This post has potentially manipulated dice roll results.
Thariv takes stock of the situation, feeling oddly buoyed and positive after hearing Ufeza's words, like a clipper ship that has caught a perfect wind at sea.
He uses both tools at his disposal--the watery tentacle and the blast of mystic force--to obliterate the zombies or at least keep them away from the others.
Action: Eldritch Blast at a zombie in melee, using Repelling Blast to push it back 10 feet on a hit Attack: 13 Damage: 5 Bonus: Tentacle of the Deep attack, moving if necessary, to attack same zombie if it's still up, another one if not, hit does cold damage, slows speed by 10 feet Attack: 23 Damage: 7
(still doing healing action on herself from prior post)
Zephyra tries to take advantage of the aid offered by the others to take the Zombies' attentions away from her in any movement action that she can make without drawing an additional attack from them.
Luther stabs the zombie in front of him, the undead only groans in response. A bolt from Ufeza hits the zombie in front of Zephyra (Undead Fortitude save: 10), making it collapse to the floor while Zephyra takes a moment to bandage her wounds.
Thariv hits the zombie in front of Blossoms with both an eldritch blast and the tentacle he summoned (Undead Fortitude save: 5), taking it out of combat.
The lone zombie slams itself at Luther Attack: 20 Damage: 2
Two skeletons emerge from graves nearby (initiative: 15) and you see that the ground over other graves is trembling. The skeletons dash forward, ending their movement next to Ufeza and Thariv.
Initiative order: 15 Two skeletons (in melee with Ufeza) (in melee with Thariv) 14 Blossoms (3) 12 Luther (2) 12 Ufeza 11 Zephyra (0) 9 Thariv 6 One zombie (11, in melee with Luther)
Seeing the zombies rise from the graves, Ufeza curses softly to himself. When the other graves start trembling, he gets and idea. He drops his guard and runs to the closest trembling grave, pulling one of the seeds out of his pouch. Hurriedly, he claws aside some dirt, drops in the seed, and covers it with the dirt.
(I'll give the skeleton an attack of opportunity against my AC 16 in order to use my action to bury the seed and see what happens there.)
Returning the favour, Blossom runs towards Thariv and leaps at the skeleton, big right fist aiming for its torso. He follows that with a swift kick to its pelvis, hoping to send it crumbling to the ground in pieces. "The seeds!", the growls at the others.
Two blows from Blossom are enough to turn the skeleton into a pile of shattered bones, leaving Thariv free to move.
Initiative order: 15 One skeleton (in melee with Ufeza) 14 Blossoms (3) 12 Luther (2) 12 Ufeza 11 Zephyra (0) 9 Thariv 6 One zombie (11, in melee with Luther)
Luther goes next, I alredy have the next action for Ufeza.
This post has potentially manipulated dice roll results.
Luther swipes at the zombie again, buoyed by the success of his colleagues and seeing a way to victory. He is grunting with each swing, trying to be as aggressive and attention-grabbing as possible for the rotting enemy.
Zephyra not being actively engaged with a zombie (they broke up-it was very sad) moves to the nearest grave and plants a seed. (not choosing a grave where a seed has already been planted)
This post has potentially manipulated dice roll results.
Trying to keep the two undead occupied while the seeds are planted, Thariv guides the tentacle of the deep to slam into the zombie battling Luther.
With a look of steely determination in his cold blue eyes, he then sends a blast of magical force into the skeleton, attemping to turn into nothing more than a pile of bones--or at least push it further away from the party. Should he be able to push it into an open grave, he'll try that.
Bonus Tentacle of the Deep vs Zombie (cold damage, slows target by 10) Attack: 11 Damage: 5 Eldrtich Blast vs Skeleton (force damage, repelling blast to push back) Attack: 25 Damage: 9
The tentacle hits the zombie (Undead Fortitude save: 6) destroying the undead and letting Luther move freely. The skeleton takes damage from the eldritch blast, but its not enough to finish it.
Earth trembles as two more undead join the fight. A zombie and a skeleton emerge from graves on the other side of the tree and start to make their way towards the living.
At Zephyra's next opportunity, she will move to another occupied grave and plant a seed above it only altering this move if someone is severely injured or there are no more graves. (which I do not foresee)
Thariv takes stock of the situation, feeling oddly buoyed and positive after hearing Ufeza's words, like a clipper ship that has caught a perfect wind at sea.
He uses both tools at his disposal--the watery tentacle and the blast of mystic force--to obliterate the zombies or at least keep them away from the others.
Action: Eldritch Blast at a zombie in melee, using Repelling Blast to push it back 10 feet on a hit Attack: 13 Damage: 5
Bonus: Tentacle of the Deep attack, moving if necessary, to attack same zombie if it's still up, another one if not, hit does cold damage, slows speed by 10 feet Attack: 23 Damage: 7
(still doing healing action on herself from prior post)
Zephyra tries to take advantage of the aid offered by the others to take the Zombies' attentions away from her in any movement action that she can make without drawing an additional attack from them.
The zombie in front of Zephyra takes both hits and is looking damaged now.
Initiative order:
14 Blossoms (3)
12 Luther
12 Ufeza
11 Zephyra (9)
9 Thariv
6 Three zombies (13, in melee Blossoms) (16, in melee Zephyra) (in melee Luther)
Luther goes next, I have the actions for Ufeza, Zephyra and Thariv. After them the zombies.
Luther swings his rapier again, trying to attract as many zombies as possible: "YAGGHHH! Come and try to get a proper meal you maggots!"
Rapier Attack: 20 Damage: 11
Luther stabs the zombie in front of him, the undead only groans in response. A bolt from Ufeza hits the zombie in front of Zephyra (Undead Fortitude save: 10), making it collapse to the floor while Zephyra takes a moment to bandage her wounds.
Thariv hits the zombie in front of Blossoms with both an eldritch blast and the tentacle he summoned (Undead Fortitude save: 5), taking it out of combat.
The lone zombie slams itself at Luther
Attack: 20 Damage: 2
Two skeletons emerge from graves nearby (initiative: 15) and you see that the ground over other graves is trembling. The skeletons dash forward, ending their movement next to Ufeza and Thariv.
Initiative order:
15 Two skeletons (in melee with Ufeza) (in melee with Thariv)
14 Blossoms (3)
12 Luther (2)
12 Ufeza
11 Zephyra (0)
9 Thariv
6 One zombie (11, in melee with Luther)
Blossoms goes next.
Seeing the zombies rise from the graves, Ufeza curses softly to himself. When the other graves start trembling, he gets and idea. He drops his guard and runs to the closest trembling grave, pulling one of the seeds out of his pouch. Hurriedly, he claws aside some dirt, drops in the seed, and covers it with the dirt.
(I'll give the skeleton an attack of opportunity against my AC 16 in order to use my action to bury the seed and see what happens there.)
Returning the favour, Blossom runs towards Thariv and leaps at the skeleton, big right fist aiming for its torso. He follows that with a swift kick to its pelvis, hoping to send it crumbling to the ground in pieces. "The seeds!", the growls at the others.
Attack 1: 23
Attack 2: 11
Damage 1: 8
Damage 2: 7
Two blows from Blossom are enough to turn the skeleton into a pile of shattered bones, leaving Thariv free to move.
Initiative order:
15 One skeleton (in melee with Ufeza)
14 Blossoms (3)
12 Luther (2)
12 Ufeza
11 Zephyra (0)
9 Thariv
6 One zombie (11, in melee with Luther)
Luther goes next, I alredy have the next action for Ufeza.
Zephyra moves quickly to the nearest grave and plants a seed.
"Thank you sir!" Thariv calls to Blossom as the skeleton is pulverized. He gets ready to wield his weird, watery magic against another undead...
Luther swipes at the zombie again, buoyed by the success of his colleagues and seeing a way to victory. He is grunting with each swing, trying to be as aggressive and attention-grabbing as possible for the rotting enemy.
Rapier Attack: 17 Damage: 7 piercing
Luther blow damages the zombie, it looks on the brink of collapsing.
The skeleton lunges at Ufeza as he moves away
Attack: 17 Damage: 3
but misses the quick tabaxi.
As soon as Ufeza covers the seed with dirt, the ground over that grave stops shaking.
Initiative order:
15 One skeleton
14 Blossoms (3)
12 Luther (2)
12 Ufeza
11 Zephyra (0)
9 Thariv
6 One zombie (19, in melee with Luther)
Zephyra goes next, then Thariv and the undead.
Zephyra not being actively engaged with a zombie (they broke up-it was very sad) moves to the nearest grave and plants a seed. (not choosing a grave where a seed has already been planted)
A second grave stops trembling after Zephyra plants one of the seeds that Bonewits gave you over it.
Initiative order:
15 One skeleton
14 Blossoms (3)
12 Luther (2)
12 Ufeza
11 Zephyra (0)
9 Thariv
6 One zombie (19, in melee with Luther)
Thariv goes next, then the zombie and skeleton (if they are still moving)
Trying to keep the two undead occupied while the seeds are planted, Thariv guides the tentacle of the deep to slam into the zombie battling Luther.
With a look of steely determination in his cold blue eyes, he then sends a blast of magical force into the skeleton, attemping to turn into nothing more than a pile of bones--or at least push it further away from the party. Should he be able to push it into an open grave, he'll try that.
Bonus Tentacle of the Deep vs Zombie (cold damage, slows target by 10) Attack: 11 Damage: 5
Eldrtich Blast vs Skeleton (force damage, repelling blast to push back) Attack: 25 Damage: 9
The tentacle hits the zombie (Undead Fortitude save: 6) destroying the undead and letting Luther move freely. The skeleton takes damage from the eldritch blast, but its not enough to finish it.
Earth trembles as two more undead join the fight. A zombie and a skeleton emerge from graves on the other side of the tree and start to make their way towards the living.
Initiative order:
15 Two skeletons (9)
14 Blossoms (3)
12 Luther (2)
12 Ufeza
11 Zephyra (0)
9 Thariv
6 One zombie
Seeds planted: 2. Blossoms goes next.
Luther will charge the nearest undead and try to lock it (or them) into melee.
Rapier Attack: 21 Damage: 6
At Zephyra's next opportunity, she will move to another occupied grave and plant a seed above it only altering this move if someone is severely injured or there are no more graves. (which I do not foresee)
Ufeza scurries to the nearest trembling grave and quickly buried another seed.
Blossom keeps swinging, hoping to give his companions the chance to plant the seeds.
Attack 1: 12
Attack 2: 8
Damage 1: 5
Damage 2: 7