They were more likely to be mocking and manipulative than outrightly cruel or murderous to 'lesser' creatures, aided greatly by their natural talents for hallucination. They were infamous for tricking desert travelers into drinking sand or going miles out of their way to avoid nonexistent dust basins. Their breath weapon was a line of lightning or a large electrical discharge.
But nowhere on the Dragon's stat block does it mention a mechanism to cause hallucinations?
Dragons can actually do a lot of things like polymorph cast spells and such, that is when they are buffed by the book at least and your choosing of spells.
This happens pretty often. The deeper lore of the monsters gets simplified and summarized for books because they are meant to be general and keep the statblocks reasonably sized. Another example off the top of my head would be litches, Hags, and Beholders just to name a few.
Two things here. One is that monsters in the books are supposed to be setting agnostic, so the way blue dragons behave in the FR is not necessarily the same as how they might behave on another world. So things on the FR wiki are not going to show up in stat blocks, since dragons in, say, eberron will often act differently. Two is that most everything on the FR wiki is pre-2014 (there’s been very little FR lore in this edition), and therefore no longer canon. To see how blue dragons might generally behave now, refer to the section in fizban’s which deals with them, it does give options for illusions, access to major image in particular. And even that is a guideline, not a guarantee.
They were more likely to be mocking and manipulative than outrightly cruel or murderous to 'lesser' creatures, aided greatly by their natural talents for hallucination. They were infamous for tricking desert travelers into drinking sand or going miles out of their way to avoid nonexistent dust basins. Their breath weapon was a line of lightning or a large electrical discharge.
But nowhere on the Dragon's stat block does it mention a mechanism to cause hallucinations?
Is this an oversight or a mistake?
The wiki isn't the Monster Manual. The two won't necessarily be consistent with one another, but one of them is free, so...
5e changed a lot of lore, but mentioned very little, so mostly lore is just missing/thrown out.
I think it would be more accurate to say, 5e changes lore on the fly, to suit whatever adventure they're writing, and in order to leave themselves room to do that, (or for other reasons, depending on your opinion), they left a lot of gaps. Most people choose to fill those gaps with older lore. An understandable impulse, but, I think, not what the design is aimed towards.
IS there any spell's that i can use that will allow the dragon to mess with the Party Members...Like make them sleep walk into dangerous situations and then wake them up for anything bad actual happens
IS there any spell's that i can use that will allow the dragon to mess with the Party Members...Like make them sleep walk into dangerous situations and then wake them up for anything bad actual happens
I mean, it's your campaign. There's no reason that a Blue Dragon in your world, doesn't have magical abilities to be able to cast Illusions.
I always consider the Monster Manual (etc) "templates" of what these creatures are "generally" like. This is what the average creature typically does, has for health, etc.
However - I would say, if you plan on having the party fight the Blue Dragon, consider reviewing the creature's DC if you're adding abilities.
IS there any spell's that i can use that will allow the dragon to mess with the Party Members...Like make them sleep walk into dangerous situations and then wake them up for anything bad actual happens
You can make it a regional effect of their lair.
Big magical creatures have supernatural effects on their surroundings passively.
Dragons are innately magical creatures that can master a few spells as they age, using this variant.
A young or older dragon can innately cast a number of spells equal to its Charisma modifier. Each spell can be cast once per day, requiring no material components, and the spell’s level can be no higher than one-third the dragon’s challenge rating (rounded down). The dragon’s bonus to hit with spell attacks is equal to its proficiency bonus + its Charisma bonus. The dragon’s spell save DC equals 8 + its proficiency bonus + its Charisma modifier.
It allows you, presumably the DM, to keep their historically relevant spellcasting abilities intact at your whim.
The FR Wiki may refer to Blue dragon iterations from previous edition that specifically included powers helping them lure victims or cause hallucinations such as AD&D 2nd edition, which can be achieved in 5E by giving them innate spellcasting feature.
As they age, they gain the following additional powers:
Young: create or destroy water three times per day.
From Forgotten Realms Wiki:
They were more likely to be mocking and manipulative than outrightly cruel or murderous to 'lesser' creatures, aided greatly by their natural talents for hallucination. They were infamous for tricking desert travelers into drinking sand or going miles out of their way to avoid nonexistent dust basins. Their breath weapon was a line of lightning or a large electrical discharge.
But nowhere on the Dragon's stat block does it mention a mechanism to cause hallucinations?
Is this an oversight or a mistake?
You can add it to the dragon there is a book called Fizbans that expands on this more.
Dragons can actually do a lot of things like polymorph cast spells and such, that is when they are buffed by the book at least and your choosing of spells.
This happens pretty often. The deeper lore of the monsters gets simplified and summarized for books because they are meant to be general and keep the statblocks reasonably sized. Another example off the top of my head would be litches, Hags, and Beholders just to name a few.
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Two things here.
One is that monsters in the books are supposed to be setting agnostic, so the way blue dragons behave in the FR is not necessarily the same as how they might behave on another world. So things on the FR wiki are not going to show up in stat blocks, since dragons in, say, eberron will often act differently.
Two is that most everything on the FR wiki is pre-2014 (there’s been very little FR lore in this edition), and therefore no longer canon. To see how blue dragons might generally behave now, refer to the section in fizban’s which deals with them, it does give options for illusions, access to major image in particular. And even that is a guideline, not a guarantee.
The wiki isn't the Monster Manual. The two won't necessarily be consistent with one another, but one of them is free, so...
5e changed a lot of lore, but mentioned very little, so mostly lore is just missing/thrown out.
I think it would be more accurate to say, 5e changes lore on the fly, to suit whatever adventure they're writing, and in order to leave themselves room to do that, (or for other reasons, depending on your opinion), they left a lot of gaps. Most people choose to fill those gaps with older lore. An understandable impulse, but, I think, not what the design is aimed towards.
I also think the Wiki may be based off of some of the Forgotten Realms novels that were released and how dragons behaved in them.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
Thanks...
IS there any spell's that i can use that will allow the dragon to mess with the Party Members...Like make them sleep walk into dangerous situations and then wake them up for anything bad actual happens
I mean, it's your campaign. There's no reason that a Blue Dragon in your world, doesn't have magical abilities to be able to cast Illusions.
I always consider the Monster Manual (etc) "templates" of what these creatures are "generally" like. This is what the average creature typically does, has for health, etc.
However - I would say, if you plan on having the party fight the Blue Dragon, consider reviewing the creature's DC if you're adding abilities.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
You can make it a regional effect of their lair.
Big magical creatures have supernatural effects on their surroundings passively.
In the Monster Manual they keep this:
It allows you, presumably the DM, to keep their historically relevant spellcasting abilities intact at your whim.
I got quotes!
The FR Wiki may refer to Blue dragon iterations from previous edition that specifically included powers helping them lure victims or cause hallucinations such as AD&D 2nd edition, which can be achieved in 5E by giving them innate spellcasting feature.