So RAW for warforged says they gain no benefit from armour. Does this include various magical effects? Like if armor gives fire resist or something can warforged not benefit from that? If so does it also include robes which might not be considered 'armor'. As always, sorry if this was answered elsewhere, I looked and didn't find it.
You will notice that the wording is "no benefit from armor", as opposed to something more specific like "no benefit from armor to AC" or something along these lines. It does, sadly, mean that even the magic of a suit of armor is of no use to a Warforged. If you need a reference, it has been explicitly stated by Jeremy Crawford here.
Robes, however, are usually classified as "Wondrous Items", not armor, so they're fair game.
Does this mean that a warforged can use Bracers of Defense when in armored form?
There are three forms for Integrated Protection - the lowest AC one counts as unarmored, whereas the other two count as armored for the purposes of determining what magic items / features the character can use.
Does this mean that a warforged can use Bracers of Defense when in armored form?
There are three forms for Integrated Protection - the lowest AC one counts as unarmored, whereas the other two count as armored for the purposes of determining what magic items / features the character can use.
A simple "yes" or "no" would suffice........
Bracers of Defense clearly states "While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armorand using no shield" Your bogus answer clearly states Warforged are not wearing armor. "Counting as armor" and actually "wearing armor" are two completely different things. And on your own D&D Beyond website, when you build a war forged character, choose the heavy plating armor feature, and click on the Armor Class section of the character sheet, it clearly states, "Unarmored Bonus(Integrated Protection)". So why is it the creators and moderators feel like they have to give cute, vague answers to a simple yes or no question? Is it because it makes you all feel smarter by making a simple answer more confusing the more players delve into the subject? The bottom line is this, the Warforged are either wearing armor, or not wearing armor. They can either use the Bracers of Defense because they clearly are notwearing armor, or they can use the Defensive Fighting style class feature because they are wearing armor. It's really that simple. If the creators are saying warforged can't do either or, then they created the most useless, confusing class to date, and it's no wonder 99% of DM's I talk to don't allow Eberron classes into their game. PEACE
Part of the reason that the features are so unclear on this and other Eberron races is that the entire book is still in playtest. You'll encounter similar problems with a lot of the stuff in Unearthed Arcana for the same reason.
Darkwood core counts as unarmored. For features/ effects/ abilities that set AC, like monks unarmored defense or Mage Armor, you would chose which applied. So Core (11+dex+prof) OR unarmored def (10+dex+wis).
Composite and Heavy Plating count as armored, require their respective proficiency but do not "count as" medium or heavy. The plating also is not considered worn armor. Thus a Barbarian could use Heavy Plating if he was proficient in heavy armor.
Does this mean that a warforged can use Bracers of Defense when in armored form?
There are three forms for Integrated Protection - the lowest AC one counts as unarmored, whereas the other two count as armored for the purposes of determining what magic items / features the character can use.
A simple "yes" or "no" would suffice........
Bracers of Defense clearly states "While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armorand using no shield" Your bogus answer clearly states Warforged are not wearing armor. "Counting as armor" and actually "wearing armor" are two completely different things. And on your own D&D Beyond website, when you build a war forged character, choose the heavy plating armor feature, and click on the Armor Class section of the character sheet, it clearly states, "Unarmored Bonus(Integrated Protection)". So why is it the creators and moderators feel like they have to give cute, vague answers to a simple yes or no question? Is it because it makes you all feel smarter by making a simple answer more confusing the more players delve into the subject?
A simple yes or no doesn't answer the question of the OP. Because Warforged can change their form from day to day it can't be yes all the time, or no all the time. Sometimes the bracers will work and sometimes they won't.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Just so I know I'm playing it right. Even if I transform my warforged into the darkwood core(unarmored), I still wouldn't benefit from mithril plate armor? Even though it isn't technically magical. Although, according to the dndbeyond autofill it changes my AC and I dont have disadvantage on stealth.
As far as I am aware, this means no benefit, regardless of the integrated form chosen.
Please remember that, whilst the D&D Beyond team do their best to ensure the character sheet represents rules correctly, it is does in some cases allow you to do things that are not supported by the rules. This is often more true for Unearthed Arcana rules (like the warforged) which are in playtest.
Post-playtest book EBERRON Rising From The Last War
Integrated Protection. Your body has built-in defensive layers, which can be enhanced with armor.
You gain +1 to your AC
You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must stay in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
While you live, your armor can't be removed from you against your will.
Post-playtest book EBERRON Rising From The Last War
Integrated Protection. Your body has built-in defensive layers, which can be enhanced with armor.
You gain +1 to your AC
You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must stay in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
While you live, your armor can't be removed from you against your will.
So you original question is mute.
Which is why we don't like it when people resurrect threads, at the time of the original thread that book hadn't been published.
As a Warforged, how much armor can you don? Only one set?
You would have probably been better off starting a new thread for this question since this thread dates back 5 years and any comments in it are based on either old or playtest content.
Characters can only don one set of armor subject to the DM ruling otherwise in their specific game.
Here are the current warforged rules:
"Integrated Protection. Your body has built-in defensive layers, which can be enhanced with armor:
You gain a +1 bonus to Armor Class.
You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
While you live, the armor incorporated into your body can’t be removed against your will."
In terms of wearing armor - you can generally wear only one suit. This is mentioned in the rules on magic items in the DMG but may be elsewhere too. It is usually considered common sense but a DM can specifically rule otherwise if it seems to make sense to them.
"Multiple Items of the Same Kind
Use common sense to determine whether more than one of a given kind of magic item can be worn. A character can’t normally wear more than one pair of footwear, one pair of gloves or gauntlets, one pair of bracers, one suit of armor, one item of headwear, and one cloak. You can make exceptions; a character might be able to wear a circlet under a helmet, for example, or be able to layer two cloaks."
P.S. It is a DM call whether armor that a warforged "incorporates into their body" can be targeted by spells like Heat Metal. A DM could decide that incorporated armor has total cover from spells and other effects or could decide that pieces poke out making it susceptible to other spells. Ask your DM.
So RAW for warforged says they gain no benefit from armour. Does this include various magical effects? Like if armor gives fire resist or something can warforged not benefit from that? If so does it also include robes which might not be considered 'armor'. As always, sorry if this was answered elsewhere, I looked and didn't find it.
You will notice that the wording is "no benefit from armor", as opposed to something more specific like "no benefit from armor to AC" or something along these lines. It does, sadly, mean that even the magic of a suit of armor is of no use to a Warforged. If you need a reference, it has been explicitly stated by Jeremy Crawford here.
Robes, however, are usually classified as "Wondrous Items", not armor, so they're fair game.
Does this mean that a warforged can use Bracers of Defense when in armored form?
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
There are three forms for Integrated Protection - the lowest AC one counts as unarmored, whereas the other two count as armored for the purposes of determining what magic items / features the character can use.
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
So this means Warforged benefit from the Defensive Fighting style.
If you want sugar coating, go buy a dessert....
A simple "yes" or "no" would suffice........
Bracers of Defense clearly states "While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield" Your bogus answer clearly states Warforged are not wearing armor. "Counting as armor" and actually "wearing armor" are two completely different things. And on your own D&D Beyond website, when you build a war forged character, choose the heavy plating armor feature, and click on the Armor Class section of the character sheet, it clearly states, "Unarmored Bonus(Integrated Protection)". So why is it the creators and moderators feel like they have to give cute, vague answers to a simple yes or no question? Is it because it makes you all feel smarter by making a simple answer more confusing the more players delve into the subject? The bottom line is this, the Warforged are either wearing armor, or not wearing armor. They can either use the Bracers of Defense because they clearly are not wearing armor, or they can use the Defensive Fighting style class feature because they are wearing armor. It's really that simple. If the creators are saying warforged can't do either or, then they created the most useless, confusing class to date, and it's no wonder 99% of DM's I talk to don't allow Eberron classes into their game. PEACE
If you want sugar coating, go buy a dessert....
Part of the reason that the features are so unclear on this and other Eberron races is that the entire book is still in playtest. You'll encounter similar problems with a lot of the stuff in Unearthed Arcana for the same reason.
Things like Defensive Fighting Stype, Blessing of the Forge, or other such abilities cannot be applied to a Warforged's armor unfortunately.
If you do a google search for Sage Advice > Defensive Combat Style you should find the referenses.
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
To summarize the Eberon FAQ (sorry, no link)
Darkwood core counts as unarmored. For features/ effects/ abilities that set AC, like monks unarmored defense or Mage Armor, you would chose which applied. So Core (11+dex+prof) OR unarmored def (10+dex+wis).
Composite and Heavy Plating count as armored, require their respective proficiency but do not "count as" medium or heavy. The plating also is not considered worn armor. Thus a Barbarian could use Heavy Plating if he was proficient in heavy armor.
A simple yes or no doesn't answer the question of the OP. Because Warforged can change their form from day to day it can't be yes all the time, or no all the time. Sometimes the bracers will work and sometimes they won't.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Just so I know I'm playing it right. Even if I transform my warforged into the darkwood core(unarmored), I still wouldn't benefit from mithril plate armor? Even though it isn't technically magical. Although, according to the dndbeyond autofill it changes my AC and I dont have disadvantage on stealth.
The rules for warforged state:
As far as I am aware, this means no benefit, regardless of the integrated form chosen.
Please remember that, whilst the D&D Beyond team do their best to ensure the character sheet represents rules correctly, it is does in some cases allow you to do things that are not supported by the rules. This is often more true for Unearthed Arcana rules (like the warforged) which are in playtest.
Pun-loving nerd | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Post-playtest book EBERRON Rising From The Last War
Integrated Protection. Your body has built-in defensive layers, which can be enhanced with armor.
So you original question is mute.
Which is why we don't like it when people resurrect threads, at the time of the original thread that book hadn't been published.
The word is also "moot" not "mute". ; )
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
As a Warforged, how much armor can you don? Only one set?
You would have probably been better off starting a new thread for this question since this thread dates back 5 years and any comments in it are based on either old or playtest content.
Characters can only don one set of armor subject to the DM ruling otherwise in their specific game.
Here are the current warforged rules:
"Integrated Protection. Your body has built-in defensive layers, which can be enhanced with armor:
In terms of wearing armor - you can generally wear only one suit. This is mentioned in the rules on magic items in the DMG but may be elsewhere too. It is usually considered common sense but a DM can specifically rule otherwise if it seems to make sense to them.
"Multiple Items of the Same Kind
Use common sense to determine whether more than one of a given kind of magic item can be worn. A character can’t normally wear more than one pair of footwear, one pair of gloves or gauntlets, one pair of bracers, one suit of armor, one item of headwear, and one cloak. You can make exceptions; a character might be able to wear a circlet under a helmet, for example, or be able to layer two cloaks."
P.S. It is a DM call whether armor that a warforged "incorporates into their body" can be targeted by spells like Heat Metal. A DM could decide that incorporated armor has total cover from spells and other effects or could decide that pieces poke out making it susceptible to other spells. Ask your DM.