The spell creates a watery sphere that floats upto 10 ft off the ground I can move upto 30ft a round, but if it goes off a cliff, it descends safely to 10 ft above ground. Range of 90 ft.
So questions:
1) Can I cast it on a creature flying 50 ft up and 20 ft to the south of me? Or does the fact that it is 50 ft in the air prevent me from casting it.
2) What happens if the cliff is 200 ft down - it stops being in 'range' of me, at 90 ft max. Does it slowly descend then vanish, or stay, or immediately vanish, dropping it's victims.
3) What about casting it from a boat at a fish? Does it fall to the sea floor. Does it do nothing because there is water everywhere already? Do I have some water that I control? Can I keep a bubble of air inside it?
The first question actually came up, DM roled the save and it succeeded, so we let the sphere fall to 10 above ground with nothing in it. The rest are just curiosity.
1) Can I cast it on a creature flying 50 ft up and 20 ft to the south of me? Or does the fact that it is 50 ft in the air prevent me from casting it.
"You conjure up a sphere of water with a 5-foot radius at a point you can see within range." This indicates, to me, that you could indeed cast it at the flying creature since it is a point you can see within range of the spell. You could not, however, cast it and then move it 50 ft up since the spell specifies that it has a maximum height it can hover at.
2) What happens if the cliff is 200 ft down - it stops being in 'range' of me, at 90 ft max. Does it slowly descend then vanish, or stay, or immediately vanish, dropping it's victims.
As with all concentration spells: after the spell is cast the distance from you and the effect you're concentrating on does not matter. In some instances this can even indicate that you could maintain the effects when a target jumps to another plane of existence. So, the sphere would continue to descend normally and hover 10ft off the ground.
3) What about casting it from a boat at a fish? Does it fall to the sea floor. Does it do nothing because there is water everywhere already? Do I have some water that I control? Can I keep a bubble of air inside it?
-You would encase the fish in a watery sphere and due to the way water works, it would simply be stationary. -Air would behave naturally, in my opinion, and rise to the "surface". So I would rule no, you could not maintain an air bubble.
I support this with the fact that you can make a saving throw to escape the sphere. When an escape is successful it does not end the Watery Sphere. So there is no "container" that the Watery Sphere is in, so air would travel naturally. However, I can see the argument that air cannot make a saving throw, if you go that route then the air pocket would always be at the "top" of the sphere.
3) What about casting it from a boat at a fish? Does it fall to the sea floor. Does it do nothing because there is water everywhere already? Do I have some water that I control? Can I keep a bubble of air inside it?
-You would encase the fish in a watery sphere and due to the way water works, it would simply be stationary.
I would say that you can of course still move the sphere. But the rise or fall (or neither) of the sphere would depend on the temperature of the water you created. The spell doesn't say what temperature it is. And because the spell doesn't do damage, I'd rule that it couldn't be hot or cold enough to cause damage. But if you create warm water within a body of colder water, the warm sphere would rise, and vice versa for cold water.
I'd rule that you would have no control over the temp after creating it--you can't change it then. And the spell doesn't say you can control the temp. But the motion up or down would depend on the temp, and I'd rule that you could choose that (within limits) at the time of casting. You could say that the sphere is the same temp as any surrounding water too, given that the water has to be some temp, and the spell doesn't say what.
Since the sphere hovers, I would rule that the water sphere, containing the fish, could be moved up and hover over the water's surface using the next action. I mean there's no reason a levitating object can levitate over land but not water, in my head.
Since the sphere hovers, I would rule that the water sphere, containing the fish, could be moved up and hover over the water's surface using the next action. I mean there's no reason a levitating object can levitate over land but not water, in my head.
It's not so much making it hover as the thought that it would sink until it reached 10ft above the floor of whatever water body it is in. I would say water is the only medium where it could rise/fall as well as move linearly. Up to 10ft above the surface of the water as well as the floor of the water body, it would be full range of movement.
The spell creates a watery sphere that floats upto 10 ft off the ground I can move upto 30ft a round, but if it goes off a cliff, it descends safely to 10 ft above ground. Range of 90 ft.
So questions:
1) Can I cast it on a creature flying 50 ft up and 20 ft to the south of me? Or does the fact that it is 50 ft in the air prevent me from casting it.
2) What happens if the cliff is 200 ft down - it stops being in 'range' of me, at 90 ft max. Does it slowly descend then vanish, or stay, or immediately vanish, dropping it's victims.
3) What about casting it from a boat at a fish? Does it fall to the sea floor. Does it do nothing because there is water everywhere already? Do I have some water that I control? Can I keep a bubble of air inside it?
The first question actually came up, DM roled the save and it succeeded, so we let the sphere fall to 10 above ground with nothing in it. The rest are just curiosity.
Any advice would be appreciated.
"You conjure up a sphere of water with a 5-foot radius at a point you can see within range." This indicates, to me, that you could indeed cast it at the flying creature since it is a point you can see within range of the spell. You could not, however, cast it and then move it 50 ft up since the spell specifies that it has a maximum height it can hover at.
As with all concentration spells: after the spell is cast the distance from you and the effect you're concentrating on does not matter. In some instances this can even indicate that you could maintain the effects when a target jumps to another plane of existence. So, the sphere would continue to descend normally and hover 10ft off the ground.
-You would encase the fish in a watery sphere and due to the way water works, it would simply be stationary.
-Air would behave naturally, in my opinion, and rise to the "surface". So I would rule no, you could not maintain an air bubble.
I support this with the fact that you can make a saving throw to escape the sphere. When an escape is successful it does not end the Watery Sphere. So there is no "container" that the Watery Sphere is in, so air would travel naturally. However, I can see the argument that air cannot make a saving throw, if you go that route then the air pocket would always be at the "top" of the sphere.
I would say that you can of course still move the sphere. But the rise or fall (or neither) of the sphere would depend on the temperature of the water you created. The spell doesn't say what temperature it is. And because the spell doesn't do damage, I'd rule that it couldn't be hot or cold enough to cause damage. But if you create warm water within a body of colder water, the warm sphere would rise, and vice versa for cold water.
I'd rule that you would have no control over the temp after creating it--you can't change it then. And the spell doesn't say you can control the temp. But the motion up or down would depend on the temp, and I'd rule that you could choose that (within limits) at the time of casting. You could say that the sphere is the same temp as any surrounding water too, given that the water has to be some temp, and the spell doesn't say what.
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
Since the sphere hovers, I would rule that the water sphere, containing the fish, could be moved up and hover over the water's surface using the next action. I mean there's no reason a levitating object can levitate over land but not water, in my head.
It's not so much making it hover as the thought that it would sink until it reached 10ft above the floor of whatever water body it is in. I would say water is the only medium where it could rise/fall as well as move linearly. Up to 10ft above the surface of the water as well as the floor of the water body, it would be full range of movement.