Depends on the game, I've homebrewed the equivalent of a compound bow that does a bit more damage with a slightly shorter range, and I have a fighter using Mercer's Gunslinger archetype that will be crafting Bad News (2d12 + dex) or a Musket (1d12 + dex), so yea... not that OP in light of that info
Well, I mean if you are home brewing higher damage for everyone, then sure. But that wasn't the context of the original question or any of the responses.
"It's not that powerful, because I've given my players more powerful items" isn't really pertinent to the discussion at hand.
Also, in the original context, the dwarven thrower adds an extra damage die and is a +3 weapon... so you're telling me a thrown warhammer that does 2d8 + 3 + str is less OP than a Greataxe of returning that deals 1d12 + str? yea, seems super OP at that point... ;) I'm not saying make it a +3 weapon that does double damage on ranged attacks... I'm just saying, make it throwable and let it come back to them
Also, being significantly heavier, it would have a range of 40 feet instead of 60, there are ways to modify the item to help it balance out... and again, the original intent of this question is about modifying/creating items because the awesome flying hammer is limited to dwarves and the OP wanted some ways to get around that. Which I offered both an already in-game item and a unique creative idea for them to explore... :)
Not for the barbarian chasing around the flying dragon that keeps staying out of melee...
It's more of the Greataxe problem than the returning property. There's no ranged weapon that does 1d12+ability modifier. Having a Battleaxe of Returning wouldn't be OP and would solve that problem.
Depends on the game, I've homebrewed the equivalent of a compound bow that does a bit more damage with a slightly shorter range, and I have a fighter using Mercer's Gunslinger archetype that will be crafting Bad News (2d12 + dex) or a Musket (1d12 + dex), so yea... not that OP in light of that info
In a normal game, I feel that Percy would be OP...Though his guns have a bad habit of breaking at the wrong times, which kinda helps even out the OP nature. The Musket less so, bad news is the real issue. The rogue has managed to get three attacks a round with returning daggers, so given the unique situation of everyone else, Percy might be better off ditching the guns.
can a non dwarven warlock use a dwarven thrower by turning it into their pact weapon? Would this negate the racial prerequisite for the dwarven thrower?
Also, being significantly heavier, it would have a range of 40 feet instead of 60, there are ways to modify the item to help it balance out... and again, the original intent of this question is about modifying/creating items because the awesome flying hammer is limited to dwarves and the OP wanted some ways to get around that. Which I offered both an already in-game item and a unique creative idea for them to explore... :)
Now if only this also did lighting damage (bwaahaaaaaa evil laugh evil laugh)!
can a non dwarven warlock use a dwarven thrower by turning it into their pact weapon? Would this negate the racial prerequisite for the dwarven thrower?