of magical energy pulses out from the bard and washing over the horde of squirrels crawling over him. Ufeza casts Vicious Mockery
Squirrels take 1 psychic damage
Squirrels make a wisdom DC14 save. If they fail, they take disadvantage on all attack rolls until the end of their next turn.
"Hang on tight and batten down the hatches, people!" Thariv shouts. He redirects the wind right onto Ufeza's location, hoping his comrades can stand tough against the gale while the squirrels get blown away.
If his tactic works, Thariv then sends an eldritch blast into the swarm, using the force of the attack to push them even further back. (If it doesn't work, he will blast whichever swarm he can, trying to repel them as well.)
Bonus Action: Change direction of Gust of Wind spell
Eldritch Blast w/Repelling Blast Attack: 11 Damage: 7
Zephyra knocks a couple squirrels out of Blossom. Luther fails to grapple the tiny beasts swarming Ufeza, they are too fast for him to catch.
Wisdom save against vicious mockery: 4
A single squirrel runs away from Ufeza, screeching as it scampers into some bushes.
Strenght saves against gust of wind: 17, 6
The squirrels over Ufeza are carried away by the magical wind, rolling and tumbling 15 feet away. The few ones still gnawing at Blossom manage to cling to him, but are deftly finished be Thariv's eldritch blast.
Initiative:
23 Luther
22 Ufeza
20 Thariv
6 Blossom
5 One Swarm of Squirrels (1, 15 ft away form Ufeza, disadvantage on next attack)
2 Zephyra
Blossom goes next, then the squirrels. Everyone but Thariv must pass DC 13 Strength check or be pushed 15 feet away by the wind.
Strength save: 19
Zephyra's Strength check - 4
And the girl named for a presence like the wind is blown away. (with the squirrels or in another direction?)
@Jynne Zephyra is blown in the same direction as the squirrels that were on Ufeza (the only swarm remaining).
Luther Strength check 5 (or 2 higher if it's a save)
Edit: Makes no difference I guess! Archer away)