important thing for prismatic wall, they will likely get petrified and that will be hard to argue you can still drag them through, plus they get resistance to all damage.
important thing for prismatic wall, they will likely get petrified and that will be hard to argue you can still drag them through, plus they get resistance to all damage.
Why resistance to all damage?
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Hello! Call meTana. My pronouns are She/They. I am a teenager. I have Autism and ADHD. And, you would probably call me Trans Femme, Genderfae/Demigirl, Pansexual pancake, and Ace I will mother you if you are being stupid. ALL HAIL MERLIN! [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] = [roll][roll:-6]+[roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll] I have adopted Golden, Salem, Wes, Aspen, Link, and Foalin.
Becoming petrified would do that. However, the petrified condition from a prismatic wall is delayed so it wouldn't be relevant for damage taken.
Yay!
Rollback Post to RevisionRollBack
Hello! Call meTana. My pronouns are She/They. I am a teenager. I have Autism and ADHD. And, you would probably call me Trans Femme, Genderfae/Demigirl, Pansexual pancake, and Ace I will mother you if you are being stupid. ALL HAIL MERLIN! [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] = [roll][roll:-6]+[roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll] I have adopted Golden, Salem, Wes, Aspen, Link, and Foalin.
There are a number of issues with Prismatic Wall for sustaining this damage. Becoming Petrified from the Indigo layer is the least concerning as it requires three failed saves that are checked at the end of the creature's turn. If the creature fails three times before succeeding three times, it becomes Petrified which only means it takes half of obscene damage.
More problematic for multi-round damage is the Violet layer. On one failed save at the start of your next turn, it teleports the creature to a different plane of existence.
Since this is damage during a single round, those two layers don't really matter.
I believe the damage assumes the target failed all their saves. However, if the damage is normalized, then the Restrained would increase the damage by imposing disadvantage on all the saving throws.
So in other words, the DM thought your idea was cool, since no part of that is RAW legal.
important thing for prismatic wall, they will likely get petrified and that will be hard to argue you can still drag them through, plus they get resistance to all damage.
Why resistance to all damage?
Hello! Call me Tana.
My pronouns are She/They.
I am a teenager. I have Autism and ADHD. And, you would probably call me Trans Femme, Genderfae/Demigirl, Pansexual pancake, and Ace
I will mother you if you are being stupid.
ALL HAIL MERLIN! [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] = [roll][roll:-6]+[roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
I have adopted Golden, Salem, Wes, Aspen, Link, and Foalin.
Becoming petrified would do that. However, the petrified condition from a prismatic wall is delayed so it wouldn't be relevant for damage taken.
Yay!
Hello! Call me Tana.
My pronouns are She/They.
I am a teenager. I have Autism and ADHD. And, you would probably call me Trans Femme, Genderfae/Demigirl, Pansexual pancake, and Ace
I will mother you if you are being stupid.
ALL HAIL MERLIN! [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] + [roll]1d4[/roll] = [roll][roll:-6]+[roll:-5]+[roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
I have adopted Golden, Salem, Wes, Aspen, Link, and Foalin.
There are a number of issues with Prismatic Wall for sustaining this damage. Becoming Petrified from the Indigo layer is the least concerning as it requires three failed saves that are checked at the end of the creature's turn. If the creature fails three times before succeeding three times, it becomes Petrified which only means it takes half of obscene damage.
More problematic for multi-round damage is the Violet layer. On one failed save at the start of your next turn, it teleports the creature to a different plane of existence.
Since this is damage during a single round, those two layers don't really matter.
I believe the damage assumes the target failed all their saves. However, if the damage is normalized, then the Restrained would increase the damage by imposing disadvantage on all the saving throws.
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My houserulings.