The Wayfarer's Guide to Eberron has been released by Wizards of the Coast following a new model - it's effectively Early Access content that will be changed through several iterations until a final version is reached.
As such, there will be changes made to the content, both to balance content based on feedback and to add new content.
This thread is to document the changes to Wayfarer's Guide to Eberron.
1. On Page 90: Remove "Human" from the Dragonmarks and Houses table entry for the Mark of Finding.
2. Replace the Mark of Finding Traits section with the following text
The Mark of Finding only manifests on half-orcs. If your character has the Mark of Finding, these traits replace the Ability Score Increase, Menacing, Relentless Endurance, and Savage Attacks given in the Player’s Handbook. Despite their orcish blood, heirs of the Mark of Finding often resemble their human parents in appearance and temperament. When you create your character, decide if the signs of your orcish ancestry are obvious or subtle.
Ability Score Increase. Your Strength and Wisdom scores both increase by 1. In addition, one ability score of your choice increases by 1.
Hunter’s Intuition. Your mark sharpens your senses and helps you find your prey. When you make a Wisdom (Perception) or Wisdom (Survival) check, you can roll one Intuition die, a d4, and add the number rolled to the ability check.
Imprint Prey. As a bonus action, choose one creature you can see within 30 feet of you. The target is imprinted in your mind until it dies or you use this trait again. Alternatively, you can imprint a creature as your quarry whenever you succeed on a Wisdom (Survival) check to track it.
When you are tracking your quarry, double the result of your Intuition die. When your quarry is within 60 feet of you, you have a general sense of its location. Your attacks against it ignore half cover. If you can’t see the target when you attack it, your inability to see it doesn’t impose disadvantage on the attack roll. Likewise, your quarry doesn’t doesn’t gain advantage on attack rolls against you due to being hidden or invisible. Once you use this trait, you cannot use it again until you finish a short or long rest.
Nature’s Voice. When you reach 3rd level you gain the ability to cast locate animals or plants, but only as a ritual.
[[This simplifies the Mark of Finding and REMOVES IT AS A HUMAN OPTION, saying they are all half-orcs; as a result, it removes Darkvision, Languages, and changes the Ability Score Increase. to remove the Human option.]]
3. Add the following to the Mark of Healing traits.
Jorasco’s Blessing. You know the cantrip spare the dying. Charisma is your spellcasting ability for this.
The Wayfarer's Guide to Eberron has been released by Wizards of the Coast following a new model - it's effectively Early Access content that will be changed through several iterations until a final version is reached.
As such, there will be changes made to the content, both to balance content based on feedback and to add new content.
This thread is to document the changes to Wayfarer's Guide to Eberron.
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Change - week of 17th September 2018
1. On Page 90: Remove "Human" from the Dragonmarks and Houses table entry for the Mark of Finding.
2. Replace the Mark of Finding Traits section with the following text
The Mark of Finding only manifests on half-orcs. If your character has the Mark of Finding, these traits replace the Ability Score Increase, Menacing, Relentless Endurance, and Savage Attacks given in the Player’s Handbook. Despite their orcish blood, heirs of the Mark of Finding often resemble their human parents in appearance and temperament. When you create your character, decide if the signs of your orcish ancestry are obvious or subtle.
Ability Score Increase. Your Strength and Wisdom scores both increase by 1. In addition, one ability score of your choice increases by 1.
Hunter’s Intuition. Your mark sharpens your senses and helps you find your prey. When you make a Wisdom (Perception) or Wisdom (Survival) check, you can roll one Intuition die, a d4, and add the number rolled to the ability check.
Imprint Prey. As a bonus action, choose one creature you can see within 30 feet of you. The target is imprinted in your mind until it dies or you use this trait again. Alternatively, you can imprint a creature as your quarry whenever you succeed on a Wisdom (Survival) check to track it.
When you are tracking your quarry, double the result of your Intuition die. When your quarry is within 60 feet of you, you have a general sense of its location. Your attacks against it ignore half cover. If you can’t see the target when you attack it, your inability to see it doesn’t impose disadvantage on the attack roll. Likewise, your quarry doesn’t doesn’t gain advantage on attack rolls against you due to being hidden or invisible. Once you use this trait, you cannot use it again until you finish a short or long rest.
Nature’s Voice. When you reach 3rd level you gain the ability to cast locate animals or plants, but only as a ritual.
[[This simplifies the Mark of Finding and REMOVES IT AS A HUMAN OPTION, saying they are all half-orcs; as a result, it removes Darkvision, Languages, and changes the Ability Score Increase. to remove the Human option.]]
3. Add the following to the Mark of Healing traits.
Jorasco’s Blessing. You know the cantrip spare the dying. Charisma is your spellcasting ability for this.
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊