Still bad design, you create a class that basically cant use its main feature except in very specialiced cases. Worst of all, all this gets a non issue if you take 1 Lvl of Wizard. So you are forced to Multiclass if you want to play a useful Thief. And then it gets really nasty because now a Wand of Fireballs or similar can be used .
I will allow scroll usage for everyone in my rounds locked behind a +2 Arcana Check for Scrolls and just see how it works out. Maybe it breaks balancing, but i guess it won"t. I am willing to take the gamble just to spare my Rogue player Multiclassing. Sure 2 Spells a Round maybe an issue, but cost a lot of money or time to scribe which is both stuff i can regulate. Just for comparison, a Wand of Web has 7 Charges and recharges, for the cost of 400GP. 7 Scrolls of Web already cost 1400GP and still cost 700GP to Scribe + 21 Days. Scrolls are so ressource intensive i don't bother at all.
Still bad design, you create a class that basically cant use its main feature except in very specialiced cases.
Assuming you're referring to Fast Hands, this changes a massive number of magic items from an Action to activate to a Bonus Action. Just going through Common and Uncommon magic items in alphabetical order, the following benefit from Fast Hands:
All of these require you use the Magic Action, which as a Thief you can do as a Bonus Action rather than an Action, freeing up said action. There's a lot more items, this is just A-D of common and uncommon
Worst of all, all this gets a non issue if you take 1 Lvl of Wizard. So you are forced to Multiclass if you want to play a useful Thief. And then it gets really nasty because now a Wand of Fireballs or similar can be used .
Not quite, that'll only let the Rogue use scrolls on the Wizard spell list, which admittedly is the largest. But Use Magic Device covers all spells. That's a difference of about 130 ish spells that a level 13 Rogue can scroll cast, vs a Rogue 3/Wizard 1
[...] Worst of all, all this gets a non issue if you take 1 Lvl of Wizard. So you are forced to Multiclass if you want to play a useful Thief. [...]
Just to clarify, in that case, you could only read spell scrolls and cast spells from the Wizard spell list.
It's thanks to the Level 13: Use Magic Device feature that you have access to any spell, regardless of the class's spell list.
That said, what you're proposing is similar to what BG3 did, as wagnarokkr commented in #7.
Didnt play too much BG3, so yeah i missed that.
Only Wizard spells yes but as i see it the controversy is mainly because of True Strike, thats why i choose a Wizard. Access to Wizard spells, mainly True Strike on low Lvls is what Magic Initiate can give you for a Rogue + Find Familiar. I guess the second Attack via Reaction is what most people are aiming for. Until a NPC Rogue wrecks the Party with a similar build. There are always two sides to a coin.
What i miss in this discussions. It is mostly discussed what advantage Players get but that NPC's get the same is often forgotten. As a DM i like the idea of a NPC Fighter shooting a Magic Missle or even worse because i got the Ressources. As a Player i would hate it, because you can't know what sort of Scroll the Random NPC got in his Case.
@SmurfOpax Just an idea... maybe an alternative for you to avoid multiclassing, instead of a Spell Scroll, would be to craft an Enspelled Weapon with True Strike (from Magic Initiate). The cantrip requires a Magic action (= 1 Action) to cast, so Level 3: Fast Hands applies.
EDIT: ha... I just realized I'd already forgotten this was mentioned in #10 :'(
@SmurfOpax Just an idea... maybe an alternative for you to avoid multiclassing, instead of a Spell Scroll, would be to craft an Enspelled Weapon with True Strike (from Magic Initiate). The cantrip requires a Magic action (= 1 Action) to cast, so Level 3: Fast Hands applies.
EDIT: ha... I just realized I'd already forgotten this was mentioned in #10 :'(
Ninja'd by the past!
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Still bad design, you create a class that basically cant use its main feature except in very specialiced cases. Worst of all, all this gets a non issue if you take 1 Lvl of Wizard. So you are forced to Multiclass if you want to play a useful Thief. And then it gets really nasty because now a Wand of Fireballs or similar can be used .
I will allow scroll usage for everyone in my rounds locked behind a +2 Arcana Check for Scrolls and just see how it works out. Maybe it breaks balancing, but i guess it won"t. I am willing to take the gamble just to spare my Rogue player Multiclassing. Sure 2 Spells a Round maybe an issue, but cost a lot of money or time to scribe which is both stuff i can regulate. Just for comparison, a Wand of Web has 7 Charges and recharges, for the cost of 400GP. 7 Scrolls of Web already cost 1400GP and still cost 700GP to Scribe + 21 Days. Scrolls are so ressource intensive i don't bother at all.
Just to clarify, in that case, you could only read spell scrolls and cast spells from the Wizard spell list.
It's thanks to the Level 13: Use Magic Device feature that you have access to any spell, regardless of the class's spell list.
That said, what you're proposing is similar to what BG3 did, as wagnarokkr commented in #7.
Assuming you're referring to Fast Hands, this changes a massive number of magic items from an Action to activate to a Bonus Action. Just going through Common and Uncommon magic items in alphabetical order, the following benefit from Fast Hands:
All of these require you use the Magic Action, which as a Thief you can do as a Bonus Action rather than an Action, freeing up said action. There's a lot more items, this is just A-D of common and uncommon
Not quite, that'll only let the Rogue use scrolls on the Wizard spell list, which admittedly is the largest. But Use Magic Device covers all spells. That's a difference of about 130 ish spells that a level 13 Rogue can scroll cast, vs a Rogue 3/Wizard 1
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Didnt play too much BG3, so yeah i missed that.
Only Wizard spells yes but as i see it the controversy is mainly because of True Strike, thats why i choose a Wizard. Access to Wizard spells, mainly True Strike on low Lvls is what Magic Initiate can give you for a Rogue + Find Familiar. I guess the second Attack via Reaction is what most people are aiming for. Until a NPC Rogue wrecks the Party with a similar build. There are always two sides to a coin.
What i miss in this discussions. It is mostly discussed what advantage Players get but that NPC's get the same is often forgotten. As a DM i like the idea of a NPC Fighter shooting a Magic Missle or even worse because i got the Ressources. As a Player i would hate it, because you can't know what sort of Scroll the Random NPC got in his Case.
@SmurfOpax Just an idea... maybe an alternative for you to avoid multiclassing, instead of a Spell Scroll, would be to craft an Enspelled Weapon with True Strike (from Magic Initiate). The cantrip requires a Magic action (= 1 Action) to cast, so Level 3: Fast Hands applies.
EDIT: ha... I just realized I'd already forgotten this was mentioned in #10 :'(
Ninja'd by the past!
pronouns: he/she/they