+x per bolt,even on same target? Yep. It's one damage roll, just like fireball, but that roll can damage the same target more than once.
Per SAC, Magic Missile uses one damage roll applied to all missiles (like Fireball), even against the same target (confirmed by Jeremy Crawford).
Questions on Jim's Magic Missile (from Acquisitions Incorporated):
Any apprentice wizard can cast a boring old magic missile. Sure, it always strikes its target. Yawn. Do away with the drudgery of your grandfather's magic with this improved version of the spell, as used by Jim Darkmagic!
You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. Each dart targets a creature of your choice that you can see within range. Make a ranged spell attack for each missile. On a hit, a missile deals 2d4 force damage to its target.
Damage Roll Mechanic: Does Jim's Magic Missile also use one damage roll (e.g., roll 2d4 once, apply to all missiles unless crit)? Is it considered a Magic Missile variant for SAC purposes?
Shield Spell Interaction: Can Shield block Jim's Magic Missile given its attack rolls?
Synergy with Damage Buffs:
Conjure Minor Elementals Until the spell ends, any attack you make deals an extra 2d8 damage when you hit a creature in the Emanation. This damage is Acid, Cold, Fire, or Lightning (your choice when you make the attack).
Hex requires attack rolls (per SAC), which Magic Missile lacks but Jim's explicitly uses.
Conjure Minor Elementals Interaction: If Jim's Magic Missile makes three attack rolls, does each missile gain +2d8 damage? Does this conflict with the "one damage roll" interpretation (Question 1)? → Hypothetical Damage: (2d4 + 2d8) ×3?
Awakened Spellbook (from Wizard: Order of Scribes)
When you cast a wizard spell with a spell slot, you can temporarily replace its damage type with a type that appears in another spell in your spellbook, which magically alters the spell's formula for this casting only. The latter spell must be of the same level as the spell slot you expend.
Upcast Damage Type Replacement: If casting Jim's Magic Missile at 5th level, does converting to Lightning damage require a 1st-level (Chromatic Orb) or 5th-level (Conjure Elemental) spell in the spellbook?
Your draconic magic has an affinity with a damage type associated with dragons. Choose one of those types: Acid, Cold, Fire, Lightning, or Poison.
You have Resistance to that damage type, and when you cast a spell that deals damage of that type, you can add your Charisma modifier to one damage roll of that spell.
Charisma Modifier Application: If Jim's Magic Missile (converted to Lightning via Awakened Spellbook) uses one damage roll, does the +5 CHA(if Charisma Ability Scores 20) apply to all missiles? → Hypothetical Damage: (2d4 +5) ×3?
Stacking with Conjure Minor Elementals: If combined with Conjure Minor Elementals (Lightning), would each missile gain +5 CHA to both base and extra damage? → Hypothetical Damage: (2d4 +5 +2d8 +5) ×3?
Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity.
When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.
Maximized Damage Calculation: If using Destructive Wrath on the above Jim's Magic Missile (Lightning): → Per Missile: (2×4 +5) + (2×8 +5) = 34 damage → Total vs Single Target: 34 ×3 = 102 damage?
Damage Roll Mechanic: Does Jim's Magic Missile also use one damage roll (e.g., roll 2d4 once, apply to all missiles unless crit)? Is it considered a Magic Missile variant for SAC purposes
Jim's Magic Missile is a different spell and thus doesn't fall under the SAC guidance that Magic Missile has.
Conjure Minor Elementals Interaction: If Jim's Magic Missile makes three attack rolls, does each missile gain +2d8 damage? Does this conflict with the "one damage roll" interpretation (Question 1)?
Charisma Modifier Application: If Jim's Magic Missile (converted to Lightning via Awakened Spellbook) uses one damage roll, does the +5 CHA(if Charisma Ability Scores 20) apply to all missiles?
Jim's Magic Missile uses multiple damage rolls and thus Elemental Affinity only apples to one of them.
Shield Spell Interaction: Can Shield block Jim's Magic Missile given its attack rolls?
No it shouldn't.
Just for clarity: it doesn't completely block Jim's Magic Missile the way it does Magic Missile, but since Jim's version uses an attack roll, Shield can be used to boost your AC against it the way it can with any other attack.
Per SAC, Magic Missile uses one damage roll applied to all missiles (like Fireball), even against the same target (confirmed by Jeremy Crawford).
Questions on Jim's Magic Missile (from Acquisitions Incorporated):
Damage Roll Mechanic:
Does Jim's Magic Missile also use one damage roll (e.g., roll 2d4 once, apply to all missiles unless crit)? Is it considered a Magic Missile variant for SAC purposes?
Shield Spell Interaction:
Can Shield block Jim's Magic Missile given its attack rolls?
Synergy with Damage Buffs:
Hex requires attack rolls (per SAC), which Magic Missile lacks but Jim's explicitly uses.
Conjure Minor Elementals Interaction:
If Jim's Magic Missile makes three attack rolls, does each missile gain +2d8 damage? Does this conflict with the "one damage roll" interpretation (Question 1)?
→ Hypothetical Damage: (2d4 + 2d8) ×3?
Upcast Damage Type Replacement:
If casting Jim's Magic Missile at 5th level, does converting to Lightning damage require a 1st-level (Chromatic Orb) or 5th-level (Conjure Elemental) spell in the spellbook?
Charisma Modifier Application:
If Jim's Magic Missile (converted to Lightning via Awakened Spellbook) uses one damage roll, does the +5 CHA(if Charisma Ability Scores 20) apply to all missiles?
→ Hypothetical Damage: (2d4 +5) ×3?
Stacking with Conjure Minor Elementals:
If combined with Conjure Minor Elementals (Lightning), would each missile gain +5 CHA to both base and extra damage?
→ Hypothetical Damage: (2d4 +5 +2d8 +5) ×3?
Maximized Damage Calculation:
If using Destructive Wrath on the above Jim's Magic Missile (Lightning):
→ Per Missile: (2×4 +5) + (2×8 +5) = 34 damage
→ Total vs Single Target: 34 ×3 = 102 damage?
The spell Jim's Magic Missile is a distinct attack and damage roll for each missile, much like Scorching Ray.
It's also not the magic missile but an improved version of it but a different spell entirely.
Each damage roll can deal extra damage from other applicable sources.
Game feature affecting one damage roll should affect one of the spell's damage roll only, wether it's to add a modifier or maximize the damage roll.
Jim's Magic Missile is a different spell and thus doesn't fall under the SAC guidance that Magic Missile has.
No it shouldn't.
Yep, each missile is its own attack.
Jim's Magic Missile uses multiple damage rolls and thus Elemental Affinity only apples to one of them.
Destructive Wrath also only applies to one damage roll (and thus only to one of the missiles).
Just for clarity: it doesn't completely block Jim's Magic Missile the way it does Magic Missile, but since Jim's version uses an attack roll, Shield can be used to boost your AC against it the way it can with any other attack.
pronouns: he/she/they
Yeah only one of the two Shield triggers apply to Jim's Magic Missile.