I do agree. As the poster of this query, I am aware of the rule regarding this, but the d20 is an broad range of numbers. Looking at the normal AC ya find in the game, it's not that hard to miss your shot.
As a player I do enjoy the moments where the character is doing something creative and amazing. And when a low roll takes your chances away from you on a manoeuvre that should be pretty easy is disappointing.
We are playing characters that have abilities beyond our own!
When your strength based character can only throw Alchemist fire with a max of 20' due to the improvised weapon rule it seems like I, myself, can throw it 3x that distance. Sometimes the RAW need to be overlooked...
Like, how do you have a dwarf tossing competition or throw someone outta the bar for being an ass?
Rage doesn't grant advantage to weapon rolls, only strength checks and strength saving throws. Otherwise, reckless attack would be a wasted feature.
(ok. I realize that Barbarians don't rage all the time and reckless attack would help when the barbarian isn't raging if rage did grant advantage. It just seems like people talk about raging like it's an always on ability, so I figured I'd give it a go).
I imagine that if you have advantage AND disadvantage, you roll three die, and take the median. This could also be stacked, so, for example, 3 disadvantage 1 advantage means 5 die, and take the second to lowest roll.
I imagine that if you have advantage AND disadvantage, you roll three die, and take the median. This could also be stacked, so, for example, 3 disadvantage 1 advantage means 5 die, and take the second to lowest roll.
No, the rules are that any amount of advantage = 1 advantage, any amount of disadvantage = 1 disadvantage, and 1 advantage + 1 disadvantage = neither apply.
I imagine that if you have advantage AND disadvantage, you roll three die, and take the median. This could also be stacked, so, for example, 3 disadvantage 1 advantage means 5 die, and take the second to lowest roll.
As quindraco said. You either have it or you don’t and if you have both you have neither.
The only way to ever roll more than two dice is with elven accuracy feat. And then, if you have advantage you roll two dice as usual, and can then reroll one of those die and take that roll or the die that you didn’t reroll. So if you have advantage and roll a 16 and an 8 you can reroll the 8 and either take the new roll or the 16.
In some areas, the rules are more simplistic at the detriment of realism. (Dis)advantage is one exemple. This mechanic was originally created to avoid having to track and apply multiple stacking bonuses or penalties.
There's no rule against double advantage. In order for it to happen, you would need a feature that specifically provided for it so that you would not use the general rule which says it does not work that way. Such a rule does not currently exist, but who knows?
You are right since there is no rule that explicitly says 'you can not have double advantage' in the situation where someone makes a rule that allows you to count advantage from multiple sources separately you can have double advantage in that situation. However, no such rule exists in the game currently so RAW you can not have double advantage.
2 years late, and a dollar short, but here I am, lol😀. You guys are 99.99% correct, advantage/disadvented do not stack and do indeed counter each other in the case of both I.E. roll normally. However, the 0.1% that you are incorrect in my opinion, is if you are at disadvantage, but two other things were to grant you advantage, you are at advantage (Not RAW/RAI). For example, let's say a gunslinger (Homebrew I know, but still good for the example), was to attack at advantage, but decided to make a called shot, putting on a disadvantage transforming the role into a normal role. That same gunslinger in the same situation however, my choose to expand a grit point for deadly aim (I believe I got the name right), for advantage, granting the gunslinger, advantage on the roll. This of course works in the reverse as well, I.E. If u had advantage, but two separate factors both give disadvantage, then roll at disadvantage. Once again, this is not RAW/RAI, so should come down to GM decision, it is however how I run my games and I have had zero balance issues.
There are things like the Lucky feat or Elven Accuracy that can under the right circumstances allow something that is mechanically similar to "double advantage." But that is the best you are going to get, as the rules are very clear on what happens if you have multiple sources of advantage.
I've a house rule where in case of multiple source of advantage (without disadvantage to counterbalance) you still get only one but it's easier to get a critical hit. 2 advantages = critical on 19-20 3 advantages = critical on 18-20 (in instance where you already have an altered critical range, it adds-up.)
i THINK THE ONLY TIME YOU ROLL MORE THAN ONE D20 FOR advantage/disadvantage is if someone has taken the lucky feat but thats not stack ing double advantage or disadvantage just more rolls from another source/ability.
1A vs 3D = 2D roll 3 die take the lower double disadvantage roll 1A vs 2D = 1D roll 2 die 20 take the lower normal disadvantage roll 1A vs 1D = normal roll 2A vs 1D = 1A roll 2 die 20 take the higher normal advantage roll 3A vs 1D = 2A roll 3 die 20 take the higher double advantage roll
Of course its a little more complex but your already thinking of all of the plusses and minuses in every attack.
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Thanks for your feedback and input.
I do agree. As the poster of this query, I am aware of the rule regarding this, but the d20 is an broad range of numbers. Looking at the normal AC ya find in the game, it's not that hard to miss your shot.
As a player I do enjoy the moments where the character is doing something creative and amazing. And when a low roll takes your chances away from you on a manoeuvre that should be pretty easy is disappointing.
We are playing characters that have abilities beyond our own!
When your strength based character can only throw Alchemist fire with a max of 20' due to the improvised weapon rule it seems like I, myself, can throw it 3x that distance. Sometimes the RAW need to be overlooked...
Like, how do you have a dwarf tossing competition or throw someone outta the bar for being an ass?
I believe that Satine Phoenix uses both double and even triple advantage/disadvantage
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Rage and reckless attack with a strength weapon
Rage doesn't grant advantage to weapon rolls, only strength checks and strength saving throws. Otherwise, reckless attack would be a wasted feature.
(ok. I realize that Barbarians don't rage all the time and reckless attack would help when the barbarian isn't raging if rage did grant advantage. It just seems like people talk about raging like it's an always on ability, so I figured I'd give it a go).
I imagine that if you have advantage AND disadvantage, you roll three die, and take the median. This could also be stacked, so, for example, 3 disadvantage 1 advantage means 5 die, and take the second to lowest roll.
No, the rules are that any amount of advantage = 1 advantage, any amount of disadvantage = 1 disadvantage, and 1 advantage + 1 disadvantage = neither apply.
As quindraco said. You either have it or you don’t and if you have both you have neither.
The only way to ever roll more than two dice is with elven accuracy feat. And then, if you have advantage you roll two dice as usual, and can then reroll one of those die and take that roll or the die that you didn’t reroll. So if you have advantage and roll a 16 and an 8 you can reroll the 8 and either take the new roll or the 16.
In some areas, the rules are more simplistic at the detriment of realism. (Dis)advantage is one exemple. This mechanic was originally created to avoid having to track and apply multiple stacking bonuses or penalties.
There's no rule against double advantage. In order for it to happen, you would need a feature that specifically provided for it so that you would not use the general rule which says it does not work that way. Such a rule does not currently exist, but who knows?
"Not all those who wander are lost"
You are right since there is no rule that explicitly says 'you can not have double advantage' in the situation where someone makes a rule that allows you to count advantage from multiple sources separately you can have double advantage in that situation. However, no such rule exists in the game currently so RAW you can not have double advantage.
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"Play the game however you want to play the game. After all, your fun doesn't threaten my fun."
2 years late, and a dollar short, but here I am, lol😀. You guys are 99.99% correct, advantage/disadvented do not stack and do indeed counter each other in the case of both I.E. roll normally. However, the 0.1% that you are incorrect in my opinion, is if you are at disadvantage, but two other things were to grant you advantage, you are at advantage (Not RAW/RAI). For example, let's say a gunslinger (Homebrew I know, but still good for the example), was to attack at advantage, but decided to make a called shot, putting on a disadvantage transforming the role into a normal role. That same gunslinger in the same situation however, my choose to expand a grit point for deadly aim (I believe I got the name right), for advantage, granting the gunslinger, advantage on the roll. This of course works in the reverse as well, I.E. If u had advantage, but two separate factors both give disadvantage, then roll at disadvantage. Once again, this is not RAW/RAI, so should come down to GM decision, it is however how I run my games and I have had zero balance issues.
There are things like the Lucky feat or Elven Accuracy that can under the right circumstances allow something that is mechanically similar to "double advantage." But that is the best you are going to get, as the rules are very clear on what happens if you have multiple sources of advantage.
"Not all those who wander are lost"
I've a house rule where in case of multiple source of advantage (without disadvantage to counterbalance) you still get only one but it's easier to get a critical hit.
2 advantages = critical on 19-20
3 advantages = critical on 18-20
(in instance where you already have an altered critical range, it adds-up.)
i THINK THE ONLY TIME YOU ROLL MORE THAN ONE D20 FOR advantage/disadvantage is if someone has taken the lucky feat but thats not stack ing double advantage or disadvantage just more rolls from another source/ability.
I could see giving it a try for a few sessions.
Stacked dis/advantage rolling the difference.
1A vs 3D = 2D roll 3 die take the lower double disadvantage roll
1A vs 2D = 1D roll 2 die 20 take the lower normal disadvantage roll
1A vs 1D = normal roll
2A vs 1D = 1A roll 2 die 20 take the higher normal advantage roll
3A vs 1D = 2A roll 3 die 20 take the higher double advantage roll
Of course its a little more complex but your already thinking of all of the plusses and minuses in every attack.