If i was to cast Fear on a creature and they failed the saving throw, would they not move and just stay there due to my Aura of Conquest?
Aura of Conquest
Starting at 7th level, you constantly emanate a menacing aura while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.If a creature is frightened of you, its speed is reduced to 0 while in the aura, and that creature takes psychic damage equal to half your paladin level if it starts its turn there.At 18th level, the range of this aura increases to 30 feet.
This is an ongoing argument in my group and its frustrating.
Aura of Conquest doesn't care why or how a creature is frightened of you. It's pretty straightforward. However, the Fear spell doesn't make the target afraid of you; it's afraid of an image of its worst fears. Try Wrathful Smite.
Yup. Fear makes them frightened and forces them to run as far and as fast as they can. Aura of Conquest makes them unable to run. It's a nasty combination in more ways than one.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Yup. Fear makes them frightened and forces them to run as far and as fast as they can. Aura of Conquest makes them unable to run. It's a nasty combination in more ways than one.
There's a wrinkle in the Fear spell: you're not actually the source of their fear; you're projecting an image of their deepest fears. It's arguably not you that they're running from.
From a fundamental standpoint, yes, if you make them frightened of you, whether through spells or whatever else, then the aura has its listed effect. As far as I'm concerned that part is fairly straightforward and those absolutely combo.
However I do want to point out that the fear spell says they must dash away from you "unless there's nowhere to move", and with a speed of zero, there's nowhere to move. So it's not like they just stand there and take no actions, they're not incapacitated. Since they are prevented from moving, they are not compelled to take the dash action, so they'd be stuck in place but able to take actions normally, just like any other creatures which are frightened of you and under the effect of that aura. Unless I'm missing something here, but I don't think I am.
Aura of Conquest doesn't care why or how a creature is frightened of you. It's pretty straightforward. However, the Fear spell doesn't make the target afraid of you; it's afraid of an image of its worst fears. Try Wrathful Smite.
Fear makes them afraid of you. The effects all center on you, the spell is created by you. I think the semantics of "they're afraid of you" vs "they're afraid of you...because you look like a demonic version of yourself" isn't meant to prevent these two effects from working together. If you start getting into these types of readings of spells, Fireball can be misread in such a way that it only damages one creature ("the spell says A target, not EVERY creature in the spells radius...")
However, to answer OP's actual question: No, they can't move. The Aura of conquest reduces their speed to 0. They WANT to try and flee, but your aura turns that fear into paralysis.
Yes, if they are in range of your aura, and if they are under the effect of the Frightened condition from any source not just your Fear spell then their speed is reduced to 0. What are they trying to argue about this?
I have a barbarian who says that if the paladin cast fear the aura wouldn't take effect since the spell fear says: You project a phantasmal image of a creature's worst fears. SO the Barbarian saying it wouldn't work since its not afraid of the Paladin but the projection it cast. But the rest of the spell says You as in the caster so I agree that Fear would work with the Aura of Conquest and that you pretty much just a punching bag since you can't move.
The target creature can be frightened of more than one thing at a time so can be affected by both your aura and your fear spell. Also they might see the phantasmal image of their worst fears from your fear spell, but nothing says they have to see you to be afraid of your aura... they just have to be in range (10 feet or 30 feet at 18th level) to suffer the effects of your aura. That's in case they think they would only see the thing from your fear spell, nothing in the spell says that is all they can see.
I think the semantics of "they're afraid of you" vs "they're afraid of you...because you look like a demonic version of yourself" isn't meant to prevent these two effects from working together.
In hindsight I'm inclined to agree, since I'd expect a fear-producing spell to still work if the Paladin altered their appearance with Disguise Self or Alter Self.
If you start getting into these types of readings of spells, Fireball can be misread in such a way that it only damages one creature ("the spell says A target, not EVERY creature in the spells radius...")
I disagree. The fireball spell is written clearly, and anyone that misunderstands it got the syntax wrong. This is a matter of semantics.
The target creature can be frightened of more than one thing at a time so can be affected by both your aura and your fear spell. Also they might see the phantasmal image of their worst fears from your fear spell, but nothing says they have to see you to be afraid of your aura... they just have to be in range (10 feet or 30 feet at 18th level) to suffer the effects of your aura. That's in case they think they would only see the thing from your fear spell, nothing in the spell says that is all they can see.
Just to clear this up: The Aura doesn't create the Frightened effect, but an effect that works in conjunction with the Frightened effect.
Also, the Aura's rules specifically state they have to be frightened of you, not just under the Frightened effect. So, hypothetically, if another character cast Fear on them, but they were in your Aura, they could (and would be forced to) move away from the caster of Fear and not affected by your aura.
I have a barbarian who says that if the paladin cast fear the aura wouldn't take effect since the spell fear says: You project a phantasmal image of a creature's worst fears. SO the Barbarian saying it wouldn't work since its not afraid of the Paladin but the projection it cast. But the rest of the spell says You as in the caster so I agree that Fear would work with the Aura of Conquest and that you pretty much just a punching bag since you can't move.
Every where i look the talk seems to be about this spell and wether or not the people in spell aura combo effect can do normal actions, the thing that excites me about the broken combo and want to confirm in this case is since, they can’t move and can’t get out of line of site they can never make the saving throw as described in the fear spell meaning they are taking 10 rounds of the psychic damage and locked into all That beautiful disadvantage.
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If i was to cast Fear on a creature and they failed the saving throw, would they not move and just stay there due to my Aura of Conquest?
Aura of Conquest
Starting at 7th level, you constantly emanate a menacing aura while you’re not incapacitated. The aura extends 10 feet from you in every direction, but not through total cover.If a creature is frightened of you, its speed is reduced to 0 while in the aura, and that creature takes psychic damage equal to half your paladin level if it starts its turn there.At 18th level, the range of this aura increases to 30 feet.
This is an ongoing argument in my group and its frustrating.
Edited
Aura of Conquest doesn't care why or how a creature is frightened of you. It's pretty straightforward. However, the Fear spell doesn't make the target afraid of you; it's afraid of an image of its worst fears. Try Wrathful Smite.
Yup. Fear makes them frightened and forces them to run as far and as fast as they can. Aura of Conquest makes them unable to run. It's a nasty combination in more ways than one.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
From a fundamental standpoint, yes, if you make them frightened of you, whether through spells or whatever else, then the aura has its listed effect. As far as I'm concerned that part is fairly straightforward and those absolutely combo.
However I do want to point out that the fear spell says they must dash away from you "unless there's nowhere to move", and with a speed of zero, there's nowhere to move. So it's not like they just stand there and take no actions, they're not incapacitated. Since they are prevented from moving, they are not compelled to take the dash action, so they'd be stuck in place but able to take actions normally, just like any other creatures which are frightened of you and under the effect of that aura. Unless I'm missing something here, but I don't think I am.
However, to answer OP's actual question: No, they can't move. The Aura of conquest reduces their speed to 0. They WANT to try and flee, but your aura turns that fear into paralysis.
(edited for tooltips)
Edited
Why do you keep posting the same thread in different forums? This is the third time already.
I want multiple answers from different sources, not everyone checks forums everyday.
Yes, if they are in range of your aura, and if they are under the effect of the Frightened condition from any source not just your Fear spell then their speed is reduced to 0. What are they trying to argue about this?
I have a barbarian who says that if the paladin cast fear the aura wouldn't take effect since the spell fear says: You project a phantasmal image of a creature's worst fears. SO the Barbarian saying it wouldn't work since its not afraid of the Paladin but the projection it cast. But the rest of the spell says You as in the caster so I agree that Fear would work with the Aura of Conquest and that you pretty much just a punching bag since you can't move.
The target creature can be frightened of more than one thing at a time so can be affected by both your aura and your fear spell. Also they might see the phantasmal image of their worst fears from your fear spell, but nothing says they have to see you to be afraid of your aura... they just have to be in range (10 feet or 30 feet at 18th level) to suffer the effects of your aura. That's in case they think they would only see the thing from your fear spell, nothing in the spell says that is all they can see.
I didn't know that thanks
Thanks for your input
Also, the Aura's rules specifically state they have to be frightened of you, not just under the Frightened effect. So, hypothetically, if another character cast Fear on them, but they were in your Aura, they could (and would be forced to) move away from the caster of Fear and not affected by your aura.
Every where i look the talk seems to be about this spell and wether or not the people in spell aura combo effect can do normal actions, the thing that excites me about the broken combo and want to confirm in this case is since, they can’t move and can’t get out of line of site they can never make the saving throw as described in the fear spell meaning they are taking 10 rounds of the psychic damage and locked into all That beautiful disadvantage.