Sounds like the main benefit here is that I can roll a sorcerer or otherwise relatively squishy character and start with a 17 AC, which is fantastic for level 1. Take one level in fighter or hexblade warlock or something to get shields, and 19 AC. That's great for a sorcerer level 2.
That in and of itself is pretty great, plus the holding your breath thing is cool too I guess.
Although, It just occurred to me that you could take some Divine soul Sorcerer and two fighter levels and do this:
- Run into melee (preferably next to a melee party member) and cast Spirit Guardians -Do something cool with your bonus action -Action surge -shell up
And now just act like a 15 ft radius necrotic death machine while your party members just keep trying to toss people back into the circle.
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Sounds like the main benefit here is that I can roll a sorcerer or otherwise relatively squishy character and start with a 17 AC, which is fantastic for level 1.
Take one level in fighter or hexblade warlock or something to get shields, and 19 AC. That's great for a sorcerer level 2.
That in and of itself is pretty great, plus the holding your breath thing is cool too I guess.
Although, It just occurred to me that you could take some Divine soul Sorcerer and two fighter levels and do this:
- Run into melee (preferably next to a melee party member) and cast Spirit Guardians
-Do something cool with your bonus action
-Action surge
-shell up
And now just act like a 15 ft radius necrotic death machine while your party members just keep trying to toss people back into the circle.