Gruntor sees three doors: a large door directly at the end of the corridor, and two side doors.
Firebolg, you feel there is magic in the corridor, liked to other magics in the archives and it was "assessing" you somehow. As to what criteria it was using, you are not sure.
The firebolg will concentrate harder on the emanation of magic he feels, opening up his senses to see what they are dealing with. Probably something he could have done when Leesha first got zapped, but the corridor seemed to like him, so... he shrugs as he reaches the end of that string of logic.
((Casting detect magic and looking back at the corridor as well as a head. Can keep it up for 10 min with concentration.))
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
As before, threads of magic line the walls and continue further. The location from which the light came seems to be a small note, where several of hese threads intersct and glow brighter, but bulk of threads continues further.
The magic seems to be outside the schools of magics that you have heard about. It seems to use some parts from different schools, but is quite different.
This post has potentially manipulated dice roll results.
Isaac stops jigging now he’s up and searches for traps on each door and then attempts to pick them if they are not trapped but locked, starting with the door the goblin didn’t take, then the others (from left to right if there is an ambiguous choice)…
Door #1: Investigate traps: 11 / unlock door: 25
Door #2: Investigate traps: 13 / unlock door: 6
Door #3: Investigate traps: 19 / unlock door: 6
((I feel like there are 3 doors but if there are more let me know))
The side doors only have token locks and are not trapped.
The central door is protected by some kind of barrier. Your hand is reflected backwards with a small jolt. Two ghostly spheres appear on either side of the door. In sync, they say:
Isaac responds to the ghostly spheres with a deep bow and a gentle step or two away… “Arrr… To be sure!… The password!… Yes indeed! Why, but of course… In the words of Old David McCloughlain… Gods rest his soul… ‘If it is the password ye desire, it is the password ye shall receive’!… Aye… Without delay!… Yes… One moment!… a’Yarrrr….”. ((stalling?…))
And with an indiscreet side-mouth, Isaac calls for assistance from his fellow misfits, “A little assistance, ladies and gentlemen, if you’d be so kind!…”.
"Check out the other doors and come back to it?", the firebolg suggests, looking around as he thought he caught a whiff of something burning, but only sees Gruntor deep in concentration.
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Gruntor sees three doors: a large door directly at the end of the corridor, and two side doors.
Firebolg, you feel there is magic in the corridor, liked to other magics in the archives and it was "assessing" you somehow. As to what criteria it was using, you are not sure.
The firebolg will concentrate harder on the emanation of magic he feels, opening up his senses to see what they are dealing with. Probably something he could have done when Leesha first got zapped, but the corridor seemed to like him, so... he shrugs as he reaches the end of that string of logic.
((Casting detect magic and looking back at the corridor as well as a head. Can keep it up for 10 min with concentration.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
As before, threads of magic line the walls and continue further. The location from which the light came seems to be a small note, where several of hese threads intersct and glow brighter, but bulk of threads continues further.
"Not sure if it matters but can mark the places with magic with chalk or something."
((Schools of magic notable/relevant?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
The magic seems to be outside the schools of magics that you have heard about. It seems to use some parts from different schools, but is quite different.
((‘Old’ magic!))
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Gruntor will listen at the doors for any noise....
perception 12
No sounds behind doors. You do hear a soft hum in the corridor, that did not previously register. But it seems to come from everywhere.
((Are there any gobbo footprints in this section?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Leesha taps her arm impatiently.
"What are we doing? Let's move."
Seems the far door is as far as the goblin got, though he seems to have gone in the left side door.
Shun keeps an eye out for anything else out of place while the others pick a door.
"Goblin could have mentioned the light. Take the door the goblin didn't take."
Leesha says to all and clearly means someone else should do so first.
Isaac stops jigging now he’s up and searches for traps on each door and then attempts to pick them if they are not trapped but locked, starting with the door the goblin didn’t take, then the others (from left to right if there is an ambiguous choice)…
Door #1: Investigate traps: 11 / unlock door: 25
Door #2: Investigate traps: 13 / unlock door: 6
Door #3: Investigate traps: 19 / unlock door: 6
((I feel like there are 3 doors but if there are more let me know))
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
The side doors only have token locks and are not trapped.
The central door is protected by some kind of barrier. Your hand is reflected backwards with a small jolt. Two ghostly spheres appear on either side of the door. In sync, they say:
"Password."
Isaac responds to the ghostly spheres with a deep bow and a gentle step or two away… “Arrr… To be sure!… The password!… Yes indeed! Why, but of course… In the words of Old David McCloughlain… Gods rest his soul… ‘If it is the password ye desire, it is the password ye shall receive’!… Aye… Without delay!… Yes… One moment!… a’Yarrrr….”. ((stalling?…))
And with an indiscreet side-mouth, Isaac calls for assistance from his fellow misfits, “A little assistance, ladies and gentlemen, if you’d be so kind!…”.
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Leesha takes a step back.
"No idea. No one mentioned any passwords. Unless it was in that dry tome the goblin brought me."
Gruntor sits down cross-legged and begins to think hard.
intelligence check 10
Shun looks at Gruntor and thinks to himself that this group is poorly suited for these tasks.
"Check out the other doors and come back to it?", the firebolg suggests, looking around as he thought he caught a whiff of something burning, but only sees Gruntor deep in concentration.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock