I think the Rakshasa's feature and mechanics are intriguing and novel. I am not trying to diminish your opinion by saying so. I think some thoughtful DMing can allow this creature to retain its features while allowing spell casters to have a meaningful and satisfying impact on the overall encounter.
It's not fun to not be able to contribute on your turn. At some point, the adds are down or controlled, and so on, and it's just you guys and the boss. Having something that stops basically all of your spells means you can't even use cantrips to be part of the team. Bleh. Please, Adventure writers and monster designers, make better mechanics.
On the other hand, as a player of primarily martial characters its fun to sometimes say to the mages, "Step aside, I got this."
Creatures like rakshasas are a good opportunity to give the meleers time in the spotlight for something other than tanking damage.
Yeah, but when it's the *big* boss, it's really nice to be able to do something with your action. Epic fights should be for everyone. I'm halfway through a boss fight right now (T4) and I'm basically down to hitting the thing with a staff. It's... meh. Does not feel heroic, feels useless. Martials have never, in my experience, not been useful in a fight.
It's just a bad mechanic, and needs to go away. Minions are dealt with, we might be through half his HP. Maybe more show up? Who knows. Still sucks to be literally useless against the big threat in the room.
Would an Eldritch Blast attack be treated as “affecting the Rakshasa” when it comes to its Limited Magic Immunity, and therefore be immune to any damage from it?
Would an Eldritch Blast attack be treated as “affecting the Rakshasa” when it comes to its Limited Magic Immunity, and therefore be immune to any damage from it?
Cast spells that buff other people rather than attacking him.
I would let Shadowblade (2nd level spell) hurt him. It creates a blade, you hit him with it. The magic is not affecting him, it is affecting the blade.
The blade is made of magic from the spell. That's like saying the magic from fireball didn't hurt them it only made the flames from the spell that did.
The blade is made of magic from the spell. That's like saying the magic from fireball didn't hurt them it only made the flames from the spell that did.
If you fireball a forest and the forest gets lit on fire ("It ignites flammable objects in the area that aren't being worn or carried.") then magic from a fireball didn't hurt them, the flames did.
But I reviewed the spell and it does psychic damage, so I have changed my mind, I would not let the it damage them.
Any spell of 6th level or lower that makes an interaction with the rakshaka it can ignore. Shield adds 5 to your AC and because its immune to the spell level it can ignore the bonus from the spell
This is the reason I will be making my own rules regarding this effect. From my understanding of the reading, its seems ANY effect that would be from magic less than 7th level either directly or indirectly. So things thrown with catapult or telekinesis even though the item isn't itself magical wouldn't work. Attacks from summons of less than 7th level would be ignored. Walls, illusions, invisibility, and basically any magical effect from a spell less than 7th would be ignored, targeted or not.
Any buff would also be ignored of less than 7th level...that's the REALLY wild one, because it says magic weapon doesn't work unless upcast to 7th. So do magic piercing weapons wielded by a good creature work if they weren't specifically created by somebody who can upcast to 7th level? If actual magic weapons work differently than the magic weapon spell, then do other magic items ALSO hit then?
This could potentially bypass the creatures entire vulnerability and resistance mechanics depending on how this is played. This mechanic in conjunction with the resistance/vulnerability mechanics of the creature is cumbersome and I REALLY don't care for it. I'll be making my own rules regarding this, and it will probably involve direct targeting and detection ONLY.
I think the Rakshasa's feature and mechanics are intriguing and novel. I am not trying to diminish your opinion by saying so. I think some thoughtful DMing can allow this creature to retain its features while allowing spell casters to have a meaningful and satisfying impact on the overall encounter.
"Not all those who wander are lost"
On the other hand, as a player of primarily martial characters its fun to sometimes say to the mages, "Step aside, I got this."
Creatures like rakshasas are a good opportunity to give the meleers time in the spotlight for something other than tanking damage.
Yeah, but when it's the *big* boss, it's really nice to be able to do something with your action. Epic fights should be for everyone. I'm halfway through a boss fight right now (T4) and I'm basically down to hitting the thing with a staff. It's... meh. Does not feel heroic, feels useless. Martials have never, in my experience, not been useful in a fight.
If it's the big boss of the entire game and a T4 fight at that, he should have minions that need disposing of, and allies will need buffing.
Or you could just set the place on fire. He ain't immune to that.
It's just a bad mechanic, and needs to go away. Minions are dealt with, we might be through half his HP. Maybe more show up? Who knows. Still sucks to be literally useless against the big threat in the room.
Would an Eldritch Blast attack be treated as “affecting the Rakshasa” when it comes to its Limited Magic Immunity, and therefore be immune to any damage from it?
Yes.
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Cast spells that buff other people rather than attacking him.
I would let Shadowblade (2nd level spell) hurt him. It creates a blade, you hit him with it. The magic is not affecting him, it is affecting the blade.
The blade is made of magic from the spell. That's like saying the magic from fireball didn't hurt them it only made the flames from the spell that did.
If you fireball a forest and the forest gets lit on fire ("It ignites flammable objects in the area that aren't being worn or carried.") then magic from a fireball didn't hurt them, the flames did.
But I reviewed the spell and it does psychic damage, so I have changed my mind, I would not let the it damage them.
This is the reason I will be making my own rules regarding this effect. From my understanding of the reading, its seems ANY effect that would be from magic less than 7th level either directly or indirectly. So things thrown with catapult or telekinesis even though the item isn't itself magical wouldn't work. Attacks from summons of less than 7th level would be ignored. Walls, illusions, invisibility, and basically any magical effect from a spell less than 7th would be ignored, targeted or not.
Any buff would also be ignored of less than 7th level...that's the REALLY wild one, because it says magic weapon doesn't work unless upcast to 7th. So do magic piercing weapons wielded by a good creature work if they weren't specifically created by somebody who can upcast to 7th level? If actual magic weapons work differently than the magic weapon spell, then do other magic items ALSO hit then?
This could potentially bypass the creatures entire vulnerability and resistance mechanics depending on how this is played. This mechanic in conjunction with the resistance/vulnerability mechanics of the creature is cumbersome and I REALLY don't care for it. I'll be making my own rules regarding this, and it will probably involve direct targeting and detection ONLY.