It's fine as it is. Especially considering that Passive Skills are an optional rule that DMs are never obligated to use. What needs to be revamped is Stealth. It's a mess and every DM interprets it differently and you'll never have the same experience with it from one DM to another.
If passive skills are optionL and not used with Hide, that would make Hide work pretty much the way i was pointing to here:
Rogue hides on their turn, rolls a 16. Beats the dc 15, successfully hides.
The nearby monster would have a passive perceptiom of 20 and see the rogue passively preventing the rogue from ever hiding, but since the dm doesnt use passive perception, the rogue is hiddem on the rogues turn. And could Sneak Attack with advantage.
The monster has to.wait until their turn to try to search for the rogue. If they have the Find legendary reaction, they could do the search immediately after the Rogues.turn, but the rogue still got to hide and attack with advantage and hide on their turn.
No passive perception creates an interesting sequence where Hide could work on the turn someone was hiding, and finding the hidden creature would wait until an enemy has a turn or action to search.
I think i might actually prefer that approach.
They completely nerfed the Surprise Round, so hiding and stealthing has much less impact.
But if you hide on your turn and thats in effect until the enemy does an active search (cause no passive perception), youre actually back to something close to a surprise.round.
Hide, roll a 15 lr.higher. hidden. Set up ambush. Enemy approaches. Roll initiative. The enemy running point might be actively looking/actively searching, and might spot the party, so the warlock hexes their Wisdom. Search/perception is at disadvantage. They dont spot thr party, the rest of enemy column walks up, and now the party is hidden and basically everyone takes the ready action to fire at the same time.
In a location where the enemy is not expecting an ambush, not actively searching, the party would be guaranteed at least one round of readied actions from everyone before the enemy can react.
It's fine as it is. Especially considering that Passive Skills are an optional rule that DMs are never obligated to use. What needs to be revamped is Stealth. It's a mess and every DM interprets it differently and you'll never have the same experience with it from one DM to another.
If passive skills are optionL and not used with Hide, that would make Hide work pretty much the way i was pointing to here:
Rogue hides on their turn, rolls a 16. Beats the dc 15, successfully hides.
The nearby monster would have a passive perceptiom of 20 and see the rogue passively preventing the rogue from ever hiding, but since the dm doesnt use passive perception, the rogue is hiddem on the rogues turn. And could Sneak Attack with advantage.
The monster has to.wait until their turn to try to search for the rogue. If they have the Find legendary reaction, they could do the search immediately after the Rogues.turn, but the rogue still got to hide and attack with advantage and hide on their turn.
No passive perception creates an interesting sequence where Hide could work on the turn someone was hiding, and finding the hidden creature would wait until an enemy has a turn or action to search.
I think i might actually prefer that approach.
They completely nerfed the Surprise Round, so hiding and stealthing has much less impact.
But if you hide on your turn and thats in effect until the enemy does an active search (cause no passive perception), youre actually back to something close to a surprise.round.
Hide, roll a 15 lr.higher. hidden. Set up ambush. Enemy approaches. Roll initiative. The enemy running point might be actively looking/actively searching, and might spot the party, so the warlock hexes their Wisdom. Search/perception is at disadvantage. They dont spot thr party, the rest of enemy column walks up, and now the party is hidden and basically everyone takes the ready action to fire at the same time.
In a location where the enemy is not expecting an ambush, not actively searching, the party would be guaranteed at least one round of readied actions from everyone before the enemy can react.
The moment the Warlock attempts to Hex, you go into Initiative - and the Initiative roll occurs before the Hex would land. The Warlock can certainly Hex when they act during Initiative, but it's unlikely it would be particularly useful at that point.
It's also doubtful the party would take Ready Actions. Ready Actions can only be taken once Initiative is rolled and there isn't much point in deliberately delaying when you attack - especially when it comes at such a cost (martials can only take a single attack, casters have to use concentration to hold the spell, neither can move unless that's all they do). Nor is there any guarantee the entire party would win Initiative and be able to act before their opponents. It's certainly likely since the enemies would have Disadvantage on Initiative due to Surprise, but there's no guarantee.
It's fine as it is. Especially considering that Passive Skills are an optional rule that DMs are never obligated to use. What needs to be revamped is Stealth. It's a mess and every DM interprets it differently and you'll never have the same experience with it from one DM to another.
I'd say the main (only?) problem with passive perception is its name. It gives the impression that it describes how perceptive you are when not focusing, while a skill check corresponds to when you actually are looking for something. And with that interpretation, the numbers don't make sense. Focusing should not make you less perceptive half the time.
Should hiding in combat be easier? That's an easy one for me: no, though I could see a mixed effect such as "advantage for a creature that targeted you since your last turn; disadvantage for a creature that is engaged in melee".
Does passive perception work well for things like noticing traps and secret doors? IMO no -- it turns secret doors and the like into a simple threshold "if your passive score is high enough you always spot it, otherwise you always miss it". Someone or something should always be rolling (giving secret doors and traps a stealth skill that they roll against passive perception would work).
One point of passive Perception is to mitigate the constant “we stop and roll Perception” while the party is moving through an area, though. Practically speaking it can only ever be a case of being left to player initiative- creating the aforementioned issue of requiring regular intervals of resolving checks, the DM calling for a roll when appropriate- creating meta/immersion issues when everyone rolls low but also now has the expectation that something is present, or giving something the DM can independently reference before giving any information- undercutting the chance of failure.
Ultimately, I would say that situational awareness is simply too much of an ongoing process to be something active rolling can cover without creating too much overhead, particularly if only one or two people in the party have decent Perception, meaning everyone else has to stop and watch dice be rolled for something that isn’t an active scene and might or might not have an consequence on progression.
I think hiding in combat shouldn't be harder or easier, i prefer if there's a single way regardless of situation and circumstances may grant Advantage or Disadvantage if needed.
At DM's discretion i believe Passive Perception can work for most things a Wisdom (Perception) check can.
Focusing should not make you less perceptive half the time.
That's, uhh, one way of looking at it
Another way is that if you have a Perception of +5 and the DC to spot something is 20, you have an infinitely better chance of spotting it with an active check
Also, the phrase "can't see the forest for the trees" exists for a reason. It's entirely possible to be actively looking at something and miss something important that you might have seen had you not been so focused on the process of looking at it
Rollback Post to RevisionRollBack
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid) PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
"The moment the Warlock attempts to Hex, you go into Initiative - and the Initiative roll occurs before the Hex would land."
The warlock says they MindCrystal subtle-hex the charisma of the evil council member about to give a speech and you have them roll INITIATIVE first?
You can run your game that way, but when my players plot and work together and come up with a cool idea, i try to roll with it.
Subtle hex is completely not perceptive. The target doesnt even know they were hexed. They just feel "off" when they try to use the hexed ability.
If the party has time before contact with thr enemy, i let them prep buff spells. If they can do a thing like subtle hex, i let that pass as well.
2024 dmg: "
Combat starts when—and only when—you say it does. Some characters have abilities that trigger on an Initiative roll; you, not the players, decide if and when Initiative is rolled. A high-level Barbarian can’t just punch their Paladin friend and roll Initiative to regain expended uses of Rage.
In any situation where a character’s actions initiate combat, you can give the acting character Advantage on their Initiative roll. "
If players are trying to quick-draw eldritch blast versus enemy longbow, yeah, initiative. If a player is doing some prep that is completely imperceptible to the enemy, Rule Zero says you can DM however you want, but the rules dont explicitly say Initiative must be rollled at that time. Its a choice youre making as a dm. And the very specific effect of that choice nerfs player choices.
Im not doing that.
A couple months ago my players had an opportunity to ambush some enemies and they shrugged and said it didnt matter, all you get is advantage on initiative, so they just explored until they ran into the bad guys.
To me, thats busted. The rules are busted. I get the surprise round, when used by the monsters to sneak.up on players can quickly lead to a tpk, so nerfing it has its reasons. But the current implementation of hiding, stealthing, surprise, and initiative does NOT work for me. Players only use Stealth to avoid combat. Not even the rogues ive seen try to hide during a fight. They eithe steady aim or just go with an ally next to the target to get sneak attack.
"It's also doubtful the party would take Ready Actions. Ready Actions can only be taken once Initiative is rolled"
Ok. The idea that actions can only be taken after initiative is NOT in the rules anywhere. Thats your homebrew. Not RAW. sneaking around a dungeon specifically to avoid combat is exactly taking the Hide action when there is no intiative.
Players can take the Search actiin in a room when combat is over, and initiative is done. Whatever this rule is, its not RAW.
"there isn't much point in deliberately delaying when you attack - especially when it comes at such a cost (martials can only take a single attack, casters have to use concentration to hold the spell, neither can move unless that's all they do)."
In YOUR homebrew rules, sure, none of this works because you forced your players to do everything inside initiative and you apparently wont roll initiative until the enemy is right on top of the party and can hear what theyre doing, counterspell, and take reactions.
In the raw world where actions can occur outside initiative, the entire party could find a good ambush spot, take the Hide action when no one us around, WAIT, when the enemy appears in the distance ready their attacks, spells, whatever, and if they had good stealth rolls, the enemy should come right into the kill zone, the readied actions go off, and then roll initiave, with the party getting advantage.
"martials can only take a single attack, casters have to use concentration to hold the spell, neither can move"
This was a deliberate choice for.me. it still allows a kind of "surprise" round, but its one attack or spell per player, so its not as poweful as a surprise round where everyone gets a full turn before the enemy does, but everyone gets a readied action, which dials back the damage that can be done. It encourages tactical thinking, but wont wipe out the encounter in the first round.
I'd say the main (only?) problem with passive perception is its name. It gives the impression that it describes how perceptive you are when not focusing, while a skill check corresponds to when you actually are looking for something. And with that interpretation, the numbers don't make sense. Focusing should not make you less perceptive half the time.
The DMG suggests using passive perception to see if players notice a thing without asking for a roll because you dont want "everyone roll perception" to tip.off the players.
That means the players are NOT searching. If they were searching, youd just tell them to make a roll.
So by one of the big examples in the dmg, PASSIVE PERCEPTION is used when the players arent actively searching. Passive perception's big example in the dmg is when the players are not focused on searching.
But it has a score equal to the average active search. Which, as you said, does not make sense.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
If passive skills are optionL and not used with Hide, that would make Hide work pretty much the way i was pointing to here:
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/rules-game-mechanics/239724-a-creatures-passive-perception-is-only-available
Rogue hides on their turn, rolls a 16. Beats the dc 15, successfully hides.
The nearby monster would have a passive perceptiom of 20 and see the rogue passively preventing the rogue from ever hiding, but since the dm doesnt use passive perception, the rogue is hiddem on the rogues turn. And could Sneak Attack with advantage.
The monster has to.wait until their turn to try to search for the rogue. If they have the Find legendary reaction, they could do the search immediately after the Rogues.turn, but the rogue still got to hide and attack with advantage and hide on their turn.
No passive perception creates an interesting sequence where Hide could work on the turn someone was hiding, and finding the hidden creature would wait until an enemy has a turn or action to search.
I think i might actually prefer that approach.
They completely nerfed the Surprise Round, so hiding and stealthing has much less impact.
But if you hide on your turn and thats in effect until the enemy does an active search (cause no passive perception), youre actually back to something close to a surprise.round.
Hide, roll a 15 lr.higher. hidden. Set up ambush. Enemy approaches. Roll initiative. The enemy running point might be actively looking/actively searching, and might spot the party, so the warlock hexes their Wisdom. Search/perception is at disadvantage. They dont spot thr party, the rest of enemy column walks up, and now the party is hidden and basically everyone takes the ready action to fire at the same time.
In a location where the enemy is not expecting an ambush, not actively searching, the party would be guaranteed at least one round of readied actions from everyone before the enemy can react.
The moment the Warlock attempts to Hex, you go into Initiative - and the Initiative roll occurs before the Hex would land. The Warlock can certainly Hex when they act during Initiative, but it's unlikely it would be particularly useful at that point.
It's also doubtful the party would take Ready Actions. Ready Actions can only be taken once Initiative is rolled and there isn't much point in deliberately delaying when you attack - especially when it comes at such a cost (martials can only take a single attack, casters have to use concentration to hold the spell, neither can move unless that's all they do). Nor is there any guarantee the entire party would win Initiative and be able to act before their opponents. It's certainly likely since the enemies would have Disadvantage on Initiative due to Surprise, but there's no guarantee.
This plus:
is my summary of this thread and the Twinned Thread A creature's Passive Perception is only available during the creature's actions?
I'd say the main (only?) problem with passive perception is its name. It gives the impression that it describes how perceptive you are when not focusing, while a skill check corresponds to when you actually are looking for something. And with that interpretation, the numbers don't make sense. Focusing should not make you less perceptive half the time.
I find the name Passive Perception actually quite on point, both in terms of passive vs active check & perceptiveness.
Okay, this is actually two questions
One point of passive Perception is to mitigate the constant “we stop and roll Perception” while the party is moving through an area, though. Practically speaking it can only ever be a case of being left to player initiative- creating the aforementioned issue of requiring regular intervals of resolving checks, the DM calling for a roll when appropriate- creating meta/immersion issues when everyone rolls low but also now has the expectation that something is present, or giving something the DM can independently reference before giving any information- undercutting the chance of failure.
Ultimately, I would say that situational awareness is simply too much of an ongoing process to be something active rolling can cover without creating too much overhead, particularly if only one or two people in the party have decent Perception, meaning everyone else has to stop and watch dice be rolled for something that isn’t an active scene and might or might not have an consequence on progression.
I think hiding in combat shouldn't be harder or easier, i prefer if there's a single way regardless of situation and circumstances may grant Advantage or Disadvantage if needed.
At DM's discretion i believe Passive Perception can work for most things a Wisdom (Perception) check can.
Definitely a matter of DM’s discretion, yeah.
That's, uhh, one way of looking at it
Another way is that if you have a Perception of +5 and the DC to spot something is 20, you have an infinitely better chance of spotting it with an active check
Also, the phrase "can't see the forest for the trees" exists for a reason. It's entirely possible to be actively looking at something and miss something important that you might have seen had you not been so focused on the process of looking at it
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)
PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
"The moment the Warlock attempts to Hex, you go into Initiative - and the Initiative roll occurs before the Hex would land."
The warlock says they MindCrystal subtle-hex the charisma of the evil council member about to give a speech and you have them roll INITIATIVE first?
You can run your game that way, but when my players plot and work together and come up with a cool idea, i try to roll with it.
Subtle hex is completely not perceptive. The target doesnt even know they were hexed. They just feel "off" when they try to use the hexed ability.
If the party has time before contact with thr enemy, i let them prep buff spells. If they can do a thing like subtle hex, i let that pass as well.
2024 dmg: "
Combat starts when—and only when—you say it does. Some characters have abilities that trigger on an Initiative roll; you, not the players, decide if and when Initiative is rolled. A high-level Barbarian can’t just punch their Paladin friend and roll Initiative to regain expended uses of Rage.
In any situation where a character’s actions initiate combat, you can give the acting character Advantage on their Initiative roll. "
If players are trying to quick-draw eldritch blast versus enemy longbow, yeah, initiative. If a player is doing some prep that is completely imperceptible to the enemy, Rule Zero says you can DM however you want, but the rules dont explicitly say Initiative must be rollled at that time. Its a choice youre making as a dm. And the very specific effect of that choice nerfs player choices.
Im not doing that.
A couple months ago my players had an opportunity to ambush some enemies and they shrugged and said it didnt matter, all you get is advantage on initiative, so they just explored until they ran into the bad guys.
To me, thats busted. The rules are busted. I get the surprise round, when used by the monsters to sneak.up on players can quickly lead to a tpk, so nerfing it has its reasons. But the current implementation of hiding, stealthing, surprise, and initiative does NOT work for me. Players only use Stealth to avoid combat. Not even the rogues ive seen try to hide during a fight. They eithe steady aim or just go with an ally next to the target to get sneak attack.
"It's also doubtful the party would take Ready Actions. Ready Actions can only be taken once Initiative is rolled"
Ok. The idea that actions can only be taken after initiative is NOT in the rules anywhere. Thats your homebrew. Not RAW. sneaking around a dungeon specifically to avoid combat is exactly taking the Hide action when there is no intiative.
Players can take the Search actiin in a room when combat is over, and initiative is done. Whatever this rule is, its not RAW.
"there isn't much point in deliberately delaying when you attack - especially when it comes at such a cost (martials can only take a single attack, casters have to use concentration to hold the spell, neither can move unless that's all they do)."
In YOUR homebrew rules, sure, none of this works because you forced your players to do everything inside initiative and you apparently wont roll initiative until the enemy is right on top of the party and can hear what theyre doing, counterspell, and take reactions.
In the raw world where actions can occur outside initiative, the entire party could find a good ambush spot, take the Hide action when no one us around, WAIT, when the enemy appears in the distance ready their attacks, spells, whatever, and if they had good stealth rolls, the enemy should come right into the kill zone, the readied actions go off, and then roll initiave, with the party getting advantage.
"martials can only take a single attack, casters have to use concentration to hold the spell, neither can move"
This was a deliberate choice for.me. it still allows a kind of "surprise" round, but its one attack or spell per player, so its not as poweful as a surprise round where everyone gets a full turn before the enemy does, but everyone gets a readied action, which dials back the damage that can be done. It encourages tactical thinking, but wont wipe out the encounter in the first round.
The DMG suggests using passive perception to see if players notice a thing without asking for a roll because you dont want "everyone roll perception" to tip.off the players.
That means the players are NOT searching. If they were searching, youd just tell them to make a roll.
So by one of the big examples in the dmg, PASSIVE PERCEPTION is used when the players arent actively searching. Passive perception's big example in the dmg is when the players are not focused on searching.
But it has a score equal to the average active search. Which, as you said, does not make sense.