Straight to the point, in addition to the rules within the DM book, how do you guys deal with how much weight the group can or can´t take/carry during the adventures?
It's usually not much of an issue except there is always that one character that wants to carry everything lol. Dragging a 500lb dragon skull behind them because they want to keep it as a trophy haha.
I only keep a mental tab at the table that I GM for. Keeping track of exact weights giant bags of coins, gear etc... can really slow down play if you focus too much on it. If one of the PCs attempts carry a heavy load, or an unwieldy one, then I'd have them make a check or drop some stuff. It also helps that my players aren't trying to take anything that isn't nailed down, like an Elder Scrolls game, and usually "find" a bag of holding early on in their party's adventures.
Agreed, the Haversack or BoH is key to keeping players from becoming encumbered. I have, and my players hate me for it, realized that all BoH are not the same and have given them 'smaller' BoH in the beginning, those fill up quick and then they have to decide what to keep and what to sell. I do have a character that collects hand bones, which is cool and doesn't take up too much space, but after her 5th hand and getting into an intense battle, all the bones jumbled about in her backpack. Those little things help them realize the consequences of keep fragile items in normal carrying devices.
Players also don't seem to realize that having 12 different weapons on them at once can become difficult, unless all daggers and the like. Swapping a Battleaxe out for a Warhammer, and then glaive, and then short swords gets messy.
I usually let them find a bag of holding so we don't have to nitpick too much. I mostly worry about very large items. If they are doing a lot of swimming or climbing I pay more attention to it.
All I do is ask the players "How are you carrying/hauling that?"
If the answer they give sounds reasonable, they carry/haul whatever it was, no math needed. If the answer isn't reasonable, I tell them it won't work and they change their plan or decide to leave whatever behind, still with no math needed.
Reading the subject I was about to ask why are you calling me fat!? :P
So the encumbrance rules in 5e are only a variant rule (I really dislike losing that reality check of you've found 500,000 coins! Oh, good luck hauling that back to town!), however it's something that I like to enforce on my players. I feel that if they start trying to take too much equipment with them, without taking horses, or wagons, or hire people to help carry stuff, then they would never get to see that side of the game.
There used to be modules from previous editions that gave out piles of coins, but would then have limitations on what a player could carry - when they went back to claim the rest of the treasure, it was either gone, or a new "owner" was now in charge (great plot hooks really).
Simple solution is to let the players find a bag of holding, or give them the option to purchase one so that they can carry pretty much anything they want, without holding the game hostage to figuring out what they are carrying.
Best deal is that unless the PCs attempt to carry a massive load to not worry about checking. But if they decide to carry three things of Plate armor, ten long swords, etc. then start giving them penalties. If need be you can kinda rough it, and give disadvantage when you believe the amount of goods is simply too much to carry and fight with, and strength checks to carry anything outside of combat.
I only usually bring it up if someone is picking up something that is meant to be heavy/oversized. I prefer to keep a sort of rule of fun in mind, if there's too much housekeeping and fussing over carrying things it wastes a lot of game time.
Hi!
Straight to the point, in addition to the rules within the DM book, how do you guys deal with how much weight the group can or can´t take/carry during the adventures?
Usually I take into consideration big item, like weapons and armours.
It's usually not much of an issue except there is always that one character that wants to carry everything lol. Dragging a 500lb dragon skull behind them because they want to keep it as a trophy haha.
I only keep a mental tab at the table that I GM for. Keeping track of exact weights giant bags of coins, gear etc... can really slow down play if you focus too much on it. If one of the PCs attempts carry a heavy load, or an unwieldy one, then I'd have them make a check or drop some stuff. It also helps that my players aren't trying to take anything that isn't nailed down, like an Elder Scrolls game, and usually "find" a bag of holding early on in their party's adventures.
characters can carry 15 pounds per point of Str. but if the item's too big they should get a wagon or help
Agreed, the Haversack or BoH is key to keeping players from becoming encumbered. I have, and my players hate me for it, realized that all BoH are not the same and have given them 'smaller' BoH in the beginning, those fill up quick and then they have to decide what to keep and what to sell. I do have a character that collects hand bones, which is cool and doesn't take up too much space, but after her 5th hand and getting into an intense battle, all the bones jumbled about in her backpack. Those little things help them realize the consequences of keep fragile items in normal carrying devices.
Players also don't seem to realize that having 12 different weapons on them at once can become difficult, unless all daggers and the like. Swapping a Battleaxe out for a Warhammer, and then glaive, and then short swords gets messy.
Loremaster Lutharia Silvramane
I usually let them find a bag of holding so we don't have to nitpick too much. I mostly worry about very large items. If they are doing a lot of swimming or climbing I pay more attention to it.
geek dad with 3 geek kids
All I do is ask the players "How are you carrying/hauling that?"
If the answer they give sounds reasonable, they carry/haul whatever it was, no math needed. If the answer isn't reasonable, I tell them it won't work and they change their plan or decide to leave whatever behind, still with no math needed.
Reading the subject I was about to ask why are you calling me fat!? :P
So the encumbrance rules in 5e are only a variant rule (I really dislike losing that reality check of you've found 500,000 coins! Oh, good luck hauling that back to town!), however it's something that I like to enforce on my players. I feel that if they start trying to take too much equipment with them, without taking horses, or wagons, or hire people to help carry stuff, then they would never get to see that side of the game.
There used to be modules from previous editions that gave out piles of coins, but would then have limitations on what a player could carry - when they went back to claim the rest of the treasure, it was either gone, or a new "owner" was now in charge (great plot hooks really).
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Wary the wizard who focuses on homebrew, for he can create nightmares that you wouldn't even dream of
Simple solution is to let the players find a bag of holding, or give them the option to purchase one so that they can carry pretty much anything they want, without holding the game hostage to figuring out what they are carrying.
Best deal is that unless the PCs attempt to carry a massive load to not worry about checking. But if they decide to carry three things of Plate armor, ten long swords, etc. then start giving them penalties. If need be you can kinda rough it, and give disadvantage when you believe the amount of goods is simply too much to carry and fight with, and strength checks to carry anything outside of combat.
I only usually bring it up if someone is picking up something that is meant to be heavy/oversized. I prefer to keep a sort of rule of fun in mind, if there's too much housekeeping and fussing over carrying things it wastes a lot of game time.
This is why I like using Roll20 - it auto calculates all that for you.
Site Rules & Guidelines || How to Tooltip || Contact Support || Changelog || Pricing FAQ || Homebrew FAQ
If you have questions/concerns, please Private Message me or another moderator.
Wary the wizard who focuses on homebrew, for he can create nightmares that you wouldn't even dream of