A LOT of this depends on how much we want to carry (because who wants to drag a dead Goblin around with you?) but YMMV:
Ball Bearings: Rogues get 1000 of these starting out. They're good for laying traps, moving heavy things and (if you cast Light on them) lighting up a room.
Crowbar: As another poster said, these have LOTS of uses from opening stuff to propping things. Also makes a weapon that will never break if all else fails.
Mirror: Hasn't been mention use yet: Signaling others from a distance (quieter than shouting). Also, several mirrors can be focused to start a fire.
Nuts: They make good food, keep forever and if you crack them open and cast Light inside, then Mend, you have a concealed light source/trap.
Oil: You can burn stuff, quiet squeaky metal, make people slip etc.
A spare weapon. I can't tell you how many times a party member has lost/broken something and now they have no spells and no weapon. Please, for the love of Mike, carry a backup weapon!
I always put powdered soap on my equipment list. In addition to the normal uses, I can also toss it in the air (to detect invisible things) or throw it on acid (to help neutralize it). Other things I commonly carry include salt, pepper, perfume and catnip.
To all those who are losing their weapons: I took notice from the show Supernatural, a leather strap attached to the weapon and put around your wrist should solve the problem.
Also never underestimate the use of a bucket, for water, for apples for gold
To all those who are losing their weapons: I took notice from the show Supernatural, a leather strap attached to the weapon and put around your wrist should solve the problem.
Also never underestimate the use of a bucket, for water, for apples for gold
Use the folding leather kind and you can Mend them if they break or make them with Leather Crafting Tools
You can use your bucket to quench flames, carry water, cool molten rock, climb walls, descend from heights, breath underwater, prevent fall damage... Wait no. That's all Minecraft.
it can act similar to flask oil in the cleaning and such to see runes that you'd otherwise miss. it is also flammable if you need a quick molotov cocktail. If you've made too much noise trying to get past guards, had to knock them out, but don't want to fight more, just quickly pour the alcohol into the mouths of the fallen guards, do a quick weapon re-arrange, and leave the bottle, and it looks like they killed each other depending on how well you cover your tracks. You can drink and spray it as a mist of spittle, to get the same effect as throwing flour everywhere to find invisible foes (such as like when in the rain, or like that scene in Hollow Man with the pipe) and unlike Flour, there's no risk of explosion from all the dust particles (common possibility for miner's, farmer's, and if you watch the anime Goblin Slayer- they use flour for that exact purpose in there too) no sense TPK'ing yourselves with flour just to find 1 invisible enemy. Alcohol also can add to RP elements, or pass the time while you wait. you can also see which way it trickles to determine slope. I also, will combine alcohol with the spell Disguise self, when "impersonating"people, by swishing it around my mouth, and then using my "drunkeness" as an excuse for why some things are different or not being done or etc. So its up to the DM to stop me from doing that by making some NPCs equivalent of AA people that don't drink anymore/etc. Can leave drops of alcohol like breadcrumbs to find your way back if you can track the scent, and unlike breadcrumbs, mice and ants and birds and such won't eat them or take them. Also, its less obvious than just Chalk markings on the path/walls. However the alcohol doesn't work in deserts or water based areas. Alcohol can also always be offered as a peace offering to start some persuasion talks, or to be used to try and set up a nice sneak attack. You can put other things in the flask/bottle after you drink it all and clean the bottle out too, so it can store stuff you want to collect.
(pretend I was doing the Bubba scene from Forest Gump about all the ways to cook shrimp, but for the uses of Alcohol in D&D) .... that's about it.
Can't believe no one said this... Rations! You need something to eat or Dunn Dunn Dunnnnnn! You starve to death after defeating all those monsters while stuck in a locked room.
Can't believe no one said this... Rations! You need something to eat or Dunn Dunn Dunnnnnn! You starve to death after defeating all those monsters while stuck in a locked room.
Why not eat the monsters?
(there’s even a Manga about this. Delicious in dungeon or “Dungeon Meshi”
Can't believe no one said this... Rations! You need something to eat or Dunn Dunn Dunnnnnn! You starve to death after defeating all those monsters while stuck in a locked room.
Why not eat the monsters?
(there’s even a Manga about this. Delicious in dungeon or “Dungeon Meshi”
Goodberry takes care of rations and so does the Outlander background. Plus, as you noted, any group of adventurers can hunt for food too and usually pretty successfully.
Can't believe no one said this... Rations! You need something to eat or Dunn Dunn Dunnnnnn! You starve to death after defeating all those monsters while stuck in a locked room.
Why not eat the monsters?
(there’s even a Manga about this. Delicious in dungeon or “Dungeon Meshi”
Goodberry takes care of rations and so does the Outlander background. Plus, as you noted, any group of adventurers can hunt for food too and usually pretty successfully.
Just don't introduce a gazebo...that never ends well.
An item every adventurer must have is definetly gonna be horses. Depending on your DM's style this could literally make or break your game. You could be stuck trekking on foot for weeks on end or get there in 5 days on horse back. Not only does this provide transportation it can also provide just carrying weight. Most good adventurers inventory weigh 200 to 400 pounds. You can't carry that around, so strap your dungeoneers kit and explorers kit to the horse and leave it to graze while you go kill some zombies.
Another adventurer who has all of this gear who is weaker than you so you can bully them and take their stuff… Mouahahahaha!
i made a gnome bard that had everything from rope to sledgehammed
I was always the guy who had multiple 'containers of lugging' filled with all sorts of stuff that everyone considered useless right up until that one time...
Can't believe no one said this... Rations! You need something to eat or Dunn Dunn Dunnnnnn! You starve to death after defeating all those monsters while stuck in a locked room.
Why not eat the monsters?
(there’s even a Manga about this. Delicious in dungeon or “Dungeon Meshi”
Have you read the Warded Man (US title)/ Painted Man (UK title)?
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A LOT of this depends on how much we want to carry (because who wants to drag a dead Goblin around with you?) but YMMV:
Ball Bearings: Rogues get 1000 of these starting out. They're good for laying traps, moving heavy things and (if you cast Light on them) lighting up a room.
Crowbar: As another poster said, these have LOTS of uses from opening stuff to propping things. Also makes a weapon that will never break if all else fails.
Mirror: Hasn't been mention use yet: Signaling others from a distance (quieter than shouting). Also, several mirrors can be focused to start a fire.
Nuts: They make good food, keep forever and if you crack them open and cast Light inside, then Mend, you have a concealed light source/trap.
Oil: You can burn stuff, quiet squeaky metal, make people slip etc.
A spare weapon. I can't tell you how many times a party member has lost/broken something and now they have no spells and no weapon. Please, for the love of Mike, carry a backup weapon!
I could really use a crowbar that never breaks in real life. Where can I get this?
To clarify, even my broken crowbars would work as weapons, its only the teeth that break when you use them to lift steel plates.
Extended Signature
Have you tried Gorilla Bars from Home Depot or Lowes?
A bullseye lantern, with a leather flap to cover the light, when needed.
Most times, I am fine with another adventurer that is slower! 😂
--
DM -- Elanon -- Homebrew world
Gronn -- Tiefling Warlock -- Amarath
Slim -- Halfling Cleric -- CoS (future Lord of Waterdeep 😁)
Bran -- Human Wizard - RoT
Making D&D mistakes and having fun since 1977!
To all those who are losing their weapons: I took notice from the show Supernatural, a leather strap attached to the weapon and put around your wrist should solve the problem.
Also never underestimate the use of a bucket, for water, for apples for gold
Use the folding leather kind and you can Mend them if they break or make them with Leather Crafting Tools
A bag?
You can use your bucket to quench flames, carry water, cool molten rock, climb walls, descend from heights, breath underwater, prevent fall damage... Wait no. That's all Minecraft.
Extended Signature
Aside from the 5 tools listed in the link:
I like to always carry Alcohol on my person.
it can act similar to flask oil in the cleaning and such to see runes that you'd otherwise miss. it is also flammable if you need a quick molotov cocktail. If you've made too much noise trying to get past guards, had to knock them out, but don't want to fight more, just quickly pour the alcohol into the mouths of the fallen guards, do a quick weapon re-arrange, and leave the bottle, and it looks like they killed each other depending on how well you cover your tracks. You can drink and spray it as a mist of spittle, to get the same effect as throwing flour everywhere to find invisible foes (such as like when in the rain, or like that scene in Hollow Man with the pipe) and unlike Flour, there's no risk of explosion from all the dust particles (common possibility for miner's, farmer's, and if you watch the anime Goblin Slayer- they use flour for that exact purpose in there too) no sense TPK'ing yourselves with flour just to find 1 invisible enemy. Alcohol also can add to RP elements, or pass the time while you wait. you can also see which way it trickles to determine slope. I also, will combine alcohol with the spell Disguise self, when "impersonating"people, by swishing it around my mouth, and then using my "drunkeness" as an excuse for why some things are different or not being done or etc. So its up to the DM to stop me from doing that by making some NPCs equivalent of AA people that don't drink anymore/etc. Can leave drops of alcohol like breadcrumbs to find your way back if you can track the scent, and unlike breadcrumbs, mice and ants and birds and such won't eat them or take them. Also, its less obvious than just Chalk markings on the path/walls. However the alcohol doesn't work in deserts or water based areas. Alcohol can also always be offered as a peace offering to start some persuasion talks, or to be used to try and set up a nice sneak attack. You can put other things in the flask/bottle after you drink it all and clean the bottle out too, so it can store stuff you want to collect.
(pretend I was doing the Bubba scene from Forest Gump about all the ways to cook shrimp, but for the uses of Alcohol in D&D) .... that's about it.
Blank
Can't believe no one said this... Rations! You need something to eat or Dunn Dunn Dunnnnnn! You starve to death after defeating all those monsters while stuck in a locked room.
Why not eat the monsters?
(there’s even a Manga about this. Delicious in dungeon or “Dungeon Meshi”
Blank
Goodberry takes care of rations and so does the Outlander background. Plus, as you noted, any group of adventurers can hunt for food too and usually pretty successfully.
Professional computer geek
Just don't introduce a gazebo...that never ends well.
An item every adventurer must have is definetly gonna be horses. Depending on your DM's style this could literally make or break your game. You could be stuck trekking on foot for weeks on end or get there in 5 days on horse back. Not only does this provide transportation it can also provide just carrying weight. Most good adventurers inventory weigh 200 to 400 pounds. You can't carry that around, so strap your dungeoneers kit and explorers kit to the horse and leave it to graze while you go kill some zombies.
Not particularly useful, but something a lot of Wizards carry with them-
College debt.
i made a gnome bard that had everything from rope to sledgehammed
I was always the guy who had multiple 'containers of lugging' filled with all sorts of stuff that everyone considered useless right up until that one time...
Have you read the Warded Man (US title)/ Painted Man (UK title)?