Blossoms pounces to the already damaged skeleton, taking it out of combat. Luther charges at the pair that recently raised from their graves and hits the skeleton with his rapier.
Ufeza and Zephyra plant seeds, giving proper rest to the remains inside two graves. You still see the dirt moving above a few graves.
Initiative order: 15 One skeleton (6, in melee with Luther) 14 Blossoms (3) 12 Luther (2) 12 Ufeza 11 Zephyra (0) 9 Thariv 6 One zombie (in melee with Luther)
Seeds planted: 4. Thariv goes next, then the undead.
This post has potentially manipulated dice roll results.
Thariv holds his position, sending another blast of magical force at the skeleton battling Luther. The tentacle then whips through the air once more, smashing into the skeleton as Thariv tries to finish it off.
Eldritch Blast Attack: 17 Damage: 12 (force, pushed 10 feet back) Tentacle of the Deep Attack: 9 Damage: 8 (cold, slowed by 10 ft)
Note: If the blast finishes off the skeleton, the tentacle will attack the zombie instead.
This post has potentially manipulated dice roll results.
The last skeleton crumbles to the ground after the eldritch blast hits it. The remaining zombie takes the tentacle whip squarely, and tries to slam into Luther. Attack: 18 Damage: 3
But the fighter easily dodges the slow moving undead.
Initiative order: 15 Zero skeletons 14 Blossoms (3) 12 Luther (2) 12 Ufeza 11 Zephyra (0) 9 Thariv 6 One zombie (6, in melee with Luther)
Luther is encouraged to see his colleagues planting more seeds, calming more graves. "The plan, it's working" he thinks to himself. A moment later he chastises himself for taking his mind off his part of the plan; to keep the undead occupied and away from his friends.
Zephyra continues planting seeds until all graves are taken care of, aware of her present injuries, but keeping the zombies in their graves is priority.
To blows from Blossoms leave the zombie in a bad shape, letting Luther pierce it with his rapier (Undead fortitude save: 23) but the undead refuses to go back to its grave.
Initiative order: 15 Zero skeletons 14 Blossoms (3) 12 Luther (2) 12 Ufeza 11 Zephyra (0) 9 Thariv 6 One zombie (27, in melee with Luther and Blossoms)
Seeds planted: 4. Ufeza goes next, I already have Zephyra's action.
Zephyra looks about for other graves that need stilling, moving carefully as to not draw attention of the Zombie and pleased to see that the seeds are having their promised result. She glances about them for any other visible threats realizing that their recent focus has been on the graves and the undead.
Thariv steels himself to attack the zombie once more. Seeing the results of the seeds being planted, he's determined to put this undead creature back where it belongs--in the grave. The tentacle rears back and then snaps forward at the creature. A blast of force follows as he attempts to push the zombie off Luther (and hopefully finish it off).
Tentacle of the Deep (cold damage, slows target by 10 on hit) Attack: 18 Damage: Unable to parse dice roll. Eldritch Blast (force damage, pushes target back 10 feet on hit) Attack: 10 Damage: 6
The zombie takes a hit from the tentacle (Undead fortitude save: 20) and a blast of eldritch light (Undead fortitude save: 18) but even though it gets pushed back from the attack, the undead shambles on and tries to hit Luther again. Attack: 8 Damage: 4 but fails miserably.
A single skeleton raises from a grave near the end of the graveyard, it shambles its way towards you, ending its movement 20 feet away from you.
Initiative order: 15 One skeleton 14 Blossoms (3) 12 Luther (2) 12 Ufeza 11 Zephyra (0) 9 Thariv 6 One zombie (27, in melee with Luther and Blossoms)
This post has potentially manipulated dice roll results.
Luther can see that the fight is almost won. His colleagues are stemming the flow of foul undead, he just needs to keep holding up the attackers with the help of Thariv and Blossom.
Blossoms slashes at the zombie (Undead fortitude save: 6) taking it down for good and quickly moves to attack the skeleton. The undead takes the damage and Luther finishes it with his rapier.
With all the undead destroyed you move from grave to grave, planting seeds over the remaining one. Soon the graveyard stops trembling and the dead rest once again.
Only the black tree's roots slowly crawl around in the wet dirt.
OOC: combat is over, we are out of initiative order.
Blossoms pounces to the already damaged skeleton, taking it out of combat. Luther charges at the pair that recently raised from their graves and hits the skeleton with his rapier.
Ufeza and Zephyra plant seeds, giving proper rest to the remains inside two graves. You still see the dirt moving above a few graves.
Initiative order:
15 One skeleton (6, in melee with Luther)
14 Blossoms (3)
12 Luther (2)
12 Ufeza
11 Zephyra (0)
9 Thariv
6 One zombie (in melee with Luther)
Seeds planted: 4. Thariv goes next, then the undead.
Thariv holds his position, sending another blast of magical force at the skeleton battling Luther. The tentacle then whips through the air once more, smashing into the skeleton as Thariv tries to finish it off.
Eldritch Blast Attack: 17 Damage: 12 (force, pushed 10 feet back)
Tentacle of the Deep Attack: 9 Damage: 8 (cold, slowed by 10 ft)
Note: If the blast finishes off the skeleton, the tentacle will attack the zombie instead.
The last skeleton crumbles to the ground after the eldritch blast hits it. The remaining zombie takes the tentacle whip squarely, and tries to slam into Luther.
Attack: 18 Damage: 3
But the fighter easily dodges the slow moving undead.
Initiative order:
15 Zero skeletons14 Blossoms (3)
12 Luther (2)
12 Ufeza
11 Zephyra (0)
9 Thariv
6 One zombie (6, in melee with Luther)
Seeds planted: 4. Blossoms goes next.
Blossom aims a punch at the zombie's head, followed by a kick to its knee, to try and take it down.
Attack 1: 8
Attack 2: 11
Damage 1: 7
Damage 2: 6
Luther is encouraged to see his colleagues planting more seeds, calming more graves. "The plan, it's working" he thinks to himself. A moment later he chastises himself for taking his mind off his part of the plan; to keep the undead occupied and away from his friends.
Rapier Attack: 19 Damage: 8
(bringing her move forward)
Zephyra continues planting seeds until all graves are taken care of, aware of her present injuries, but keeping the zombies in their graves is priority.
To blows from Blossoms leave the zombie in a bad shape, letting Luther pierce it with his rapier (Undead fortitude save: 23) but the undead refuses to go back to its grave.
Initiative order:
15 Zero skeletons14 Blossoms (3)
12 Luther (2)
12 Ufeza
11 Zephyra (0)
9 Thariv
6 One zombie (27, in melee with Luther and Blossoms)
Seeds planted: 4. Ufeza goes next, I already have Zephyra's action.
Ufeza busies himself with planting another seed, trying to make sure he starts with the graves have have been shaking for the longest.
(Sorry folks, somehow missed the notifications)
With two more seeds planted, only a few graves are still shaking.
Initiative order:
15 Zero skeletons14 Blossoms (3)
12 Luther (2)
12 Ufeza
11 Zephyra (0)
9 Thariv
6 One zombie (27, in melee with Luther and Blossoms)
Seeds planted: 6. Thariv goes next, then the zombie.
Zephyra looks about for other graves that need stilling, moving carefully as to not draw attention of the Zombie and pleased to see that the seeds are having their promised result. She glances about them for any other visible threats realizing that their recent focus has been on the graves and the undead.
Thariv steels himself to attack the zombie once more. Seeing the results of the seeds being planted, he's determined to put this undead creature back where it belongs--in the grave. The tentacle rears back and then snaps forward at the creature. A blast of force follows as he attempts to push the zombie off Luther (and hopefully finish it off).
Tentacle of the Deep (cold damage, slows target by 10 on hit) Attack: 18 Damage: Unable to parse dice roll.
Eldritch Blast (force damage, pushes target back 10 feet on hit) Attack: 10 Damage: 6
The zombie takes a hit from the tentacle (Undead fortitude save: 20) and a blast of eldritch light (Undead fortitude save: 18) but even though it gets pushed back from the attack, the undead shambles on and tries to hit Luther again.
Attack: 8 Damage: 4
but fails miserably.
A single skeleton raises from a grave near the end of the graveyard, it shambles its way towards you, ending its movement 20 feet away from you.
Initiative order:
15 One skeleton
14 Blossoms (3)
12 Luther (2)
12 Ufeza
11 Zephyra (0)
9 Thariv
6 One zombie (27, in melee with Luther and Blossoms)
Seeds planted: 6. Blossoms goes next.
Luther can see that the fight is almost won. His colleagues are stemming the flow of foul undead, he just needs to keep holding up the attackers with the help of Thariv and Blossom.
Rapier Attack: 25 Damage: 14
(Sorry my attack was on the zombie, but will charge the skeleton if Blossom finishes it off before Luther's turn. Woohoo, critical!)
@Gruba Nice roll!
@DM you can stop yours anytime.
(Posting ahead)
Ufeza shouts, "Great work, keep it up!" as he moves to the next grave and plants a seed.
@DM @Jynne Yeah, those ridiculous zombie saves have got to go!
Blossom snarls at the zombie that won't stay down, and tries to rake deeply into its flesh with his claws.
Attack 1: 26
Attack 2: 16
Damage 1: 7
Damage 2: 6
Blossoms slashes at the zombie (Undead fortitude save: 6) taking it down for good and quickly moves to attack the skeleton. The undead takes the damage and Luther finishes it with his rapier.
With all the undead destroyed you move from grave to grave, planting seeds over the remaining one. Soon the graveyard stops trembling and the dead rest once again.
Only the black tree's roots slowly crawl around in the wet dirt.
OOC: combat is over, we are out of initiative order.
Free of the threat of the undead, Ufeza takes a long, hard look at the black tree once more.
"Well, seems like the little threats are gone and we only have the measly massive threat left. Ideas on how to use these seeds against it?"
Investigation roll for the tree: 23