Came across this little item and wanted to make sure that I wasn't reading/understanding incorrectly.
So, the wording for Decanter of Endless Water...makes it a prone-inducing fire hose, yes? There is no limit on its uses per day, player just has to activate it each turn.
Broken?
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"Natch!! Congratulations, you have successfully narfled the garthok!"
Prone is a bit of a slippery condition. It is definitely useful for setting up the melee members of your party, but is actively bad for ranged combatants. It also only costs half-movement to stand up on your turn, so compared to other conditions it's not often the ideal battlefield control. The item requires your action to activate (unless you're a Thief), so there are frequently better things to do on your turn.
Regardless, magic items are supposed to be game-altering. That's their thing.
One of my favourite homebrew magic items that I've seen is a dwarven hammer that, when its command phrase Let's get this party started is uttered, acts as a Decanter of Endless Dwarven Spirits.
Yes, the decanter of endless water is meant to be used this way
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Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
Prone is a bit of a slippery condition. It is definitely useful for setting up the melee members of your party, but is actively bad for ranged combatants. It also only costs half-movement to stand up on your turn, so compared to other conditions it's not often the ideal battlefield control. The item requires your action to activate (unless you're a Thief), so there are frequently better things to do on your turn.
Regardless, magic items are supposed to be game-altering. That's their thing.
One of my favourite homebrew magic items that I've seen is a dwarven hammer that, when its command phrase Let's get this party started is uttered, acts as a Decanter of Endless Dwarven Spirits.
Yes the decanter can be an excellent fire host :)
However, it still takes a Thief an action to use it. The Fast Hands feature can't be used to activate magic items.
Fast Hands lets you take the Use an Object action as a bonus action.
From the DMG pg 141 "If an item requires an action to activate, that action isn't a function of the Use an Item action, so a feature such as the rogue's Fast Hands can't be used to activate the item."
The numbers for a decanter on geyser are similar to a 2.5" fire hose producing 300 gallons/minute (the 1' width is likely the area of effect, not the width of the water stream since 30 gallons isn't enough water to fill a 30'x1' tube)
P.S. Remember that you can likely use the decanter to propel your boat :) ... jet boats are fun :)
The next logical question is could you use a decanter nonstop to end a drought
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Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
The next logical question is could you use a decanter nonstop to end a drought
Depends how big the drought is I guess?
The decanter can produce 30 gallons of water every 6 seconds, so that's 300 gallons a minute, 18,000 gallons an hour, or 432,000 gallons a day. A human needs about half a gallon of water a day to remain healthy so that's 864,000 people sustained. I don't know enough about agriculture to know how much water you need for maintaining healthy crop yields or whatever.
One thing I would say is you wouldn't really end the drought, you'd just be mitigating its effects; eventually you'll need to leave unless you leave the item with an NPC or the DM is cool with every session for the rest of the campaign being you shouting "GEYSER!". Giving the item to some NPCs to use in shifts does seem more viable.
The next logical question is could you use a decanter nonstop to end a drought
Depends how big the drought is I guess?
The decanter can produce 30 gallons of water every 6 seconds, so that's 300 gallons a minute, 18,000 gallons an hour, or 432,000 gallons a day. A human needs about half a gallon of water a day to remain healthy so that's 864,000 people sustained. I don't know enough about agriculture to know how much water you need for maintaining healthy crop yields or whatever.
One thing I would say is you wouldn't really end the drought, you'd just be mitigating its effects; eventually you'll need to leave unless you leave the item with an NPC or the DM is cool with every session for the rest of the campaign being you shouting "GEYSER!". Giving the item to some NPCs to use in shifts does seem more viable.
Nearly 900,000 people is a LOT by period standards. London had only half that mid 17th century. Irrigation needs a lot of water, though. Even if used only for agriculture that would only cover about 2 acres and an acre of wheat can feed about 2,000 people. So if it is a small enough community, yes, it could conceivably get them through a drought. 4,000 is quite a lot by D&D standards, simply because most non-urban campaigns don't want to have to think about the ramifications of higher populations, and would likely be sustainable via a decanter.
If you had an artificer make an item that kept saying “geyser” you could have it in a strategic location to water a bunch of crops, or you could have it fill up a lake or something
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Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
Great, you all just invented the very first D&D utility company. Lol
Decanter"s been around since 1e, so for some of us, not our first waterpark :D
Yeah, I remember an old 1E module that we did, I think it was called, All that glitters, and I don’t remember much of the module itself. But the main objective was to get an item, I think to save some people and the item was a decanter of endless water. Thing is we had one in our party the whole time so we could have skipped the whole damn thing, lol.
Great, you all just invented the very first D&D utility company. Lol
Decanter"s been around since 1e, so for some of us, not our first waterpark :D
Yeah, I remember an old 1E module that we did, I think it was called, All that glitters, and I don’t remember much of the module itself. But the main objective was to get an item, I think to save some people and the item was a decanter of endless water. Thing is we had one in our party the whole time so we could have skipped the whole damn thing, lol.
Two decanters is twice as much mischief as one. My favourite 1e story is someone had a decanter and a ring of water walking, so they partially flooded the dungeon then jet skied at enemies
That sounds like a broken combo my dm will (possibly) hate
Rollback Post to RevisionRollBack
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
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Hopefully this is not in the wrong area...
Came across this little item and wanted to make sure that I wasn't reading/understanding incorrectly.
So, the wording for Decanter of Endless Water...makes it a prone-inducing fire hose, yes? There is no limit on its uses per day, player just has to activate it each turn.
Broken?
"Natch!! Congratulations, you have successfully narfled the garthok!"
That's how it works, yes.
Prone is a bit of a slippery condition. It is definitely useful for setting up the melee members of your party, but is actively bad for ranged combatants. It also only costs half-movement to stand up on your turn, so compared to other conditions it's not often the ideal battlefield control. The item requires your action to activate (unless you're a Thief), so there are frequently better things to do on your turn.
Regardless, magic items are supposed to be game-altering. That's their thing.
One of my favourite homebrew magic items that I've seen is a dwarven hammer that, when its command phrase Let's get this party started is uttered, acts as a Decanter of Endless Dwarven Spirits.
Even a blind squirrel finds a nut once in awhile.
Yes, the decanter of endless water is meant to be used this way
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
Yes the decanter can be an excellent fire host :)
However, it still takes a Thief an action to use it. The Fast Hands feature can't be used to activate magic items.
Fast Hands lets you take the Use an Object action as a bonus action.
From the DMG pg 141 "If an item requires an action to activate, that action isn't a function of the Use an Item action, so a feature such as the rogue's Fast Hands can't be used to activate the item."
The numbers for a decanter on geyser are similar to a 2.5" fire hose producing 300 gallons/minute (the 1' width is likely the area of effect, not the width of the water stream since 30 gallons isn't enough water to fill a 30'x1' tube)
P.S. Remember that you can likely use the decanter to propel your boat :) ... jet boats are fun :)
The next logical question is could you use a decanter nonstop to end a drought
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
Depends how big the drought is I guess?
The decanter can produce 30 gallons of water every 6 seconds, so that's 300 gallons a minute, 18,000 gallons an hour, or 432,000 gallons a day. A human needs about half a gallon of water a day to remain healthy so that's 864,000 people sustained. I don't know enough about agriculture to know how much water you need for maintaining healthy crop yields or whatever.
One thing I would say is you wouldn't really end the drought, you'd just be mitigating its effects; eventually you'll need to leave unless you leave the item with an NPC or the DM is cool with every session for the rest of the campaign being you shouting "GEYSER!". Giving the item to some NPCs to use in shifts does seem more viable.
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If you had an artificer make an item that kept saying “geyser” you could have it in a strategic location to water a bunch of crops, or you could have it fill up a lake or something
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
Great, you all just invented the very first D&D utility company. Lol
Yeah, I remember an old 1E module that we did, I think it was called, All that glitters, and I don’t remember much of the module itself. But the main objective was to get an item, I think to save some people and the item was a decanter of endless water. Thing is we had one in our party the whole time so we could have skipped the whole damn thing, lol.
That sounds like a broken combo my dm will (possibly) hate
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)