Well we have used the current version in actual play and it slaughters things on a massive scale. It isn't a white room for us. In actual play CME is broken as hell in my actual experience, even without bard shenanigans. And without multiclassing the warlock does not have a strong melee option. Personal opinion but we don't like the wizard out single target damaging everyone at the table in boss encounters.
If your wizard is consistently that close to the boss/fight and isn’t taking enough damage to lose the spell or go down, I have questions about how the fights are being designed and run.
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Well we have used the current version in actual play and it slaughters things on a massive scale. It isn't a white room for us. In actual play CME is broken as hell in my actual experience, even without bard shenanigans. And without multiclassing the warlock does not have a strong melee option. Personal opinion but we don't like the wizard out single target damaging everyone at the table in boss encounters.
If your wizard is consistently that close to the boss/fight and isn’t taking enough damage to lose the spell or go down, I have questions about how the fights are being designed and run.