So to dive right into it; just reached level 4 as a half-orc barbarian, so I have the opportunity at either the ASI or selecting a feat. Being that my strength is already at 20, dex 16, con 18, int 12, wis 11 and cha 10. Party consists of a warlock, rogue, monk and a ranger/warlock.
I'm going with a feat but am having a difficult decision between two feats and which one I should take. In the campaign I'm in, my DM has allowed us to take a feat at level 1, which I took GWM already. The two feats I'm trying to decide between are Orcish Fury and Sentinel.
-OF gives me a +1 to CON, allow me to add a weapons damage dice to an attack (great axe, so d12... which also can be affected by a crit, so 2 d12s) and when using Relentless Endurance, I'm able to make an attack as a immediate action
- Sentinel, while I think is known, I'll still go over it... make an AoO against a threatening creature, reduces their speed to 0. Creatures always provide AoO even when using disengage and when a creature within reach attacks a target other than myself, I'm able to use my reaction to make a melee weapon attack against said attacking creature.
I'm torn...as one offers more oomph but the other can be more strategic. Thoughts? Much appreciated in advance
So to dive right into it; just reached level 4 as a half-orc barbarian, so I have the opportunity at either the ASI or selecting a feat. Being that my strength is already at 20, dex 16, con 18, int 12, wis 11 and cha 10. Party consists of a warlock, rogue, monk and a ranger/warlock.
I'm going with a feat but am having a difficult decision between two feats and which one I should take. In the campaign I'm in, my DM has allowed us to take a feat at level 1, which I took GWM already. The two feats I'm trying to decide between are Orcish Fury and Sentinel.
-OF gives me a +1 to CON, allow me to add a weapons damage dice to an attack (great axe, so d12... which also can be affected by a crit, so 2 d12s) and when using Relentless Endurance, I'm able to make an attack as a immediate action
- Sentinel, while I think is known, I'll still go over it... make an AoO against a threatening creature, reduces their speed to 0. Creatures always provide AoO even when using disengage and when a creature within reach attacks a target other than myself, I'm able to use my reaction to make a melee weapon attack against said attacking creature.
I'm torn...as one offers more oomph but the other can be more strategic. Thoughts? Much appreciated in advance
1st thought: as a half Orc you already get 2d12s on a crit due to half Orc savage attacker.
2nd thought. Is the rogue more melee based or ranged based? Since aside from the monk most of them seem ranged based.
3rd thought what kind of monk? A lot of what the monk does and doesn’t do will determine just how much sentinel can be helpful.
4th. Probably go sentinel no matter as its significantly more powerful and bang for your buck than OF.
5th. What other of barbarian are you? Berserker? Zealot? Totem? Etc.
What kind of barbarian are you playing? That would affect my choice. Except for that, sentinel allows you to be more tactical, Orcish Fury allows more damage output. Which of those do you feel like you're lacking?
That said, with those very high rolls you can probably do without the +1 to CON for a while. And hopefully you don't get knocked down often enough to make OF worth it. ;)
Sentinel is a great feat but only depending on your party and DM.
First: Does your DM ever have enemies retreat or reposition often against you? If so Sentinel is at least a bit worth it.
Second: when you fight with your party do you have another tank or DPSer who you usually are naturally beside due to your melee nature? If so Sentinel is getting better.
Third: does your spell caster or a party member have something to give the enemies fear or cause them to try to run away from you all, thereby increasing your opportunity attacks? If so, thats great.
I recommend determining out of the two of those consider either which is more likely to help you the most often due to your party configuration or based on the feat which is more vital to your role in your party.
The only thing I can add to other the questions posed by previous replies is this:
Looking at the rest of the party - Warlock, Ranger/Warlock, Rogue, and Monk - I'll presume you're the tank. If so, OF is your better bet for a feat. I
'd also consider increasing my DEX to 18 for the extra AC bonus (depending on your choice of armor). Barbarians in our campaigns tend not to wear armor. You don't have a Bard or Cleric who can buff and heal you so maybe every point of AC counts.
So to dive right into it; just reached level 4 as a half-orc barbarian, so I have the opportunity at either the ASI or selecting a feat. Being that my strength is already at 20, dex 16, con 18, int 12, wis 11 and cha 10. Party consists of a warlock, rogue, monk and a ranger/warlock.
I'm going with a feat but am having a difficult decision between two feats and which one I should take. In the campaign I'm in, my DM has allowed us to take a feat at level 1, which I took GWM already. The two feats I'm trying to decide between are Orcish Fury and Sentinel.
-OF gives me a +1 to CON, allow me to add a weapons damage dice to an attack (great axe, so d12... which also can be affected by a crit, so 2 d12s) and when using Relentless Endurance, I'm able to make an attack as a immediate action
- Sentinel, while I think is known, I'll still go over it... make an AoO against a threatening creature, reduces their speed to 0. Creatures always provide AoO even when using disengage and when a creature within reach attacks a target other than myself, I'm able to use my reaction to make a melee weapon attack against said attacking creature.
I'm torn...as one offers more oomph but the other can be more strategic. Thoughts? Much appreciated in advance
1st thought: as a half Orc you already get 2d12s on a crit due to half Orc savage attacker.
2nd thought. Is the rogue more melee based or ranged based? Since aside from the monk most of them seem ranged based.
3rd thought what kind of monk? A lot of what the monk does and doesn’t do will determine just how much sentinel can be helpful.
4th. Probably go sentinel no matter as its significantly more powerful and bang for your buck than OF.
5th. What other of barbarian are you? Berserker? Zealot? Totem? Etc.
1st: Savage Attacks allows you to add an additional weapon die to the roll, so if I critted, I'd roll 3 d12's (2 for the crit and then 1 for SA) with OF, I can add an extra die to any attack, and if it is a crit, that die gets doubled as well (so 2 d12 on the crit, but 2 more d12 with OF, plus 1 for SA) am I mistaken on that?
2nd: Rogue is melee based, does have a a shortbow, but has daggers and short swords. Prefers the stabby, stabby
3rd: Monk is Way of the Shadow. So if that benefits Sentinel or not, not sure.
4th: Hence my post, both offer benefits, but it's hard for me to turn down Sentinel cause of it's benefits
Has your DM started throwing WIS save effects at your party yet? If so, you might seriously consider the feat Resilient WIS. It would bring your WIS save from a +0 to a +3 (+4 at level 5). But only do this if you're not a Berserker (because of Mindless Rage) or Zealot (because of Fanatical Focus).
Anyway, of the two you mentioned, I'd vote for Sentinel with the goal of Polearm Master taken later.
What kind of barbarian are you playing? That would affect my choice. Except for that, sentinel allows you to be more tactical, Orcish Fury allows more damage output. Which of those do you feel like you're lacking?
That said, with those very high rolls you can probably do without the +1 to CON for a while. And hopefully you don't get knocked down often enough to make OF worth it. ;)
That's the funny/sad thing when you posed that comment, I realized that I've actually probably used Relentless Endurance a few times already in our brief encounters we've had as a party. Something else for me to think about, thank you.
What kind of barbarian are you playing? That would affect my choice. Except for that, sentinel allows you to be more tactical, Orcish Fury allows more damage output. Which of those do you feel like you're lacking?
That said, with those very high rolls you can probably do without the +1 to CON for a while. And hopefully you don't get knocked down often enough to make OF worth it. ;)
That's the funny/sad thing when you posed that comment, I realized that I've actually probably used Relentless Endurance a few times already in our brief encounters we've had as a party. Something else for me to think about, thank you.
If you're next to the rogue a lot, you should probably get sentinel, particularly if the rogue uses disengage or a similar ability. This assumes that the DM tries to chase the rogue and/or other ranged players. If not, it's not as helpful.
Since you are dropping, I'd consider dex or con +2 if using unarmored defense. Tough would also be a good option. Depending on what your DM is throwing at you, the suggestion for resilient (wis) is also a solid option.
Since you have GWM, I don't think I'd stress the offense as much atm. If you want to follow up on the orcish fury later, that's a possibility, particularly to get your con to 20. Just remember that the middle bullet is once per short or long rest. Factor that in when looking at orcish fury.
Of note, orcish fury's third bullet uses your reaction to make the attack, but it isn't an AoO. That means that won't stack with effects that require AoO and will compete with them for your reaction. That isn't necessarily a bad thing, but it is something to consider.
If it was me, I'd go ahead and max out CON before taking any feats.
As someone else mentioned above, Resilient (Wis) is worth looking at, since it will take care of your only odd score and help out with charm effects, the bane of many barbarians.
If it was me, I'd go ahead and max out CON before taking any feats.
As someone else mentioned above, Resilient (Wis) is worth looking at, since it will take care of your only odd score and help out with charm effects, the bane of many barbarians.
The one thing to note is that orcish fury does have a +1 to str or con. Since the player is maxed on str already and at 18 for con, if they do choose to get orcish fury eventually, they'll want to do it before going +2 in con. If Resilient (Wis) is also on the docket, then they'll need to get an additional half feat or have half of an ASI go to waste with the +1 to get con to 20 after orcish fury. Unless the player can see a +1 dex option that they like (or possibly a +1 con to prevent the split ASI completely) without thinking that they can double up in Resilient feats (only one option available since it doesn't have the Elemental Adept language), it would be better not to go Orcish Fury AND Resilient (Wis), but only get one of them. You'll maximize your ASIs that way. Of course, that isn't the be all/end all aspect of this, just another thing to consider.
You're three feats/ASI away from maxing your AC, and only have four feats left before 20. Assuming that you aren't theorycrafting a level 20 build, you're already past the chapter in your life where feats are on the table, GWM was your feat. +2 Con at 8, +2 Dex at 12, +2 Dex at 16 are your future.
Orcish Fury is a cute way to round out an odd stat, but it isn't better than +1 AC and Con Save and +1 HP/level when compared against a single +2 Con ASI. The only way I would take that is if you also want to take another +1 Con feat like Tavern Brawler (see below).
Sentinel is fun, but doesn't necessarily add to your combat effectiveness depending on how your DM moves his npcs, or if enemies are already respecting you as a tank and focusing you down. It's for fighters with feats to burn, honestly, not for you.
If you were to take a feat and give up on maxing Dex, I'd still say that level 8 should be +2 Con before considering any feats. And then, at 12 I would recommend Tough instead of either of the options above. Savage Attacker is not a good feat per se, but it may contribute more damage over the course of a day than Orcish Fury would. Prodigy is great to get expertise in Athletics, opening up the possibility that you could blow a feat on that and another on Tavern Brawler to be a grapple king (in which case, don't take +2 Con at 8, and Orcish Fury would then be back on the table for +1 Con after those two). Finally, Mobile actually turns you into a deadly heat seeking missile, by ensuring that you can blast through front line defenders and rush up to the BBEG hiding behind his minions far earlier than he wants you to. Hell, even Charger ain't bad on a 2H Barbarian that only gets two attacks/round, giving up one attack for extra range and +5 damage will probably get more play and do more damage than OF over the life of your character.
Any or all of those would I focus on before Orcish Fury or Sentinel.
You're three feats/ASI away from maxing your AC, and only have four feats left before 20. Assuming that you aren't theorycrafting a level 20 build, you're already past the chapter in your life where feats are on the table, GWM was your feat. +2 Con at 8, +2 Dex at 12, +2 Dex at 16 are your future.
Orcish Fury is a cute way to round out an odd stat, but it isn't better than +1 AC and Con Save and +1 HP/level when compared against a single +2 Con ASI. The only way I would take that is if you also want to take another +1 Con feat like Tavern Brawler (see below).
Sentinel is fun, but doesn't necessarily add to your combat effectiveness depending on how your DM moves his npcs, or if enemies are already respecting you as a tank and focusing you down. It's for fighters with feats to burn, honestly, not for you.
If you were to take a feat and give up on maxing Dex, I'd still say that level 8 should be +2 Con before considering any feats. And then, at 12 I would recommend Tough instead of either of the options above. Savage Attacker is not a good feat per se, but it may contribute more damage over the course of a day than Orcish Fury would. Prodigy is great to get expertise in Athletics, opening up the possibility that you could blow a feat on that and another on Tavern Brawler to be a grapple king (in which case, don't take +2 Con at 8, and Orcish Fury would then be back on the table for +1 Con after those two). Finally, Mobile actually turns you into a deadly heat seeking missile, by ensuring that you can blast through front line defenders and rush up to the BBEG hiding behind his minions far earlier than he wants you to. Hell, even Charger ain't bad on a 2H Barbarian that only gets two attacks/round, giving up one attack for extra range and +5 damage will probably get more play and do more damage than OF over the life of your character.
Any or all of those would I focus on before Orcish Fury or Sentinel.
Except the OP's at 4, not 8. The DM gifted them a feat at 1... and some nifty stat options. I'm not sure if you're ignoring 19 ASI because many groups don't get that high or just spacing it, but then it's theoretical at this point anyway so isn't a big concern.
The talk about savage attacker in the post is probably the half-orc racial Savage Attacks as opposed to the fear Savage Attacker, but the analysis as an option is right that it's not great (possibly better with a 2d6 AND great weapon fighting style, but... hmmm now I want to try it just in case...) but it could be more overall damage than orcish fury at the expense of the +1 feat, particularly if your party doesn't take a lot of rests/ your DM doesn't allow a lot of rests.
Much of the rest is reasonable analysis that's putting the character 4 levels later than what was reported (or I'm misunderstanding the OP).
Yes, I'm ignoring 19 because it will take him until 16 to max his AC, and if he's playing a 5th level character instead of theorycrafting an endgame character, he's never even going to get that far much less 19. His feat at 8 should probably be a +2 Con, is what I was trying to communicate, whether or not he wants to play with feats at 12, 16, and 19. I wasn't assuming he already was level 8. My ranked advice written out would be:
Take +2 Con, then +2 Dex, then +2 Dex, then Tough; or
Take +2 Con, then Tough, then +2 Dex, then +2 Dex; or
Take +2 Con, then Tough/Savage Attacker/Mobile/Charger/Sentinel in some order after that; or
Take Tavern Brawler, then Prodigy, then Orcish Fury, then +2 Dex or Tough (though, he's a GWM build, so grappling probably ain't worth it)
Also, I could probably add Inspiring Leader to the list of contenders if someone else in his group isn't planning to take it. Assuming you get at least one short rest per day, Inpiring Leader even at +0 Charisma is basically Tough-equivalent for your entire party that stacks with Tough for yourself :)
Has your DM started throwing WIS save effects at your party yet? If so, you might seriously consider the feat Resilient WIS. It would bring your WIS save from a +0 to a +3 (+4 at level 5). But only do this if you're not a Berserker (because of Mindless Rage) or Zealot (because of Fanatical Focus).
Anyway, of the two you mentioned, I'd vote for Sentinel with the goal of Polearm Master taken later.
This would be my recommendation. Mental defenses are every bit as important for a tank as they are for anyone else. You may be a Furious Engine Of Death(tm), but if you can't stay in control of your own mind you could find yourself sidelined or even turned to fight against your friends. You've already got advantage on some Dex saves, and a strong bonus to Con saves, so if you can buff up your Wis saves you'll be in really good shape.
1st: Savage Attacks allows you to add an additional weapon die to the roll, so if I critted, I'd roll 3 d12's (2 for the crit and then 1 for SA) with OF, I can add an extra die to any attack, and if it is a crit, that die gets doubled as well (so 2 d12 on the crit, but 2 more d12 with OF, plus 1 for SA) am I mistaken on that?
Keep in mind that Orcish Fury allows you to roll an additional weapon damage die once per short/long rest. It is definitely a nice bump if you add it to a critical hit, but it's a one-time thing until your next rest. If you are also reserving it for critical hits only, you might be missing out on the net benefit if you go multiple rests between crit rolls.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Not sure if this'll bump this thread or not, but going to try and see if I can get any more opinions.
Major thing I forgot to mention (mainly cause was trying to decide on it or not) was I'm planning on multiclassing in Fighter. So not sure how much that'll change everyone's thoughts on this, but figured I'd throw that out the as well.
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Hello,
So to dive right into it; just reached level 4 as a half-orc barbarian, so I have the opportunity at either the ASI or selecting a feat. Being that my strength is already at 20, dex 16, con 18, int 12, wis 11 and cha 10. Party consists of a warlock, rogue, monk and a ranger/warlock.
I'm going with a feat but am having a difficult decision between two feats and which one I should take. In the campaign I'm in, my DM has allowed us to take a feat at level 1, which I took GWM already. The two feats I'm trying to decide between are Orcish Fury and Sentinel.
-OF gives me a +1 to CON, allow me to add a weapons damage dice to an attack (great axe, so d12... which also can be affected by a crit, so 2 d12s) and when using Relentless Endurance, I'm able to make an attack as a immediate action
- Sentinel, while I think is known, I'll still go over it... make an AoO against a threatening creature, reduces their speed to 0. Creatures always provide AoO even when using disengage and when a creature within reach attacks a target other than myself, I'm able to use my reaction to make a melee weapon attack against said attacking creature.
I'm torn...as one offers more oomph but the other can be more strategic. Thoughts? Much appreciated in advance
1st thought: as a half Orc you already get 2d12s on a crit due to half Orc savage attacker.
2nd thought. Is the rogue more melee based or ranged based? Since aside from the monk most of them seem ranged based.
3rd thought what kind of monk? A lot of what the monk does and doesn’t do will determine just how much sentinel can be helpful.
4th. Probably go sentinel no matter as its significantly more powerful and bang for your buck than OF.
5th. What other of barbarian are you? Berserker? Zealot? Totem? Etc.
Blank
What kind of barbarian are you playing? That would affect my choice. Except for that, sentinel allows you to be more tactical, Orcish Fury allows more damage output. Which of those do you feel like you're lacking?
That said, with those very high rolls you can probably do without the +1 to CON for a while. And hopefully you don't get knocked down often enough to make OF worth it. ;)
Sentinel is a great feat but only depending on your party and DM.
First: Does your DM ever have enemies retreat or reposition often against you? If so Sentinel is at least a bit worth it.
Second: when you fight with your party do you have another tank or DPSer who you usually are naturally beside due to your melee nature? If so Sentinel is getting better.
Third: does your spell caster or a party member have something to give the enemies fear or cause them to try to run away from you all, thereby increasing your opportunity attacks? If so, thats great.
I recommend determining out of the two of those consider either which is more likely to help you the most often due to your party configuration or based on the feat which is more vital to your role in your party.
The only thing I can add to other the questions posed by previous replies is this:
Looking at the rest of the party - Warlock, Ranger/Warlock, Rogue, and Monk - I'll presume you're the tank. If so, OF is your better bet for a feat. I
'd also consider increasing my DEX to 18 for the extra AC bonus (depending on your choice of armor). Barbarians in our campaigns tend not to wear armor. You don't have a Bard or Cleric who can buff and heal you so maybe every point of AC counts.
Targeted and Firing
1st: Savage Attacks allows you to add an additional weapon die to the roll, so if I critted, I'd roll 3 d12's (2 for the crit and then 1 for SA) with OF, I can add an extra die to any attack, and if it is a crit, that die gets doubled as well (so 2 d12 on the crit, but 2 more d12 with OF, plus 1 for SA) am I mistaken on that?
2nd: Rogue is melee based, does have a a shortbow, but has daggers and short swords. Prefers the stabby, stabby
3rd: Monk is Way of the Shadow. So if that benefits Sentinel or not, not sure.
4th: Hence my post, both offer benefits, but it's hard for me to turn down Sentinel cause of it's benefits
5th: I am a Totem Barb
Has your DM started throwing WIS save effects at your party yet? If so, you might seriously consider the feat Resilient WIS. It would bring your WIS save from a +0 to a +3 (+4 at level 5). But only do this if you're not a Berserker (because of Mindless Rage) or Zealot (because of Fanatical Focus).
Anyway, of the two you mentioned, I'd vote for Sentinel with the goal of Polearm Master taken later.
That's the funny/sad thing when you posed that comment, I realized that I've actually probably used Relentless Endurance a few times already in our brief encounters we've had as a party. Something else for me to think about, thank you.
If you're next to the rogue a lot, you should probably get sentinel, particularly if the rogue uses disengage or a similar ability. This assumes that the DM tries to chase the rogue and/or other ranged players. If not, it's not as helpful.
Since you are dropping, I'd consider dex or con +2 if using unarmored defense. Tough would also be a good option. Depending on what your DM is throwing at you, the suggestion for resilient (wis) is also a solid option.
Since you have GWM, I don't think I'd stress the offense as much atm. If you want to follow up on the orcish fury later, that's a possibility, particularly to get your con to 20. Just remember that the middle bullet is once per short or long rest. Factor that in when looking at orcish fury.
Of note, orcish fury's third bullet uses your reaction to make the attack, but it isn't an AoO. That means that won't stack with effects that require AoO and will compete with them for your reaction. That isn't necessarily a bad thing, but it is something to consider.
If it was me, I'd go ahead and max out CON before taking any feats.
As someone else mentioned above, Resilient (Wis) is worth looking at, since it will take care of your only odd score and help out with charm effects, the bane of many barbarians.
With that party composition, I’d think sentinel. You seem like the party tank. Sentinel is best to keep the squishies safe.
If you're a totem barb I assume you went Bear Totem (because, why not?) In that case I'd go with Sentinel.
The one thing to note is that orcish fury does have a +1 to str or con. Since the player is maxed on str already and at 18 for con, if they do choose to get orcish fury eventually, they'll want to do it before going +2 in con. If Resilient (Wis) is also on the docket, then they'll need to get an additional half feat or have half of an ASI go to waste with the +1 to get con to 20 after orcish fury. Unless the player can see a +1 dex option that they like (or possibly a +1 con to prevent the split ASI completely) without thinking that they can double up in Resilient feats (only one option available since it doesn't have the Elemental Adept language), it would be better not to go Orcish Fury AND Resilient (Wis), but only get one of them. You'll maximize your ASIs that way. Of course, that isn't the be all/end all aspect of this, just another thing to consider.
You're three feats/ASI away from maxing your AC, and only have four feats left before 20. Assuming that you aren't theorycrafting a level 20 build, you're already past the chapter in your life where feats are on the table, GWM was your feat. +2 Con at 8, +2 Dex at 12, +2 Dex at 16 are your future.
Orcish Fury is a cute way to round out an odd stat, but it isn't better than +1 AC and Con Save and +1 HP/level when compared against a single +2 Con ASI. The only way I would take that is if you also want to take another +1 Con feat like Tavern Brawler (see below).
Sentinel is fun, but doesn't necessarily add to your combat effectiveness depending on how your DM moves his npcs, or if enemies are already respecting you as a tank and focusing you down. It's for fighters with feats to burn, honestly, not for you.
If you were to take a feat and give up on maxing Dex, I'd still say that level 8 should be +2 Con before considering any feats. And then, at 12 I would recommend Tough instead of either of the options above. Savage Attacker is not a good feat per se, but it may contribute more damage over the course of a day than Orcish Fury would. Prodigy is great to get expertise in Athletics, opening up the possibility that you could blow a feat on that and another on Tavern Brawler to be a grapple king (in which case, don't take +2 Con at 8, and Orcish Fury would then be back on the table for +1 Con after those two). Finally, Mobile actually turns you into a deadly heat seeking missile, by ensuring that you can blast through front line defenders and rush up to the BBEG hiding behind his minions far earlier than he wants you to. Hell, even Charger ain't bad on a 2H Barbarian that only gets two attacks/round, giving up one attack for extra range and +5 damage will probably get more play and do more damage than OF over the life of your character.
Any or all of those would I focus on before Orcish Fury or Sentinel.
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I'm going to make this way harder than it needs to be.
Except the OP's at 4, not 8. The DM gifted them a feat at 1... and some nifty stat options. I'm not sure if you're ignoring 19 ASI because many groups don't get that high or just spacing it, but then it's theoretical at this point anyway so isn't a big concern.
The talk about savage attacker in the post is probably the half-orc racial Savage Attacks as opposed to the fear Savage Attacker, but the analysis as an option is right that it's not great (possibly better with a 2d6 AND great weapon fighting style, but... hmmm now I want to try it just in case...) but it could be more overall damage than orcish fury at the expense of the +1 feat, particularly if your party doesn't take a lot of rests/ your DM doesn't allow a lot of rests.
Much of the rest is reasonable analysis that's putting the character 4 levels later than what was reported (or I'm misunderstanding the OP).
Yes, I'm ignoring 19 because it will take him until 16 to max his AC, and if he's playing a 5th level character instead of theorycrafting an endgame character, he's never even going to get that far much less 19. His feat at 8 should probably be a +2 Con, is what I was trying to communicate, whether or not he wants to play with feats at 12, 16, and 19. I wasn't assuming he already was level 8. My ranked advice written out would be:
Also, I could probably add Inspiring Leader to the list of contenders if someone else in his group isn't planning to take it. Assuming you get at least one short rest per day, Inpiring Leader even at +0 Charisma is basically Tough-equivalent for your entire party that stacks with Tough for yourself :)
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I'm going to make this way harder than it needs to be.
No need to max out AC. You tanks with hitpoints more than with AC anyway.
This would be my recommendation. Mental defenses are every bit as important for a tank as they are for anyone else. You may be a Furious Engine Of Death(tm), but if you can't stay in control of your own mind you could find yourself sidelined or even turned to fight against your friends. You've already got advantage on some Dex saves, and a strong bonus to Con saves, so if you can buff up your Wis saves you'll be in really good shape.
Keep in mind that Orcish Fury allows you to roll an additional weapon damage die once per short/long rest. It is definitely a nice bump if you add it to a critical hit, but it's a one-time thing until your next rest. If you are also reserving it for critical hits only, you might be missing out on the net benefit if you go multiple rests between crit rolls.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Not sure if this'll bump this thread or not, but going to try and see if I can get any more opinions.
Major thing I forgot to mention (mainly cause was trying to decide on it or not) was I'm planning on multiclassing in Fighter. So not sure how much that'll change everyone's thoughts on this, but figured I'd throw that out the as well.