This post has potentially manipulated dice roll results.
OOC: I'm going to retcon that Zephyra didn't plant any seeds in post #469 to keep things in chronological order.
Dadric ignores her escort most of the way, but lets Zephyra knock on the door for her. Lehkraskol soon opens, her face turns serious seeing that Dadric is there "please come in" she says in a somber voice "go, adventurer, I'll take care of these people. May Kelemvor guide you."
Turning the pouch over you find enough seeds for each of you to take a handful. There is no one out in the streets for you to see on your way to Lathander's Temple, even now that the rain is subsiding.
As you approach the graveyard a stench of rotten flesh hits you even before seeing it. Turning a corner you see that the black tree still stands, and some graves close to it have been dug up from within. Four zombies roam around the graveyard, their growl and turn to you as you approach.
Blossom growls as the stench hits his nose. "More of the dead ones..." He moves fast and low, running between the graves before pouncing on the nearest zombie, fists flailing as he tries to land blows on it.
This post has potentially manipulated dice roll results.
Luther shouts a warning to his colleagues, although it seems they all seen the danger already. He draws his bow and utters a word of evocation magic as he fires an arrow at the nearest zombie: "KEE-NARRR"
Ufeza fires off a magic-imbued insult at the zombie Blossoms is pummeling.
(Vicious Mockery: target must make a wisdom DC 14 save or take 4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.)
Blossom's slashing damage the nearest zombie, Luther's arrow weakens it greatly and Ufeza's spell somehow affect its rotten brain (Undead Fortitude save: 5) but it still groans on.
A dagger from Zephyra hits it (Undead Fortitude save: 4) and shorltly after a scimitar follows with another blow (Undead Fortitude save: 16) but the undead brushes off the damage as if it didn't affect it.
Initiative order: 14 Blossoms 12 Luther 12 Ufeza 11 Zephyra 9 Thariv 6 Four zombies (30, in melee Blossom and Zephyra, disadvantage on next attack)
Thariv looks for the most-injured zombie and conjures a tentacle right next to it. The pseudolimb lashes at the undead monster. Then, he unleashes a blast at one of the other zombies, preferably another injured one. He steps back as necessary to keep the zombies far away.
"They move like molasses," he says. "Just keep backing up and firing!"
Bonus: Tentacle of the Deep Attack: 24 Damage: 4 On hit, zombie takes cold damage and is slowed by 10 feet/round
This post has potentially manipulated dice roll results.
The tentacle hits the zombie (Undead Fortitude save: 16), but the undead still drools on taking a hit from Thariv's Eldritch Blast (Undead Fortitude save: 12), which doesn't stop it either.
The zombies close in, slamming the two party members that ran inside the graveyard. Attack: 4 Damage: 3 against Blossoms Attack: 14 Damage: 4 against Blossoms Attack: 22 Damage: 2 against Zephyra Attack: 7 Damage: 5 against Zephyra
Luckily, the zombie that took all the damage and was slowed by the tentacle missed its mark.
Initiative order: 14 Blossoms (9) 12 Luther 12 Ufeza 11 Zephyra (9) 9 Thariv 6 Four zombies (46, in melee Blossom and Zephyra) (in melee Blossom) (in melee Zephyra) (in melee Zephyra)
This post has potentially manipulated dice roll results.
On Zephyra's turn:
Surprised by the strikes from the Zombies, Zephyra backs carefully away from them not being able withstand another hit. As she moves, not turning her back to them, she reaches out and touches Blossoms lightly casting cure wounds healing 6 of his wounds.
This post has potentially manipulated dice roll results.
Blossom grunts as the zombie clatters into him, and delivers a series of slashes and punches to the nearest zombies, starting with the one that hit him.
Being unsure of hp, hopefully I'm okay to change targets for my 2nd and 3rd hits if the first one kills?
This post has potentially manipulated dice roll results.
Blossom slashes at the damaged zombie (Undead Fortitude save: 23), again (Undead Fortitude save: 19) and again (Undead Fortitude save: 9), but the undead refuses to go down.
Initiative order: 14 Blossoms (9) 12 Luther 12 Ufeza 11 Zephyra (9) 9 Thariv 6 Four zombies (62, in melee Blossom and Zephyra) (in melee Blossom) (in melee Zephyra) (in melee Zephyra)
This post has potentially manipulated dice roll results.
Ufeza readies and fires his crossbow at the zombie that refuses to crumple, then shouts encouraging words to Luther.
Attack: 17 Damage: 6
Bardic inspiration for Luther: can add 1d6 to the result of any ability check, attack roll, or saving throw. This can be added after seeing the result of the roll but before knowing the outcome.
This post has potentially manipulated dice roll results.
(Thank you Ufeza, I don't get the BI this turn but will look to use it next turn!)
Seeing the precarious position of his colleagues, Luther understands that his role in the team is to divert attention from the weaker fighters. Slinging his longbow and drawing his rapier, he moves into melee range with the zombies and hopes to aggro them away from Zephyra.
Luther hits the zombie with his rapier (Undead Fortitude save: 20), the undead ignores the weapon attack and growls as a bolt from Ufeza hits it (Undead Fortitude save: 9), finally putting it down for good.
Magical healing restores Blossoms and Zephyra slashes the zombie closest to her.
You notice that the ground over a few of the graves nearby is moving, as if something was trying to carve its way out of them.
Initiative order: 14 Blossoms (3) 12 Luther 12 Ufeza 11 Zephyra (9) 9 Thariv 6 Three zombies (in melee Blossom) (4, in melee Zephyra) (in melee Zephyra)
This post has potentially manipulated dice roll results.
The tentacle writhes and whips around, smacking at the nearest zombie it can reach. Thariv draws on his connection with the things of the deep to move the tentacle if need be.
He fires an eerie sea-green blast at one of the zombies on Zephyra, trying to use the powerful force of the magical bolt to drive it back away from the druid.
Bonus Tentacle of the Deep (can move it up to 30 feet and attack) Attack: 14 Damage: 6 On hit, zombie takes cold damage and is slowed 10 feet/round. Eldritch Blast w/Repelling Blast invocation to move the target 10 feet straight back Attack: 24 Damage: 12 force damage
This post has potentially manipulated dice roll results.
One of the zombies growling at Zephyra takes a hit from the tentacle, closely followed by an eldritch blast that makes it stumble backwards. It wastes time getting back up and slowly shambles forward against the group, unable to attack this turn (dashed to get back in melee range).
The other two zombies slam against whoever is closer. Attack: 12 Damage: 5 against Blossoms Attack: 21 Damage: 6 against Luther
But their attacks are too slow to hit anyone this time. The ground above the graves nearby continues to tremble.
Initiative order: 14 Blossoms (3) 12 Luther 12 Ufeza 11 Zephyra (9) 9 Thariv 6 Three zombies (in melee Blossoms) (16, in melee Zephyra) (in melee Luther)
Ufeza reloads and fires his crossbow at the zombie threatening Zephyra, before turning to shout at Thariv, “Drown them, Sailor. Show us the stuff of legends!”
Attack: 8 Damage: 6
Bardic Inspiration to Thariv.
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OOC: I'm going to retcon that Zephyra didn't plant any seeds in post #469 to keep things in chronological order.
Dadric ignores her escort most of the way, but lets Zephyra knock on the door for her. Lehkraskol soon opens, her face turns serious seeing that Dadric is there "please come in" she says in a somber voice "go, adventurer, I'll take care of these people. May Kelemvor guide you."
Turning the pouch over you find enough seeds for each of you to take a handful. There is no one out in the streets for you to see on your way to Lathander's Temple, even now that the rain is subsiding.
As you approach the graveyard a stench of rotten flesh hits you even before seeing it. Turning a corner you see that the black tree still stands, and some graves close to it have been dug up from within. Four zombies roam around the graveyard, their growl and turn to you as you approach.
Zombies initiative: 6
Initiative order:
14 Blossoms
12 Luther
12 Ufeza
11 Zephyra
9 Thariv
6 Four zombies
Blossom goes next, the zombies are 30 feet away!
Zephyra moves forward quickly throwing a dagger as she goes (Bonus Action) at the weakest one then scimitar slash at the nearest.
Dagger Attack: 19 Damage: 1
Scimitar Attack: 23 Damage: 7
Blossom growls as the stench hits his nose. "More of the dead ones..." He moves fast and low, running between the graves before pouncing on the nearest zombie, fists flailing as he tries to land blows on it.
Normal attack plus bonus action attack
Attack 1: 18
Attack 2: 25
Damage 1: 5
Damage 2: 7
Luther shouts a warning to his colleagues, although it seems they all seen the danger already. He draws his bow and utters a word of evocation magic as he fires an arrow at the nearest zombie: "KEE-NARRR"
Longbow Attack: 21 Damage: 8 piercing
Ufeza fires off a magic-imbued insult at the zombie Blossoms is pummeling.
(Vicious Mockery: target must make a wisdom DC 14 save or take 4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.)
Con save against vicious mockery: 11
Blossom's slashing damage the nearest zombie, Luther's arrow weakens it greatly and Ufeza's spell somehow affect its rotten brain (Undead Fortitude save: 5) but it still groans on.
A dagger from Zephyra hits it (Undead Fortitude save: 4) and shorltly after a scimitar follows with another blow (Undead Fortitude save: 16) but the undead brushes off the damage as if it didn't affect it.
Initiative order:
14 Blossoms
12 Luther
12 Ufeza
11 Zephyra
9 Thariv
6 Four zombies (30, in melee Blossom and Zephyra, disadvantage on next attack)
Thariv goes next, then the zombies.
Thariv looks for the most-injured zombie and conjures a tentacle right next to it. The pseudolimb lashes at the undead monster. Then, he unleashes a blast at one of the other zombies, preferably another injured one. He steps back as necessary to keep the zombies far away.
"They move like molasses," he says. "Just keep backing up and firing!"
Bonus: Tentacle of the Deep Attack: 24 Damage: 4 On hit, zombie takes cold damage and is slowed by 10 feet/round
Eldrtich Blast Attack: 9 Damage: 12 force damage
The tentacle hits the zombie (Undead Fortitude save: 16), but the undead still drools on taking a hit from Thariv's Eldritch Blast (Undead Fortitude save: 12), which doesn't stop it either.
The zombies close in, slamming the two party members that ran inside the graveyard.
Attack: 4 Damage: 3 against Blossoms
Attack: 14 Damage: 4 against Blossoms
Attack: 22 Damage: 2 against Zephyra
Attack: 7 Damage: 5 against Zephyra
Luckily, the zombie that took all the damage and was slowed by the tentacle missed its mark.
Initiative order:
14 Blossoms (9)
12 Luther
12 Ufeza
11 Zephyra (9)
9 Thariv
6 Four zombies (46, in melee Blossom and Zephyra) (in melee Blossom) (in melee Zephyra) (in melee Zephyra)
Blossoms goes next.
On Zephyra's turn:Surprised by the strikes from the Zombies, Zephyra backs carefully away from them not being able withstand another hit. As she moves, not turning her back to them, she reaches out and touches Blossoms lightly casting cure wounds healing 6 of his wounds.Blossom grunts as the zombie clatters into him, and delivers a series of slashes and punches to the nearest zombies, starting with the one that hit him.
Being unsure of hp, hopefully I'm okay to change targets for my 2nd and 3rd hits if the first one kills?
Spending Ki to use Flurry of Blows
Attack 1: 24
Attack 2: 17
Attack 3: 19
Damage 1: 6
Damage 2: 8
Damage 3: 11
Blossom slashes at the damaged zombie (Undead Fortitude save: 23), again (Undead Fortitude save: 19) and again (Undead Fortitude save: 9), but the undead refuses to go down.
Initiative order:
14 Blossoms (9)
12 Luther
12 Ufeza
11 Zephyra (9)
9 Thariv
6 Four zombies (62, in melee Blossom and Zephyra) (in melee Blossom) (in melee Zephyra) (in melee Zephyra)
Luther goes next.
Ufeza readies and fires his crossbow at the zombie that refuses to crumple, then shouts encouraging words to Luther.
Attack: 17 Damage: 6
Bardic inspiration for Luther: can add 1d6 to the result of any ability check, attack roll, or saving throw. This can be added after seeing the result of the roll but before knowing the outcome.
new move - please disregard prior - thank you for the heads up
Zephyra casts Healing word as a Bonus action on Blossoms healing 5 then slashes with her Scimitar at the strongest looking Zombie engaged with her.
Scimitar attack Attack: 14 Damage: 5
(Thank you Ufeza, I don't get the BI this turn but will look to use it next turn!)
Seeing the precarious position of his colleagues, Luther understands that his role in the team is to divert attention from the weaker fighters. Slinging his longbow and drawing his rapier, he moves into melee range with the zombies and hopes to aggro them away from Zephyra.
Rapier - Attack: 16 Damage: 11
Luther hits the zombie with his rapier (Undead Fortitude save: 20), the undead ignores the weapon attack and growls as a bolt from Ufeza hits it (Undead Fortitude save: 9), finally putting it down for good.
Magical healing restores Blossoms and Zephyra slashes the zombie closest to her.
You notice that the ground over a few of the graves nearby is moving, as if something was trying to carve its way out of them.
Initiative order:
14 Blossoms (3)
12 Luther
12 Ufeza
11 Zephyra (9)
9 Thariv
6 Three zombies (in melee Blossom) (4, in melee Zephyra) (in melee Zephyra)
Thariv goes next, then the zombies.
The tentacle writhes and whips around, smacking at the nearest zombie it can reach. Thariv draws on his connection with the things of the deep to move the tentacle if need be.
He fires an eerie sea-green blast at one of the zombies on Zephyra, trying to use the powerful force of the magical bolt to drive it back away from the druid.
Bonus Tentacle of the Deep (can move it up to 30 feet and attack) Attack: 14 Damage: 6 On hit, zombie takes cold damage and is slowed 10 feet/round.
Eldritch Blast w/Repelling Blast invocation to move the target 10 feet straight back Attack: 24 Damage: 12 force damage
One of the zombies growling at Zephyra takes a hit from the tentacle, closely followed by an eldritch blast that makes it stumble backwards. It wastes time getting back up and slowly shambles forward against the group, unable to attack this turn (dashed to get back in melee range).
The other two zombies slam against whoever is closer.
Attack: 12 Damage: 5 against Blossoms
Attack: 21 Damage: 6 against Luther
But their attacks are too slow to hit anyone this time. The ground above the graves nearby continues to tremble.
Initiative order:
14 Blossoms (3)
12 Luther
12 Ufeza
11 Zephyra (9)
9 Thariv
6 Three zombies (in melee Blossoms) (16, in melee Zephyra) (in melee Luther)
Blossoms goes next.
Blossom growls this time as the zombies prove difficult to take down, and keeps on swinging!
Attack 1: 23
Attack 2: 7
Damage 1: 6
Damage 2: 7
On her turn, Zephyra pulls from a pocket a use from her Healer's kit and proceeds to wrap up her injuries quickly. Healing 10
Ufeza reloads and fires his crossbow at the zombie threatening Zephyra, before turning to shout at Thariv, “Drown them, Sailor. Show us the stuff of legends!”
Attack: 8 Damage: 6
Bardic Inspiration to Thariv.